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[wow] Warlords of Draenor - Page 26

Forum Index > General Games
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Add yourself to the player list
Gorsameth
Profile Joined April 2010
Netherlands21774 Posts
November 24 2013 18:45 GMT
#501
On November 25 2013 03:43 Loxley wrote:
Show nested quote +
On November 25 2013 03:34 farvacola wrote:
I was gonna say, I remember first trying The Four Horsemen at the end of vanilla in old Naxx and thinking, "fuck me these guys are never coming down" lol


And you were almost right

7 weeks till they went down. One of the hardest encounters.

Hard because you needed 8 fully geared tanks.
It ignores such insignificant forces as time, entropy, and death
farvacola
Profile Blog Joined January 2011
United States18832 Posts
November 24 2013 19:07 GMT
#502
Well that was definitely part of it but lets not forget possibly the least forgiving debuff mechanics in wow.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Warri
Profile Joined May 2010
Germany3208 Posts
November 24 2013 19:35 GMT
#503
On November 25 2013 03:45 Gorsameth wrote:
Show nested quote +
On November 25 2013 03:43 Loxley wrote:
On November 25 2013 03:34 farvacola wrote:
I was gonna say, I remember first trying The Four Horsemen at the end of vanilla in old Naxx and thinking, "fuck me these guys are never coming down" lol


And you were almost right

7 weeks till they went down. One of the hardest encounters.

Hard because you needed 8 fully geared tanks.

Which you "acquired" by fucking over other guilds btw.
Mondeezy
Profile Joined August 2011
United States1938 Posts
November 24 2013 19:54 GMT
#504
Haven't played WoW since early Cata - what have I missed? Should I start re-leveling/gearing for the expansion, or just wait until its out?
LoL NA: Mondeezy - TL - Riven <3
TS-Rupbar
Profile Blog Joined June 2004
Sweden1089 Posts
Last Edited: 2013-11-24 19:58:03
November 24 2013 19:57 GMT
#505
is there any TL guild or so on some Europe server? if not, would anyone let me and my friend join their guild? we'll level up a char and then do some heroics. we want to join a guild to be able to do that with other people.
farvacola
Profile Blog Joined January 2011
United States18832 Posts
November 24 2013 20:02 GMT
#506
There is no TL guild but I'm going to do my best to try and get something together in time for WoD. In the meantime, you should probably just refer to the player list in the mod note and roll on a realm with good server times for you.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
November 24 2013 20:26 GMT
#507
On November 25 2013 04:54 Mondeezy wrote:
Haven't played WoW since early Cata - what have I missed? Should I start re-leveling/gearing for the expansion, or just wait until its out?


Well despite people hating on panda's.. Pandaria is a great continent and from a pure gameplay view MoP was one of the best expansions so far.

But if you really can't stand the MoP style, then levelling now would be premature.. you could wait until there is a date before levelling. You probably would get WoD ready in a week. Plus you get an instant level 90 come WoD.
월요 날 재미있
Brett
Profile Blog Joined October 2002
Australia3820 Posts
Last Edited: 2013-11-25 02:57:58
November 25 2013 01:54 GMT
#508
In some ways it's depressing to admit it, but I raided from Vanilla tier 1 until the end of MoP (Missing first tier of Cata raids also) in predominantly top 5-15 US guilds. I've killed every boss in those raid tiers before any nerfs that gutted them (or in the case of fights like C'thun, made them possible). My take is this: Raiding as a whole is certainly more complex and generally more difficult now than it was in Vanilla/BC, however, there are fights in every tier that have stood out as being more difficult or complex, for various reasons. Anyone who wants to dismiss raiding at any stage in WoW's life cycle and at higher levels as 'a joke' or 'incredibly easy' compared to right now is being either incredibly intellectually dishonest by ignoring the stand out encounters or simply never experienced it when it was relevant.

I'll spend more time discussing older expansions because those are the parts of the game that most of you are going to be unfamiliar with. Here are my thoughts, take them or leave them!

At level 60 for example, C'thun and Gothik were difficult execution encounters when relevant. C'thun in BWL/AQ40 gear was hard because of the DPS requirements; the fight would easily spiral out of control with people dying and claws staying alive too long, eyes not being stunned/interrupted and so forth. Gothik was difficult because there was a very delicate balance of DPS required between the live and dead sides; even after we'd killed Kel'Thuzad and cleared Naxx enough times to one shot every fight there, we'd still wipe to Gothik because of the execution and balance it required. 4H was an organisational nightmare, you'd need multiple tanks, preferably wars with 4pc tier 3 for the taunt bonus (or the fishing rod from ZG), which meant people playing a lot of alts or lots of recruitment for warriors, then the almost spreadsheet worthy group set ups to ensure safe and appropriate rotations. If you didn't raid Naxx at level 60, or until WotLK's garbage version (and lets face it, it was the least played raid in WoW's history which is why they brought it back, and means probably all but one of you never did) then you should probably hold your tongue about how it stacks up to everything since.

At level 70 fights like Gruul in leveling/old raid gear were hard from a numbers perspective, the DPS checks were somewhat tight, and you'd be lucky to have the HP to avoid shatter deaths if you got an unlucky bump or had a raid with people who sucked. Kaelthas on the other hand was a brilliant fight for all reasons: tough DPS checks, multiple fight mechanics, the need for situational awareness and so forth. Pre-neutering Muru is widely regarded by long time raiders as one of the hardest bosses Blizzard ever created with tight DPS and healing req's, multiple adds, that fucking pulsing interrupt and the capacity for certain mistakes to be raid wiping.

Level 80 had multiple fights in Ulduar, particularly Yogg0, and then LK himself.

At 85 you had difficult fights like Rag, and Spine.

Around all of these bosses, from level 60 until now, you had raids full of bosses/content cleared by competent guilds in very quick time (time being relevant only to the period at which the content was raided; top guilds these days will raid very long hours to stay competitive in a world of first week kills, whereas back in Vanilla and BC most kills would take a week or more on each encounter because people only played at night and raided 4 or 5 days). For the most part, Blizzard has succeeded in developing only a select few brilliant encounters per tier, with the rest being largely unmemorable. It's rather pointless comparing the difficulty of raiding AQ40 and Naxx at level 60 to Firelands at 85 and Mogu'shan Vaults at 90. Yes Firelands and MSV are generally more complex and difficult, but relatively speaking they are both very easy for the most part, with a few standout encounters. WoD will no doubt produce raids with very similar results.
Disengaged
Profile Joined July 2010
United States6994 Posts
November 25 2013 02:42 GMT
#509
On November 25 2013 10:54 Brett wrote:


At 90 you had difficult fights like Rag, and Spine.


Those were fights during Cata at 85.
Brett
Profile Blog Joined October 2002
Australia3820 Posts
November 25 2013 02:54 GMT
#510
Very right. Brain thinking one thing, fingers typed another.
farvacola
Profile Blog Joined January 2011
United States18832 Posts
November 25 2013 03:12 GMT
#511
Nice post, Brett, I agree. Though I think the word has been dragged through the mud, I'd call what you describe the changing metagame of raid content. As time progressed and folks became more familiar with what sort of schedules and approaches would yield the best results, time expectations and the commonality of things like DBM changed the difficulty ceiling, effectively allowing developers to require more of players. I think many would be surprised at how just how much more difficult the likes of Cata and MoP raid content would be if all the UI advancements alone were reverted back to BWL progression days.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Duka08
Profile Blog Joined July 2010
3391 Posts
November 25 2013 04:39 GMT
#512
Great post Brett! I agree with pretty much everything you've said. It's always lovely when someone can spell out all the thoughts that are hard to pin down at once.

As an aside, one of my absolute greatest regrets is not finding the time or energy to raid 60 Naxx. It came at one of the worst possible times in my personal life and I could only watch in excitement, and remorse...
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2013-11-25 06:13:41
November 25 2013 05:32 GMT
#513
Sigh since we're on the topic AGAIN.

Let me just add something in here.

The difficulty of WoW raiding in the past was primarily logistical. Wanted to down Huru'Han? You needed an entire raid of 40 people completely decked out in nature resist gear that you could only acquire from the Green Dragon World bosses or by farming the AH or Muraudon.

Wanted to down 4 Horse Men? You couldn't unless you had 8 tanks in Dreadnaught Armor.

Wanted to down Ragnaros in Classic? Farm up Fire Resist gear, farm up Fire Protection Potions and make sure all of your melee DPS had a back up set of weapons.

These are the kinds of things that existed in Classic and BC (along with Attunements) that kept players from even beginning to seriously attempt boss encounters. Of course bosses were going to be harder to kill when to even challenge them in the first place it required weeks or often months of preparation of a raid group.

Now? It's all execution. The amount of difference that gear or group make up makes now compared to the old days is minimal.

I've been playing this game for 9 years. I loved raiding in Classic, I still love raiding in MoP. The game hasn't gotten easier, the difficulty has simply changed. Most of the raiders that "Succeded" in the old expansions wouldn't cut it in today's raids and vice versa.

That's the reality.
aka: KTVindicare the Geeky Bartender
Water.782
Profile Joined November 2010
United States6 Posts
November 25 2013 06:12 GMT
#514
TL;DR

What realm we playing on
Qaatar
Profile Joined January 2011
1409 Posts
Last Edited: 2013-11-25 06:21:47
November 25 2013 06:13 GMT
#515
On November 25 2013 14:32 Vindicare605 wrote:

I've been playing this game for 9 years. I loved raiding in Classic, I still love raiding in MoP. The game hasn't gotten easier, the difficulty has simply changed. Most of the raiders that "Succeded" in the old expansions wouldn't cut it in today's raids and vice versa.


This is the point that I've been trying to hammer across over and over again.

Yes, arbitrary gear checks, certain logistical problems, and to a minor extent more advanced mods, easier and faster gearing, and PTR testing (very insignificant, but still saves a few hours for top guilds, as I've posted previously) are all factors as to why raids *seem* easier post-TBC to some people.

However, the biggest difference from my observations throughout these years is that the general skill level and comfort that people have with the game have increased significantly. People have just gotten much better at the game overall, and it's as simple as that. In my hardcore days back in TBC (I was in a world top 100 guild during Tier 4 and Tier 5 content, then in a decently well-progressing guild for T6 and Sunwell), I was the best rogue and one of the best tanks in my guilds, and compared to now, where I'm just a casual player who occasionally steps foot in some flex and normal raids, I was terrible. The people I played with also weren't that good, even compared to some randoms in flex that I play with nowadays. At least to me, the difference is so massive that it cannot be overstated. Even just watching some twitch streams and youtube videos, I can also tell the difference. This is even more apparent in PvP, but that's another story.

Edit: by "vice-versa", I'm assuming you mean that the top raiders of today (maybe not the 7 year vets, but the rest) probably wouldn't stand for some of the bullshit in the past like the gear checks?
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
November 25 2013 06:27 GMT
#516
On November 25 2013 15:13 Qaatar wrote:
Show nested quote +
On November 25 2013 14:32 Vindicare605 wrote:

I've been playing this game for 9 years. I loved raiding in Classic, I still love raiding in MoP. The game hasn't gotten easier, the difficulty has simply changed. Most of the raiders that "Succeded" in the old expansions wouldn't cut it in today's raids and vice versa.


Edit: by "vice-versa", I'm assuming you mean that the top raiders of today (maybe not the 7 year vets, but the rest) probably wouldn't stand for some of the bullshit in the past like the gear checks?


Correct.
aka: KTVindicare the Geeky Bartender
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2013-11-25 07:19:29
November 25 2013 07:17 GMT
#517
On November 25 2013 14:32 Vindicare605 wrote:
Most of the raiders that "Succeded" in the old expansions wouldn't cut it in today's raids and vice versa.

It's a very different environment, so I wouldn't go that far. Based on the knowledge and experience we had then, we'd be terrible by today's standards. Like very game (including BW), today's average players are significantly better than the best players of the past. But I'm not sure there's any standout talent that WoW requires that couldn't be picked up quickly, with the right information available and right amount of effort. I mean, I've jumped into raiding during every expansion besides WotLK and had no problem rising to the top. I'm sure both groups would adapt easily enough.

Today's raids are definitely put together significantly better. The main reason I have fond nostalgia for Naxx40 is that it was the first raid Blizzard really delivered on all the way through. BWL was semi-okay, but AQ40 was a huge pile of untested shit and MC wasn't much better. Today, they seem to be able to do that much more consistently.

I still hate the pandas theme though.
ModeratorNow I'm distant, dark in this anthrobeat
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51490 Posts
Last Edited: 2013-11-25 08:46:42
November 25 2013 08:46 GMT
#518

Real IDs from TeamLiquid! Play With Us, Just Fill In The Information

Example;
Pandemona - Panda#2710 - Europe - Horde



Europe List
+ Show Spoiler +

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FFW_Rude - FFW#2606 - Europe - Alliance - [Rashgaroth[FR]]
Siggen - Siggen#2894 - Europe - Horde - [The Maelstrom]
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Qaatar - Qaatar#1840 Horde - NA [Illidan]

ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-11-25 09:34:41
November 25 2013 09:34 GMT
#519
On November 24 2013 03:24 TheFish7 wrote:
Trying to decide which mmo to play, somehow WoW still winning after so many years even with its horrendous community

[image loading]


I'm sorry but what is ESO ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51490 Posts
November 25 2013 09:36 GMT
#520
On November 25 2013 18:34 FFW_Rude wrote:
Show nested quote +
On November 24 2013 03:24 TheFish7 wrote:
Trying to decide which mmo to play, somehow WoW still winning after so many years even with its horrendous community

[image loading]


I'm sorry but what is ESO ?


http://elderscrollsonline.com/en-uk/

Elders Scrolls Online
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
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