EVE Valkyrie - Page 2
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Morton
United States152 Posts
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Body_Shield
Canada3368 Posts
Industry Veteran Owen O’Brien Joins CCP Games as Executive Producer for EVE: Valkyrie + Show Spoiler + REYKJAVIK, ICELAND – September 11, 2013 – CCP Games, the world’s leading independent developer of massively multiplayer games, today named Owen O’Brien as executive producer of EVE: Valkyrie, a new virtual-reality spaceship dogfighting game in development at the company’s Newcastle, UK studio. As executive producer O’Brien will oversee all aspects of EVE: Valkyrie’s production. O’Brien joins CCP following a long career at the award-winning game development studio DICE in Stockholm, Sweden, owned by publisher Electronic Arts. At DICE, O’Brien led production of the critically acclaimed game Mirror’s Edge, which was heralded for its creativity and groundbreaking take on the first-person action genre. “I worked with Owen for many years at DICE,” said Sean Decker, senior vice president of production at CCP. “His experience bringing Mirror’s Edge to market will be invaluable as we work to make virtual reality an actual reality for gamers worldwide.” EVE: Valkyrie is a multiplayer spaceship dogfighting shooter set in the EVE universe. The game uses virtual reality to give players the sense of being a real pilot in an EVE Online spaceship and will be released in 2014. The game is the evolution of “EVE-VR,” the amazing virtual-reality tech demo that debuted at EVE Fanfest 2013 and went on to win numerous awards at E3 and gamescom 2013 — including “Game of E3 2013” from PC Gamer and “Most Innovative” from IGN. O’Brien will report to Decker and will be based at the company’s Newcastle studio. “The opportunity to work with a focused, talented and passionate team at the forefront of game-changing technology is a dream scenario for me,” said O’Brien. “But it’s not just about the technology. This was a project born out of a genuine passion for gaming, and that shows in what the team has already achieved.” About CCP CCP is the world’s leading independent developer of massively multiplayer games, and has been praised for its artistry, game design and unique player-driven, infinitely scalable storytelling narratives. CCP is the creator of the critically acclaimed science-fiction game EVE Online (PC/Mac), which is celebrating an unprecedented tenth consecutive year of subscriber growth. In addition to EVE Online, CCP also develops DUST 514, a groundbreaking, free-to-play, massively multiplayer online first-person shooter for the PlayStation®3, and EVE: Valkyrie, a multiplayer spaceship dogfighting shooter, both set in the EVE Universe. CCP is also developing World of Darkness, a modern gothic horror massively multiplayer online roleplaying game based on the classic tabletop roleplaying game Vampire: the Masquerade. Founded and headquartered in Reykjavik, Iceland, in 1997, CCP is privately held, with additional offices in Atlanta, Newcastle, San Francisco, and Shanghai. For more information, visit www.ccpgames.com. | ||
Body_Shield
Canada3368 Posts
http://www.gameskinny.com/5065m/exclusive-bbc-interview-with-new-eve-valkyrie-executive-producer-owen-obrien-part-one http://www.gameskinny.com/3zswg/exclusive-bbc-interview-with-new-eve-valkyrie-executive-producer-owen-obrien-part-two Adam Rosser, broadcaster and journalist for BBC Radio 5 Live, interviewed new CCP Executive Producer Owen O'Brien on September 13th. The as yet unaired conversation gives an early insight into the man who will be taking the reigns from Jon 'CCP Unifex' Lander and steering the EVE: Valkyrie virtual reality project to completion. Soundcloud of the Interview: | ||
Body_Shield
Canada3368 Posts
http://techland.time.com/2013/09/23/virtual-reality-gaming-gets-real-with-eve-valkyrie-on-oculus-rift/?iid=tl-main-lead Virtual Reality Gaming Gets Real with EVE: Valkyrie on Oculus Rift: Even in demo form, this space dogfight game is dazzling. | ||
BamBam
745 Posts
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Body_Shield
Canada3368 Posts
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Body_Shield
Canada3368 Posts
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Body_Shield
Canada3368 Posts
By Robert Purchese Published Saturday, 28 September 2013: CCP's sexy little Oculus Rift dogfighting game Eve: Valkyrie can be played without a virtual reality headset. People play it that way at the company's Icelandic HQ, CEO Hilmar Petersson told me - because there are only a few headsets to go around. "So I mean it is possible," he said. It's also possible that Valkyrie could launch as a game that works both with and without VR. "It could be a game like that, absolutely," he nodded. And that theoretically opens it up to platforms other than Oculus Rift and PC - platforms like next-gen consoles (some of which are plotting their own VR headsets). "We could do that, yes," he smiled. "That is a technical possibility." Valkyrie's kind of quick-thrill multiplayer would work well there. Nevertheless, it's all rather early to be saying anything definitively one way or another, as Petersson kept reminding me. The game isn't due out until sometime next year, presumably around the time the consumer version of Oculus Rift gets into shops. And it's that VR experience that's "the core" of what Valkyrie is trying to achieve. Valkyrie grew out of a tech demo that turned heads internally and then turned heads externally when it was shared at Eve FanFest earlier this year. Back then it was known as EVR - Eve Online VR -but it soon took on a life of its own. "There was an outcry from the world for us to to turn Pinocchio into a real boy," said Petersson. Now there's a 20-person team at CCP Newcastle working on it, led by the former senior producer of Mirror's Edge - a man who's "somewhat of an expert in tight, motion sickness-inducing gameplay", giggled Petersson. The game is apparently going to be "very tight, focused, packaged and polished", and it's standalone, which means Valkyrie won't share a server or interact with Eve Online in the way Dust 514 does, although it's based in the same thematic universe. At the moment it's multiplayer only, and the jury's out on whether there will be any single-player at all. "Exactly where it's going to go, what's the minimum feature set we need, how it's going to evolve from there with its community that's hopefully going to build around it in a similar way we've done with Eve and Dust - it's all part of the process," he explained, "and makes it a little hard to figure out, because we're going to be very adaptable and nimble on it." Valkyrie becoming a proper game also means CCP will probably need to charge you something for it. Petersson doesn't sound keen on an upfront charge, though, because he believes you have to play Valkyrie to become a believer. "There's like a sun glowing in [people who have played it], they're so happy about the experience," he told me. "The only challenge is it's a little hard to translate that without trying it out." Sounds like free-to-play 'try before you buy' talk to me (something CCP opted for with Dust 514). "Those were your words not mine!" he laughed, notably not dismissing the notion out of hand. | ||
Jetaap
France4814 Posts
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Body_Shield
Canada3368 Posts
Commercial Reality: Why the man behind EVE Online is betting on VR while others aren't Hilmar Pétursson is convinced virtual reality gaming will be mainstream in 2014. It's a bold claim to put to people who, by next year, will have been exhausted by next-gen console purchases. But Pétursson has already tasked 20 engineers at his company, CCP, with creating what looks set to be the first major game designed solely for the Oculus Rift VR headset. EVE Valkyrie is a high-profile commitment: a Wing Commander-esque dogfighting title, which will tie into the same universe as CCP's main PC and console properties, EVE Online and Dust 514. The question is whether significant numbers of gamers will choose to spend an estimated $300 on a pair of Oculus goggles. For a number of reasons -- some immediate, some futuristic and others downright outlandish -- Pétursson believes they'll come up with the money. They won't be able to stop themselves. | ||
Body_Shield
Canada3368 Posts
Common reactions: "My God." "Oh wow." "Holy crap." Or just whistling noises. It's been said already, but it's so true: this is the game that Wing Commander and Descent and X-Wing and TIE Fighter players have been waiting their whole lives for. I've hinted once that I think this game is the OR's killer app. That impression is reinforced after seeing this much improved version. | ||
Body_Shield
Canada3368 Posts
+ Show Spoiler + EVE Valkyrie – the future of space combat in games and virtual reality CCP Games' Hilmar Petursson on creating gaming universes such as wildly popular EVE Online – then letting fans grow them A decade on from its launch, EVE Online remains one of the most engrossing persistent game worlds ever produced. A space-faring epic set in the deep future, players can traverse thousands of star systems, build (and work for) interstellar corporations, and eke out an existence by mining and managing resources. The game is unusual for allowing users increasing freedom to govern the fictional reality themselves. "The core element is that EVE, in so many ways, is made by the players of the game," says Hilmar Petursson, CEO of Icelandic developer CCP Games. "So much of the experience is what the players are doing, how they're interacting with each other, the trust and relationships that are built and broken, and all those stories coming up all over the world as they occur." The broken trust Petursson speaks of is part of what makes EVE fascinating to observe, even for non-players. A 2005 assassination of a high-level in-game CEO lead to a theft of 30bn ISK – EVE's currency – and considerable assets, such as rare starships. The plan required months to set up, with real players infiltrating the target corporation to launch the devastating co-ordinated assault. A year later, a single player set up the EVE Investment Bank, eventually defrauding his investors to the tune of 700bn ISK. CCP's backdrop is one that gives rise to true human ingenuity, greed, collaboration and callousness in ways the team never imagined. "Initially, we were more hands on, and more of the game was controlled by us or non-player characters, with an NPC economy. Then we systematically unwound those controls, gave them over to players in some way," says Petursson. "Players elect a Council of Stellar Management that comes to Reykjavik twice a year and discusses with our development team and designers on where to focus our efforts and what needs to improve. That helps a lot, that there is this collaboration between the dev team, the community, and the core design of the game." Now, EVE is only a few steps removed from complete player autonomy, with Petursson's team taking on a janitorial role – "maintaining the operating system of the universe," he says. Internally, focus has shifted to expanding that universe. The free-to-play first-person shooter Dust 514 launched for PlayStation 3 in May this year, offering a more action-oriented experience set on planets throughout EVE's universe, where events in one game will affect the other. It feels relatively safe though – a sci-fi shooter in a medium awash with them. CCP's next release will be anything but safe. Stars in your eyes EVE Valkyrie seems alluringly dangerous on two fronts. One, it's a 3D space shooter, a genre all but abandoned by developers in recent years. Two, and more importantly, it will be released for Oculus Rift, the upcoming virtual reality headset offering players complete audio-visual immersion into their games. Valkyrie places gamers into some of EVE's signature space fighters, with a 360-degree view of the cockpit and the great void surrounding them. It looks thrilling, serving as a showcase for the flexibility of EVE's universe and the potential of the Oculus Rift hardware. Turning to a long-ignored genre on an unreleased piece of hardware may seem risky at best, but Petursson is excited by the potential. "It started when the Kickstarter for Oculus Rift came about. CCP became one of the first backers, along with a lot of people at the company who backed it on their own time," he says. "People were trying out games and there was a group who wanted to do something using EVE assets to do a demo of something related. "I tried it for the first time when we had a demonstration in the kitchen at CCP. I sort of imagined what it would be, [but then] I put it on and was like 'Wow! This is pretty damn cool!' You look at your own avatar in the cockpit and it was such a 'whoa' moment. It's more compelling than I thought, to feel this connected to it. That's obviously what we want to do, we want to immerse people even more in the universe we're creating, to have people expand what they can do in a truly open world." Although little has been shown of the in-progress Valkyrie as yet, the creative team forming around it is promising. Most prominently, Owen O'Brien has taken on a producer role, who should know a thing or two about first-person immersion from his work on cult hit Mirror's Edge. Valkyrie has also shifted development from Reykjavik to CCP's Newcastle studios, where Petursson is pushing for bold ideas. "We try to cultivate an environment for innovation. I think we can improve a lot on that. We've experimented with 20% time for staff's own projects and in-company game jams. How we can further foster creativity, whether it's its own project, inside EVE Online, or inside our current games, is absolutely something we're thinking about." It's unknown whether Valkyrie will integrate with EVE Online and Dust 514, or similarly reflect player democracy in the shared universe, though such connections are likely to feature eventually. Petursson adds: "We very much have the opportunity, we have the technology and infrastructure for it. It's just not the focus right now." Comparing Valkyrie's potential to the game that started it all, Petursson reflects "We were much more interested in creating a playground, which would be self-reinforcing. But it became much bigger and has lived on for much longer than we ever thought, or even dared think. Now when we look at it, and think of the fundamentals of it, EVE in all its forms is going to outlive us all." http://www.forbes.com/sites/michaelvenables/2013/10/20/eve-valkyrie-the-future-of-immersive-virtual-reality-gaming-experience/ + Show Spoiler + Eve: Valkyrie -- The Future Of Immersive Virtual Reality Gaming Experience I recently spoke via international phone conference with Owen O’Brien, Eve: Valkyrie‘s Executive Producer, and Sigurður Gunnarsson, one of the founders and the game’s senior programmer, about CCP Games’ upcoming virtual reality space dogfight game. O’Brien and Gunnarsson shared their thoughts with me on breaking new territory by developing one of the first, dedicated virtual reality games for the Oculus Rift to come from a major studio. For those of you who are unfamiliar with the Eve Universe, Eve Online is a unique, science fiction MMORPG, set in a player-driven universe, where the players control every aspect of the game. The game has its own rich story arc, historical lore and very involved player community. It’s a game world to whose rich story lore many players themselves have contributed, and have provided CCP Games with vocal “persistent feedback” through a player representative council. Eve Online has it’s own real-time economy that is driven by the commerce of tens of thousands of players who engage in wars, test out market schemes, contest lone stretches of disputed territory and form strategic alliances in the race to take possession of and dominate the cold, dystopic expanse of deep space. And also for the joy of flying around and blowing people up. It also has the highest learning curve of any MMO game on the market, for good reason. For a solid introduction to the game, check out the MMOGames Eve Online game guide. ... | ||
Yurie
11849 Posts
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Body_Shield
Canada3368 Posts
On October 23 2013 03:59 Yurie wrote: I am getting cautiously optimistic for this. Will be interesting to see how it fares at release. If it seems good I'll get a rift and see what it is all about. Seems more interesting than the new consoles hitting the market in the near future. So far everyone appears to agree that immersion from the visual and at least some of the combat is bordering on somewhere between the “Third coming of Gordon Freeman” and “pretty good”. What I’m concerned about is how they integrate what appears to be an amazing graphical and ball grabbing experience into actual game mechanics. What I’m talking about is game modes, but not the standard fare such as the standard deathmatch, team deathmatch (these are a given), but not too many gameplay modes that no one knows what’s going on. Now this is the most difficult part after they scored on the wow factor I’d say, how can they integrate game modes into this without just fucking it up? Hopefully they won’t connect Valkyrie into Eve Online in any meaningful way (such as DUST514, meaning economy and game mechanics from one effecting the other). And I'm not to worried about game balancing, quite a bit easier here than in say, DUST or Eve | ||
Body_Shield
Canada3368 Posts
Oh what the fuck | ||
Body_Shield
Canada3368 Posts
On October 25 2013 00:07 Body_Shield wrote: http://www.rockpapershotgun.com/2013/10/24/very-odd-ccp-refuses-to-confirm-eve-valkyrie-on-pc/#more-174017 Oh what the fuck Well at least CCP Manifest replied to the reddit thred in /r/Eve about this | ||
Risen
United States7927 Posts
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Body_Shield
Canada3368 Posts
On October 25 2013 05:10 Risen wrote: Link? The thread: http://www.reddit.com/r/Eve/comments/1p41t9/ccp_refuses_to_confirm_eve_valkyrie_on_pc/ The comment chain: http://www.reddit.com/r/Eve/comments/1p41t9/ccp_refuses_to_confirm_eve_valkyrie_on_pc/ccymnwx CCP_Manifest post: http://www.reddit.com/r/Eve/comments/1p41t9/ccp_refuses_to_confirm_eve_valkyrie_on_pc/ccyohdp | ||
Jetaap
France4814 Posts
Or they hope to get a deal with sony for an exclusive on ps4 but that would suck hardcore. | ||
Body_Shield
Canada3368 Posts
On October 25 2013 17:29 Jetaap wrote: I assume they want to make a deal with the occulus rift because they know they'll need a couple of "release" VR titles for the consumer release, and if they commit to the rift they have less bargaining power. Or they hope to get a deal with sony for an exclusive on ps4 but that would suck hardcore. Especially from the fact that exclusives make less money than non exclusives. | ||
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