Well the Pre-orders have begun at work (Best Buy NA).
Can pre-order PS4 ($399.99), about 20 different games ($59.99)(I was shocked at the amount of games you could pre-order), and even a PS4 controller ($59.99).
Can pre-order Xbox One ($499.99) and again at least 20 different games ($59.99).
We had 1 pre-order today, it was for an Xbox One and then I had this sinking feeling in my chest lol.
Just a heads up for non US gamers if you order a PS4, as it is region free, order it from Amazon and they will charge you just 15 bucks. Amazon has confirmed this.
On June 12 2013 12:33 {CC}StealthBlue wrote: Just a heads up for non US gamers if you order a PS4, as it is region free, order it from Amazon and they will charge you just 15 bucks. Amazon has confirmed this.
EDIT: Looking at you Australia.
Wait, so they can order a US version for $399 instead of €399 and only get charged $15 extra?
On June 12 2013 12:33 {CC}StealthBlue wrote: Just a heads up for non US gamers if you order a PS4, as it is region free, order it from Amazon and they will charge you just 15 bucks. Amazon has confirmed this.
EDIT: Looking at you Australia.
Wait, so they can order a US version for $399 instead of €399 and only get charged $15 extra?
On June 12 2013 12:33 {CC}StealthBlue wrote: Just a heads up for non US gamers if you order a PS4, as it is region free, order it from Amazon and they will charge you just 15 bucks. Amazon has confirmed this.
EDIT: Looking at you Australia.
Wait, so they can order a US version for $399 instead of €399 and only get charged $15 extra?
Certainly looks that way.
I am sure its more complicated than that. Extra $15 is what Amazon is charging you, but when the console actually arrived in your country you need to pay tax which might brought the totall price very close or even exceed 399 euros.
On June 12 2013 12:33 {CC}StealthBlue wrote: Just a heads up for non US gamers if you order a PS4, as it is region free, order it from Amazon and they will charge you just 15 bucks. Amazon has confirmed this.
Both has sold out their launch day patch though. Expect PS4 going strong while XboxOne will fall off as the number of diehard fans go dry. I am sure that most people that pre-order XboxOne are diehard fan of the Xbox360.
DRM online only etc can all be adjusted in the future. The biggest problem with the XboxOne is the lack of focus of the gaming. This has been a problem ever since they put up kinect stuff, there are so much less hardcore exclusives for the 360. and imo, Sony has a much better and more diverse exclusives.
these multi media stuff is gonna scare away hardcore gamer even more
On June 12 2013 14:35 ETisME wrote: DRM online only etc can all be adjusted in the future. The biggest problem with the XboxOne is the lack of focus of the gaming. This has been a problem ever since they put up kinect stuff, there are so much less hardcore exclusives for the 360. and imo, Sony has a much better and more diverse exclusives.
these multi media stuff is gonna scare away hardcore gamer even more
I got into a huge argument with my brother today about this same exact point. His excuse was that they're being innovative and forward thinking. It blew my mind. I posted multiple things that contradicted the point (such as that interview with the MS guy saying too bad if you don't have internet) but he just wouldn't listen. I don't know how always online and not being able to share games with my friends is forward thinking but if you're a MS fanboy it all must make sense. I bought a 360 instead of a ps3, going back to sony for this generation. Was too easy of a decision honestly.
Wait until Black Friday and you will for sure be able to get a new Vita for $200 or less (my Vita was $200 last black friday and came with a game and extra memory card)
On June 12 2013 14:35 ETisME wrote: DRM online only etc can all be adjusted in the future. The biggest problem with the XboxOne is the lack of focus of the gaming. This has been a problem ever since they put up kinect stuff, there are so much less hardcore exclusives for the 360. and imo, Sony has a much better and more diverse exclusives.
these multi media stuff is gonna scare away hardcore gamer even more
Yep, DRM can be changed but when and how much can they change? I hate online DRM with a passion and I am pretty sure that anyone that played games that require online DRM knows how I feel. Talking about EA and Simcity for example, the game itself is a great game, but online DRM ruined it. Online DRM made little sense on PC but make absolutely zero sense on console.
Hope that if Sony mange to win the next gen, they will bring more Japanese games overseas, we missed out alot of awesome Japanese games this gen.
The natural assumption to make when confronted with Microsoft's used game restrictions is to blame video game publishers. They're the ones who went to war with GameStop over used game resales, they're the ones who instituted online passes, they're the ones who stand to benefit from anything that can make people buy games new (where they make money) instead of used (where GameStop makes all the money).
According to EA's Peter Moore, however, one of the world's biggest publishers had no part in Microsoft's decision whatsoever.
Asked by Polygon whether EA had lobbied Microsoft to implement the restrictions, Moore replied, "Absolutely incorrect. As the guy who is the chief operating officer of Electronic Arts I can tell you that EA did not aggressively lobby for the platform holders to put some gating function in there to allow or disallow used games. I am on record as being a proponent of used games."
"EA has never had a conversation", he later adds, "and I have been present at all of them, with all of the manufacturers, saying you must put a system in place that allows us to take a piece of the action or even stop it. Absolutely incorrect."
He's also asked how EA would be supporting the two competing platforms different used games strategies, replying "We have not internally even begun to sit down and answer those questions." Again, as with Ubisoft, a weird answer given how close we are to these system's release.
The natural assumption to make when confronted with Microsoft's used game restrictions is to blame video game publishers. They're the ones who went to war with GameStop over used game resales, they're the ones who instituted online passes, they're the ones who stand to benefit from anything that can make people buy games new (where they make money) instead of used (where GameStop makes all the money).
According to EA's Peter Moore, however, one of the world's biggest publishers had no part in Microsoft's decision whatsoever.
Asked by Polygon whether EA had lobbied Microsoft to implement the restrictions, Moore replied, "Absolutely incorrect. As the guy who is the chief operating officer of Electronic Arts I can tell you that EA did not aggressively lobby for the platform holders to put some gating function in there to allow or disallow used games. I am on record as being a proponent of used games."
"EA has never had a conversation", he later adds, "and I have been present at all of them, with all of the manufacturers, saying you must put a system in place that allows us to take a piece of the action or even stop it. Absolutely incorrect."
He's also asked how EA would be supporting the two competing platforms different used games strategies, replying "We have not internally even begun to sit down and answer those questions." Again, as with Ubisoft, a weird answer given how close we are to these system's release.
This whole "season pass" shit needs to go away as well. It's like DRM except now I'm paying even more to be a part of it. I know there's "discounted DLC's" inside of it but honestly DLC's are getting way out of fucking hand too. Be funny to see how Microsoft responds to this.
The natural assumption to make when confronted with Microsoft's used game restrictions is to blame video game publishers. They're the ones who went to war with GameStop over used game resales, they're the ones who instituted online passes, they're the ones who stand to benefit from anything that can make people buy games new (where they make money) instead of used (where GameStop makes all the money).
According to EA's Peter Moore, however, one of the world's biggest publishers had no part in Microsoft's decision whatsoever.
Asked by Polygon whether EA had lobbied Microsoft to implement the restrictions, Moore replied, "Absolutely incorrect. As the guy who is the chief operating officer of Electronic Arts I can tell you that EA did not aggressively lobby for the platform holders to put some gating function in there to allow or disallow used games. I am on record as being a proponent of used games."
"EA has never had a conversation", he later adds, "and I have been present at all of them, with all of the manufacturers, saying you must put a system in place that allows us to take a piece of the action or even stop it. Absolutely incorrect."
He's also asked how EA would be supporting the two competing platforms different used games strategies, replying "We have not internally even begun to sit down and answer those questions." Again, as with Ubisoft, a weird answer given how close we are to these system's release.
Looks like after that awesome reaction and support for Sony with their no-DRM policy. Even EA is scare of being the next guy to be shoot down with MS. I guess MS is on their own now, but that also make their problem kind of smaller? If MS didn't even have any agreement with big publishers about DRM, they could just back off their stand and the fans will be happy?
On June 12 2013 15:01 {CC}StealthBlue wrote: And the fighting begins:
The natural assumption to make when confronted with Microsoft's used game restrictions is to blame video game publishers. They're the ones who went to war with GameStop over used game resales, they're the ones who instituted online passes, they're the ones who stand to benefit from anything that can make people buy games new (where they make money) instead of used (where GameStop makes all the money).
According to EA's Peter Moore, however, one of the world's biggest publishers had no part in Microsoft's decision whatsoever.
Asked by Polygon whether EA had lobbied Microsoft to implement the restrictions, Moore replied, "Absolutely incorrect. As the guy who is the chief operating officer of Electronic Arts I can tell you that EA did not aggressively lobby for the platform holders to put some gating function in there to allow or disallow used games. I am on record as being a proponent of used games."
"EA has never had a conversation", he later adds, "and I have been present at all of them, with all of the manufacturers, saying you must put a system in place that allows us to take a piece of the action or even stop it. Absolutely incorrect."
He's also asked how EA would be supporting the two competing platforms different used games strategies, replying "We have not internally even begun to sit down and answer those questions." Again, as with Ubisoft, a weird answer given how close we are to these system's release.
Looks like after that awesome reaction and support for Sony with their no-DRM policy. Even EA is scare of being the next guy to be shoot down with MS. I guess MS is on their own now, but that also make their problem kind of smaller? If MS didn't even have any agreement with big publishers about DRM, they could just back off their stand and the fans will be happy?
Here's the thing though, when they unveiled it, it showed their true vision. They wanted DRM, they wanted always online, they wanted the Kinect to be always on. These are things that shouldn't be happening, and even if they remove them now still existed at one point. It says a lot about the company and it's views.
Now I know that the sales are pretty piss poor in Eastern countries but this surely can't help in a market that's already dominated by Sony. Almost feels like they should just give up over there vs. try to push this out a year later and a higher price tag.