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[wow] Warlords of Draenor - Page 247

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Add yourself to the player list
F1rstAssau1t
Profile Joined November 2010
1341 Posts
November 16 2014 21:18 GMT
#4921
So im level 100 and triying to get my Garrison to level 3.

Wat do now TL?
#1 Kloggmosexual | Gambit 4 lyfe! | DiamondGOD | #iBelieve
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2014-11-16 21:22:03
November 16 2014 21:21 GMT
#4922
Another curiosity.. You can craft all WoD-related things for a profession without being 600+ in that profession. So what is the point of having your skill at 700? Or anywhere in the 600-700 range?

Or perhaps a better question, is there even a good REASON to start a profession from scratch. I have Engineering 600 on the next character I want to level, but I figured crafting gear would be good so I was going to start Blacksmithing from scratch. But the more I look into it, it seems like you can craft that stuff regardless with the related small building (Forge?). Re-rolling blacksmithing would just give me more of the daily materials rather than only waiting on work orders. Significant enough difference to be worth it? It seems like using work orders alone to get the mats for any profession gear/crafts would take forever.
Gorsameth
Profile Joined April 2010
Netherlands22308 Posts
November 16 2014 21:26 GMT
#4923
On November 17 2014 06:21 Duka08 wrote:
Another curiosity.. You can craft all WoD-related things for a profession without being 600+ in that profession. So what is the point of having your skill at 700? Or anywhere in the 600-700 range?

Or perhaps a better question, is there even a good REASON to start a profession from scratch. I have Engineering 600 on the next character I want to level, but I figured crafting gear would be good so I was going to start Blacksmithing from scratch. But the more I look into it, it seems like you can craft that stuff regardless with the related small building (Forge?). Re-rolling blacksmithing would just give me more of the daily materials rather than only waiting on work orders. Significant enough difference to be worth it? It seems like using work orders alone to get the mats for any profession gear/crafts would take forever.

More skill gets you more materials from your daily cooldown.
For example my 601 Enchanter makes a full Temportal crystal while a 1 Enchanter will make like 0.4.

Since these cooldowns (and work orders) are the main limit to your ability to craft it indirectly gives you items faster with higher skill.
It ignores such insignificant forces as time, entropy, and death
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
Last Edited: 2014-11-16 21:28:14
November 16 2014 21:27 GMT
#4924
On November 17 2014 06:21 Duka08 wrote:
Another curiosity.. You can craft all WoD-related things for a profession without being 600+ in that profession. So what is the point of having your skill at 700? Or anywhere in the 600-700 range?

Or perhaps a better question, is there even a good REASON to start a profession from scratch. I have Engineering 600 on the next character I want to level, but I figured crafting gear would be good so I was going to start Blacksmithing from scratch. But the more I look into it, it seems like you can craft that stuff regardless with the related small building (Forge?). Re-rolling blacksmithing would just give me more of the daily materials rather than only waiting on work orders. Significant enough difference to be worth it? It seems like using work orders alone to get the mats for any profession gear/crafts would take forever.


Using Leatherworking as an example, you'll get more Burnished Leather using your Daily CD at a higher LW level. No idea on any other benefits though.

Edit: Sorry, you said this.. should probably read the whole post before replying.

I hope they'll add in 700 only recipes after, although all current recipes seem very expensive material wise.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2014-11-16 21:46:02
November 16 2014 21:34 GMT
#4925
On November 17 2014 06:26 Gorsameth wrote:
Show nested quote +
On November 17 2014 06:21 Duka08 wrote:
Another curiosity.. You can craft all WoD-related things for a profession without being 600+ in that profession. So what is the point of having your skill at 700? Or anywhere in the 600-700 range?

Or perhaps a better question, is there even a good REASON to start a profession from scratch. I have Engineering 600 on the next character I want to level, but I figured crafting gear would be good so I was going to start Blacksmithing from scratch. But the more I look into it, it seems like you can craft that stuff regardless with the related small building (Forge?). Re-rolling blacksmithing would just give me more of the daily materials rather than only waiting on work orders. Significant enough difference to be worth it? It seems like using work orders alone to get the mats for any profession gear/crafts would take forever.

More skill gets you more materials from your daily cooldown.
For example my 601 Enchanter makes a full Temportal crystal while a 1 Enchanter will make like 0.4.

Since these cooldowns (and work orders) are the main limit to your ability to craft it indirectly gives you items faster with higher skill.

So that is the only advantage. Certainly not minor I suppose, I just wanted to make sure I wasn't missing anything.

So then a follow-up question, how quickly do you figure one can level a profession from scratch with the way that the WoD recipes work? Probably more efficient now for people above level 90? Or would it still be worth boosting them the old-fashioned way to get that 600+ for better daily cooldowns?

I always hate asking too many questions, but the online resources about the new content are still a bit fresh and difficult to weed through at times...

I could just ~science~ this and say fuck it and switch from Engi to BS to find out for myself. Probably a better learning experience for future alts and such lol.
Gorsameth
Profile Joined April 2010
Netherlands22308 Posts
November 16 2014 22:18 GMT
#4926
On November 17 2014 06:34 Duka08 wrote:
Show nested quote +
On November 17 2014 06:26 Gorsameth wrote:
On November 17 2014 06:21 Duka08 wrote:
Another curiosity.. You can craft all WoD-related things for a profession without being 600+ in that profession. So what is the point of having your skill at 700? Or anywhere in the 600-700 range?

Or perhaps a better question, is there even a good REASON to start a profession from scratch. I have Engineering 600 on the next character I want to level, but I figured crafting gear would be good so I was going to start Blacksmithing from scratch. But the more I look into it, it seems like you can craft that stuff regardless with the related small building (Forge?). Re-rolling blacksmithing would just give me more of the daily materials rather than only waiting on work orders. Significant enough difference to be worth it? It seems like using work orders alone to get the mats for any profession gear/crafts would take forever.

More skill gets you more materials from your daily cooldown.
For example my 601 Enchanter makes a full Temportal crystal while a 1 Enchanter will make like 0.4.

Since these cooldowns (and work orders) are the main limit to your ability to craft it indirectly gives you items faster with higher skill.

So that is the only advantage. Certainly not minor I suppose, I just wanted to make sure I wasn't missing anything.

So then a follow-up question, how quickly do you figure one can level a profession from scratch with the way that the WoD recipes work? Probably more efficient now for people above level 90? Or would it still be worth boosting them the old-fashioned way to get that 600+ for better daily cooldowns?

I always hate asking too many questions, but the online resources about the new content are still a bit fresh and difficult to weed through at times...

I could just ~science~ this and say fuck it and switch from Engi to BS to find out for myself. Probably a better learning experience for future alts and such lol.

Blacksmithing atleast is super slow.

Your basic recipes cost an entire day worth of cooldowns and another 25 iron ore and 25 blackrock ore. level 100 items cost 100 bars.

On the other hand Enchanting basic stuff costs 1 rare material, which is not behind a cd.

I would level professions the old fashioned way if you want the extra materials.
It ignores such insignificant forces as time, entropy, and death
Noocta
Profile Joined June 2010
France12578 Posts
November 16 2014 22:18 GMT
#4927
Who the hell thought it was a good idea to put the PvP vendors inside Ashran ?!!!

The area is instanced, and right now it's full all the time, there's queue to enter this as well. ~~
" I'm not gonna fight you. I'm gonna kick your ass ! "
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
November 16 2014 22:59 GMT
#4928
I can't believe how good this expansion is! It gives me the fantasy feeling that I got back when I was 13-14, when I read Lord of the Rings, played/painted Warhammer and listened to Rhapsody. And questing is fun for the first time ever! Hopefully raids will be fun as well :D
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
ViperPL
Profile Joined March 2011
Poland1775 Posts
November 16 2014 23:08 GMT
#4929
Ye, lag and retarded queues aside, the content is pretty good. I really liked Shadowmoon Burial Grounds dungeon, first dungeon I liked in a few expansions. Although others aren't bad either, except the Evergrowth or w/e it's name is.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
F1rstAssau1t
Profile Joined November 2010
1341 Posts
November 17 2014 01:28 GMT
#4930
Already did all the plots, all i can say is that the story is so damn.

As someone said above, questing finally is worth the time.
#1 Kloggmosexual | Gambit 4 lyfe! | DiamondGOD | #iBelieve
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 17 2014 02:11 GMT
#4931
Honestly, I think the world and story they built is worth the massive contrivance/retcon they had to push through to make it happen.
Warri
Profile Joined May 2010
Germany3208 Posts
November 17 2014 02:13 GMT
#4932
On November 17 2014 07:18 Noocta wrote:
Who the hell thought it was a good idea to put the PvP vendors inside Ashran ?!!!

The area is instanced, and right now it's full all the time, there's queue to enter this as well. ~~


If you know what item you want to buy you can run in quickly without accepting the popup, you have like 15 seconds but its enough to reach the quartermaster and buy one item. It really is annoying though :/
Duka08
Profile Blog Joined July 2010
3391 Posts
November 17 2014 04:14 GMT
#4933
On November 17 2014 06:34 Duka08 wrote:
Show nested quote +
On November 17 2014 06:26 Gorsameth wrote:
On November 17 2014 06:21 Duka08 wrote:
Another curiosity.. You can craft all WoD-related things for a profession without being 600+ in that profession. So what is the point of having your skill at 700? Or anywhere in the 600-700 range?

Or perhaps a better question, is there even a good REASON to start a profession from scratch. I have Engineering 600 on the next character I want to level, but I figured crafting gear would be good so I was going to start Blacksmithing from scratch. But the more I look into it, it seems like you can craft that stuff regardless with the related small building (Forge?). Re-rolling blacksmithing would just give me more of the daily materials rather than only waiting on work orders. Significant enough difference to be worth it? It seems like using work orders alone to get the mats for any profession gear/crafts would take forever.

More skill gets you more materials from your daily cooldown.
For example my 601 Enchanter makes a full Temportal crystal while a 1 Enchanter will make like 0.4.

Since these cooldowns (and work orders) are the main limit to your ability to craft it indirectly gives you items faster with higher skill.

So that is the only advantage. Certainly not minor I suppose, I just wanted to make sure I wasn't missing anything.

So then a follow-up question, how quickly do you figure one can level a profession from scratch with the way that the WoD recipes work? Probably more efficient now for people above level 90? Or would it still be worth boosting them the old-fashioned way to get that 600+ for better daily cooldowns?

I always hate asking too many questions, but the online resources about the new content are still a bit fresh and difficult to weed through at times...

I could just ~science~ this and say fuck it and switch from Engi to BS to find out for myself. Probably a better learning experience for future alts and such lol.

After considering it more, I'm actually wondering if I should drop Mining for Blacksmithing and do Engi/BS without a gathering profession. I wonder if the daily stuff in the garrison mines (eventually lvl3) could maintain daily cooldowns and work orders for both without having the gathering profession...
Atreides
Profile Joined October 2010
United States2393 Posts
November 17 2014 05:20 GMT
#4934
Is there any reason at all why I shouldn't drop blacksmithing on my hunter for something else? I had it for stats purposes but it seems completely worthless. lol. I wish I had figured this out before the expansion.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
November 17 2014 06:49 GMT
#4935
Have you guys seen the Leeroy event? I'm doing it now, damn so awesome :D

I saw some guys throw up LFM for the achievement but it surpassed my expectations, dat voice acting
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ViperPL
Profile Joined March 2011
Poland1775 Posts
November 17 2014 07:40 GMT
#4936
Me and my friends tried to do the event yesterday, but turns out if you clear the dungeon ahead he becomes unavailable

Got a question about lumber mill. Is it really worth it? All it does is generate 120 resources per day at level 2, which doesn't seem like much. I'm already at 250 timber in my bags, 14/14 work orders running. Seems like trading post/tavern/barn is way more useful, even at lower levels.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2014-11-17 10:19:42
November 17 2014 07:43 GMT
#4937
Me and my friends tried to do the event yesterday, but turns out if you clear the dungeon ahead he becomes unavailable


Yea, the whole point of the event is having to blitz a huge fraction of the instance. It's really hard and if you leave anything alive he'll just die because he has 17k HP and likes to taunt stuff


"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Vallelol
Profile Joined March 2011
Germany1046 Posts
November 17 2014 10:44 GMT
#4938
On November 17 2014 16:40 ViperPL wrote:
Me and my friends tried to do the event yesterday, but turns out if you clear the dungeon ahead he becomes unavailable

Got a question about lumber mill. Is it really worth it? All it does is generate 120 resources per day at level 2, which doesn't seem like much. I'm already at 250 timber in my bags, 14/14 work orders running. Seems like trading post/tavern/barn is way more useful, even at lower levels.


120 Ressources a day is a lot actually, remember you won't get a lot of ressources anymore once you killed all rares / looted all treasures

Especially if you have a war mill on level 2, it actually takes up all your lumber mill ressources

Cixah
Profile Joined July 2010
United States11285 Posts
November 17 2014 11:07 GMT
#4939
On November 17 2014 16:40 ViperPL wrote:
Me and my friends tried to do the event yesterday, but turns out if you clear the dungeon ahead he becomes unavailable

Got a question about lumber mill. Is it really worth it? All it does is generate 120 resources per day at level 2, which doesn't seem like much. I'm already at 250 timber in my bags, 14/14 work orders running. Seems like trading post/tavern/barn is way more useful, even at lower levels.


Now that I'm done leveling I actually got rid of my Inn for a lumber mill. I need those resources ASAP. You need 2k for the castle and every bit helps.
Hug The Goat! Hug the Goat! Hug the Goat!
ViperPL
Profile Joined March 2011
Poland1775 Posts
November 17 2014 11:19 GMT
#4940
That was my initial line of thinking, get that lumber mill going asap, stack up those resources and replace it with something else later on. I guess I'm just disappointed that it's not as interactive as other buildings Isn't trading post equal at generating resources, the only differance being it uses crafting mats for work orders instead of timber?
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
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