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[wow] Warlords of Draenor - Page 533

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Gorsameth
Profile Joined April 2010
Netherlands22709 Posts
July 16 2015 15:57 GMT
#10641
Other stories of days of old hmmm.

First boss of BWL, Razergore.
Was actually a hard fight at the time. The Dragonkin were hard to kill so the most common tactic was to kite them around while killing the orcs until all the eggs were destroyed.

However as Alliance it became the easiest fight ever. While mind controlled the boss counted as an Ally. And at the time Paladins had an ability called Divine Intervention which killed the paladin and make the target ally immune/stunned for a while.

You could cast this ability on Razergore, then wipe to the other mobs. The boss would sit around frozen in time and once the last player died all the other npc's would despawn.
But the boss would remain :p Soulstone a healer before dying who then resses the rest of the raid. When Divine Intervention ended the boss skipped strait into phase 2.

We called it cleaver use of game mechanics.
It ignores such insignificant forces as time, entropy, and death
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
Last Edited: 2015-07-16 16:00:26
July 16 2015 15:58 GMT
#10642
I remember a couple more oddities:

1. Life-Reg outside of combat was determined by an exceptionally small amount by spirit. However, that was enough to put Spirit on the T0 warrior set.
2. T1-Sets were basically useless for Mages and Warlocks, as Int only added Mana and a tiny amount of spell crit (and spells only critted for 150% damage)
3. Sap would break the Rogue's stealth, unless you had a talent in the subtlety-tree.
The catch: it only had a 90% chance to return her to stealth, so every pull with a sap started as a gamble for the rogue
4. Open the map. Do you know where the Scarlet Monastery is? Now look where Southshore is.
Jupp, that's the nearest graveyard for the Alliance.
5. In raids, Paladins were buffers. Druids were strictly healers, neither of them had the option to be a tank, or even a half competent DD. Shadow Priests only worked in PvP and Shamans were strictly healers as well.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-16 16:05:09
July 16 2015 16:02 GMT
#10643
Oh my god... I forgot the monastry cemetery.

Fun stuff. When they added the stones for summoning other group members, alliance player would go 3 rogue into the dungeon in orgrimmar then summoned a warlock. Go into the dungeons. Summon 40 players and get out to raid orgrimmar.

They still do that today i think.

Razaregore was the only BWL boss i did with a raid back then and never passed it.

It took me a lot of tries at 85.

And in wod i had to look for another tactic to down it as the old one did worked anymore.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 16 2015 16:43 GMT
#10644
On July 17 2015 00:39 Gorsameth wrote:
Show nested quote +
On July 17 2015 00:31 FFW_Rude wrote:
This mechanics doesn't exist anymore no ? I only did BWL at 90 and 100 solo.

Its like 30k damage. Which gets scaled down because of the old raid mechanic so you dont even notice it.


30k damage at the time being 6 to 10x the hp of your average raider, maybe 4x if you're a beefy tank
"Not you."
Duvon
Profile Joined October 2011
Sweden2360 Posts
July 16 2015 16:48 GMT
#10645
oh dear weapon skills, those i'd forgotten. That paladin/shaman was ally/horde only is worth mentioning again. Summoning stones were warlock only...
Nothing is impossible, only some things for some people.
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
July 16 2015 16:52 GMT
#10646
Oh yeah, weapon skills. 'Practicing' weapon skills was a pain, I still remember getting my dagger-skill to 300 at some point in Molten Core, after being 60 for quite a while.
daemir
Profile Joined September 2010
Finland8662 Posts
July 16 2015 16:54 GMT
#10647
Healthstones made by locks each required a soul shard, meaning locks would have to farm soul shards from mobs before raid to be able to make healthstones for people. You'd have locks killing earth elementals and animals around Kargath all day every day.


Mages conjured water 2 bottles at a time at start, of the highest rank. So it took 10 casts to make a full stack. Now imagine a 40 man raid, where half could be spellcasters who want at least a stack if not 2 of water. Now, imagine that for whatever reason, you were the only mage who showed up to the raid. And that since you were on one of the first eu servers opened, it was overpopulated as hell and the server would lag like crazy around prime time, especially the server handling item and item creation. So one 2 bottle cast could with lag be a 10s+ cast.

...it wasn't very fun having to log in 45 minutes prior raid time just to be able to make enough water for the raid.
Gorsameth
Profile Joined April 2010
Netherlands22709 Posts
July 16 2015 17:05 GMT
#10648
Paladins buffs lasting 5 minutes and having to be cast on every person.
By the time you finished buffing a 40man raid the first one was starting to run low already.
It ignores such insignificant forces as time, entropy, and death
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
July 16 2015 17:43 GMT
#10649
You have to mention that you had to buff every single player individually.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
July 16 2015 19:27 GMT
#10650
in other news, Method doing Method things as they get WF Archimonde

that killshot... I miss WC3.
ffxiv enjoyer
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
Last Edited: 2015-07-16 19:50:43
July 16 2015 19:49 GMT
#10651
On July 17 2015 01:54 daemir wrote:
Healthstones made by locks each required a soul shard, meaning locks would have to farm soul shards from mobs before raid to be able to make healthstones for people. You'd have locks killing earth elementals and animals around Kargath all day every day.


Mages conjured water 2 bottles at a time at start, of the highest rank. So it took 10 casts to make a full stack. Now imagine a 40 man raid, where half could be spellcasters who want at least a stack if not 2 of water. Now, imagine that for whatever reason, you were the only mage who showed up to the raid. And that since you were on one of the first eu servers opened, it was overpopulated as hell and the server would lag like crazy around prime time, especially the server handling item and item creation. So one 2 bottle cast could with lag be a 10s+ cast.

...it wasn't very fun having to log in 45 minutes prior raid time just to be able to make enough water for the raid.

Don't for get that everyone also had to trade you for water :D

Ahh yeah and Azuresong Mageblade
Acrofales
Profile Joined August 2010
Spain18500 Posts
July 16 2015 20:09 GMT
#10652
On July 17 2015 00:58 SixStrings wrote:
I remember a couple more oddities:

1. Life-Reg outside of combat was determined by an exceptionally small amount by spirit. However, that was enough to put Spirit on the T0 warrior set.
2. T1-Sets were basically useless for Mages and Warlocks, as Int only added Mana and a tiny amount of spell crit (and spells only critted for 150% damage)
3. Sap would break the Rogue's stealth, unless you had a talent in the subtlety-tree.
The catch: it only had a 90% chance to return her to stealth, so every pull with a sap started as a gamble for the rogue
4. Open the map. Do you know where the Scarlet Monastery is? Now look where Southshore is.
Jupp, that's the nearest graveyard for the Alliance.
5. In raids, Paladins were buffers. Druids were strictly healers, neither of them had the option to be a tank, or even a half competent DD. Shadow Priests only worked in PvP and Shamans were strictly healers as well.

2 is false, because any raiding mage or lock invested into the talent that got you 200% crits (although there was an eternal debate for warlocks whether crits were worth anything in any case because you had to cast all your dots anyway). Fun fact, corruption had a 2 second CAST TIME unless you invested 5 talent points in a lvl 1 talent that reduced it by 0.4sec for each point.

If something was fearable, it was soloabled by a warlock. If something was slowable it was soloable by a hunter (and by exceptionally skilled mages).

The special warlock mount required warlocks to do a rather long and involved quest that cost lots of money, and was a lot of fun (I do regret them removing that questline).

There was also a special quest in the game for hunters if they got two items out of MC, to make an epic bow. That quest probably still exists now.

The only way to get to a raid was to run there, which led to massive ganking wars at the entrance to raids. When MC was first released, the only entrance was at the back end of BRD. When BWL was first released the only entrance was at the end of UBRS.

In order to do certain raids, you had to be attuned. Usually this was fairly simple (MC, BWL), but in the case of Onyxia this was an incredibly long and complicated quest line. Anybody in the raid who hadn't done the questline would not be able to enter the instance. This became the stuff of horrors in BC, when they made long and involved questlines that involved killing the final raid bosses of the previous tier (Kael'thas and Vashj, which were (far) harder than the initial bosses in Hyjal or BT), requiring advanced guilds to do attunement runs every now and then for new members (and alts), sometimes resulting in hilarious failure on Kael'thas. It was the stuff guilds could fall apart over.

The honor system was implemented before battlegrounds, and thus the only way of getting honor was by random world pvp. The most famous battleground was, by far, Hillsbrad: for both factions, Southshore and Tarren Mill, were easily accessible, and Hillsbrad was a fairly major quest hub for both factions two. For about 2 or 3 months it was impossible to quest in Hillsbrad (things quieted down after AV was released, but it was ever after a favourite ganking zone and wars still broke out from time to time).

There were exactly 3 auction houses in the world. Horde had theirs in Orgrimmar, Alliance in Ironforge and there was a cross-faction AH in Gadgetzan (only used for trading faction-specific pets and other such strange trinkets). This meant that all other cities were completely deserted (but none so much as Darnassus, which in addition to having nothing to do, was, and still is, out in the middle of nowhere).

A regular speed mount cost 100g and was only available at level 40. An epic mount was available at lvl 60, and cost 1000g. A flying mount became available at 68 and cost 1000g as well. Epic flying cost 10,000g at level 70. Back in the day this was a fuckton of money, and there were plenty of people with a slow flying mount only.

Mounts were race-bound (initially), meaning every race could only really choose what color mount he wanted, not what type. A tauren rode a kodo. A dwarf a ram. No choice... until they allowed cross-race mounts, but only if you were exalted with the other faction. This was HARD.

I also stumbled upon http://vanilla-wow.wikia.com/wiki/Vanilla_WoW_Wiki I have no clue how complete this is.

Oh, did I mention that Shaman were horde-only and Paladin alliance-only for all of vanilla?
Acrofales
Profile Joined August 2010
Spain18500 Posts
July 16 2015 20:12 GMT
#10653
Oh, and in raids: don't forget healing rotations so healers could get out of combat to REGEN MANA. That's right.
Gorsameth
Profile Joined April 2010
Netherlands22709 Posts
July 16 2015 20:46 GMT
#10654
Hunter weapon quest is gone. It got broken when Onyxia got redone I believe and was removed.
Priest weapon (Benediction/Anathema) was removed aswell.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2015-07-17 04:34:26
July 16 2015 21:20 GMT
#10655
A regular speed mount cost 100g and was only available at level 40. An epic mount was available at lvl 60, and cost 1000g. A flying mount became available at 68 and cost 1000g as well. Epic flying cost 10,000g at level 70. Back in the day this was a fuckton of money, and there were plenty of people with a slow flying mount only.


Epic mount cost 5000g at lvl 70. Back then i was really happy to make 1000g in a day (like 6-10 hours of work) but i probably sucked

Originally IIRC the mount itself cost most of the money and the skill very little, it was like 80g mount and 20g skill at level 40 but they changed that at some point pretty early

until they allowed cross-race mounts, but only if you were exalted with the other faction. This was HARD.


I got a nightsaber on my gnome mage in TBC, i did all of the night elf quests from the starting zone through Ashenvale to finish up the rep to exalted around lvl 40 :D

---

Lots of people leaving guild and gm/officer core taking a break for at least a few months, looks like i need a new guild. Now that i think about it the turnover has been pretty ridiculous. We lost seven hunters in 6 weeks or so and a bunch of other classes too, mostly from people not wanting to dedicate time to the game any more.

did 72k dps on xhul'horac normal with 10 million dmg to imps (6 min, 20 sec fight) earlier which was cool, far higher damage than my other kills. Must have been a pretty great run because i did it again an hour later and got only like 60k
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FinestHour
Profile Joined August 2010
United States18466 Posts
July 17 2015 04:32 GMT
#10656
i need some sexy revealing leather transmog for my druid anyone have suggestions
thug life.                                                       MVP/ex-
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
Last Edited: 2015-07-17 04:45:27
July 17 2015 04:45 GMT
#10657
All this nostalgic WoW talk

Reminds me of when I used to not play WoW, but watched some guy streaming himself playing a level 23 Shaman in Vanilla. Good times.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-17 07:57:22
July 17 2015 07:57 GMT
#10658
Btw you can still drop the quest to access BWL via orb that ask you to kill Draki :p i looted it a month back and tried to go to UBRS only to be greated by : "You need to be level 100 to enter that dungeon".

Oh is there any "achivement" enthousiast ? Me and my wife need two achievements that can only be done by respectivly 5 and 6 players. One is in Gundrak and the other in firelands. I'm on horde EU.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
July 17 2015 12:48 GMT
#10659
Whilst we're having a nostalgia circle-jerk:

[image loading]

Grab the one to your right and get going.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 17 2015 12:50 GMT
#10660
hes lacking oven mits for gloves
"Not you."
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