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[wow] Warlords of Draenor - Page 515

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Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
June 11 2015 17:15 GMT
#10281
I just finished the highmaul part, now i need another 5-8 ids for the brf runes.


I reached 600/900 on the fifth reset, will probably make it in 7 overall. 5 is extreeeeeeeeeemely optimistic but 6 might be doable.

10 weeks after 6.2 will be ~8-9 months into the expansion. If it lasts less than 18 months i'l be pleasantly surprised - blizzard took ~24 for every single expansion previous and they're been giving us the "faster expansion cycle" stuff since pre-WOTLK.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
Last Edited: 2015-06-11 22:34:44
June 11 2015 22:34 GMT
#10282
I'm pretty sure Blizzard said at one point they're making it more friendly for alts the later in the expansion we will get. You get +50% to the drops at the moment if you have completed it on one char. On that note I really can't be arsed doing Highmaul on my warlock (4th alt) for stones.

In other news Blackhand Mythic 50k wipe trauma is gone as we got a solid kill on it today. Bit sad my p1 dps was one of the worst in all the tries, screwing me over on the e-peen meter.
Gorsameth
Profile Joined April 2010
Netherlands21945 Posts
June 11 2015 22:40 GMT
#10283
On June 12 2015 07:34 Nisyax wrote:
I'm pretty sure Blizzard said at one point they're making it more friendly for alts the later in the expansion we will get. You get +50% to the drops at the moment if you have completed it on one char. On that note I really can't be arsed doing Highmaul on my warlock (4th alt) for stones.

In other news Blackhand Mythic 50k wipe trauma is gone as we got a solid kill on it today. Bit sad my p1 dps was one of the worst in all the tries, screwing me over on the e-peen meter.

I think his point is that its is improved for alts but for a new player coming in late it is not sped up and so they are very far behind with no way of catching up.
It ignores such insignificant forces as time, entropy, and death
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
June 11 2015 22:48 GMT
#10284
On June 12 2015 07:40 Gorsameth wrote:
Show nested quote +
On June 12 2015 07:34 Nisyax wrote:
I'm pretty sure Blizzard said at one point they're making it more friendly for alts the later in the expansion we will get. You get +50% to the drops at the moment if you have completed it on one char. On that note I really can't be arsed doing Highmaul on my warlock (4th alt) for stones.

In other news Blackhand Mythic 50k wipe trauma is gone as we got a solid kill on it today. Bit sad my p1 dps was one of the worst in all the tries, screwing me over on the e-peen meter.

I think his point is that its is improved for alts but for a new player coming in late it is not sped up and so they are very far behind with no way of catching up.


Oh right, I assume they will speed that up a bit. The ring is a forced mandatory BIS. I never got to finish my legendary cloak in MoP (mainly because I was unsubbed), got stuck on the get 4k valor points part. I think you are able to complete it still if you are in the step after that one.
Warri
Profile Joined May 2010
Germany3208 Posts
June 11 2015 23:28 GMT
#10285
On June 12 2015 02:15 Cyro wrote:
Show nested quote +
I just finished the highmaul part, now i need another 5-8 ids for the brf runes.


I reached 600/900 on the fifth reset, will probably make it in 7 overall. 5 is extreeeeeeeeeemely optimistic but 6 might be doable.

10 weeks after 6.2 will be ~8-9 months into the expansion. If it lasts less than 18 months i'l be pleasantly surprised - blizzard took ~24 for every single expansion previous and they're been giving us the "faster expansion cycle" stuff since pre-WOTLK.

They will bleed subs like crazy if it lasts more than 18 monhs and there is no new tier coming out after hellfire. Probably even harder than at the end of mop. Even with tokens, there's no reason to keep being subbed if there isnt anything coming out and just standing around in your garrison gets lonely.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-06-12 00:21:25
June 12 2015 00:10 GMT
#10286
I'm pretty sure Blizzard said at one point they're making it more friendly for alts the later in the expansion we will get. You get +50% to the drops at the moment if you have completed it on one char.


The +50% doesn't apply to the highmaul step. I have not seen that catchup on BRF runes yet - but my DK took ~5-6 weeks on highmaul and then my hunter with catchup still took 5 weeks

For a new char coming up, it looks like once you get to level 100 and get to that step of the quest, you have about a 12-13 week (solid 3 months) lag time to catch up to the Citadel steps, and you'll spend the vast majority of that time outgearing the content that you have to do to get those drops

@Warri it's very hard to know what to expect if they're doing it differently to every other expansion. I expect no expansion before summer '16 but we could easily have some emerald dragonshrine crap before then

they had an awful start to this expansion and that's pretty scary. You need pretty good content in the third quarter of the expansion too - that's the point where the hype/fun is over but the new stuff is too far away to be excited about
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2015-06-12 06:42:00
June 12 2015 06:39 GMT
#10287
My alt has 2 resets on BRF part of the ring and has got 318 runes or there abouts. So I'm expecting 6 weeks, 5 if I get lucky with missions maybe.


And when I'm building a new alt's garrison, I focus 100% on first getting lumber mill and trading post active as soon as possible. If you want to max out fast, you need the resources and that's the fastest way of getting them + hunting all the draenor outdoor treasures.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 12 2015 13:38 GMT
#10288
On June 12 2015 07:48 Nisyax wrote:
Show nested quote +
On June 12 2015 07:40 Gorsameth wrote:
On June 12 2015 07:34 Nisyax wrote:
I'm pretty sure Blizzard said at one point they're making it more friendly for alts the later in the expansion we will get. You get +50% to the drops at the moment if you have completed it on one char. On that note I really can't be arsed doing Highmaul on my warlock (4th alt) for stones.

In other news Blackhand Mythic 50k wipe trauma is gone as we got a solid kill on it today. Bit sad my p1 dps was one of the worst in all the tries, screwing me over on the e-peen meter.

I think his point is that its is improved for alts but for a new player coming in late it is not sped up and so they are very far behind with no way of catching up.


Oh right, I assume they will speed that up a bit. The ring is a forced mandatory BIS. I never got to finish my legendary cloak in MoP (mainly because I was unsubbed), got stuck on the get 4k valor points part. I think you are able to complete it still if you are in the step after that one.


The shipyard has missions which yield stones and runes. It's 10+ stones and 23+ runes, so depending on how frequently those missions are seen they could be fairly significant in terms of accelerating progression.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
June 12 2015 15:05 GMT
#10289
cool but 10 stones is 8% of the highmaul step and 23 runes is ~2.56% of the brf step :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 12 2015 15:16 GMT
#10290
Right, but there are actually four missions for each resource. This indicates that you can probably get multiple of them a week, if not also multiple times a week.

If you can do all of them once a week you're looking at 45 Stones and 110 Runes, which is 36% of the Highmaul step and 12.2% of the BRF step. I wouldn't be surprised if the mission occurrence rate was higher than that.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-06-12 15:46:56
June 12 2015 15:45 GMT
#10291
Right, but there are actually four missions for each resource.


There are four mission table missions for runes, yet i only get them like 1 - 1.5x a week ish

will see :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2015-06-12 18:14:15
June 12 2015 16:50 GMT
#10292
There are also multiple missions for highmaul and brf caches and you only get them bi-weekly. They are there to force you to upgrade more followers.

UI question:
In the standard blizzard raid frames you can split tanks from the group and have them displayed seperately. However im using shadowed unit frames and i cant find that option there. Does Z-perl or grid have that? Or is there any other addon that i could ideally combine with shadowed unit frames to display tank hp bars seperately from the raid groups?
And also, without the standard raid frame, how do i put marker on the ground instead of on targets?
Gorsameth
Profile Joined April 2010
Netherlands21945 Posts
June 12 2015 18:15 GMT
#10293
On June 13 2015 01:50 Warri wrote:
There are also multiple missions for highmaul and brf caches and you only get them bi-weekly. They are there to force you to upgrade more followers.

UI question:
In the standard blizzard raid frames you can split tanks from the group and have them displayed seperately. However im using shadowed unit frames and i cant find that option there. Does Z-perl or grid have that? Or is there any other addon that i could ideally combine with shadowed unit frames to display tank hp bars seperately from the raid groups?
And also, without the standard raid frame, how do i put marker on the ground instead of on targets?
Also is it possible to hide buttons when an aura is up? More specifically i want to hide the stance button when im in shadow form anyway.

Hiding the stance button probably depends on if your bar mod allows toggles based on stance. (and if it works in combat)
In the default UI its impossible.
It ignores such insignificant forces as time, entropy, and death
dae
Profile Joined June 2010
Canada1600 Posts
June 12 2015 19:11 GMT
#10294
On June 13 2015 03:15 Gorsameth wrote:
Show nested quote +
On June 13 2015 01:50 Warri wrote:
There are also multiple missions for highmaul and brf caches and you only get them bi-weekly. They are there to force you to upgrade more followers.

UI question:
In the standard blizzard raid frames you can split tanks from the group and have them displayed seperately. However im using shadowed unit frames and i cant find that option there. Does Z-perl or grid have that? Or is there any other addon that i could ideally combine with shadowed unit frames to display tank hp bars seperately from the raid groups?
And also, without the standard raid frame, how do i put marker on the ground instead of on targets?
Also is it possible to hide buttons when an aura is up? More specifically i want to hide the stance button when im in shadow form anyway.

Hiding the stance button probably depends on if your bar mod allows toggles based on stance. (and if it works in combat)
In the default UI its impossible.


Type this/macro these two things.
Hide:
/script RegisterStateDriver(StanceBarFrame, "visibility", "hide")
Show:
/script RegisterStateDriver(StanceBarFrame, "visibility", "show")
Gorsameth
Profile Joined April 2010
Netherlands21945 Posts
June 12 2015 19:13 GMT
#10295
On June 13 2015 04:11 dae wrote:
Show nested quote +
On June 13 2015 03:15 Gorsameth wrote:
On June 13 2015 01:50 Warri wrote:
There are also multiple missions for highmaul and brf caches and you only get them bi-weekly. They are there to force you to upgrade more followers.

UI question:
In the standard blizzard raid frames you can split tanks from the group and have them displayed seperately. However im using shadowed unit frames and i cant find that option there. Does Z-perl or grid have that? Or is there any other addon that i could ideally combine with shadowed unit frames to display tank hp bars seperately from the raid groups?
And also, without the standard raid frame, how do i put marker on the ground instead of on targets?
Also is it possible to hide buttons when an aura is up? More specifically i want to hide the stance button when im in shadow form anyway.

Hiding the stance button probably depends on if your bar mod allows toggles based on stance. (and if it works in combat)
In the default UI its impossible.


Type this/macro these two things.
Hide:
/script RegisterStateDriver(StanceBarFrame, "visibility", "hide")
Show:
/script RegisterStateDriver(StanceBarFrame, "visibility", "show")

He wants it hidden when he is already in shadowform, not permanently and that is nothing you can do with the default UI
It ignores such insignificant forces as time, entropy, and death
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2015-06-12 22:34:55
June 12 2015 22:34 GMT
#10296
Actually bartender had a default function for that so i edited my post but you caught it before that, but the other questions still stand :p
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2015-06-13 04:43:16
June 13 2015 04:42 GMT
#10297
Shadowed unitframes can definately display tanks separate. Go into the enabled units, you should have raid already enabled and there should be an option for under Raid Misc for Main tank that gives you all people marked MT as separate frame.


Grid also has an option to display groups as 25 with tanks so I assume that does the same.
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
June 13 2015 10:17 GMT
#10298
Just realized that you can use older gear for timewalking in 'full' (scaled down) effect. Time to bust out the old stuff and enchant my dragonwrath.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
June 14 2015 00:04 GMT
#10299
Classes:
There are some concerns with how Demonology plays right now. You need addons to play it well because of how complex it was. It also was the best all around spec, so warlocks that wanted to play other specs had to go Demonology. Demonology will be significantly overhauled in a future patch. It is still viable, but won't be the best anymore. It is Demonology's turn to be the worst warlock spec.

Thanks blizzard, always appreciated playing a brain dead spec.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 14 2015 00:27 GMT
#10300
On June 14 2015 09:04 bo1b wrote:
Classes:
There are some concerns with how Demonology plays right now. You need addons to play it well because of how complex it was. It also was the best all around spec, so warlocks that wanted to play other specs had to go Demonology. Demonology will be significantly overhauled in a future patch. It is still viable, but won't be the best anymore. It is Demonology's turn to be the worst warlock spec.

Thanks blizzard, always appreciated playing a brain dead spec.


All WoW specs have been "brain dead". All you ever had to do was Google the most efficient rotation and just copy it. Any kind of challenge in WoW comes from beyond just hitting the buttons.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
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