[wow] Warlords of Draenor - Page 532
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Meavis
Netherlands1300 Posts
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Acrofales
Spain17994 Posts
Edit: wayback machine ftw! https://web.archive.org/web/20101016055451/http://thespiritswithin.org/ Has quite a few other dates as well for browsing further into the past. | ||
FFW_Rude
France10201 Posts
I found stuff in french that i will translate the first 10lines (this is for vanilla. They made one for the first three expension but i would love to find more) - You had to read the quest as they were no informations on the map. - Fear or sheep could last up to 15 seconds in PvP - Profession master were scattered in the world and you had to walk to another city to get stuff. Even then if you were an enchanter you had to go though ulduman to find your profession master as he was in there. - Hunters had a dead zone. They could fight up to 5meters in melee but had to be 8meters for arrows. - You got "unworthy victory" if you killed a NPC from another faction. - Cemeteries were rare and you had sometime to walk for several minutes to get your corpse back. - It was common and natural to go raid with green stuff - All potions were cumulative and disappeared when you die. - There was no battleground at the start - Mana regen started only 5seconds after casting a spll. - All equipments were full of useless stuff like intelligence on rogue stuff - Naxxramas could come float in capitals I'm looking for that stuff with screenshots and or videos. | ||
Meavis
Netherlands1300 Posts
On July 16 2015 22:03 FFW_Rude wrote: Well for the lore and history i think i've got that covers and you can find it on google quite easily. I found stuff in french that i will translate the first 10lines (this is for vanilla. They made one for the first three expension but i would love to find more) - You had to read the quest as they were no informations on the map. - Fear or sheep could last up to 15 seconds in PvP - Profession master were scattered in the world and you had to walk to another city to get stuff. Even then if you were an enchanter you had to go though ulduman to find your profession master as he was in there. - Hunters had a dead zone. They could fight up to 5meters in melee but had to be 8meters for arrows. - You got "unworthy victory" if you killed a NPC from another faction. - Cemeteries were rare and you had sometime to walk for several minutes to get your corpse back. - It was common and natural to go raid with green stuff - All potions were cumulative and disappeared when you die. - There was no battleground at the start - Mana regen started only 5seconds after casting a spll. - All equipments were full of useless stuff like intelligence on rogue stuff - Naxxramas could come float in capitals I'm looking for that stuff with screenshots and or videos. correct, sometimes the quests themselves where so vague you had to scout the area for hints as to what it may be, objects didn't glow up either until TBC. false, fear was about that time, but polymorph and sap lasted 50-60seconds at their highest spellrank correct. correct semi correct, you got dishonorable kills correct correct, but you generally still used mostly blues, the greens that were often used were specific +damage rolls like frost for mages or shadow for warlocks, or +attack power greens for melee. I assume you mean buffs? aside from flasks all buffs disappeared on death for as long I can remember, and all buffs stacked provided they weren't overlapping, like you couldn't have both an agility potion and scroll buff at the same time, but you could use one in combination with an armour potion, a strength potion etc. correct, not only battlegrounds, but there was no honor system in place as well, and PvP was looked down upon for the first few months in the game. correct, but there were a few x mana per 5 items, and talents allowed for a portion of spirit regeneration to continue whilst casting. semi correct, there were a lot of base stats on items, stam/str/agil/spirit/int, which weren't always equally useful but you wouldn't see it on actual class sets, it was very common for leveling items to have weird stats though. and for the last one, I don't remember anything like that, maybe the naxx launch world event? | ||
Gorsameth
Netherlands21689 Posts
On July 16 2015 22:32 Meavis wrote: correct, sometimes the quests themselves where so vague you had to scout the area for hints as to what it may be, objects didn't glow up either until TBC. false, fear was about that time, but polymorph and sap lasted 50-60seconds at their highest spellrank correct. correct semi correct, you got dishonorable kills correct correct, but you generally still used mostly blues, the greens that were often used were specific +damage rolls like frost for mages or shadow for warlocks, or +attack power greens for melee. I assume you mean buffs? aside from flasks all buffs disappeared on death for as long I can remember, and all buffs stacked provided they weren't overlapping, like you couldn't have both an agility potion and scroll buff at the same time, but you could use one in combination with an armour potion, a strength potion etc. correct, not only battlegrounds, but there was no honor system in place as well, and PvP was looked down upon for the first few months in the game. correct, but there were a few x mana per 5 items, and talents allowed for a portion of spirit regeneration to continue whilst casting. semi correct, there were a lot of base stats on items, stam/str/agil/spirit/int, which weren't always equally useful but you wouldn't see it on actual class sets, it was very common for leveling items to have weird stats though. and for the last one, I don't remember anything like that, maybe the naxx launch world event? Minor dispute. I kinda do remember the old warrior tier 1 set having spirit on it. (which at the time give health regen outside of combat, tho a uselessly low number). And yes during the Naxx launch event there were ziggurats throughout the world. Not Naxx itself tho (i think) | ||
FFW_Rude
France10201 Posts
Oh you could see it on class stuff. There was intel on Pala tank stuff. Naxx could float to capital yes ![]() All the stuff on the site is correct. I just mistranslated some of it ![]() BUt you see the point of what i am looking for ? (for the frenchies https://wowexcellence.wordpress.com/2012/09/03/world-of-warcraft-lepoque-vanilla/) there's one for BC and LK too Oh i found the patch notes. Dunno if they are complete though. http://wowwiki.wikia.com/Patches/0.x | ||
Meavis
Netherlands1300 Posts
as for the patch notes, I think they're complete, the problem is the missing information of what things were or did making it hard to comprehend. | ||
FFW_Rude
France10201 Posts
On July 16 2015 22:01 Acrofales wrote: You can trawl the internet for guild websites of defunct vanilla/bc guilds. For instance, here's the guild I was in for Vanilla: http://www.aftermathsb.com/ Unfortunately my BC/Wrath guild website is now gone ( maybe on the wayback machine, but haven't checked). Mmo-champion probably also has archives somewhere of the stuff they posted back then. Edit: wayback machine ftw! https://web.archive.org/web/20101016055451/http://thespiritswithin.org/ Has quite a few other dates as well for browsing further into the past. Thanks to your ideas i poped stuff into google image and tried to find website and found some stuff (like that) http://www.gkick.net/2011/11/a-history-of-world-of-warcraft-talent-trees/ | ||
Warri
Germany3208 Posts
The first boss in MC dropped a skill book for hunters that taught Tranq shot, a skill that you needed to have on multiple hunters before you could kill the second boss. If you wanted to kill Ragnaros you needed enough people to go to Azshara and get water from a mob on the coast to extinguish the summoning runes. Every time. If you wanted to kill Nefarian, the last boss in BWL, you needed to farm onyxia for a dozen ids first in order to be able to craft a cloak for every member of the raid. If you didnt have the cloak equipped you would instantly die. In the fight with nefarian he does a random class callout and depending on which class it is a special thing happens. If he called out hunters, every hunter's currently equipped range weapon would break. So you needed to quickly unequip your range weapon before every callout and then reequip it afterwards. Before the 2.5th raid tier Ahn'qiraj (kinda like if highmaul came after BRF) opened, the whole server needed to farm a bazillion items and donate them to npcs. Cloth, leather, ore, just about everything. This took weeks, especially on low populated servers. Ahn'qiraj itself was freaking huge and there was no quick travel. Each wipe you had to run from the graveyard to the entrance and from there to the boss. To make it a little bit faster, the bosses dropped mounts that only worked in that area. But before everyone had one, you still had to wait for the slowest guy. So the time between two pulls was upwards of 15 minutes. Rogues (and i believe other classes too but im not 100% sure) had to farm a low level dagger in a level 20 dungeon, which did a tiniest bit of frost damage, in order to kill Viscidus. If you ran in wrong, C'Thun would one shot the whole raid immediately. Oh, and resistance gear was a thing and a pain in the ass. Yeah, i dont miss vanilla raiding. | ||
Soltanol
Germany55 Posts
Farming Potions&Flasks alone took a lifetime, as everything stacked it was 5-10 potions for each single try. It was just an insane time commitment preparing for raids. | ||
FFW_Rude
France10201 Posts
On July 17 2015 00:00 Soltanol wrote: 100% agree, anyone who wants vanilla raiding back has his memory clouded by nostalgia. Farming Potions&Flasks alone took a lifetime, as everything stacked it was 5-10 potions for each single try. It was just an insane time commitment preparing for raids. That wasn't the point. My wife is playing with me now and there's tons of question she asks so i like to tell her story of stupid stuff like the AQ history with farming stupid stuff like bandaids or why there is a guy called leeroy Jenkins and what the fuck does he have to do with dragons. WoW is not THAT friendly to new player. Especially for the story or for why this or that exist. @Warri I didn't know the Neferian stuff. That's quite funny. You mean.... What happened for the other class ? What's the story behind the cape ? for fire resistance ? | ||
Gorsameth
Netherlands21689 Posts
On July 17 2015 00:12 FFW_Rude wrote: That wasn't the point. My wife is playing with me now and there's tons of question she asks so i like to tell her story of stupid stuff like the AQ history with farming stupid stuff like bandaids or why there is a guy called leeroy Jenkins and what the fuck does he have to do with dragons. @Warri I didn't know the Neferian stuff. That's quite funny. You mean.... What happened for the other class ? What's the story behind the cape ? for fire resistance ? Neferian (and a few bosses) have a breath that 1 shotted anyone that did not wear an onyxia-scale cloak. When he lands in the boss room during the fight he would breath over the entire room before landing. killing anyone that did not have the cloak. (there was a small corner you could hide in tho so in theory only the tank needed the cloak) Class calls were -Warrior are stuck in Bezerker stance -Warlocks summon a bunch of hostile infernals -Mages randomly sheep raid members into giraffes -Priests deal damage instead of healing -Druids were stuck in Cat form -Shamans put down Windfury Totem -Paladins Bubbled Nef making him immune to dmg -Rogues were teleported and rooted infront of the boss, If the tank doesnt turn him asap they all die to cleave -Hunters ranged weapon broke | ||
FFW_Rude
France10201 Posts
What was the stat the was needed on the cloack ? Or was it just... if you don't have THAT cloack you die | ||
Warri
Germany3208 Posts
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Gorsameth
Netherlands21689 Posts
On July 17 2015 00:20 FFW_Rude wrote: HAHAHAHAHA that's hilarious. I didn't know that. What was the stat the was needed on the cloack ? Or was it just... if you don't have THAT cloack you die It was just that specific cloak. It had some text on it about it. | ||
FFW_Rude
France10201 Posts
The skin of the cloack is nice. Hope i still can get it. | ||
Gorsameth
Netherlands21689 Posts
On July 17 2015 00:31 FFW_Rude wrote: This mechanics doesn't exist anymore no ? I only did BWL at 90 and 100 solo. Its like 30k damage. Which gets scaled down because of the old raid mechanic so you dont even notice it. | ||
FFW_Rude
France10201 Posts
On July 17 2015 00:39 Gorsameth wrote: Its like 30k damage. Which gets scaled down because of the old raid mechanic so you dont even notice it. And the other one ? With sheeping people and healer doing damage ? Nothing happen if your alone i suppose. Does someone have other random stupid stories like that ? | ||
Gorsameth
Netherlands21689 Posts
On July 17 2015 00:40 FFW_Rude wrote: And the other one ? With sheeping people and healer doing damage ? Nothing happen if your alone i suppose. Does someone have other random stupid stories like that ? Class calls still exist, I got the debuff when i did it on my priest a few days ago atleast. Donno what the warrior one does not that Berzerker is no longer in the game. | ||
FFW_Rude
France10201 Posts
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