Guardians of Atlas - Page 32
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Development ended, game appears to be dead. https://forums.artillery.com/discussion/911/end-of-development -Jinro | ||
Plansix
United States60190 Posts
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JimmyJRaynor
Canada16596 Posts
On August 26 2016 00:44 KeksX wrote: Are we thinking about the same games? Last time I remembered, you could basically lose your whole economy in C&C games within a few seconds if you weren't watching. i probably should not have used the word "babysitting"... it can easily get taken the wrong way. clarification on "babysitting". + Show Spoiler + you must physically defend your harvester(s) on the battlefield in C&C with strong fighting units. that is not what i meant by "babysitting". by babysitting i meant tha you are NOT constantly moving workers around and NOT constantly building workers and NOT assessing if u have the right # of workers and NOT deciding when to "cut SCVs" to hit a timing. no MULE decisions, NO Chrono decisions AND NO Larva Injects. to take the most extreme example, in RA3 in the 1-refinery build you can lay down the foundation of your economy in less than 5 seconds and never make another economy/harvester decision until late game. your biggest decision will be whether or not to replace a Harvester when its killed. you may evade with ur harvester when its attacked as part of defending ur econoomy. with 2 or 3 refineries its a bit more complex .. but still less than 10% of what you do in Brood War and SC2 to keep ur economy in top flight running order. | ||
TokO
Norway577 Posts
On August 26 2016 00:53 Plansix wrote: The video is over developers playing their own game with other people who are in the alpha? Or maybe developer on developer. They are likely just testing things and not really trying to “simulate what they think high level gameplay will look like” Was a mixed game with players and developers, not scripted at all. | ||
Plansix
United States60190 Posts
On August 26 2016 01:02 TokO wrote: Was a mixed game with players and developers, not scripted at all. That is what I expected. I just wanted to point out that most developers are not amazingly good at their video games, since they are making them most of the time. And the people who are in the alpha might not be ground breaking RTS humans. | ||
JimmyJRaynor
Canada16596 Posts
On August 26 2016 00:53 Plansix wrote: The video is over developers playing their own game with other people who are in the alpha? Or maybe developer on developer. They are likely just testing things and not really trying to “simulate what they think high level gameplay will look like” prolly better just to play or watch someone play on twitch tomorrow than to get into highly granular speculation. | ||
TokO
Norway577 Posts
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KeksX
Germany3634 Posts
On August 26 2016 00:57 JimmyJRaynor wrote: i probably should not have used the word "babysitting"... it can easily get taken the wrong way. clarification on "babysitting". + Show Spoiler + you must physically defend your harvester(s) on the battlefield in C&C with strong fighting units. that is not what i meant by "babysitting". by babysitting i meant tha you are NOT constantly moving workers around and NOT constantly building workers and NOT assessing if u have the right # of workers and NOT deciding when to "cut SCVs" to hit a timing. no MULE decisions, NO Chrono decisions AND NO Larva Injects. to take the most extreme example, in RA3 in the 1-refinery build you can lay down the foundation of your economy in less than 5 seconds and never make another economy/harvester decision until late game. your biggest decision will be whether or not to replace a Harvester when its killed. you may evade with ur harvester when its attacked as part of defending ur econoomy. with 2 or 3 refineries its a bit more complex .. but still less than 10% of what you do in Brood War and SC2 to keep ur economy in top flight running order. Gotcha, that makes more sense and I agree! On August 26 2016 00:47 lestye wrote: I think his point was more like, how long it takes to build one-three harvesters versus how long it can take to build 50 SCVs. Ok, one thing I'm kinda confused with, the gifs seems to show different clumps of units, can you move your units separately from your hero are they kinda one blob? You can move your units seperately. I hope I'm allowed to say that :D , from my POV you can see that in the video and I think they even say that you can use it as a tactical element. | ||
AshenCZ
Czech Republic46 Posts
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_Spartak_
Turkey394 Posts
https://guardiansofatlas.com/ | ||
The_Red_Viper
19533 Posts
Just because it has towers (strong defenders advantage) and a hero unit doesn't mean it's a moba. It surely has moba design in it, which hopefully makes it more approachable for the masses though. | ||
KeksX
Germany3634 Posts
On August 26 2016 02:30 The_Red_Viper wrote: I still don't understand why people say this looks more like a moba than an rts. Do you guys even know what a moba is? Just because it has towers (strong defenders advantage) and a hero unit doesn't mean it's a moba. It surely has moba design in it, which hopefully makes it more approachable for the masses though. People call Overwatch a MOBA. So take it with a grain of salt. | ||
The_Red_Viper
19533 Posts
Which is absurd but ok. Cannot wait to finally play this game, just open the alpha already -.- | ||
Plansix
United States60190 Posts
The internet, where belief in a rumor is stronger than fact. | ||
-Archangel-
Croatia7457 Posts
On August 26 2016 02:30 The_Red_Viper wrote: I still don't understand why people say this looks more like a moba than an rts. Do you guys even know what a moba is? Just because it has towers (strong defenders advantage) and a hero unit doesn't mean it's a moba. It surely has moba design in it, which hopefully makes it more approachable for the masses though. MOBA is a subgenre of RTS. Starcraft, C&C and similar games are in classic RTS subgenre, that is the one with resource collecting and base building. So while this game is a RTS, it is way more MOBA like than classic RTS like. | ||
Plansix
United States60190 Posts
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Atimo
France38 Posts
I don't care what genre it is, I just want this to be good ! | ||
The_Red_Viper
19533 Posts
I mean just look at the actual mobas heroes, dota2, lol and maybe smite. 4 completely different games and if you like one that still doesn't mean you will like the others. They share some design decisions, others are quite different, etc. But i guess for a very rough first info genres are kinda ok :/ I actually think this genre labeling is bad for creativity and it only creates absurd opinions based on the label -.- | ||
Plansix
United States60190 Posts
“You will add an espionage system god damn it. And Religion must be in the game! Even if you don’t have good design ideas to go with them. Add shitty features to fill out this check box form” and “All options for victory should be equally viable, so then we never have to make any hard decisions.” It was a fun discussion. | ||
KeksX
Germany3634 Posts
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The_Red_Viper
19533 Posts
In the end developers should already have a good idea what worked and what didn't and improve on that. You could say the same about starcraft probably, but that's another topic ![]() | ||
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