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Guardians of Atlas - Page 30

Forum Index > General Games
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Development ended, game appears to be dead.
https://forums.artillery.com/discussion/911/end-of-development
-Jinro
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 24 2016 19:18 GMT
#581
The main problem with the SC2 design is the victory condition of “destroy all buildings”. There is no protecting the king or a set of buildings/objectives that can be sacrificed or defended. The towers in Dota are resources that are used, defended or given up pending on the state of the game. They are also strong points for the team, which allow players to move around the map and critical for some play styles. They are part of what allows the comeback to happen, because they are something to fight over that matters.

SC2 and most RTS sort of lack that. You start in your little corner of the map and that is the only place that you need to care about for a very long time. You lose when you lose your army and you can’t build it back up before the enemy is in your base, breaking your stuff.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2016-08-24 19:24:44
August 24 2016 19:24 GMT
#582
But that needn't be the case, honestly if you play BW you have a lot of comeback potential.


I don't understand why you keep mentioning BW here because it doesn't make sense. In BW there are a ton of strong timing attacks/all-ins that can kill you as well. You need to have a very great understanding of buillds and how to scout and react to beat them.

Surely in later game BW the defenders advantage is higher, but that's not what is being discussed here.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 24 2016 19:28 GMT
#583
Comeback potential in games is about sacrificing all of your current resources to obtain incremental progression towards victory. Like taking a tower or objective that cannot be “taken back”. In games like BW and SC2, where your army is both the objective to destroy and your tool for destroying the other teams objective, the ability to come back from a full wipe is limited.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 24 2016 19:40 GMT
#584
On August 25 2016 04:14 lestye wrote:
I dont know about chess, but isnt castling a bandaid just like MSC? It doesn't feel very clear like other chess rules, but its something they had to add in to enforce a defender's advantage. Similiar to what you're describing.

Yeah, it's a concession to improve the gameplay. There are a handful of odd rules in chess that nevertheless make the game much better to play.

On August 25 2016 04:18 Plansix wrote:
The main problem with the SC2 design is the victory condition of “destroy all buildings”. There is no protecting the king or a set of buildings/objectives that can be sacrificed or defended.
..
They are part of what allows the comeback to happen, because they are something to fight over that matters.

In chess the unique nature of the king allows a player down on material to opt for a risky sacrificial attack on the king, which creates a lot of excitement and opportunities for both players. I think if you remove the king then every chess game becomes a positional grind. But you have such opportunities in Starcraft also, like all-ins or doom drops or trying to set up a position next to the opponent's production facilities. One aspect to chess is the idea of an 'imbalance' in position, like one player having superior material, but the other having more initiative, it's like army vs economy vs tech in Starcraft, but less prone to snowballing.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 24 2016 19:50 GMT
#585
On August 25 2016 04:24 Hider wrote:
Show nested quote +
But that needn't be the case, honestly if you play BW you have a lot of comeback potential.


I don't understand why you keep mentioning BW here because it doesn't make sense. In BW there are a ton of strong timing attacks/all-ins that can kill you as well. You need to have a very great understanding of buillds and how to scout and react to beat them.

Surely in later game BW the defenders advantage is higher, but that's not what is being discussed here.

Is that really the case? I suspect that for the average player it's much easier to recover from a timing attack in BW than in SC2. In BW I don't think I'd easily lose to a player worse than me, while in SC2 every couple of games is just a random loss for some annoying reason.

Of course BW is not an ideal game here, and there's a reason why Blizzard added so much defender's advantage in WC3 beyond the needs of the game concept, but I think it's much easier to recuperate in BW than in SC2.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
lestye
Profile Blog Joined August 2010
United States4243 Posts
August 24 2016 19:54 GMT
#586
It depends on who we're talking about. If we're talking about newish players who don't know how to utilize their defender's advantage (when to pull SCVs, how to react to certain pushes), it's probably all the same really.

Also we need to make the distinction of comeback versus defender's advantage. Very different. Especially if we're talking about worker harass and the like.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
zeo
Profile Joined October 2009
Serbia6343 Posts
August 24 2016 19:54 GMT
#587
So... is this game going to be on Steam or what?
“What the public criticizes in you, cultivate. It is you.” - Jean Cocteau
lestye
Profile Blog Joined August 2010
United States4243 Posts
August 24 2016 19:55 GMT
#588
On August 25 2016 04:54 zeo wrote:
So... is this game going to be on Steam or what?

I don't think so. Woudnt it be on steamdb or something if they were planning on it? Alpha seems to be separate from Steam.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
August 24 2016 20:24 GMT
#589
Watched the trailer, I was pretty underwhelmed. They seem to have steered pretty far from the original idea of 2013. It mostly looks like a giant mix of Heroes of the Storm/SC2/Dota.

From the trailer, it also looks like the micro is closer to SC2 than WC3, which is a shame.

All in all, I'm disappointed. I'll likely still play it, but meh.

I just want a neo-WC3. Is that so much to ask?!
I like words.
Atimo
Profile Joined March 2012
France38 Posts
Last Edited: 2016-08-24 20:33:43
August 24 2016 20:27 GMT
#590
How do you think the micro is closer to SC2 than war3, I think the opposite because units are slow, spells are slow and there are heroes :p

EDIT : and fire rate is low too for most units we see
_Spartak_
Profile Joined October 2013
Turkey460 Posts
Last Edited: 2016-08-24 20:43:31
August 24 2016 20:42 GMT
#591
On August 25 2016 05:24 Spaylz wrote:
Watched the trailer, I was pretty underwhelmed. They seem to have steered pretty far from the original idea of 2013.

They didn't have much of an idea in 2013. They said that they would experiment with lots of different things until they get it right. Although I remember Day9 saying right after the first announcement in 2013 that the game would not play anything like StarCraft and that it would have less macro and more micro so it is not far off from their initial vision. It looks like everyone assumed that since Day9 was involved, he would want to make another StarCraft.
Atimo
Profile Joined March 2012
France38 Posts
August 24 2016 21:12 GMT
#592
little gif :

https://gfycat.com/DentalFarawayAfricanelephant
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 24 2016 21:14 GMT
#593
Ok, that looks a lot cooler than the trailer made it out to look. However, I think the unit design leaves a lot to be desired.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
_Spartak_
Profile Joined October 2013
Turkey460 Posts
August 24 2016 21:28 GMT
#594
And another gif:

https://gfycat.com/@guardiansofatlas/detail/GlamorousLavishInsect
Atimo
Profile Joined March 2012
France38 Posts
August 24 2016 21:39 GMT
#595
Looks very cool from my point of view, team colors seem a bit messy though.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 24 2016 22:19 GMT
#596
Yeah i kinda like it as well, it's really hard to say without having played it though^^


I really hope there is comeback potential in the game and i also hope that the game length is about 20-30 minutes.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Motiva
Profile Joined November 2007
United States1774 Posts
August 24 2016 23:50 GMT
#597
Yay, That's me w/ the Battlehorn + Treb play :D

The team colors comment makes sense in that gif I think because you have one team that is blue and then one faction is blue, but it's on the opposing team in that video :D
mammuluk
Profile Joined February 2016
Italy94 Posts
August 25 2016 09:41 GMT
#598
Looking forward to playing this game!
Even if the macro part seems - let's say little...
A Starcraft game is like life: there's always something you must do
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 25 2016 10:17 GMT
#599
I now also hate the art, by the way.
maru lover forever
mammuluk
Profile Joined February 2016
Italy94 Posts
August 25 2016 10:21 GMT
#600
Is this game gonna have that kind of Browser stuff they had said?
A Starcraft game is like life: there's always something you must do
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