From the trailer, it also looks like the micro is closer to SC2 than WC3, which is a shame.
Micro is not like Sc2 at all. Surely there is no damage point or turning rate, however there its nowhere close to how fast and responsive Sc2 units are. And in terms of TTK its much much closer to Wc3 than Sc2.
And the reason you see a big battle is because its the total army value combined of 3 players. A 3v3 Wc3 game would probably look similar.
So there is absolutely no way to compare this to Sc2. It's on the complete other side of the RTS spectrum.
On August 25 2016 20:36 -Archangel- wrote: Looks uninteresting from those GIFs. Where is this trailer people are talking about and is that a new one or the 2013 one?
And in terms of TTK its much much closer to Wc3 than Sc2.
Either you are misremembering WC3 or they have misrepresented the game in the trailer. In WC3, even the weakest units would take 10 or so seconds to kill, the units are dying a lot faster in the trailer. There also seem to be some units/abilities that can one shot a group of units, which was never the case in WC3.
On August 25 2016 20:36 -Archangel- wrote: Looks uninteresting from those GIFs. Where is this trailer people are talking about and is that a new one or the 2013 one?
And in terms of TTK its much much closer to Wc3 than Sc2.
Either you are misremembering WC3 or they have misrepresented the game in the trailer. In WC3, even the weakest units would take 10 or so seconds to kill, the units are dying a lot faster in the trailer. There also seem to be some units/abilities that can one shot a group of units, which was never the case in WC3.
Fair enough. The TTK comment definitely wasn't accurate. However, I still maintain the overall "TTK feeling" is significantly different from that of Sc2. Not saying micro is similar to Wc3 either.
The small, zergling sized units seem to be the ones that are inta-killed by the AOEs, which would made sense. Though the effects for the AOE are a little under whelming. I liked the large rhino things that pushed the other units around like Magus from Dota 2.
On August 25 2016 20:36 -Archangel- wrote: Looks uninteresting from those GIFs. Where is this trailer people are talking about and is that a new one or the 2013 one?
And in terms of TTK its much much closer to Wc3 than Sc2.
Either you are misremembering WC3 or they have misrepresented the game in the trailer. In WC3, even the weakest units would take 10 or so seconds to kill, the units are dying a lot faster in the trailer. There also seem to be some units/abilities that can one shot a group of units, which was never the case in WC3.
Thanks for that.
Unfortunately I must say that this is more of a twist on MOBA recipe than a twist on RTS recipe. As I don't play MOBAs (anymore) I am not excited about this at all.
they opened up the GOA reddit 2 days earlier than they said they were going to. prolly a good idea on their part so they can field questions.
On August 25 2016 21:39 _Spartak_ wrote:Either you are misremembering WC3 or they have misrepresented the game in the trailer. In WC3, even the weakest units would take 10 or so seconds to kill, the units are dying a lot faster in the trailer. There also seem to be some units/abilities that can one shot a group of units, which was never the case in WC3.
its interesting that, early in WoL, the SC2 Siege Tank got nerfed so that it could not 1-shot a zergling/marine/zealot.
On August 25 2016 20:36 -Archangel- wrote: Looks uninteresting from those GIFs. Where is this trailer people are talking about and is that a new one or the 2013 one?
And in terms of TTK its much much closer to Wc3 than Sc2.
Either you are misremembering WC3 or they have misrepresented the game in the trailer. In WC3, even the weakest units would take 10 or so seconds to kill, the units are dying a lot faster in the trailer. There also seem to be some units/abilities that can one shot a group of units, which was never the case in WC3.
Thanks for that. Unfortunately I must say that this is more of a twist on MOBA recipe than a twist on RTS recipe. As I don't play MOBAs (anymore) I am not excited about this at all.
yes, it looks more like a slightly different MOBA than an RTS with MOBA elements. its hard to anticipate ahead of time what one will think is fun; F2P games are meant to exploit that by letting people in for nothing. if the group/clan that i play SC2 with end up liking the game i'll prolly join in.
no F2P RTS has ever had a modicum of viability; its no surprised that after 3 years after saying it was a F2P RTS its not an RTS. So what started as browser based RTS game and platform that would make the console obsolete we now have another MOBA.
On August 25 2016 22:06 Plansix wrote: The small, zergling sized units seem to be the ones that are inta-killed by the AOEs, which would made sense. Though the effects for the AOE are a little under whelming. I liked the large rhino things that pushed the other units around like Magus from Dota 2.
i'd prefer they start with underwhelming effects to make sure readability is 100% spot on. Then, as they get comfortable they can later on toe the line that separates readability and spectacular effects. SC2 followed that path.
its interesting that, early in WoL, the SC2 Siege Tank got nerfed so that it could not 1-shot a zergling/marine/zealot.
The difference is it looks like you can dodge everything that deals such high damage in GoA. It is a lot more problematic for an insant damage unit to be able to one shot.
About the MOBA vs RTS debate: I still think it looks like an RTS with some mechanics borrowed from MOBAs. You make and control armies composed of different unit types, that is fundamentally different from MOBAs. The whole point of a MOBA is that you control a single unit.
its interesting that, early in WoL, the SC2 Siege Tank got nerfed so that it could not 1-shot a zergling/marine/zealot.
The difference is it looks like you can dodge everything that deals such high damage in GoA. It is a lot more problematic for an insant damage unit to be able to one shot.
About the MOBA vs RTS debate: I still think it looks like an RTS with some mechanics borrowed from MOBAs. You make and control armies composed of different unit types, that is fundamentally different from MOBAs. The whole point of a MOBA is that you control a single unit.
could be. i'd need to play and get a feel for it. maybe it'll feel 50/50 or may be it'll feel so different it is its own genre the way Borderlands isn't really Halo and is not really Diablo.
the new PTR LotV Sieged Tank can now 1-shot a zergling no matter how upgraded. it'll be interesting to see if it makes it into the live ladder.
heroes (would have said moba, till they revealed the throw pit boss camps) fused into daw2, with the game advancing mechanics being ripped out. Thats my trailer impression. For a skirmish mode I like it. Makes me want to play dawn of war 2 now haha. Just hope they add flying bodies later on. Because people love ragdolls.
I think people called BW and SC2 an “economy focused RTS” as opposed to purely tactical RTS games like Myth or ground control from back in the day. This seems to be leaning more in the tactical RTS and focusing on force composition. I want to see the under the hood part were you build the armies you take into the field and if you can have “side bars” of units that you might swap out at different points of the game.
It looks like you choose a hero unit that comes with a unit type and then you pick 5 more units belonging to the faction of your hero or mercenaries and throughout the game you can produce from those 6 unit types.
I think this game looks more moba than RTS. Just from the videos it looks very unforgiving when it comes to mismicro. Unfortunately it would seem to me that the game will be more about micro than about strategy. Kind of like the same as in sc2. And thats ok because sc2 is a great game, though I will admit I was disappointed in how games could be lost in a matter of seconds because of some bad positioning or not paying attention for a second.
Their first design blog stated how problematic it was that RTS games could be over due to one mistake and how it snowballed out of control. They were proposing a "respawn" mechanic that gradually gave you back the resources of the units that you lost. That might have been scraped but they are aware of that problem so presumably they would have built some systems to prevent it.
That is a very mobo design solution, but boils down to the simple idea of having incremental losses. Every “team fight” can result in a wipe and losing objectives, but you get another shot at the next objective. Games like CoH and Dawn of War have similar systems, but they don’t prevent the snowballing very well due to people getting a tech advantage and armored units.
They could add tons of things to improve the design, but I would play the fuck out of a game that was a series of micro battles with some long term strategic decisions.
i think BW/SC2 get their labels also because literally half your units are harvesters. Contrast this with C&C which has a very important economic component that requires far less babysitting and less than half a dozen harvester units and there are viable RA3 builds featuring 1 harvester.
On August 26 2016 00:36 JimmyJRaynor wrote: i think BW/SC2 get their labels also because literally half your units are harvesters. Contrast this with C&C which has a very important economic component that requires far less babysitting and less than half a dozen harvester units and there are viable RA3 builds featuring 1 harvester.
Are we thinking about the same games? Last time I remembered, you could basically lose your whole economy in C&C games within a few seconds if you weren't watching.
On August 26 2016 00:36 JimmyJRaynor wrote: i think BW/SC2 get their labels also because literally half your units are harvesters. Contrast this with C&C which has a very important economic component that requires far less babysitting and less than half a dozen harvester units and there are viable RA3 builds featuring 1 harvester.
Are we thinking about the same games? Last time I remembered, you could basically lose your whole economy in C&C games within a few seconds if you weren't watching.
I think his point was more like, how long it takes to build one-three harvesters versus how long it can take to build 50 SCVs.
Ok, one thing I'm kinda confused with, the gifs seems to show different clumps of units, can you move your units separately from your hero are they kinda one blob?
Guardians of Atlas is a unique MOBA-RTS hybrid (“army battler”) for Windows and Mac which combines the action-packed, hero-centric gameplay of a MOBA and the economy, territory control, and individual unit control of an RTS.
There are also some instances in the trailer that shows units moving independently from the heroes. So I would assume you can control units individually but players in that gif chose to select all of their army and move it together.