• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:42
CET 14:42
KST 22:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool29Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion Gypsy to Korea JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
[BSL22] Open Qualifiers & Ladder Tours [Megathread] Daily Proleagues Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3546 users

Guardians of Atlas - Page 63

Forum Index > General Games
Post a Reply
Prev 1 61 62 63
Development ended, game appears to be dead.
https://forums.artillery.com/discussion/911/end-of-development
-Jinro
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 21 2017 17:06 GMT
#1241
On February 22 2017 02:00 Plansix wrote:
Show nested quote +
On February 22 2017 01:45 Logo wrote:
On February 22 2017 00:51 Plansix wrote:
On February 21 2017 18:23 -Archangel- wrote:
On February 21 2017 04:21 Plansix wrote:
I am always sorry I respond to any of your posts, you are correct about that.

I've grown to like Jimmy. He is our forum perfectionist.
He is just looking for that one perfect RTS that he can play until end of time

The dream for us all.

RTS is in a weird space. A friend and I were discussing them recently and there is so much focus on buildings, economy and units, but rich map design is neglected. It is an afterthought. But when I think of great board games and a well designed, nuanced board is like 50% of the game.

At least DoW 3 looks fun. Games like Atlas had their heart in the right place, but everything fell sort of flat. Including that terrible map.


It's a tough thing to get right. Explicit map features (like cover zones) hurt more than help a lot of the time I think. They restrict the strategic space to be focused around specific areas with specific interactions. This can often create flow-charty gameplay in how you handle what would ideally be a dynamic situation.

If you compare something like DotA's trees or RTS highground/ramps they give way more mileage on how they strategically alter the game without prescribing specific solutions or narrowly focus the battlefield important to key areas. And they're mechanically less complex to boot!

And that's sort of a big problem with the RTS genre in general, people have tended towards easy to explain mechanics over strategically deep mechanics.

But even dota’s map isn’t that complicated system wise. It has trees you can destroy and high ground. And towers. It is the LOS system, limited flying vision, and billion little places to hide that make that map interesting. That map isn’t about complex systems, but the creators spending hours thoughtfully designing it. Even the DoW and CoH maps don’t have that level of thoughtful gameplay design. SC2 doesn’t even. BW did, but that is only because it was the only aspect the community could dig into. It is an overlooked aspect of the game, even in discussions about design. Everyone focuses on units, control, abilities, but never why they fight over a section of a map.


Right, but my point is that the problem is when people think about the map they focus on adding systematic complexity to it (i.e. cover systems) rather than developing the actual strategic value of the map. So right now people thinking *more* about the map as a valuable part of the gameflow will often make the maps worse as a result.
Logo
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 21 2017 17:15 GMT
#1242
That is the root problem of all RTS design. They are prone to system creep, rather than simple design systems. And then they try to make up for the sort of bland map design by having way to many maps, rather than a few focused maps of high quality. And they don’t refine those high quality maps.

It really bothers me because so many games would be better if they just added in simple features to map. Block flying vision, limit flying movement. Add in more complex LOS systems so you can craft environments to have specific features.

But then I play games like Ashes of the Singularity, which might as well be played on a flat plain with walls. So many of the maps in Warhammer total war are flat, featureless plains and I cannot understand why any army would ever decide “this is the place to fight”. The entire RTS genre is obsessed with units, could give two shits about the board we control them on.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 21 2017 17:34 GMT
#1243
I think it really depends though. If you go for an rts where unit control is secondary (not existent) you need depth to be found in the strategic side. You get that through map features like high ground, water, cover mechanisms, etc
If you have a game like starcraft where unit interactions are highly dependant on the control any added "depth" through the things mentioned is rather annoying because it's in the way of direct control. (though you can argue that some features are still nice to have, highground worked very well in bw)

What i meant when i said that the map in guardians of atlas was mediocre was more it's structure and not so much the fetures on it. I think towers to have more defenders advantage is fine, i think neutral creeps to farm/for economy are fine. I didn't like the design of the map though. Not enough space, way too much like a moba map considerign that you have an army which needs more room, etc
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 21 2017 17:43 GMT
#1244
The greatest feat the game pulled off was creating the most boring RTS map possible. Maybe ever. Dull as bricks and no real reason to fight over anything beyond "it gives me money to buy things".
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2017-02-21 19:58:10
February 21 2017 19:49 GMT
#1245
On February 21 2017 18:23 -Archangel- wrote:
Show nested quote +
On February 21 2017 04:21 Plansix wrote:
I am always sorry I respond to any of your posts, you are correct about that.

I've grown to like Jimmy. He is our forum perfectionist.
He is just looking for that one perfect RTS that he can play until end of time


I don't see how he's a perfectionist, I find it much more frustrating to deal with him.

He obviously follows game development, so in theory you can have a good conversation with him. But right when the conversation starts to go well, he derails topics in a nearly troll-like fashion in to arguments about market profitability and makes excuses for game developers he's a fan of, while pointing out flaws in developers he's not a fan of, with the goal of backing up his argument about profitability.

Which is all irrelevant, because in modern day game design, there's ways to solve the profitability issue, as long as you truly have solid game design. Sure, some big name producers may not get behind a game. But Crowdfunding has revived so many series that would have never made it. You just need the design to be SOLID. Even SC2 does not have solid design these days. And no matter how many big-name developers you try to say are godlike and have shown skills in the past (like I'm sure most of you have seen Jimmy praise Browder) this does not mean you can make lightning strike twice and make a great game again.

Just look at pretty much the entire Blizzard North team, and how many failures they have had. You see mention of Brevik all the time too, well look how Hellgate London went. Look how Marvel Heroes went the first 2 years (sure it has improved, but it had a very weak start). They have not came close to achieving what they did in the Blizzard North days.

Becuase it's not just about the lead developer, the ex Blizzard North experiences have shown us time and time again, it's about the synergy of the entire team, rather than just a big name developer. Developers have hits and misses, and very few people in the industry have ever made a hit after switching to a new development team.

In Atlas's case, market profitability was not the issue. There was a lot of interest, and the game drew in pretty big numbers of players. The problem was the design. Because of some aspects being poorly designed, Ppayers did not stay (even confirmed by ex-Artillery).

If the game were in a better state, the game had all the potential to be profitable. I would go as far as to say if the open beta began in the state the game was in before TW3, it would have been better off than it was.

In pre-alpha, there was very few players in daily testing. So few that player base tended to be so low that you were lucky to get a game in that was not on a testing event day (wednesday or sunday). But before TW3, there was enough that on the off days there was usually 2 games going at a time, and the testing event days had quite a few going.

It seemed somewhat healthy, and in my whole career of Atlas, I can honestly say this was the only time that I actually looked forward to the testing days and could not wait to get back in game and play.

After the TW3 patch, and pre alpha patches, the media quality was way up (sounds got implemented , graphics, etc), but the player base went down. Even after inviting thousands of new players. It was back to "not enough people to play a game during the week".

I wholeheartedly think that's the time where Artillery fell off track. Which just happened to be shortly before Day9 left the team. So I'm assuming some internal conflict may have resulted, the game got dragged in multiple directions, and lost it's vision.
Prev 1 61 62 63
Please log in or register to reply.
Live Events Refresh
Next event in 1h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 286
MindelVK 34
trigger 19
StarCraft: Brood War
Hyuk 15470
Calm 7099
Horang2 1630
Jaedong 1386
Mong 893
Zeus 411
Stork 350
EffOrt 298
ggaemo 151
Mind 136
[ Show more ]
Last 104
Pusan 103
hero 83
Hyun 65
Backho 64
Aegong 46
[sc1f]eonzerg 41
sSak 34
ToSsGirL 33
Killer 32
sorry 27
Hm[arnc] 19
IntoTheRainbow 15
zelot 15
soO 12
Sacsri 10
SilentControl 10
Terrorterran 3
eros_byul 1
Dota 2
XaKoH 632
canceldota329
LuMiX1
League of Legends
JimRising 205
Counter-Strike
fl0m3579
oskar59
Heroes of the Storm
Khaldor202
Trikslyr31
Other Games
singsing1639
B2W.Neo985
DeMusliM327
byalli290
Lowko221
Hui .198
Fuzer 170
RotterdaM153
Sick137
KnowMe44
Organizations
Dota 2
PGL Dota 2 - Main Stream216
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3020
Upcoming Events
uThermal 2v2 Circuit
1h 18m
BSL
6h 18m
RSL Revival
20h 18m
herO vs MaxPax
Rogue vs TriGGeR
BSL
1d 6h
Replay Cast
1d 10h
Replay Cast
1d 19h
Afreeca Starleague
1d 20h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 22h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
5 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-20
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.