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EVE Valkyrie - Page 3

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Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
November 19 2013 16:14 GMT
#41
http://www.dailystar.co.uk/tech/350813/VIDEO-First-play-on-Eve-Valkyrie-can-a-game-really-be-this-good
WATCH: Ultimate virtual reality game Eve Valkyrie for the Oculus Rift is the best ever

Strap on your space suit and prepare to blast into the depths of the galaxy.

The space shooter Eve has been entertaining gaming fans for the past 10 years. But now this game has been reinvented and taken to a new dimension with Eve Valkyrie.

This new title is still in development, but the Daily Star Online got the chance to have an exclusive play before anyone else.

Using the awesome Oculus Rift Virtual Reality headset, this galactic game is like nothing we have experienced before.

With a full 360 degree view of your surroundings, you feel as if you're in deepest space.



Taking a seat inside your craft, it’s up to you to blast your opponents out of the sky in a space dogfight.

This is our third play using the Oculus Rift headset and Eve Valkyrie is by far the best experience. The game play is simple to learn but thrilling to play and the HD graphics are stunning.

Even better, the Icelandic makers of the game, CCP, have given the task of designing Valkyrie to a team in Newcastle.

Speaking to Chief Marketing officer of CCP, David Reid, he told us "Valkyrie is an intense spaceship dogfighting game. It's a pulse pounding moment to moment experince that fans will love".

For the full exclusive interview with David watch the video below.
...


http://www.pcgamer.com/2013/11/18/oculus-rift-creator-says-game-speed-is-key-to-solving-motion-sickness-in-vr/
Oculus Rift creator says game speed is key to solving motion sickness in VR
How real is real anyway? Oculus Rift creator Palmer Luckey thinks the best solution to motion sickness problems when using a virtual reality headset might be rethinking how movement is simulated in all games, not just those that plan on exploiting the new technology.

"The run speed in Unreal Tournament 3 is something like 30 miles an hour," Luckey said in an interview with TechRadar. "And instant acceleration backward 40 miles an hour... the human body does not handle it well. So a lot of this work that has to be done to make games work in VR is really making games that won't make people sick in reality while still keeping the limitations of VR in mind."

Luckey said there are already some test builds of the headset "that for some content completely eliminate motion sickness," while other people simply take time to adapt to the device. Since some of the most intriguing uses for a VR headset would be all about manipulating tremendous speeds, it seems key that designers behind hardware like the Oculus Rift as well as those behind upcoming games like EVE: Valkyrie uncover the perfect balance of immersion and comfort.

It's clear that the constant testing and refinement of such a bleeding edge piece of technology goes hand in hand with developing for the PC. We've been following the steady progress and regular upgrades to the VR technology, both in screen resolution and in controlling motion sickness, for most of 2013 already. It's a dynamic of constant change that will likely see the Rift remain a PC peripheral, even as new console platforms are currently being introduced. Luckey argues that "consoles are too limited for what we want to do."

"We're trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year—continue making progress internally—and whenever we make big jumps we want to push that to the public," he said.

"The problem with consoles in general is that once they come out they're locked to a certain spec for a long, long time," Luckey said. "Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we're going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D."
So, five-card stud, nothing wild... and the sky's the limit
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
November 25 2013 16:25 GMT
#42
http://www.digitalspy.co.uk/gaming/news/a533290/eve-valkyrie-to-last-years-eventually-work-alongside-eve-online.html
'EVE Valkyrie' to last years, eventually work alongside 'EVE Online'
EVE Valkyrie will eventually connect with the rest of the EVE universe.

Originally an Oculus Rift technical demo that debuted at EVE Fanfest earlier this year, EVE Valkyrie is its own standalone product that will launch in 2014.
Developer CCP said that while there are "grand visions" for the project, where you fight alongside ships in EVE Online, it'll launch at a smaller scale.

"VR is a very nascent sort of thing," chief managing officer David Reid told Digital Spy.

"It's going to be a lot more initially about nailing the moment-to-moment experience and making something awesome, and then building a game around it.

"From [this initial version] we will absolutely connect EVE Valkyrie with the rest of the EVE universe. It's just what we do.
"There will be a role there for you as a fighter pilot, ultimately. If you think about the big grand visions of 5, 10 years from now, why shouldn't you sometime along the way be able to feel like your EVE ship is flying through space and your Valkyrie pilots come shooting out of the sides like the Vipers in Battlestar Galactica?

"And you have a much more complex and majestic space combat of marines on the ground, navy guys in space, air force guys flying their fighter planes, that is really where we see this going."

He added: "Now there's going to be complexity, and I won't promise [that] you'll see that in 2014 when we launch, but that is ultimately the long-term vision, and we just wouldn't settle for anything less than that as the vision that will drive us over the next 5, 10 years here."

EVE Valkyrie's launch platforms are unknown as Oculus Rift creator Oculus VR has yet to confirm specifics, but it will launch with both single-player and multiplayer components.
"Expect to see rifts on things in a first-person shooter world, [where] you're used to things like Deathmatches, King of the Hill, Capture the Flag – there are analogies for these things that we're working on with the team.

"You're going to have to wait a little longer to get crunchier details on that, but again, making this a game requires us to not just have a hot tech demo that just works for a few minutes, but actually gives the full robust capability that a gamer comes to expect when they're playing a game."

So, five-card stud, nothing wild... and the sky's the limit
Risen
Profile Blog Joined March 2010
United States7927 Posts
November 25 2013 17:37 GMT
#43
That would be amazing. Eve but you get to pilot in first person? I don't even care that I'm 100% scrub can't get no love I'd lose every hull I have doing fun shit like that.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
Last Edited: 2013-11-25 18:14:49
November 25 2013 18:13 GMT
#44
Not to detract from the conversation at hand, but as someone who's only been playing for like 4 months, where does the CCP hate come from? I still "can't do shit" because skillpoints are such a hard cap on what you can do as a new player, but if I watch some of the RnK videos and the like, the game seems awesome with trained pilots..

The only big problem I see there is that it's often too hard to find a fight. So as a new inexperienced player, what am I missing that's all wrong?

As for Valkyrie, the reason I never played Eve was because it felt like a cop out that you didn't really get to fly your ship, fire your guns, etc. As a Freelancer fan, I much welcome Valkyrie.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
TrickyGilligan
Profile Joined September 2010
United States641 Posts
Last Edited: 2013-11-25 18:38:36
November 25 2013 18:38 GMT
#45
Well, they had a game patch that deleted the WinXP boot.ini file, making it so that people's computers wouldn't work after they were turned off. As far as I know, that's about the worst patch in game development history. Source

Other than that, :spreadsheets online: and :bittervets: are the main source of CCP hate. Personally I love EVE, (not that I've played in years) and from a technical standpoint no one else is even close to making a single universe game with the scale of EVE.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
November 25 2013 18:50 GMT
#46
they've also decided to hire an incompetent purely on the basis of community reputation to run their game balance department -

?
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
January 13 2014 20:39 GMT
#47
http://community.eveonline.com/news/news-channels/eve-online-news/ccp-brings-eve-valkyrie-to-sundance-film-festival/
CCP Games will be demonstrating EVE: Valkyrie at a special Oculus Rift exhibit at the Sundance Film Festival in Park City, Utah from January 16-25.

CCP t0rfifrans, CCP BADCOP, GM Nythanos, and GM Ukulele will be on hand, so stop by the New Frontier exhibit space to get a chance to play EVE: Valkyrie and say “howdy."

More information about the New Frontier exhibit at Sundance Film Festival can be found here.
So, five-card stud, nothing wild... and the sky's the limit
Warri
Profile Joined May 2010
Germany3208 Posts
January 14 2014 16:41 GMT
#48
On November 26 2013 03:13 Martijn wrote:
Not to detract from the conversation at hand, but as someone who's only been playing for like 4 months, where does the CCP hate come from? I still "can't do shit" because skillpoints are such a hard cap on what you can do as a new player, but if I watch some of the RnK videos and the like, the game seems awesome with trained pilots..

The only big problem I see there is that it's often too hard to find a fight. So as a new inexperienced player, what am I missing that's all wrong?

As for Valkyrie, the reason I never played Eve was because it felt like a cop out that you didn't really get to fly your ship, fire your guns, etc. As a Freelancer fan, I much welcome Valkyrie.


Yes, watching those RnK fights in hindsight looks awesome, but if you consider how the fight is played by the players its not so awesome anymore.
First, to get the fight, they sit on a titan doing nothing for hours, except for the two or three guys who are scouting. Yes, for hours. And sometimes they dont get the fight at all. But even if they get the fight, again, all you have to do as a player is click the thing that your fc broadcasted and press f1 to activate your weapons on it. From time to time you may want to look at your healthbar and how many people are locking you to cry for reps/heal but thats it. Again only two or three people have actually demanding roles that need more than 1 APM and some thinking. All the others just follow orders by doing _LITERALLY_ 1 click a minute. This gets even worse in the bigger fights, when time dialation kicks in and youre at 10% speed. Then, its down to 1 click every 10 minutes or so.
Eviscerador
Profile Joined October 2011
Spain286 Posts
January 15 2014 12:19 GMT
#49
Looks like Star Conflict, but with EvE skins.

It could be worth a try if it is F2P.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
January 28 2014 16:26 GMT
#50
https://forums.eveonline.com/default.aspx?g=topics&f=5871
So, five-card stud, nothing wild... and the sky's the limit
Jetaap
Profile Blog Joined November 2010
France4814 Posts
January 28 2014 16:43 GMT
#51
I know it's hard to understand why people are so excited when you have never tried a rift, but as someone that owns a developper kit this game is going to be amazing from what it looks like.
I just hope they manage to limit motion sickness.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
February 04 2014 21:25 GMT
#52
So, five-card stud, nothing wild... and the sky's the limit
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
February 05 2014 21:36 GMT
#53
http://www.oculusvr.com/blog/eve-valkyrie-open-source-hardware-and-the-best-practices-guide/
Oculus Co-Publishing EVE: Valkyrie

First, we’re thrilled to announce that the first Oculus co-publishing project is none other than EVE: Valkyrie, making Valkyrie an exclusive Oculus Rift launch title.
...
So, five-card stud, nothing wild... and the sky's the limit
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
March 11 2014 20:37 GMT
#54

www.evevalkyrie.org/wordpress/valkyrie/eve-valkyrie-london-event/
Some of you may know me as CPM Jenza Aranda. For those who don’t, Hi! I’m CPM Jenza Aranda. I usually work on the dust stuff but since I have an Oculus Rift Valkyrie is something that greatly interests me.

Im currently writing this on a bus coming home from CCP’s London EVE – Valkyrie event as I missed the last train home. Being slightly tipsy from all the free booze I decided to do my write up now seeing as I have the time. I played Valkyrie, (or EVR as it was known as back then) at CCP’s convention Fanfest last year. At the time me and my CPM buddies where using the room where the media guys where later going to use to show off valkyrie. When me and my companions entered the room I asked what the bare tables in a row where for. With a smile, CCP Dolan told me they where for the Oculus Rifts. Now, at that point I had never tried the Oculus Rift, though I had seen lots of the hype on various gaming and technology sites. At the time I was intrigued but not really convinced. There has been a few attempts at VR headsets over the years and none of them where particularly impressing. Obviously, the Oculus Rift changed all that.
...

So, five-card stud, nothing wild... and the sky's the limit
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
Last Edited: 2014-03-19 20:11:31
March 19 2014 19:50 GMT
#55

So, five-card stud, nothing wild... and the sky's the limit
Audemed
Profile Joined November 2010
United States893 Posts
March 21 2014 09:11 GMT
#56
Great, just as we feared, it's an exclusive. Way to alienate another chunk of your potential customer base, CCP.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
March 21 2014 10:53 GMT
#57
On March 21 2014 18:11 Audemed wrote:
Great, just as we feared, it's an exclusive. Way to alienate another chunk of your potential customer base, CCP.

An exclusive for what, the Occulus? That's not a bad thing, if it were true. An exclusive for the PS4? Yeah that's not true either. An exclusive for the PC? Nope.

I do not know what you're talking about.
So, five-card stud, nothing wild... and the sky's the limit
Mambo
Profile Joined February 2012
Denmark1338 Posts
March 25 2014 18:57 GMT
#58
I wish they would make an eve film at some point. Such great lore in the game. Also this looks interesting.
Boxer | MVP | Taeja | TLO | Grubby | Bunny (danish)
Warri
Profile Joined May 2010
Germany3208 Posts
March 25 2014 22:42 GMT
#59
facebook bought OR. So long and thank for all the fish.
https://www.facebook.com/zuck/posts/10101319050523971
willoc
Profile Joined February 2011
Canada1530 Posts
March 25 2014 22:58 GMT
#60
Facebook bought the Occulus Rift... now I won't be trying it.

Valve, please make the real copy of a VR headset.
Be bold and mighty forces will come to your aid!
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