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On June 12 2013 15:15 {CC}StealthBlue wrote: Except the whole xbox one architecture and how many millions spent on R&D just to flush it down the toilet... And that one billions for 3rd party exclusives while Sony kind of develop their own exclusive with their inhouse devs.
Nah, I think its ok for them to release it late in Asia. MS spent quite an enormous effort to bring the Xbox360 into Japan but still failed, so this time they just back off and direct their resources to NA/EU which is a smart move imo.
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On June 11 2013 23:34 ZenithM wrote: It's all about "open world" these days. Now... how many of those worlds will be completely empty and boring? That's the question. Most, if not all, of them considering that's how I'd describe Skyrim which is oft touted by some as the pinnacle for open world gaming.
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ALLEYCAT BLUES50107 Posts
if microsoft doesn't make changes soon they should renamed the Xbox One the Xbox 540...
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The crosshair in Destiny is unrealistic and frankly annoys me. When it moves between distant and close objects it remains fixed. That makes my brain reject it as part of the 3d-reality, because I can project the shooting path from the weapon and see that it should not go where the crosshair is. Just a minor issue for an otherwise flawless-seeming awesome project.
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On June 12 2013 17:26 figq wrote: The crosshair in Destiny is unrealistic and frankly annoys me. When it moves between distant and close objects it remains fixed. That makes my brain reject it as part of the 3d-reality, because I can project the shooting path from the weapon and see that it should not go where the crosshair is. Just a minor issue for an otherwise flawless-seeming awesome project. It sits at the center like every crosshair ever. Why do you have trouble with it now?
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On June 12 2013 18:22 Ljas wrote:Show nested quote +On June 12 2013 17:26 figq wrote: The crosshair in Destiny is unrealistic and frankly annoys me. When it moves between distant and close objects it remains fixed. That makes my brain reject it as part of the 3d-reality, because I can project the shooting path from the weapon and see that it should not go where the crosshair is. Just a minor issue for an otherwise flawless-seeming awesome project. It sits at the center like every crosshair ever. Why do you have trouble with it now? Pretty sure that's not how "every crosshair ever" behaved. Imagine a laser beam from the weapon, it jumps when you turn from a close to a distant object, just like it should. If it doesn't jump, then it looks fake, and your brain can tell immediately. Perhaps that becomes even more annoying when everything else in a game looks so physically realistic.
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On June 12 2013 12:38 TheRabidDeer wrote:Show nested quote +On June 12 2013 12:33 {CC}StealthBlue wrote: Just a heads up for non US gamers if you order a PS4, as it is region free, order it from Amazon and they will charge you just 15 bucks. Amazon has confirmed this.
EDIT: Looking at you Australia. Wait, so they can order a US version for $399 instead of €399 and only get charged $15 extra?
You have to pay your taxes on the customs, so im pretty sure thats not the case.
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On June 12 2013 18:57 CROrens wrote:Show nested quote +On June 12 2013 12:38 TheRabidDeer wrote:On June 12 2013 12:33 {CC}StealthBlue wrote: Just a heads up for non US gamers if you order a PS4, as it is region free, order it from Amazon and they will charge you just 15 bucks. Amazon has confirmed this.
EDIT: Looking at you Australia. Wait, so they can order a US version for $399 instead of €399 and only get charged $15 extra? You have to pay your taxes on the customs, so im pretty sure thats not the case. I think we pay a 5% customs duty* (which is levied on the basis of paying for customs to do the checks) but are exempt from our normal GST if the item is valued at less than $1000.
So you'd pay $400 US for the console, about $15-20 in customs duty and whatever the company wants to charge for delivery.
Much better than the $550 local companies are quoting for pre-orders at the moment.
*apparently that is only if it arrives via air or sea methods rather than standard postal services.
Source: http://www.customs.gov.au/site/importingGoodsByPostFaq.asp
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On June 12 2013 18:43 figq wrote: Imagine a laser beam from the weapon, it jumps when you turn from a close to a distant object, just like it should. If it doesn't jump, then it looks fake, and your brain can tell immediately. Perhaps that becomes even more annoying when everything else in a game looks so physically realistic. It really depends on what the crosshair is meant for. It's either a "Bullet lands here"-point or a reference point for the center of the screen. In most action shooters, it's the former, and if the crosshair is on the target the bullet won't hit anything else on the way. This is how, for example, Halo worked. (Granted, the crosshair was not in the center of the screen in Halo, but static nevertheless.) Then there's the latter option, which is how ARMA2 handles it. The bullet is fired from the barrel of the gun and might hit obstacles even if the crosshair is on the target because the player's view is higher than the gun's line of fire.
I know ARMA3 has the former as an experimental setting in which the crosshair shifts to where the bullet lands, but I really haven't played enough MMS games to remember other examples. Could you provide some?
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On June 12 2013 18:57 CROrens wrote:Show nested quote +On June 12 2013 12:38 TheRabidDeer wrote:On June 12 2013 12:33 {CC}StealthBlue wrote: Just a heads up for non US gamers if you order a PS4, as it is region free, order it from Amazon and they will charge you just 15 bucks. Amazon has confirmed this.
EDIT: Looking at you Australia. Wait, so they can order a US version for $399 instead of €399 and only get charged $15 extra? You have to pay your taxes on the customs, so im pretty sure thats not the case. You can get around this (in some countries) by having it sent to you as a gift. If you're lucky.
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On June 12 2013 18:43 figq wrote:Show nested quote +On June 12 2013 18:22 Ljas wrote:On June 12 2013 17:26 figq wrote: The crosshair in Destiny is unrealistic and frankly annoys me. When it moves between distant and close objects it remains fixed. That makes my brain reject it as part of the 3d-reality, because I can project the shooting path from the weapon and see that it should not go where the crosshair is. Just a minor issue for an otherwise flawless-seeming awesome project. It sits at the center like every crosshair ever. Why do you have trouble with it now? Pretty sure that's not how "every crosshair ever" behaved. Imagine a laser beam from the weapon, it jumps when you turn from a close to a distant object, just like it should. If it doesn't jump, then it looks fake, and your brain can tell immediately. Perhaps that becomes even more annoying when everything else in a game looks so physically realistic. I can't think of a single FPS where the crosshair jumps like that, the crosshair is usually considered part of the HUD (for example in Halo, as part of your helmet visor). It's being rejected as a part of 3d-reality, because it isn't. It's a 2D part of your HUD.
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On June 12 2013 19:31 Ljas wrote:Show nested quote +On June 12 2013 18:43 figq wrote: Imagine a laser beam from the weapon, it jumps when you turn from a close to a distant object, just like it should. If it doesn't jump, then it looks fake, and your brain can tell immediately. Perhaps that becomes even more annoying when everything else in a game looks so physically realistic. It really depends on what the crosshair is meant for. It's either a "Bullet lands here"-point or a reference point for the center of the screen. In most action shooters, it's the former, and if the crosshair is on the target the bullet won't hit anything else on the way. This is how, for example, Halo worked. (Granted, the crosshair was not in the center of the screen in Halo, but static nevertheless.) Then there's the latter option, which is how ARMA2 handles it. The bullet is fired from the barrel of the gun and might hit obstacles even if the crosshair is on the target because the player's view is higher than the gun's line of fire. I know ARMA3 has the former as an experimental setting in which the crosshair shifts to where the bullet lands, but I really haven't played enough MMS games to remember other examples. Could you provide some? I really play very few non-RTS games (and not extensively enough to remember them), so I can't think of any examples, I'm just sure crosshair isn't always static the way it is in Destiny currently. Of course, it's even a silly nitpick to bring up, because it's the easiest thing to "fix" or make optional.
The way I understand crosshair is: "bullet lands here", which would mean when you move from a close object to a distant one, the crosshair should move (or alternatively, the weapon shown to the side should visibly move to affect the change of the angle). Either the crosshair or the weapon angle should change, otherwise that looks unrealistic, because the bullet *cannot* land in exactly the same position regardless of the distance.
On June 12 2013 19:36 Tobberoth wrote:Show nested quote +On June 12 2013 18:43 figq wrote:On June 12 2013 18:22 Ljas wrote:On June 12 2013 17:26 figq wrote: The crosshair in Destiny is unrealistic and frankly annoys me. When it moves between distant and close objects it remains fixed. That makes my brain reject it as part of the 3d-reality, because I can project the shooting path from the weapon and see that it should not go where the crosshair is. Just a minor issue for an otherwise flawless-seeming awesome project. It sits at the center like every crosshair ever. Why do you have trouble with it now? Pretty sure that's not how "every crosshair ever" behaved. Imagine a laser beam from the weapon, it jumps when you turn from a close to a distant object, just like it should. If it doesn't jump, then it looks fake, and your brain can tell immediately. Perhaps that becomes even more annoying when everything else in a game looks so physically realistic. I can't think of a single FPS where the crosshair jumps like that, the crosshair is usually considered part of the HUD (for example in Halo, as part of your helmet visor). It's being rejected as a part of 3d-reality, because it isn't. It's a 2D part of your HUD. Mmm. No, the problem is different. The crosshair is supposedly "where the bullet will go", but if it's static, then it's just a reference point set at some fixed distance. Thus you should aim the crosshair not "at" objects but near them, depending on distance. The game creates a visual paradox, because you can see the bullet land in the same location regardless of distance, whereas in reality the longer the distance, the more to the left it should land.
edit: Picture is clearer i hope
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United States22883 Posts
I understand what you're saying but I don't think the xhairs in any shooter work like that. If there's a laser sight (which always seem to be terrible) it'll jump for cosmetic reasons but the xhairs remain static. Essentially, you're never actually shooting right or left handed, bullets always leave from the center of your body and the right/left handed animation is just for appearances.
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On June 12 2013 20:03 Jibba wrote: Essentially, you're never actually shooting right or left handed, bullets always leave from the center of your body and the right/left handed animation is just for appearances. Ah okay, that's a man's word that I can accept. Not sure why the gameplay would be so bad with moving one though. (by the way, unfortunately projectiles can be seen leaving the gun, instead of going out from the center, which soon creates visual confusion, related to where they land)
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On June 12 2013 20:08 figq wrote:Show nested quote +On June 12 2013 20:03 Jibba wrote: Essentially, you're never actually shooting right or left handed, bullets always leave from the center of your body and the right/left handed animation is just for appearances. Ah okay, that's a man's word that I can accept.  Not sure why the gameplay would be so bad with moving one though. (by the way, unfortunately projectiles can be seen leaving the gun, instead of going out from the center, which soon creates visual confusion, related to where they land) It would be problematic because it makes the crosshair harder to follow. The crosshair is there to show you "This is the center of your screen, this is where your dude is aiming". If it starts to move around and change in size, it becomes annoying to follow.
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On June 12 2013 20:08 figq wrote:Show nested quote +On June 12 2013 20:03 Jibba wrote: Essentially, you're never actually shooting right or left handed, bullets always leave from the center of your body and the right/left handed animation is just for appearances. Ah okay, that's a man's word that I can accept.  Not sure why the gameplay would be so bad with moving one though. (by the way, unfortunately projectiles can be seen leaving the gun, instead of going out from the center, which soon creates visual confusion, related to where they land) That would be a nightmare to play a shooter that way. Instead of thinking of it like laser sights imagine that it is aiming through a scope. It will always go straight ahead. Consistency is key in fps games and 3d space is difficult to convey like that
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Interesting, it feels like sony showed more games but I guess a lot were for both xbone and ps4. The only exclusives that pop out to me on that list is killer instinct, knack, and infamous.
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Im actually surprised and confused about why exactly there is a PS2 version of FIFA14? Is that the only game that console has come out on it each year?
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On June 13 2013 06:48 Adreme wrote:Im actually surprised and confused about why exactly there is a PS2 version of FIFA14? Is that the only game that console has come out on it each year?
Knowing nothing about game development, I would hazard a guess that sports games would be relatively easy to port between console generations, and that there is a large demographic of people interested in FIFA games in parts of the world without stable internet connections or where the average person's console is lagging behind one or two generations.
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