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Active: 2217 users

Netstorm II stopping moving to Kickstart new IP

Forum Index > General Games
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1 2 Next All
barnEbiss
Profile Joined September 2010
76 Posts
March 20 2014 21:43 GMT
#1
[image loading]

A change of course for the project team..

To those who have been closely following the project there have been a number who have asked and messaged us about why the sudden stop of all development news on the NetstormII site.

I just want to bring everyone up to-date on what has been happening with the team and project.

Last fall we asked the original head of Titanic Entertainment to contact Activision on our behalf about the possibility of getting an official license for the fan remake Netstorm II. Unfortunately, due to lack of interest from Activision, it didn't work out. So we went back to the drawing board, and after many internal team meetings and consultations we agreed that the project would proceed under a new name and game world, along with adjustments to game unit meshes to avoid any copyright and IP problems that might arise to further develop the new game into a fully polished RTS game.

Things to take note about the new direction: game play will still be set on floating islands in the sky with battling priests leading their tribes to victory, and game mechanics will remain basically the same but with some new improvements. Also as part of adjusting buildings and some units to avoid some IP issues the team will be bringing the original head art director onto the team as a special consultant adviser. She shaped the art direction and style of the original Netstorm game and this will give our new world the same type of art style.


Also, as we move forward with developing the new IP the development will be handled by the newly established studio "Storm Isle Productions". This new small Indi studio will be focused on breathing new life into an old game style and bringing it up to-date...

As part of developing the new game and ensuring a growing user base we will be working to ensure the game is fully compatible with Kongregate games so users who already have player accounts on Kongregate will be able to use existing accounts. The game will also be available at a later date through Steam..

We have already lined up initial basic project funding backing that will be helping the team ready our showcase demo for kickstarter, allowing us to get a polished build together before we showcase the new world for the kickstart which will help us develop some of the more advanced features we have planned.

Once we are nearer to launching the kickstarter we will unveil some of the perks contributors will get access to for backing our kickstart..

For everyone on the team these are very exciting times and we are looking forward to working with some of the original development team of Netstorm in bringing forth a new world to the players like you reading this.

We will be shutting down the NestormIIHQ website and moving project development over to a new site Storm Isle Productions site that will be launched soon.

CEO Storm Isle Productions LLC
ain
Profile Joined July 2010
Germany786 Posts
March 20 2014 23:34 GMT
#2
I was following the previous thread with some interest as I absolutely love Netstorm. Thanks for the update, although it's bad news. I'm really sorry it didn't work out for you.

I have to ask though, did you actually expect to monetize the game with how protective every IP holder has to be of their IPs?

And could you explain what you mean by 'compatible with Kongregate games'? Apart from the typical flash games the games on their site seem pretty fishy.

Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 21 2014 00:26 GMT
#3
Loved the original netstorm, in my opinion that game is even more hardcore than SCBW(=O).

Looking forward to what comes out of this.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
March 21 2014 01:35 GMT
#4
Seems like good news to me! Shame that activision didnt bite, but its great that you can proceed regardless
Best of luck, Storm Isle Productions!!
Call me Marge Simpson cuz I love you homie
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
March 21 2014 04:53 GMT
#5
Netstorm is a very worthy cause, very first computer game I bought : )

I wish you the best of luck
: o )
barnEbissII
Profile Joined July 2014
United States5 Posts
July 26 2014 19:32 GMT
#6
Guys we have launched our kickstarter project for the new game called "Disciples of the Storm"

https://www.kickstarter.com/projects/525138512/disciples-of-the-storm

Trailer video

barnEbissII
Profile Joined July 2014
United States5 Posts
July 27 2014 17:51 GMT
#7
Our kickstarter started to get a trickle of people coming in to back it
ain
Profile Joined July 2010
Germany786 Posts
July 27 2014 21:31 GMT
#8
What you're doing is really cool and I wish you the best of luck, but I don't see why I would spend money on something that already exists. Netstorm is perfectly playable online and you can still find players for it...
barnEbissII
Profile Joined July 2014
United States5 Posts
August 01 2014 16:10 GMT
#9
Ain, in many ways there were a number of features planned for the original Netstorm that but never were implemented also the NS community is fading as people drift away to newer games..

Take into account the original developers that made Netstorm are now working on this spiritual reboot of Netstorm style gameplay and helping us shape the new world.

Some of the features that will be included are.

1. guild systems for better managing teams for competitive play competitions.
2. Improved Priest ranking and leveling system.
3. player customization of priest in-game with outfits to give unique look for players priest.
4. Integration into Kongregate game user accounts to allow for solid stable user base of players which also allows for award badges and ranking.
5. Planned for customization feature for players home islands in battle lobby.
6. Priest spell system redone for improvement and linked with the Tempests favor system.
7. AI planned for skirmish random maps in MP down the road.
8. game play in a fully true 3D world to inspect battle from all levels

We aim to create a game better then NS with features many wanted but never got implemented.


barnEbissII
Profile Joined July 2014
United States5 Posts
August 03 2014 21:38 GMT
#10
Guys just wanted to let you know we have now reached 11k on our kickstarter as we push towards our 50k set goal for development. We also did some adjustments on the kickstarter page to go into detail a little better about gameplay for those who never might have played Netstorm and not know what gameplay is inspired by.
barnEbissII
Profile Joined July 2014
United States5 Posts
August 29 2014 02:07 GMT
#11
Just wanted to let everyone know we now have the first glimpse of the "Disciples Of the Storm" new wind temple factions building model..

Artist is making final adjustments so building will not be so monochromatic in final version.

We have posted 8 photo's on our steams greenlight page and they can be seen here
http://steamcommunity.com/sharedfiles/filedetails/?id=294002132

[image loading]

[image loading]

If everyone likes the new look we hope people will leave a comment and drop us a vote on steam
barnEbiss
Profile Joined September 2010
76 Posts
December 18 2014 00:57 GMT
#12
Guys small update the DOTS team have been busy with working out new design concepts for the ice cannon and "Rain" faction power generators and art team this morning sent in two new promo concept sketches of the new "Rain" faction power generator re-designs. We are currently trying to settle on which one is the best but we wanted to release the promo pics of the two current designs for the public to see a little of how the rain faction look is shaping up.

[image loading]

[image loading]

We also are releasing a look of the new Ice Cannon attack unit we are working on the design...

[image loading]

Earlier we had uploaded a picture of the new rain creature air unit spawn pool which will spawn rain based air unit that will attack any enemy units in a radius from the spawn pool..

[image loading]

[image loading]

[image loading]
Check out our new designs and be sure to drop us a message and let us know what you think
TaShadan
Profile Joined February 2010
Germany1979 Posts
December 18 2014 18:20 GMT
#13
Oh damn! I missed the kickstarter Great new stuff! Keep up the good work!
Total Annihilation Zero
barnEbiss
Profile Joined September 2010
76 Posts
December 20 2014 04:33 GMT
#14
Thanks currently the new design for the acid barricade redesign is being done up also the ice tower blocker.. we should be releasing those promo's soon.
barnEbiss
Profile Joined September 2010
76 Posts
January 22 2015 18:46 GMT
#15
After several weeks of back and forth with the art team and modeling team we at Storm Isle Productions are pleased to showcase the first look of the newly modeled and textured Rain faction "Ice Cannon" with the initial model done we will be implementing it into a coming build for further demonstrating of the new unit model in-game soon...

Be sure to drop us a comment and let us know what you think!
Also if you have not dropped by our steam green-light then be sure to help drop us some support Steamcommunity.com

[image loading]

[image loading]


[image loading]


[image loading]
porkRaven
Profile Joined December 2010
United States953 Posts
January 26 2015 04:37 GMT
#16
Everything is looking pretty cool so far. Keep it up looking forward to the game. Maybe I'll be at least decent at this game unlike netstorm
SHOUTOUTS TO Aylear!!!
barnEbiss
Profile Joined September 2010
76 Posts
February 06 2015 00:30 GMT
#17
With a whirling blur the ice barricade spun slowly up, the arms of the barricade snaking around as the enemy units between the two barricades vanished in a mist as if the units were themselves torn between the barricades and became one with the mist.

All that stand before the acid barricade dissolve! the Rain faction now adds the acid barricade to finished unit models now being implemented ingame.

[image loading]

[image loading]

[image loading]

[image loading]
barnEbiss
Profile Joined September 2010
76 Posts
February 25 2015 22:31 GMT
#18
First look of the new initial rain faction units now in-game, The team is still working on adjusting scaling..

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

We are currently finalizing the new rain workshop design and should be getting it modeled in coming week..
Callynn
Profile Joined December 2010
Netherlands917 Posts
May 10 2015 20:59 GMT
#19
I'm anticipating this game It's a shame I did not notice the kickstarter back when it was attempted. I feel the core mechanics of this game can be on par with starcraft 2 on levels of strategic depth.

Good luck from the Netherlands and keep us updated! <3
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
petonii
Profile Joined June 2016
1 Post
June 02 2016 07:59 GMT
#20
Sorry to bump this, I am highly interested in this game. I want to know where it's at.
Is it almost done, is it released, can I play a early version of it?

Please reply.
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