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Star Wars Battlefront III - Page 8

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Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 09 2015 11:36 GMT
#141
Wait, they will release more modes that really differ from the gameplay we have seen?
AKA; being a bounty hunter is very different from the guys we have seen so far etc?
calgar
Profile Blog Joined November 2007
United States1277 Posts
October 09 2015 12:16 GMT
#142
On October 09 2015 20:36 Foxxan wrote:
Wait, they will release more modes that really differ from the gameplay we have seen?
AKA; being a bounty hunter is very different from the guys we have seen so far etc?
There are a number of other modes that say unavailable during beta. How varied and different they will be - not so sure.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
Last Edited: 2015-10-09 12:25:38
October 09 2015 12:24 GMT
#143
Pretty sure Bounty Hunters are in the pipeline, an educated guess say you would see a Yoda eventually :3

http://starwars.ea.com/starwars/battlefront/features/characters

Confirmed Bobba Fett is the other "iconic character" that will be on release, then it ends with;

Heroes and Villains
These are just some of the Heroes and Villains you can expect to encounter in Star Wars Battlefront. We will be revealing more in the months ahead, as well as introducing a cast of memorable Star Wars characters you will interact with in Star Wars Battlefront.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
QuanticHawk
Profile Blog Joined May 2007
United States32054 Posts
October 09 2015 12:49 GMT
#144
I played last night finally

Honestly, I would consider myself satisfied with battlefield + SW skin since I played the shit out of the former and I love the latter... that's effectively what this is. I've not played a ton yet so I can't quite comment on mechanics, but visually it looks great. The feel as far as shooting, combat, etc is all very good. The ambiance and game play make you feel like you're on Hoth. Very cool.

I've seen some people complaining that the Rebels get curbstomped on Hoth, which might be slighty true. However, it's also day 2 of beta, on a map that is probably not very forgiving for new Rebel players due to the fuck off AT-ATs. That kind of stuff is hard to tell until you play with people with a lot more experience. Most people I played with were just running around like morons.

I am still trying to get the weapons system and cards or whatever. Apprently you can spam thermal grenades quite frequently, which I was surprised about. I have a feeling that's going to be a week 1 patch.

Honstly what it will come down to for replayability is the game modes. I probably won't touch anything other than the 40v40 mode. I don't even care for that knock off COD mode at all. If they have several 40v40 maps I'll be happy. If they go the route where they try to please both crowds and end up half assing both then ehhhhhhh.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
Last Edited: 2015-10-09 13:22:29
October 09 2015 13:21 GMT
#145
On October 09 2015 21:49 QuanticHawk wrote:
If they have several 40v40 maps I'll be happy. If they go the route where they try to please both crowds and end up half assing both then ehhhhhhh.


I was under the impression that max amount of players was 40 not 80?

I haven't had time to try beta but was this really changed or did you just confuse maps supporting 40 players as 40vs40 instead of 20vs20?

Like every single article says the game only supports up to 40 players.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2015-10-09 13:24:52
October 09 2015 13:24 GMT
#146
You can clearly see that these controls has been made for consols. Sucks for PC.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
QuanticHawk
Profile Blog Joined May 2007
United States32054 Posts
October 09 2015 13:36 GMT
#147
yeah whoops typo meant that to be 20 20

honestly, 20v20 is ok. I'd much prefer that sense of full scale invasion you'd get at 64v64, but it's not as if hoth is a bunch of isolated engagements. I also think that's a funciton of the map design there. 20v20 on a classic bf control point map might feel different.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
October 09 2015 13:41 GMT
#148
how do i get rid of the vsync crap and turn on raw input? my mouse feels super laggy in game
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 09 2015 13:44 GMT
#149
On October 09 2015 22:36 QuanticHawk wrote:
yeah whoops typo meant that to be 20 20

honestly, 20v20 is ok. I'd much prefer that sense of full scale invasion you'd get at 64v64, but it's not as if hoth is a bunch of isolated engagements. I also think that's a funciton of the map design there. 20v20 on a classic bf control point map might feel different.

The low respawn time makes it feel a lot more active. Although I like big fights, 64x64 can get really random.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
QuanticHawk
Profile Blog Joined May 2007
United States32054 Posts
October 09 2015 13:51 GMT
#150
Honestly, I figred the first week patch would nerf instaspawn and thermals. I guess instaspawn depends on the map moreso, but honestly you can find good cover near a choke point and spam grenades all damn day.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 09 2015 14:04 GMT
#151
On October 09 2015 22:51 QuanticHawk wrote:
Honestly, I figred the first week patch would nerf instaspawn and thermals. I guess instaspawn depends on the map moreso, but honestly you can find good cover near a choke point and spam grenades all damn day.

I am sure balancing is going to happen with the equipment. The instant respawn times might be a product of them stress testing, but it also keeps the matches filled with action. Maybe they nerf spawning on squads a bit, but keep the respawn time up.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2015-10-09 15:43:25
October 09 2015 15:38 GMT
#152
I LOVE the sound of thermal imploder! Just simply the best weapon sound I have ever heard.
http://www.mediafire.com/listen/n3x99eoj6q33mat/Thermal Imploder.mp3
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Roggay
Profile Joined April 2010
Switzerland6320 Posts
October 09 2015 20:18 GMT
#153
Tried it and meh, not really my thing.
It was fun for 30minutes but after that it became boring pretty quickly. The shooting is not exactly my thing either and the netcode felt very lousy. Then again this is only the beta with very limited diversity.
Faruko
Profile Joined April 2013
Chile34171 Posts
October 09 2015 20:25 GMT
#154
It has great graphics and sound

It has super generic and boring gameplay so far :/
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
KT_Elwood
Profile Joined July 2015
Germany949 Posts
October 09 2015 20:56 GMT
#155
+ Show Spoiler +
It has great graphics and sound

It has super generic and boring gameplay so far :/


+1

Would be an awesome basic game (sounds+Looks, so far performance) to mod and make community content for..........IF IT WAS NOT EA, and 5 min of fun comes in healthy 15$ DLCs.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Redox
Profile Joined October 2010
Germany24794 Posts
October 09 2015 20:56 GMT
#156
With how simple the gameplay is they really need to have more scenarios/maps so that the game offers entertainment for longer than a few days.
Off-season = best season
QuanticHawk
Profile Blog Joined May 2007
United States32054 Posts
October 09 2015 21:39 GMT
#157
I just don't understand why they wouldn't throw in another 20v20 map in the demo, since that will b the most played and that's probably the main reaosn people are bitching about gameplay and variety.

I guess what I am saying is while it's something to think about, I guess I can't worry too much without seeing the full game?
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Yoav
Profile Joined March 2011
United States1874 Posts
October 09 2015 22:11 GMT
#158
On October 09 2015 14:11 KingDime wrote:
Show nested quote +
On October 09 2015 02:35 Yoav wrote:
On October 08 2015 18:49 NukeD wrote:
Well it is basically the difference between BW and SC2, as in what made BW good.

So what made Jedi Outcast MP brilliant was the things the developers didn't plan on and didn't have in mind when designing the game. they just presented a bunch of tools, that were broken and OP by themselves and the players found a way how to use them the best. The videos LucasArts made when showcasing the MP and the way they played it is worlds, and I mean WORLDS different than what the players came up later. Also it took like 3 years for the gameplay and playstyles to develop to what they are today.

It was a huge accident that the game (MP) turned out to be as brilliant as it is and all thanks to the tools that allowed much freedom and creativity to the players. Even if a player is namehiding I can tell in 30 sec who it is just by his playstyle (I can do this for at least 70 players).

It was impossible to design the game as it is. There is just no way.

Jedi Academy however limited the tools for the players by a huge margin so the game didnt turn up to be anywhere as complex or fun as the prequel. The designers also didn't luck out on some bugs/mechanics as like what happened in Jedi Outcast so there's that aswell. The MP in that game developed to be only saber fight, no force powers (where force powers made 80% of the fights in JK2), so you can imagine how we JK2 enthusiasts felt. It is still a great game and you can't blame the designers for not achieving the complexity of it predecessor because as I said, you simply cant design or have in mind while designing the things that made JK2 great.

This is what i think the biggest problem of SC2. The designers just controlled every aspect of the game to much and forced the game to play out a very specific way that they envisioned, removing anything that didnt't fit the vision, basically limiting the tools for the players. They also shot themselves in the foot by some really bad game/engine design (imo) like the pathing, bad social features, and generally how every unit "feels" the same. BW was great exactly because of the bugs and mechanics the designers didn't account for but the problem is, you can't really replicate that.

So yeah...


This is really interesting. I almost exclusively played JK2 as a single-player game. Didn't know there was so much multiplayer depth. Are there any good streamers who play multiplayer or tutorials as to how the game is now played?


It's a real shame if you missed out on the multiplayer to jedi outcast. Besides sc1, sc2, d1, d2 and WC3, Outcast is the one other game that I literally spent years playing online. However, I was more into duels with somewhat limited force powers when I played.


Yeah. I just hope someone at LucasArts realizes it would be awesome to make an updated version of. A MMO with JK fighting styles would be awesome. Expand it a little to have multiple classes, and boom, you're good. Add mandalorians in the expansion and you have a franchise.

+ Show Spoiler +
I actually have a relatively detailed concept for this. Plan. Maybe blog it one day. Here's the basic idea:
Classes:

-SHII-CHO: Starter class, basic abilities. Not used after early levels except in special circumstances (Jar'Kai/Juyo loses a blade).

Guardian: Athletic/Physical focus
-MAKASHI: Duelist/fencer class. One-handed grip. Weaker defense, but good high mobility. (ex. Dooku)
-JUYO: Double bladed style. Good mobility, strong defense; limited range, performs physical attacks at very close range to knockback. (ex. Maul, Kun)

Sentinel: Saber/Stealth focus
-DJEM SO: Two handed, slow but powerful blows. Often specs into stealth or dash abilities to actually get in range. (ex. Luke, Vader)
-JAR'KAI: Two sabers. Very fast attack speed, weaker force capabilities, cannot grab walls/ledges. (ex. Starkiller 2, that chick in clone wars)

Consular: Force focus
-SORESU: Defensive class. Force powers buff self or allies. Uses strong defense to allow lots of force powers. (ex. Obi-Wan)
-NIMAN: Force specialist. One-handed, reversed grip. Sometimes forgoes saber altogether. Offensive and healing force powers. Uses mobility to evade saber attacks. Powerful finishers to eliminate stunned foes. (ex. Starkiller 1, Palpatine)
Yrr
Profile Joined June 2012
Germany804 Posts
October 10 2015 11:50 GMT
#159
Talking about the balance of walker assault.

On day 1 the imperial forces won every single game but yesterday I was able to win twice as a rebel.

When playing for the Empire those anti-infantery laserturrets are overpowered as fuck. I had multiple round with 40+ kills and 5-6 deaths. Maybe people need to use personal shields or jetpack more and it will be fine but right now its a slaughterhouse.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 10 2015 16:44 GMT
#160
On October 09 2015 22:44 Plansix wrote:
Show nested quote +
On October 09 2015 22:36 QuanticHawk wrote:
yeah whoops typo meant that to be 20 20

honestly, 20v20 is ok. I'd much prefer that sense of full scale invasion you'd get at 64v64, but it's not as if hoth is a bunch of isolated engagements. I also think that's a funciton of the map design there. 20v20 on a classic bf control point map might feel different.

The low respawn time makes it feel a lot more active. Although I like big fights, 64x64 can get really random.

I dunno, Planetside made those high numbers work really well.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
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