I found that very interesting. Some people hate it when they re-use old content, but Karazhan was fucking awesome and it'd be cool if it was involved somehow in the expansion. Considering it was Medivh's tower during the timeline of WoD, it's certainly possible!
[wow] Warlords of Draenor - Page 24
Forum Index > General Games |
Add yourself to the player list | ||
SoleSteeler
Canada5405 Posts
I found that very interesting. Some people hate it when they re-use old content, but Karazhan was fucking awesome and it'd be cool if it was involved somehow in the expansion. Considering it was Medivh's tower during the timeline of WoD, it's certainly possible! | ||
Daralii
United States16991 Posts
On November 22 2013 19:43 SoleSteeler wrote: Speaking of Karazhan, they "cleaned it up" on the inside; fixing overturned chairs and removing cobwebs and such. [Source.] I guess this is "internally" and not seen on live realms? I found that very interesting. Some people hate it when they re-use old content, but Karazhan was fucking awesome and it'd be cool if it was involved somehow in the expansion. Considering it was Medivh's tower during the timeline of WoD, it's certainly possible! Khadgar's supposed to be one of the main Alliance characters in WoD, so a return to his master's tower in some limited capacity is probably how he'll be tied in to the story. It's only a phase instead of an instance, so it'll probably just be a temporary bit of event content like in the Wrath event. | ||
TheFish7
United States2824 Posts
![]() | ||
Gorsameth
Netherlands21334 Posts
On November 24 2013 03:24 TheFish7 wrote: Trying to decide which mmo to play, somehow WoW still winning after so many years even with its horrendous community <Snipped Image> Ah so your one of the ~2000 people who have a Heroic Garrosh kill. Good to know that wow raids are easy. | ||
Enox
Germany1667 Posts
| ||
farvacola
United States18818 Posts
| ||
![]()
Pandemona
![]()
Charlie Sheens House51449 Posts
On November 24 2013 04:45 farvacola wrote: Anyone who says the current end game isn't challenging either thinks LFR is end game or is just trying to feel better about wiping on Norushen in flex. The main problem i have had with "pug" runs in Flex is Galkaras...idiots have no idea what to do in the last phase when Galkaras is on the floor or normally the pug fails on the towers. I always say i'll go tower groups on my 540ilvl mage but i never get to go xD Someone always forgets to use the cannon after they kill the mini boss at the top so that the drakes are just over whelming the healers on the floor or normally what happens, either the healer or the tank that is running tower goes to far in front or to far behind and can't heal/tank the adds and 2/3 dps die and its a whipe xD Norushen i have never had a problem with as i always take the first portal/ball and kill adds quickly and get out and use the buff to go ham. However Flex part 4 is kinda hard, i mean the fights are great challenging fights and so much is happening in all 3 fights (Siegecrafter - Kalaxxi's - Garrosh) so i have struggled in their alot but i have not PvE'd since the new expansion was unveiled as i just planned on getting ready for it / mini break from WoW whilst i gear up to go hard at WoD :D | ||
nimbim
Germany983 Posts
I expect WoD mythic will continue with the improvements we have seen in MoP heroic raiding, not to mention the fights will be better fine-tuned with only 20m difficulty. | ||
Grumbels
Netherlands7028 Posts
| ||
farvacola
United States18818 Posts
On November 24 2013 05:21 Pandemona wrote: The main problem i have had with "pug" runs in Flex is Galkaras...idiots have no idea what to do in the last phase when Galkaras is on the floor or normally the pug fails on the towers. I always say i'll go tower groups on my 540ilvl mage but i never get to go xD Someone always forgets to use the cannon after they kill the mini boss at the top so that the drakes are just over whelming the healers on the floor or normally what happens, either the healer or the tank that is running tower goes to far in front or to far behind and can't heal/tank the adds and 2/3 dps die and its a whipe xD Norushen i have never had a problem with as i always take the first portal/ball and kill adds quickly and get out and use the buff to go ham. However Flex part 4 is kinda hard, i mean the fights are great challenging fights and so much is happening in all 3 fights (Siegecrafter - Kalaxxi's - Garrosh) so i have struggled in their alot but i have not PvE'd since the new expansion was unveiled as i just planned on getting ready for it / mini break from WoW whilst i gear up to go hard at WoD :D Galakras is indeed a very trying fight for pubs in particular; that aoe bit at the end really gear checks healers whilst also requiring that everyone in the raid keep a very close eye on their debuff. Folks just can't seem to get orb orders down in the flex 1's I've done, so that's why I point to Norushen. Luckily, I can do both flex and normal 10 man with my guild so it doesn't prove too much of an issue. Still haven't gotten a pub flex Garrosh kill but I'ma work on that today ![]() Grumbels, heroic 5 mans, like you said, haven't been difficult since TBC, and one needn't do 25 man heroic to face a PvE challenge. I don't really understand the complaint other than how it applies to questing/adventure content, which is indeed pretty faceroll easy (except for the Legendary quests, jesus christ.) If one actively seeks challenge in WoW, Flex raids are a good place to start PvE wise, and PvP, once one gets past the BG grind for gear, has never been easy lol. So when you say that not everyone does 25 man heroics and that 99 percent of the game is easy, I really don't think you are doing the current raid content any justice. | ||
Gorsameth
Netherlands21334 Posts
On November 24 2013 06:20 Grumbels wrote: But not everyone does 25m heroic, 99% of the game is not challenging in any way. Solo and 5m content used to be much more difficult in TBC for instance. I did pre nerf TBC heroic 5 mans. No it wasn't fun. Plus dont forget that any 5man your going to be doing now is a joke. Your not in the quest greens/blues you were supposed to. Heroic 5mans were fine at the start of MoP. | ||
Brett
Australia3820 Posts
I'm talking at release of course. My point being that it's largely personal preference. | ||
Qaatar
1409 Posts
On November 24 2013 09:51 Brett wrote: I found them (tbc heroics that is, particularly shadowlabs, sethek and the TK instances) fun... MoP heroics were a faceroll by comparison with a competent group. I'm talking at release of course. My point being that it's largely personal preference. Back then, you actually had to CC on time, tanks had to pull the right mobs, DPS can't be idiots with their AOE, everyone had to watch their threat, or it's an instant wipe. The only time you actually have to CC some mobs in mop are the couple of packs before Garrosh. Threat meters haven't been a thing since Wotlk. Yeah, the boss encounters are much better designed and challenging relative to the old encounters, but that's also a necessity, because everything else got so streamlined. Pretty much every class outside of a few are just 3-4 button rotations max with a few CD's to watch every minute or so. Bigwigs/DBM makes every encounter brainless. There are advanced mods nowadays can even tell you which buttons to press, and there are much better addons that can clearly track cooldowns. And, the last major difference is, I think veterans who have played this game for years have just gotten much better at the game. People have perfected their keybinds, perfected their UI, etc. that it really doesn't take much thinking but some good communication to down bosses. It's why Method can down new encounters after a few weeks, while back in TBC, guilds were stuck on content for months. Like it or not, it HAS gotten easier overall, but not necessarily because the bosses themselves are easier. | ||
Duka08
3391 Posts
On November 24 2013 13:36 Qaatar wrote: It's why Method can down new encounters after a few weeks, while back in TBC, guilds were stuck on content for months. Like it or not, it HAS gotten easier overall, but not necessarily because the bosses themselves are easier. Can you give a few examples of DPS rotations from back in the day that were more complicated than they are now, as you mention? The mods you mentioned have existed forever. I definitely won't argue your point on CC. The guilds doing this content themselves have mentioned that the MoP content has been some the most challenging ever, namely ToT and SoO. | ||
farvacola
United States18818 Posts
| ||
Masq
Canada1792 Posts
![]() | ||
Qaatar
1409 Posts
On November 24 2013 13:58 Duka08 wrote: Can you give a few examples of DPS rotations from back in the day that were more complicated than they are now, as you mention? The mods you mentioned have existed forever. I definitely won't argue your point on CC. The guilds doing this content themselves have mentioned that the MoP content has been some the most challenging ever, namely ToT and SoO. If you understood the point of my entire post, you'd see that I'm not disagreeing with the fact that Soo has been some of more challenging content since TBC. I'm merely providing some reasons as to why newer content *seems* easier to a lot of people, and no, not just to LFR heroes. The dps rotation comment was included as part of the overall reason, not that TBC itself had more difficult rotations. Addons certainly didn't exist of this advanced capability back in TBC, and if they did, most people certainly didn't use them. | ||
Grumbels
Netherlands7028 Posts
On November 24 2013 13:36 Qaatar wrote: Back then, you actually had to CC on time, tanks had to pull the right mobs, DPS can't be idiots with their AOE, everyone had to watch their threat, or it's an instant wipe. The only time you actually have to CC some mobs in mop are the couple of packs before Garrosh. Threat meters haven't been a thing since Wotlk. Yeah, the boss encounters are much better designed and challenging relative to the old encounters, but that's also a necessity, because everything else got so streamlined. Pretty much every class outside of a few are just 3-4 button rotations max with a few CD's to watch every minute or so. Bigwigs/DBM makes every encounter brainless. There are advanced mods nowadays can even tell you which buttons to press, and there are much better addons that can clearly track cooldowns. And, the last major difference is, I think veterans who have played this game for years have just gotten much better at the game. People have perfected their keybinds, perfected their UI, etc. that it really doesn't take much thinking but some good communication to down bosses. It's why Method can down new encounters after a few weeks, while back in TBC, guilds were stuck on content for months. Like it or not, it HAS gotten easier overall, but not necessarily because the bosses themselves are easier. One of my friends was so angry when they introduced the hunter remote freeze trap since it trivialized cc for hunters when she had always prided herself on her reliability in providing cc even with the old system. Now everyone could do it and it also made all the classes more similar. | ||
TS-Rupbar
Sweden1089 Posts
| ||
SigmaoctanusIV
United States3313 Posts
On November 24 2013 13:58 Duka08 wrote: Can you give a few examples of DPS rotations from back in the day that were more complicated than they are now, as you mention? The mods you mentioned have existed forever. I definitely won't argue your point on CC. The guilds doing this content themselves have mentioned that the MoP content has been some the most challenging ever, namely ToT and SoO. The reason things were harder back then is that the game was crazy. I Played a warrior tank and you just spammed sunder armor on everything devastate didn't come out for a while. You did pretty much 0 dps as a tank as well. Now tanks do pretty decent damage. Also Aoe is so much stronger now as well. Also Gear was a whole lot different. Everything has really been figured out by this point so even the baddies at the game can gear up and down bosses uses systems like LFR and stuff I remember you would have to run kara for weeks and weeks before your guild could move up because it was only 10 man and the harder content was 25 man so you had to have 3 kara runs a week helping people get geared to take down gruul/mag. But that was the fun part if you had a guild. It was almost impossible to raid if you weren't in a raiding guild. Most people didn't see any content when it was fresh... It's not that it was more challenging it just took way longer to get full epics (well before Isle and valor gear) It was running heroics that could take up to an hour+ things like Bot and Shattered Halls, Shadow labs. WoW will never be like that again because of the valor system, The LFR, and Catch up Mechanics like Timeless isle gear. It really isn't all that bad you can come back to wow and say level from 85-90 in 3-4 days get enough gear to start doing lfr and see all the content that the expansion has to offer. Something that wasn't possible before. | ||
| ||