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RagequitBM
Profile Joined November 2011
Canada2270 Posts
October 07 2015 17:07 GMT
#121
Watched some streams, and it looks awful. Graphics wise, it's cool, but the gameplay looks like it will be boring after 3 days or so. I'll try the beta to make sure, but I'm not really hyped anymore
Twitch.tv/Ragequitbm for all the fans
NukeD
Profile Joined October 2010
Croatia1612 Posts
October 07 2015 22:00 GMT
#122
On October 08 2015 01:08 Yoav wrote:
Show nested quote +
On October 07 2015 03:58 Foxxan wrote:
Omg that looks very lame! Haha.


I have no earthly idea why all lightsaber games don't just emulate the Jedi Knight series. Kinetic lightsabers with movesets you learned and manipulated to get through to the enemy, who generally went down in a hit or two, but was hard to kill because it's hard to get through a lightsaber defense. A few simple force moves to round it out, which were useful in different circumstances (push for knockdown/knockback, grip for throwing enemies laterally, lightning for chip damage, saber throws for trying to score backstabs for take out saberless enemies quickly).

Those games still hold up so well. Like Force Unleashed with a way longer campaign and actually good saber to saber combat. Surely it isn't so hard to program up+right+click=upwards diagonal slash.

Well I just wanted to say that imo the best and most fun multiplayer ever created was the Jedi Knight 2: Jedi Outcast (1v1 or 2v2 light saber only and with force powers). Super complex and a lot of unintended stuff, tricks, fancy moves with no skill ceiling. Aaah I will never get over the fact that that game's MP never caught up. Theres basically about 500 of us dudes in Europe who play it from release to this day and we are all one big familly.
sorry for dem one liners
ZenithM
Profile Joined February 2011
France15952 Posts
October 08 2015 08:24 GMT
#123
On October 08 2015 07:00 NukeD wrote:
Show nested quote +
On October 08 2015 01:08 Yoav wrote:
On October 07 2015 03:58 Foxxan wrote:
Omg that looks very lame! Haha.


I have no earthly idea why all lightsaber games don't just emulate the Jedi Knight series. Kinetic lightsabers with movesets you learned and manipulated to get through to the enemy, who generally went down in a hit or two, but was hard to kill because it's hard to get through a lightsaber defense. A few simple force moves to round it out, which were useful in different circumstances (push for knockdown/knockback, grip for throwing enemies laterally, lightning for chip damage, saber throws for trying to score backstabs for take out saberless enemies quickly).

Those games still hold up so well. Like Force Unleashed with a way longer campaign and actually good saber to saber combat. Surely it isn't so hard to program up+right+click=upwards diagonal slash.

Well I just wanted to say that imo the best and most fun multiplayer ever created was the Jedi Knight 2: Jedi Outcast (1v1 or 2v2 light saber only and with force powers). Super complex and a lot of unintended stuff, tricks, fancy moves with no skill ceiling. Aaah I will never get over the fact that that game's MP never caught up. Theres basically about 500 of us dudes in Europe who play it from release to this day and we are all one big familly.

Why not Jedi Academy? Otherwise I fully agree, Jedi Knight series is swordfighting done right :D.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 08 2015 09:24 GMT
#124
Been watching a lot of stream and excited for beta tomorrow!

First impressions from watching streams, game feels a bit flat. The mechanics and gameplay are similar to Battlefront 2, but there's a lot less to do. I think this will change once they release more maps and game modes though.
NukeD
Profile Joined October 2010
Croatia1612 Posts
October 08 2015 09:49 GMT
#125
Well it is basically the difference between BW and SC2, as in what made BW good.

So what made Jedi Outcast MP brilliant was the things the developers didn't plan on and didn't have in mind when designing the game. they just presented a bunch of tools, that were broken and OP by themselves and the players found a way how to use them the best. The videos LucasArts made when showcasing the MP and the way they played it is worlds, and I mean WORLDS different than what the players came up later. Also it took like 3 years for the gameplay and playstyles to develop to what they are today.

It was a huge accident that the game (MP) turned out to be as brilliant as it is and all thanks to the tools that allowed much freedom and creativity to the players. Even if a player is namehiding I can tell in 30 sec who it is just by his playstyle (I can do this for at least 70 players).

It was impossible to design the game as it is. There is just no way.

Jedi Academy however limited the tools for the players by a huge margin so the game didnt turn up to be anywhere as complex or fun as the prequel. The designers also didn't luck out on some bugs/mechanics as like what happened in Jedi Outcast so there's that aswell. The MP in that game developed to be only saber fight, no force powers (where force powers made 80% of the fights in JK2), so you can imagine how we JK2 enthusiasts felt. It is still a great game and you can't blame the designers for not achieving the complexity of it predecessor because as I said, you simply cant design or have in mind while designing the things that made JK2 great.

This is what i think the biggest problem of SC2. The designers just controlled every aspect of the game to much and forced the game to play out a very specific way that they envisioned, removing anything that didnt't fit the vision, basically limiting the tools for the players. They also shot themselves in the foot by some really bad game/engine design (imo) like the pathing, bad social features, and generally how every unit "feels" the same. BW was great exactly because of the bugs and mechanics the designers didn't account for but the problem is, you can't really replicate that.

So yeah...
sorry for dem one liners
Yoav
Profile Joined March 2011
United States1874 Posts
October 08 2015 17:35 GMT
#126
On October 08 2015 18:49 NukeD wrote:
Well it is basically the difference between BW and SC2, as in what made BW good.

So what made Jedi Outcast MP brilliant was the things the developers didn't plan on and didn't have in mind when designing the game. they just presented a bunch of tools, that were broken and OP by themselves and the players found a way how to use them the best. The videos LucasArts made when showcasing the MP and the way they played it is worlds, and I mean WORLDS different than what the players came up later. Also it took like 3 years for the gameplay and playstyles to develop to what they are today.

It was a huge accident that the game (MP) turned out to be as brilliant as it is and all thanks to the tools that allowed much freedom and creativity to the players. Even if a player is namehiding I can tell in 30 sec who it is just by his playstyle (I can do this for at least 70 players).

It was impossible to design the game as it is. There is just no way.

Jedi Academy however limited the tools for the players by a huge margin so the game didnt turn up to be anywhere as complex or fun as the prequel. The designers also didn't luck out on some bugs/mechanics as like what happened in Jedi Outcast so there's that aswell. The MP in that game developed to be only saber fight, no force powers (where force powers made 80% of the fights in JK2), so you can imagine how we JK2 enthusiasts felt. It is still a great game and you can't blame the designers for not achieving the complexity of it predecessor because as I said, you simply cant design or have in mind while designing the things that made JK2 great.

This is what i think the biggest problem of SC2. The designers just controlled every aspect of the game to much and forced the game to play out a very specific way that they envisioned, removing anything that didnt't fit the vision, basically limiting the tools for the players. They also shot themselves in the foot by some really bad game/engine design (imo) like the pathing, bad social features, and generally how every unit "feels" the same. BW was great exactly because of the bugs and mechanics the designers didn't account for but the problem is, you can't really replicate that.

So yeah...


This is really interesting. I almost exclusively played JK2 as a single-player game. Didn't know there was so much multiplayer depth. Are there any good streamers who play multiplayer or tutorials as to how the game is now played?
NukeD
Profile Joined October 2010
Croatia1612 Posts
October 08 2015 19:42 GMT
#127
On October 09 2015 02:35 Yoav wrote:
Show nested quote +
On October 08 2015 18:49 NukeD wrote:
Well it is basically the difference between BW and SC2, as in what made BW good.

So what made Jedi Outcast MP brilliant was the things the developers didn't plan on and didn't have in mind when designing the game. they just presented a bunch of tools, that were broken and OP by themselves and the players found a way how to use them the best. The videos LucasArts made when showcasing the MP and the way they played it is worlds, and I mean WORLDS different than what the players came up later. Also it took like 3 years for the gameplay and playstyles to develop to what they are today.

It was a huge accident that the game (MP) turned out to be as brilliant as it is and all thanks to the tools that allowed much freedom and creativity to the players. Even if a player is namehiding I can tell in 30 sec who it is just by his playstyle (I can do this for at least 70 players).

It was impossible to design the game as it is. There is just no way.

Jedi Academy however limited the tools for the players by a huge margin so the game didnt turn up to be anywhere as complex or fun as the prequel. The designers also didn't luck out on some bugs/mechanics as like what happened in Jedi Outcast so there's that aswell. The MP in that game developed to be only saber fight, no force powers (where force powers made 80% of the fights in JK2), so you can imagine how we JK2 enthusiasts felt. It is still a great game and you can't blame the designers for not achieving the complexity of it predecessor because as I said, you simply cant design or have in mind while designing the things that made JK2 great.

This is what i think the biggest problem of SC2. The designers just controlled every aspect of the game to much and forced the game to play out a very specific way that they envisioned, removing anything that didnt't fit the vision, basically limiting the tools for the players. They also shot themselves in the foot by some really bad game/engine design (imo) like the pathing, bad social features, and generally how every unit "feels" the same. BW was great exactly because of the bugs and mechanics the designers didn't account for but the problem is, you can't really replicate that.

So yeah...


This is really interesting. I almost exclusively played JK2 as a single-player game. Didn't know there was so much multiplayer depth. Are there any good streamers who play multiplayer or tutorials as to how the game is now played?

Nah, no streams or anything big like that. The game is very small now and it was like that before the streaming and youtube era unfortunatelly.

I can give you a couple of highlight videos but you wont understand a damn thing or appreciate the skill involved if you didnt play the MP yourself. But here you go:




This guy Wesley is a guy from Netherlands. He is considered the best ever. The stuff he was able to do others couldn't even imagine. He did lose however a couple of times. It was normal for him to come back to JK2 after a few months brake and 1 vs everyone in the server (like 10 dudes, half of that amazing players aswell) and basically shit on all. There is also this guy Phanto from England. He never lost a duel (1v1, first to 10) in 10 years. Just tought it might sound interesting...
sorry for dem one liners
calgar
Profile Blog Joined November 2007
United States1277 Posts
Last Edited: 2015-10-08 21:47:50
October 08 2015 21:46 GMT
#128
Hoth looks entertaining but the Sullust drop-pod map looks reallllly boring. It feels like the capture points barely change the gameplay from what it would have been otherwise - just a kill people map with nothing special going on. I'm hoping things will improve as time goes on...
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
October 08 2015 22:01 GMT
#129
Just played few hours of beta and i am hooked. Loving the mass crazy battlefield world in star wars form. PEWP EW PEWPEWP over my head is a great backing track xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2015-10-08 22:34:04
October 08 2015 22:04 GMT
#130
Played the beta, and... it sucks. It's what I hoped it wouldn't be, but deep down knew it would. Battlefield with a Starwars skin. Really sad, I was so hyped.

Edit: To be more clear, I'm sure it will be a great game for fans of the battlefield series. I was just hoping for something more.
Twitch.tv/Ragequitbm for all the fans
rebuffering
Profile Joined December 2010
Canada2436 Posts
October 08 2015 22:16 GMT
#131
While im having a tonne of fun, it can get pretty stale after a few hours, since it's mostly the Hoth fight/level, which is fun, but kind of seen it all at this point. I do think graphics and sound design are really incredible, 10/10 in terms of presetantion. Gameplay is quite solid imo, but with only 2-3 maps in the beta, repetition does set in.

Either way, its already more fun than i was anticipating, and driving the vehicles or being a Hero character cab be really fun.
http://www.twitch.tv/rebufferingg
DannyJ
Profile Joined March 2010
United States5110 Posts
October 09 2015 03:50 GMT
#132
Yeah it's just BF with a Star Wars skin, but man is that skin purdy...
KingDime
Profile Blog Joined September 2010
Canada750 Posts
October 09 2015 05:11 GMT
#133
On October 09 2015 02:35 Yoav wrote:
Show nested quote +
On October 08 2015 18:49 NukeD wrote:
Well it is basically the difference between BW and SC2, as in what made BW good.

So what made Jedi Outcast MP brilliant was the things the developers didn't plan on and didn't have in mind when designing the game. they just presented a bunch of tools, that were broken and OP by themselves and the players found a way how to use them the best. The videos LucasArts made when showcasing the MP and the way they played it is worlds, and I mean WORLDS different than what the players came up later. Also it took like 3 years for the gameplay and playstyles to develop to what they are today.

It was a huge accident that the game (MP) turned out to be as brilliant as it is and all thanks to the tools that allowed much freedom and creativity to the players. Even if a player is namehiding I can tell in 30 sec who it is just by his playstyle (I can do this for at least 70 players).

It was impossible to design the game as it is. There is just no way.

Jedi Academy however limited the tools for the players by a huge margin so the game didnt turn up to be anywhere as complex or fun as the prequel. The designers also didn't luck out on some bugs/mechanics as like what happened in Jedi Outcast so there's that aswell. The MP in that game developed to be only saber fight, no force powers (where force powers made 80% of the fights in JK2), so you can imagine how we JK2 enthusiasts felt. It is still a great game and you can't blame the designers for not achieving the complexity of it predecessor because as I said, you simply cant design or have in mind while designing the things that made JK2 great.

This is what i think the biggest problem of SC2. The designers just controlled every aspect of the game to much and forced the game to play out a very specific way that they envisioned, removing anything that didnt't fit the vision, basically limiting the tools for the players. They also shot themselves in the foot by some really bad game/engine design (imo) like the pathing, bad social features, and generally how every unit "feels" the same. BW was great exactly because of the bugs and mechanics the designers didn't account for but the problem is, you can't really replicate that.

So yeah...


This is really interesting. I almost exclusively played JK2 as a single-player game. Didn't know there was so much multiplayer depth. Are there any good streamers who play multiplayer or tutorials as to how the game is now played?


It's a real shame if you missed out on the multiplayer to jedi outcast. Besides sc1, sc2, d1, d2 and WC3, Outcast is the one other game that I literally spent years playing online. However, I was more into duels with somewhat limited force powers when I played.
Doom Guy
CakeSauc3
Profile Joined February 2011
United States1437 Posts
October 09 2015 06:50 GMT
#134
Holy shit I love this game. So much better than what I thought it would be, being made by Dice and all. Both this and LotV now... my wallet is gonna hate me this month, lol.
gTank
Profile Joined January 2011
Austria2564 Posts
October 09 2015 07:31 GMT
#135
Am I the only one that is annoyed that every shooter that comes out soonish has jetpacks (or some sort of it) in it?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
October 09 2015 07:57 GMT
#136
On October 09 2015 16:31 gTank wrote:
Am I the only one that is annoyed that every shooter that comes out soonish has jetpacks (or some sort of it) in it?

Haha yeah, however it does play a role in Star Wars due to force jumping and actually jet packs xD
But indeed, getting guys to like sub 25% hp for them to jump a mile away fml
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2015-10-09 08:01:15
October 09 2015 07:59 GMT
#137
The most shitty thing is that controls are delayed. When I use vehicles my mouse movement comes little bit delayed. That is so bad. And this game feelslike ADHD.

Graphics looks good but this game is nothing like battlefront. They should have just picked another name.

Looks like I have to head back to swbf2.

Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
gTank
Profile Joined January 2011
Austria2564 Posts
October 09 2015 08:42 GMT
#138
On October 09 2015 16:57 Pandemona wrote:
Show nested quote +
On October 09 2015 16:31 gTank wrote:
Am I the only one that is annoyed that every shooter that comes out soonish has jetpacks (or some sort of it) in it?

Haha yeah, however it does play a role in Star Wars due to force jumping and actually jet packs xD
But indeed, getting guys to like sub 25% hp for them to jump a mile away fml



Yeah exactly. The jumping is way to fast and easy to avoid being shot. People jumping around like fucking rubber balls is not even looking great or adding up to gameplay imo.
Get hit? Jetpack about 300m away then jump back in.
Also, are there hitboxes for the head or other vital parts? because it seems like it doesn't matter (was playing a stormtrooper so that might be why I didn't do more damage to the head XD)
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
October 09 2015 09:23 GMT
#139
The game is pretty, I will give it that. Killing people is satisfying but I hate the shooting. When you shoot, even if the cursor is centered, you will most likely hit the ground or wall in front of you. It is prevalent when you are third person mode. So let us say there is a V-shaped gap between two rocks. Even if you are aiming above the rocks and aiming across, you will most likely hit the rocks in front of you (which is very frustrating).

There are a bunch of beta-esque problems with the game that I imagine will be fixed. For example, lack of team swap or ease of playing with friends on same team is quite annoying (of course perhaps I just could not find the way to join or swap the same team). I tried having inverse controls for flying but could not get to work. You can inverse it for the mouse (there is an option) but that does not translate to the keyboard. Tried changing keybindings but that did not work either. There is also the major issue with sensitivity when it comes to turrets; when you try to use one, the sensitivity skyrockets.

I do think the game can be potentially fun but only if the weapons are varied enough in their feel (and not all feeling the exact same way with only the numbers varying) and the other game modes added. The optimization was pretty good, no real issues on my end (although had a few lag spikes, but barely any). And of course the controls feel very sluggish but I have a feeling that will not change. Mostly since this is pretty much a stress test and not so much a content test. So I doubt there will be any real changes upon release.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
Last Edited: 2015-10-09 09:51:17
October 09 2015 09:47 GMT
#140
On October 09 2015 17:42 gTank wrote:
Show nested quote +
On October 09 2015 16:57 Pandemona wrote:
On October 09 2015 16:31 gTank wrote:
Am I the only one that is annoyed that every shooter that comes out soonish has jetpacks (or some sort of it) in it?

Haha yeah, however it does play a role in Star Wars due to force jumping and actually jet packs xD
But indeed, getting guys to like sub 25% hp for them to jump a mile away fml



Yeah exactly. The jumping is way to fast and easy to avoid being shot. People jumping around like fucking rubber balls is not even looking great or adding up to gameplay imo.
Get hit? Jetpack about 300m away then jump back in.
Also, are there hitboxes for the head or other vital parts? because it seems like it doesn't matter (was playing a stormtrooper so that might be why I didn't do more damage to the head XD)

Yeah it doesn't feel hitboxes were very responsive. HOWEVER, for once i was impressed with the servers from EA (whoever are hosting) i had 0 lag trouble and 0 problems connecting to games. I was impressed on that front.

Can't wait to play as Bounty Hunters etc when gets released. Or even Yoda :o

On October 09 2015 18:23 Nilrem wrote:
The game is pretty, I will give it that. Killing people is satisfying but I hate the shooting. When you shoot, even if the cursor is centered, you will most likely hit the ground or wall in front of you. It is prevalent when you are third person mode. So let us say there is a V-shaped gap between two rocks. Even if you are aiming above the rocks and aiming across, you will most likely hit the rocks in front of you (which is very frustrating).

There are a bunch of beta-esque problems with the game that I imagine will be fixed. For example, lack of team swap or ease of playing with friends on same team is quite annoying (of course perhaps I just could not find the way to join or swap the same team). I tried having inverse controls for flying but could not get to work. You can inverse it for the mouse (there is an option) but that does not translate to the keyboard. Tried changing keybindings but that did not work either. There is also the major issue with sensitivity when it comes to turrets; when you try to use one, the sensitivity skyrockets.

I do think the game can be potentially fun but only if the weapons are varied enough in their feel (and not all feeling the exact same way with only the numbers varying) and the other game modes added. The optimization was pretty good, no real issues on my end (although had a few lag spikes, but barely any). And of course the controls feel very sluggish but I have a feeling that will not change. Mostly since this is pretty much a stress test and not so much a content test. So I doubt there will be any real changes upon release.

I hope you are right with the beta-esque problems to as i found them annoying too. We eventually as a party of 4 or 5 i forget, managed to find a run of about 10 games of being on the same team but i think that was due to we joined as party, then never left the "lobby" kind of thing after a match.
The planes, fml impossible i find it to fly them. X wing i find easier than Tie Fighters but oh my god im awful at them!!

Will play much more over the weekend though and can't wait!

Oh anyone ever one as rebels vs AT&Ts? On the crazy 40vs40 or whatever it is? Played 8 matches of it and only ever won when protecting AT&Ts xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
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