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Guardians of Atlas - Page 32

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Development ended, game appears to be dead.
https://forums.artillery.com/discussion/911/end-of-development
-Jinro
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 25 2016 15:53 GMT
#621
The video is over developers playing their own game with other people who are in the alpha? Or maybe developer on developer. They are likely just testing things and not really trying to “simulate what they think high level gameplay will look like”
I have the Honor to be your Obedient Servant, P.6
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada17926 Posts
Last Edited: 2016-08-25 16:03:32
August 25 2016 15:57 GMT
#622
On August 26 2016 00:44 KeksX wrote:
Show nested quote +
On August 26 2016 00:36 JimmyJRaynor wrote:
i think BW/SC2 get their labels also because literally half your units are harvesters. Contrast this with C&C which has a very important economic component that requires far less babysitting and less than half a dozen harvester units and there are viable RA3 builds featuring 1 harvester.

Are we thinking about the same games? Last time I remembered, you could basically lose your whole economy in C&C games within a few seconds if you weren't watching.


i probably should not have used the word "babysitting"... it can easily get taken the wrong way.

clarification on "babysitting".
+ Show Spoiler +

you must physically defend your harvester(s) on the battlefield in C&C with strong fighting units. that is not what i meant by "babysitting".

by babysitting i meant tha you are NOT constantly moving workers around and NOT constantly building workers and NOT assessing if u have the right # of workers and NOT deciding when to "cut SCVs" to hit a timing. no MULE decisions, NO Chrono decisions AND NO Larva Injects.

to take the most extreme example, in RA3 in the 1-refinery build you can lay down the foundation of your economy in less than 5 seconds and never make another economy/harvester decision until late game. your biggest decision will be whether or not to replace a Harvester when its killed. you may evade with ur harvester when its attacked as part of defending ur econoomy. with 2 or 3 refineries its a bit more complex .. but still less than 10% of what you do in Brood War and SC2 to keep ur economy in top flight running order.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TokO
Profile Joined July 2011
Norway577 Posts
August 25 2016 16:02 GMT
#623
On August 26 2016 00:53 Plansix wrote:
The video is over developers playing their own game with other people who are in the alpha? Or maybe developer on developer. They are likely just testing things and not really trying to “simulate what they think high level gameplay will look like”


Was a mixed game with players and developers, not scripted at all.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 25 2016 16:04 GMT
#624
On August 26 2016 01:02 TokO wrote:
Show nested quote +
On August 26 2016 00:53 Plansix wrote:
The video is over developers playing their own game with other people who are in the alpha? Or maybe developer on developer. They are likely just testing things and not really trying to “simulate what they think high level gameplay will look like”


Was a mixed game with players and developers, not scripted at all.

That is what I expected. I just wanted to point out that most developers are not amazingly good at their video games, since they are making them most of the time. And the people who are in the alpha might not be ground breaking RTS humans.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada17926 Posts
August 25 2016 16:16 GMT
#625
On August 26 2016 00:53 Plansix wrote:
The video is over developers playing their own game with other people who are in the alpha? Or maybe developer on developer. They are likely just testing things and not really trying to “simulate what they think high level gameplay will look like”

prolly better just to play or watch someone play on twitch tomorrow than to get into highly granular speculation.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TokO
Profile Joined July 2011
Norway577 Posts
Last Edited: 2016-08-25 16:18:46
August 25 2016 16:18 GMT
#626
Oh, the video I'm not sure, that might be scripted. I thought you were talking about the gifs that were linked, those were from an actual game. These devs are quite young, so a few of them are quite good.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-08-25 16:22:25
August 25 2016 16:21 GMT
#627
On August 26 2016 00:57 JimmyJRaynor wrote:
Show nested quote +
On August 26 2016 00:44 KeksX wrote:
On August 26 2016 00:36 JimmyJRaynor wrote:
i think BW/SC2 get their labels also because literally half your units are harvesters. Contrast this with C&C which has a very important economic component that requires far less babysitting and less than half a dozen harvester units and there are viable RA3 builds featuring 1 harvester.

Are we thinking about the same games? Last time I remembered, you could basically lose your whole economy in C&C games within a few seconds if you weren't watching.


i probably should not have used the word "babysitting"... it can easily get taken the wrong way.

clarification on "babysitting".
+ Show Spoiler +

you must physically defend your harvester(s) on the battlefield in C&C with strong fighting units. that is not what i meant by "babysitting".

by babysitting i meant tha you are NOT constantly moving workers around and NOT constantly building workers and NOT assessing if u have the right # of workers and NOT deciding when to "cut SCVs" to hit a timing. no MULE decisions, NO Chrono decisions AND NO Larva Injects.

to take the most extreme example, in RA3 in the 1-refinery build you can lay down the foundation of your economy in less than 5 seconds and never make another economy/harvester decision until late game. your biggest decision will be whether or not to replace a Harvester when its killed. you may evade with ur harvester when its attacked as part of defending ur econoomy. with 2 or 3 refineries its a bit more complex .. but still less than 10% of what you do in Brood War and SC2 to keep ur economy in top flight running order.



Gotcha, that makes more sense and I agree!

On August 26 2016 00:47 lestye wrote:
Show nested quote +
On August 26 2016 00:44 KeksX wrote:
On August 26 2016 00:36 JimmyJRaynor wrote:
i think BW/SC2 get their labels also because literally half your units are harvesters. Contrast this with C&C which has a very important economic component that requires far less babysitting and less than half a dozen harvester units and there are viable RA3 builds featuring 1 harvester.


Are we thinking about the same games? Last time I remembered, you could basically lose your whole economy in C&C games within a few seconds if you weren't watching.

I think his point was more like, how long it takes to build one-three harvesters versus how long it can take to build 50 SCVs.



Ok, one thing I'm kinda confused with, the gifs seems to show different clumps of units, can you move your units separately from your hero are they kinda one blob?



You can move your units seperately. I hope I'm allowed to say that :D , from my POV you can see that in the video and I think they even say that you can use it as a tactical element.
AshenCZ
Profile Joined November 2011
Czech Republic46 Posts
August 25 2016 17:12 GMT
#628
Do we know when exactly is the open alpha starting? Like a time or a rough estimate?
more gg, more skill
_Spartak_
Profile Joined October 2013
Turkey460 Posts
Last Edited: 2016-08-25 17:23:14
August 25 2016 17:22 GMT
#629
23 hours from now. There is a countdown on their website:

https://guardiansofatlas.com/
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 25 2016 17:30 GMT
#630
I still don't understand why people say this looks more like a moba than an rts. Do you guys even know what a moba is?
Just because it has towers (strong defenders advantage) and a hero unit doesn't mean it's a moba.
It surely has moba design in it, which hopefully makes it more approachable for the masses though.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
August 25 2016 17:40 GMT
#631
On August 26 2016 02:30 The_Red_Viper wrote:
I still don't understand why people say this looks more like a moba than an rts. Do you guys even know what a moba is?
Just because it has towers (strong defenders advantage) and a hero unit doesn't mean it's a moba.
It surely has moba design in it, which hopefully makes it more approachable for the masses though.


People call Overwatch a MOBA. So take it with a grain of salt.

The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 25 2016 17:44 GMT
#632
I guess people call anything which is somewhat connected to moba gameplay (heroes, towers, etc) a moba.
Which is absurd but ok.

Cannot wait to finally play this game, just open the alpha already -.-
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 25 2016 17:44 GMT
#633
I remember when Blizzard announced wasn’t going to be free to play and all updates and new heroes would be free until a full expansion. And when they did it again. And again, after people didn’t hear the first time. And then a third time. And then like a couple more times.

The internet, where belief in a rumor is stronger than fact.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-08-25 17:53:51
August 25 2016 17:53 GMT
#634
On August 26 2016 02:30 The_Red_Viper wrote:
I still don't understand why people say this looks more like a moba than an rts. Do you guys even know what a moba is?
Just because it has towers (strong defenders advantage) and a hero unit doesn't mean it's a moba.
It surely has moba design in it, which hopefully makes it more approachable for the masses though.

MOBA is a subgenre of RTS. Starcraft, C&C and similar games are in classic RTS subgenre, that is the one with resource collecting and base building.

So while this game is a RTS, it is way more MOBA like than classic RTS like.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 25 2016 17:56 GMT
#635
Pretty sure video game genres are dumb and really don’t have set rules. This is the medium that called everything a Doom clone for like for almost 5 years.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Atimo
Profile Joined March 2012
France38 Posts
August 25 2016 17:57 GMT
#636
Didn't know we have the "what kind of metal is that ?" problem in video games :p
I don't care what genre it is, I just want this to be good !

The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 25 2016 18:16 GMT
#637
I hate genres so much, no genre label can ever give you enough information about a product.
I mean just look at the actual mobas heroes, dota2, lol and maybe smite. 4 completely different games and if you like one that still doesn't mean you will like the others.
They share some design decisions, others are quite different, etc. But i guess for a very rough first info genres are kinda ok :/

I actually think this genre labeling is bad for creativity and it only creates absurd opinions based on the label -.-
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 25 2016 18:30 GMT
#638
I should find the three moves ahead they talk to previous and current Civilization designers about building a Civ game and how people expect it to have “check box features.” Some highlights were:

“You will add an espionage system god damn it. And Religion must be in the game! Even if you don’t have good design ideas to go with them. Add shitty features to fill out this check box form”

and

“All options for victory should be equally viable, so then we never have to make any hard decisions.”

It was a fun discussion.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
August 25 2016 18:41 GMT
#639
Thats the difference between designing a generally good game and designing a game that sells well within a specific audience.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 25 2016 18:43 GMT
#640
Well tbf though, in the case of franchises like CiV i think it is fair to expect features older games had in the new version.
In the end developers should already have a good idea what worked and what didn't and improve on that.
You could say the same about starcraft probably, but that's another topic

IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
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