Do you think it will actually be made? Or is EA acquiring the Star Wars game license just giving us false hope. Bioware, Dice, and Visceral are the three companies under EA making the star wars games and if any one of them would make a BF3 it would be Dice.
According to http://www.techdigest.tv/2013/05/star_wars_battl.html "DICE head Karl-Magnus Troedsson stated that the studio would not be adverse to picking up and working on existing Star Wars gaming properties, as well as developing brand new experiences in George Lucas's sci-fi universe."
Dice is currently opening a new office in LA.
Good news for BF3? Or is it all just a pipe dream?
Would EA be smart to put DICE in charge of a BFIII game? Hell yeah, those games were some of the best to come out with the Star Wars IP in a long time, and I whiled away many hours playing them.
not sure if this would warrant a new thread, so i'm just gonna bump this one:
fresh from E3, by dice, so if everything goes well, we're going to have battlefront 3 on battlefield level. i'm actually pretty fucking excited right now.
fresh from E3, by dice, so if everything goes well, we're going to have battlefront 3 on battlefield level. i'm actually pretty fucking excited right now.
Seeing how shitty EA has been lately I'm not too excited. If they had this about 8 years ago it would've been news, but if it follows the path of Battlefield 3 it's going to be terrible.
fresh from E3, by dice, so if everything goes well, we're going to have battlefront 3 on battlefield level. i'm actually pretty fucking excited right now.
Seeing how shitty EA has been lately I'm not too excited. If they had this about 8 years ago it would've been news, but if it follows the path of Battlefield 3 it's going to be terrible.
Battlefield 4 as a game looks like a shit storm mixed with a rage tornado with 64 vs 64 online. I mean CoD is bad enough 6v6 or whatever it is. Can't imagine the shit storm that could happen with 64 vs 64. Or the amazing lag and the mass changing hosts etcetc.
I hope they just re ignite the previous battlefront games and not make it like game X or Y. I mean star wars games are fucking awesome, and this has the potential to drain the rest of the life out of SW:TOR too ^_^
fresh from E3, by dice, so if everything goes well, we're going to have battlefront 3 on battlefield level. i'm actually pretty fucking excited right now.
fresh from E3, by dice, so if everything goes well, we're going to have battlefront 3 on battlefield level. i'm actually pretty fucking excited right now.
That wasn't a gameplay trailer though, was it?
Looked more like a quick CG to me.
It was a trailer I doubt they are that far in production on it.
Honestly unless I am mistaken I believe Dice is working on it which is good as dice knows how to make a damn good shooter. I can't wait for it and with it being on the frostbite 3 I can only imagine how epic it's going to be :D.
I think that battlefront 3 will have all the same issues that bf3 has (battlelog, money whoring expansion, not too much new content in said expansions, etc) but the fact that I enjoy bf3 anyways in spite of all that plus my love of the battlefront series PLUS my inner Star Wars fanboy means that I am SUPER SUPER stoked about this. It's gonna be on PC, it's gonna have sweet graphics, it won't be perfect, but I'm going to buy it day 1, just like I did with battlefront 1 and 2. SO PUMPED NOW. This was by far the coolest thing to come out of this E3
fresh from E3, by dice, so if everything goes well, we're going to have battlefront 3 on battlefield level. i'm actually pretty fucking excited right now.
That wasn't a gameplay trailer though, was it?
Looked more like a quick CG to me.
nah no gameplay, dunno why the video says that. didn't upload it.
On June 12 2013 02:25 teapot wrote: As long as it has nothing to do with the prequels or EU. It will be great.
Doubt it. The previous Battlefront games covered the prequels and the original trilogy. I won't be surprised if they used some stuff from the EU.
The teaser was really cool. Seeing a Star wars game on DICE's Frostbite engine will be very cool. The game is already like Battlefield anyways, so DICE shouldn't have a huge problem creating. I am leaving my excitement very low since I am not fond of EA and especially DICE after what they did to BF3.
On June 12 2013 04:24 {CC}StealthBlue wrote: 2014 is highly unlikely as SW:BF is apparently still early in development. Please, please don't be exclusive to a certain console
Doubt it. I won't be surprised if EA and Microsoft makes it a timed exclusive like they do with Call of Duty.
On June 12 2013 04:36 Sn0_Man wrote: Things I want from Battlefront 3: A PC version not on Origin
yeah, I'm screwed.
Origin: The worst platform for playing games ever created.
On one hand I really don't to support EA but on the other it is Battlefront...
It depends whether or not this game will be good. I personally have no problems with Origin so far and I haven't encountered any bugs since I got BF3 at launch.
If you got the elite/veteran/whatever it is called pistol then the AT troops were the best. You got a pistol better than any primary plus more life and a rocket launcher against tanks/vehicles. Darth Maul was OP though.......by far the best attack animations....(talking about BF 2 here)
If you got the elite/veteran/whatever it is called pistol then the AT troops were the best. You got a pistol better than any primary plus more life and a rocket launcher against tanks/vehicles. Darth Maul was OP though.......by far the best attack animations....(talking about BF 2 here)
He also got force push which gives the ultimate noob combo: Push into wall + sprint attack gg.
All hype died for me the instant i found out EA was in charge of this project. I cant see them making this a quality game, but i guess we'll have to wait and see.
On July 09 2013 23:37 Xialos wrote: Any new infos about the game? Release date, etc...?
Nope. EA recently got the rights to make Star Wars games after the closure of Lucas Arts. I doubt DICE is far into development. If they were, then we would have gotten a gameplay teaser instead of a CGI teaser.
On September 21 2013 00:52 Inquisitor wrote: I'm sure DICE will start to show stuff after BF4 is released.. they don't want to take hype away from that by showing battlefront im sure
Yeah battlefield 3.1 is the current flagship project / cashcow for EA, so they don't want to spread the attention of viewers before the launch.
On September 21 2013 00:52 Inquisitor wrote: I'm sure DICE will start to show stuff after BF4 is released.. they don't want to take hype away from that by showing battlefront im sure
Yeah battlefield 3.1 is the current flagship project / cashcow for EA, so they don't want to spread the attention of viewers before the launch.
While yeah dice isn't going to show it, they really did change battlefield 4 and bf3 quiet a bit. If you don't see it, then uh sucks for you I guess that you can't see the difference?
I can't wait for this game though. To bad we won't get this until 2015 earliest imo.
On September 21 2013 00:52 Inquisitor wrote: I'm sure DICE will start to show stuff after BF4 is released.. they don't want to take hype away from that by showing battlefront im sure
Yeah battlefield 3.1 is the current flagship project / cashcow for EA, so they don't want to spread the attention of viewers before the launch.
While yeah dice isn't going to show it, they really did change battlefield 4 and bf3 quiet a bit. If you don't see it, then uh sucks for you I guess that you can't see the difference?
I can't wait for this game though. To bad we won't get this until 2015 earliest imo.
Pretty sure the debate about how shitty BF is, is in another thread. This game should have far more attention than repeatfield 4. Hopefully they do it justice.
Too bad this game is done by DICE/EA. I'm certain they will follow BF model with paid DLC for stuff that you shouldn't, ever, have to pay for. Paying for maps and guns are the dumbest thing to ever happen to FPS games. Battlefield was such a great game, so sad to see what it became.
It's also worth mentioning that it's DICE Los Angeles we're talking about here, formerly Danger Close Games of MoH: Warfighter fame. The game has everything that's needed to make a shitty shooter, so I'm not holding my breath.
Wait so there are two DICE companies owned by EA? And it isnt the one that made BF? Oh, I am worried now. Seriously worried. If this game ends up being good, it will be the sole reason I buy the next gen console.
On September 23 2013 08:39 DyEnasTy wrote: Wait so there are two DICE companies owned by EA? And it isnt the one that made BF? Oh, I am worried now. Seriously worried. If this game ends up being good, it will be the sole reason I buy the next gen console.
its going to hit pc as well, so you might not need to shell out for a new console and deal with console fps voice chat. That being said I really hope this is as good as the first two, but this will proboly be my first full $60 pc purchase ever (assuming it doesn't bomb in reviews).
I remember playing the first one for hours online back when I had to run a ethernet cable down my stairs to plug into the back of the PS2. Would definitely pick this title up if they deliver. And if it is a well done port to the PC.
According to the fan site Making Star Wars, a slew of information regarding the third Battlefront has been leaked, revealing a great deal about the game. Along with claiming that it will act as a prequel to Star Wars Episode VII: The Force Awakens, the leaks also state that the game’s campaign will span “pretty much” the entire Star Wars saga – that’s every movie from Phantom Menace to Return of the Jedi. Players will be able to assume the role of the Old Republic, Rebellion, Republic, Separatists and the Empire throughout the course of the campaign.
The game’s conclusion will also reportedly include action scenes taken from The Force Awakens, though as it will allegedly release around a month prior to the upcoming film’s debut in theaters nothing too revealing is expected to be included. It will also reportedly see scenes from between Return of the Jedi and The Force Awakens, but Lucasfilms allegedly has “a lot planned” for this era of the Star Wars universe in the future, so again, the game is unlikely to cover it in great detail.
Space to land battles are also set to happen, though will only take place in certain game modes. It will also reportedly feature 64-player online multiplayer combat. The “Hero” system from Star Wars Battlefront II is also set to make a reappearance, with players earning points throughout the match to decide who will be able to assume the role of these “extremely powerful” characters. According to the leak, the system is built so that every player on the field can have a chance to play as a Hero during the course of a single match.
EA/DICE is also looking to support the game for months/years following its release with an “extremely aggressive” approach to downloadable content. There are five packs of DLC already planned, with the first expected to release at the end of 2015. Each one will be themed, with the first two/three packs being based exclusively around The Force Awakens. Each batch of DLC will contain three new maps, new ships/vehicles and new Hero characters.
According to the fan site Making Star Wars, a slew of information regarding the third Battlefront has been leaked, revealing a great deal about the game. Along with claiming that it will act as a prequel to Star Wars Episode VII: The Force Awakens, the leaks also state that the game’s campaign will span “pretty much” the entire Star Wars saga – that’s every movie from Phantom Menace to Return of the Jedi. Players will be able to assume the role of the Old Republic, Rebellion, Republic, Separatists and the Empire throughout the course of the campaign.
The game’s conclusion will also reportedly include action scenes taken from The Force Awakens, though as it will allegedly release around a month prior to the upcoming film’s debut in theaters nothing too revealing is expected to be included. It will also reportedly see scenes from between Return of the Jedi and The Force Awakens, but Lucasfilms allegedly has “a lot planned” for this era of the Star Wars universe in the future, so again, the game is unlikely to cover it in great detail.
Space to land battles are also set to happen, though will only take place in certain game modes. It will also reportedly feature 64-player online multiplayer combat. The “Hero” system from Star Wars Battlefront II is also set to make a reappearance, with players earning points throughout the match to decide who will be able to assume the role of these “extremely powerful” characters. According to the leak, the system is built so that every player on the field can have a chance to play as a Hero during the course of a single match.
EA/DICE is also looking to support the game for months/years following its release with an “extremely aggressive” approach to downloadable content. There are five packs of DLC already planned, with the first expected to release at the end of 2015. Each one will be themed, with the first two/three packs being based exclusively around The Force Awakens. Each batch of DLC will contain three new maps, new ships/vehicles and new Hero characters.
On April 18 2015 02:53 TerranHwaiting wrote: 40vs40 on Peasantboxes only I hope. And that Trailer is Bullshit. In-Engine means nothing, its Pre-Rendered In-Engine...
Lol its 20v20.
Same old basic game mechanics under a mountain of makeup. Less players, less features, less open than its predecessors for twice the price if you include the season pass. And you can bet they'll milk the shit out of it because people will buy star wars. If you don't mind paying $120 + tax for Battlefield 4 nodded it'll still be fun I'm sure.
No fucking space battles. Only 4 planets. No set classes (more codlike T_T) 20vs20 players... Nothing on single player or instant action day 1 dlc No clone wars ( What I'm reading out of this, yeah you may hate the prequels as films but they atleast gave us some cool maps and clones to play around with) My hype shriveled up and died tbh
On April 20 2015 06:03 GumBa wrote: No fucking space battles. Only 4 planets. No set classes (more codlike T_T) 20vs20 players... Nothing on single player or instant action day 1 dlc No clone wars ( What I'm reading out of this, yeah you may hate the prequels as films but they atleast gave us some cool maps and clones to play around with) My hype shriveled up and died tbh
Just to give you some more information encase you didn't know.
Dice said on twitter more than 4 planets "There will be more maps than 8, and more than two per planet at launch."
I am guessing the others will be non planets like deathstar maybe? Dunno cause in a different tweet they do say 4 iconic planets so very confused how they say there will be more and then there are 4 so who knows.
20 vs 20 players I agree on this one, wish it would go to normal 64 at least.
the day 1 DLC is 100% free, you do not have to pay for it at all. From what they said it ties to the movies and will be released a week before the movie.
I liked the prequal movies/shows/etc and am disappointed this isn't being done.
On April 20 2015 06:03 GumBa wrote: No fucking space battles. Only 4 planets. No set classes (more codlike T_T) 20vs20 players... Nothing on single player or instant action day 1 dlc No clone wars ( What I'm reading out of this, yeah you may hate the prequels as films but they atleast gave us some cool maps and clones to play around with) My hype shriveled up and died tbh
Just to give you some more information encase you didn't know.
Dice said on twitter more than 4 planets "There will be more maps than 8, and more than two per planet at launch."
I am guessing the others will be non planets like deathstar maybe? Dunno cause in a different tweet they do say 4 iconic planets so very confused how they say there will be more and then there are 4 so who knows.
20 vs 20 players I agree on this one, wish it would go to normal 64 at least.
the day 1 DLC is 100% free, you do not have to pay for it at all. From what they said it ties to the movies and will be released a week before the movie.
I liked the prequal movies/shows/etc and am disappointed this isn't being done.
I know the 4 planets will have multiple maps. Still pretty weak compared to BF2. And yeah that DLC will be free, but do you think the rest will be ? This is EA they are gonna drip feed us the actual game slowly, T_T
Since this is going to be the first major video game to be a part of the new Star Wars canon, I'm fine with them keeping the scope small and only having four maps and having it set exclusively post-RotJ. However, if they're going to tighten focus, I do expect a quality product that delivers a good gameplay and lore experience without any fat.
I really do wonder how this game is going to affect the overall SW canon.
No Spacebattles No Clonewars. (You dont have to like the prequels, but clones vs droids makes up for great war games) Only 20v20 Console Style And yeah, 4 Planets? Hoth and Endor are confirmed. Tat. will be in. So the last planet? Javin IV? Bespine? Whatever... it sucks.
For me it sounds like Battlefield hardline with lasers: Rushed out mod for alot of money.
On April 20 2015 11:21 Clonester wrote: Waiting for Battlefront 4.
No Spacebattles No Clonewars. (You dont have to like the prequels, but clones vs droids makes up for great war games) Only 20v20 Console Style And yeah, 4 Planets? Hoth and Endor are confirmed. Tat. will be in. So the last planet? Javin IV? Bespine? Whatever... it sucks.
For me it sounds like Battlefield hardline with lasers: Rushed out mod for alot of money.
On April 20 2015 19:29 PandaCore wrote: What is the appeal of this series apart from the license? Admittedly, I've never played any of the previous Battlefront games.
Nevery played it online, but playing Battlefront splitscreen on ps2 was one of the best things ever. Great game imo, not sure how different the new one will be. Piloting a a t-47 glider on Hoth with your friend in the back, trying to bring an AT-AT down by wrapping the cable around his legs, was so freaking epic .
The settings and maps in battlefront were always great. The difference to other shooters was mostly that this is third person instead of first person and the maps and wars were huge. Very different classes and lots of vehicles made the game even better, hell you could even play as a droideka. Back then it was great, not sure about the new one.
On April 20 2015 19:29 PandaCore wrote: What is the appeal of this series apart from the license? Admittedly, I've never played any of the previous Battlefront games.
Battlefront 2 was the first shooter I played where you were one little dude in an entire army instead of the sole hero. I kinda like that theme.
I have only played bf1 few hours but bf2 according to xfire 624 hours but actual number must be way over 1000 hours. (since 2011 havent used xfire almost never)
I loved bf2 compared to all other shooters. No shitty too much weapons. Assault guy, rocket guy, sharpshooter, engineer all had same weapons compared to enemies. And all special classes were pretty unique. Maps were really different from each other. Like man, there is really small maps like tantive iv and death star and then there is huge maps like hoth, endor and geonosis. Alot of different vehicles. At that time bf2 had more game modes than any (fps)game I think. 1 flag ctf, 2 flag ctf, conquest, hunt, hero assault and space assault.
But swbf2 was also full of bugs. Every map had several bugs, dark troopers weapon could be tricked to shoot fast 2 or 3 times (****ing imba) I actually enjoyed map glitches alot. It was really interesting to find them and when you finaly found your way inside house or something that feeling was awesome
Third person view is something that made swbf2 just fantastic game. Many top players used 1st person mode to shoot and third person to move. I use always third person.
Also I can't forget mod scene. Just check filefront. There are still hundreds of maps and mods even tho alot has been removed or deleted for some reason. I used to have at least 50 custom maps installed all the time.
Just writing this made me so much want to play swbf2. I havent touched game for couple of months now
Btw, is here somebody still playing swbf2 like me? Gamespy closing was pretty HARD hit to online scene. Before that servers had about 200-100 players playing at the same time daily. Never had to go to emply servers. We could play land battles as I dont belive you want to challange me in space battles . I would want to say that I was the best pilot in swbf2
swbf2 is just simply the best game ever made. Might be nostalgia
Wait...they've SERIOUSLY taken AI bots out of the game whilst simultaneously reducing it to 20 v 20? I'd heard the 20 v 20 thing but not the AI player removal.
Okay well that's just outright killed any interest I had whatsoever. Half the fun of Battlefront was the fact you were one guy in a army and there was a great big battle going on around you. Its part of why I like Titanfall, despite its flaws. If your "army" is now reduced to just the 19 other people on your team then screw it I'm not interested.
honestly, no space battles? that's the best part of starwars..
no prequel? i may be alone on this but i loved prequel battles, i thought the tight and clean clones vs the robotic separatists always made much more sense than the ragtag rebel fleet holding up vs 30 i class star destroyers at the battle of endor.. the fact that normal rebel pilots were more skilled and more heavily outfitted than imperial pilots based out of the death star and flagship imperial cruisers was always ridiculous (sans force users like luke), it's like saying that an ace out of Yemen would outpilot an American Ace in an F35 (only the analogy is ever more ridiculous because the US is only like 1000x the size of Yemen, where as the empire is 100000x bigger than the rebels). Clone wars made much more sense on a logistical basis than the original films. I'm sad to see them go
On April 27 2015 01:47 Endymion wrote: honestly, no space battles? that's the best part of starwars..
no prequel? i may be alone on this but i loved prequel battles, i thought the tight and clean clones vs the robotic separatists always made much more sense than the ragtag rebel fleet holding up vs 30 i class star destroyers at the battle of endor.. the fact that normal rebel pilots were more skilled and more heavily outfitted than imperial pilots based out of the death star and flagship imperial cruisers was always ridiculous (sans force users like luke), it's like saying that an ace out of Yemen would outpilot an American Ace in an F35 (only the analogy is ever more ridiculous because the US is only like 1000x the size of Yemen, where as the empire is 100000x bigger than the rebels). Clone wars made much more sense on a logistical basis than the original films. I'm sad to see them go
Big thing with the clone wars was....
Clones: Made on one planet in a couple of the cities Droids: Had entire planets focused on making the damn things
On April 27 2015 01:47 Endymion wrote: honestly, no space battles? that's the best part of starwars..
no prequel? i may be alone on this but i loved prequel battles, i thought the tight and clean clones vs the robotic separatists always made much more sense than the ragtag rebel fleet holding up vs 30 i class star destroyers at the battle of endor.. the fact that normal rebel pilots were more skilled and more heavily outfitted than imperial pilots based out of the death star and flagship imperial cruisers was always ridiculous (sans force users like luke), it's like saying that an ace out of Yemen would outpilot an American Ace in an F35 (only the analogy is ever more ridiculous because the US is only like 1000x the size of Yemen, where as the empire is 100000x bigger than the rebels). Clone wars made much more sense on a logistical basis than the original films. I'm sad to see them go
Big thing with the clone wars was....
Clones: Made on one planet in a couple of the cities Droids: Had entire planets focused on making the damn things
didnt they make a bunch of clones for a long time before anyone got wise though? i thought i was evened out because they had quite the headstart (havent watched the movies in a long time, lol, so i could very much be wrong)
as far as the game goes, that infographic made me really sad
On April 28 2015 13:37 -Dustin- wrote: All my hype has died. Battlefront 2 is one of my favorite games of all time... I don't even think I'll give this one a shot.
You say that but most of you people will end up getting it. The amount of anger over this is kind of hilarious lol. I reserve judgement until I see actual gameplay. Of course I won't lie I know i'll be getting this game 99.9%, only way I don't is well the actual gameplay would have to be really really horrific.
On April 28 2015 13:37 -Dustin- wrote: All my hype has died. Battlefront 2 is one of my favorite games of all time... I don't even think I'll give this one a shot.
You say that but most of you people will end up getting it. The amount of anger over this is kind of hilarious lol. I reserve judgement until I see actual gameplay. Of course I won't lie I know i'll be getting this game 99.9%, only way I don't is well the actual gameplay would have to be really really horrific.
The anger is kinda warranted. From what they have shown I'm 100% I won't be getting it. If its anything like Battlefield I don't like that series anyways.
Hope this games bombs critically and financially to start showing EA they can't do whatever the fuck they want. Sadly it will sell incredibly well cause of all the SW hype.
On April 28 2015 13:37 -Dustin- wrote: All my hype has died. Battlefront 2 is one of my favorite games of all time... I don't even think I'll give this one a shot.
You say that but most of you people will end up getting it. The amount of anger over this is kind of hilarious lol. I reserve judgement until I see actual gameplay. Of course I won't lie I know i'll be getting this game 99.9%, only way I don't is well the actual gameplay would have to be really really horrific.
"Anger" haha. I didn't think you were one of those guys who call people "mad" on the Internet because they used a few negatives and one exclamation point in a written post. With that being said, there are ways to excite your potential customers, and telling them that a bunch of cool original features of the previous games are not returning, except maybe as part of planned paid DLCs, is not one.
So yeah, nothing hilarious about our anger. Speaking for me it's hilariously inexistent if anything. I'm just not as "hyped" anymore.
On April 28 2015 14:01 GumBa wrote: Hope this games bombs critically and financially to start showing EA they can't do whatever the fuck they want. Sadly it will sell incredibly well cause of all the SW hype.
Gamesales only depend on PR Budget, because most people are fucking retards. Even terrible Games like AC3, Call of Duty or Watch-Dogs sold pretty well.
The controls look good, smooth and responsive. The graphics look good to, easy to see stuff etc.
Why no lightsabers battles? How does lightsaber vs lightsaber work? Lightsaber vs laser guns?
What about the darkforce? Lightforce?
These exist right?
The problem i have with alot of fps games is that the interaction isnt there. When you face someone its not about the duel its mostly about just aim and win in 3sec. This looks like it plays like battlefield+ abit of halo.
I for sure expected ppl to live longer and it would be more about "duels". Maybe the duel exist tho since shields and stuff do exist in starwars. And one last thing, alot of these ppl might be complete noobs to which makes the gameplay worse to watch.
On April 28 2015 14:01 GumBa wrote: Hope this games bombs critically and financially to start showing EA they can't do whatever the fuck they want. Sadly it will sell incredibly well cause of all the SW hype.
Gamesales only depend on PR Budget, because most people are fucking retards. Even terrible Games like AC3, Call of Duty or Watch-Dogs sold pretty well.
I think this is true to but one maybe even more important thing is that we dont have many games to choose from.
On April 28 2015 14:01 GumBa wrote: Hope this games bombs critically and financially to start showing EA they can't do whatever the fuck they want. Sadly it will sell incredibly well cause of all the SW hype.
Gamesales only depend on PR Budget, because most people are fucking retards. Even terrible Games like AC3, Call of Duty or Watch-Dogs sold pretty well.
I think this is true to but one maybe even more important thing is that we dont have many games to choose from.
Is this sarcasm? There are more games to choose from than ever before.
On April 28 2015 14:01 GumBa wrote: Hope this games bombs critically and financially to start showing EA they can't do whatever the fuck they want. Sadly it will sell incredibly well cause of all the SW hype.
Gamesales only depend on PR Budget, because most people are fucking retards. Even terrible Games like AC3, Call of Duty or Watch-Dogs sold pretty well.
I think this is true to but one maybe even more important thing is that we dont have many games to choose from.
Is this sarcasm? There are more games to choose from than ever before.
So you are a person that can walk into a video store and say "Omg, there are literally three thousands movies to choose from?". Myself, I, think the majority of the movies just plain suck. Same with video games. Even games which get good reviews are not good enough.
Gameplay looks madness on the twitch streams atm xD
Open beta in 1 day x amount of hours. Time to pre load and enjoy a weekend of constant crashing and shouting at stupid EA cuz...fucking EA so fkn bad with servers TT
I beleive it will be up at 1pm EST/Oct 8th judging by counter at the top of the Origin website. Im going to assume servers will be unplayable for a couple hours tho, so have something else to play while we all wait!
On October 07 2015 03:58 Foxxan wrote: Omg that looks very lame! Haha.
I have no earthly idea why all lightsaber games don't just emulate the Jedi Knight series. Kinetic lightsabers with movesets you learned and manipulated to get through to the enemy, who generally went down in a hit or two, but was hard to kill because it's hard to get through a lightsaber defense. A few simple force moves to round it out, which were useful in different circumstances (push for knockdown/knockback, grip for throwing enemies laterally, lightning for chip damage, saber throws for trying to score backstabs for take out saberless enemies quickly).
Those games still hold up so well. Like Force Unleashed with a way longer campaign and actually good saber to saber combat. Surely it isn't so hard to program up+right+click=upwards diagonal slash.
Watched some streams, and it looks awful. Graphics wise, it's cool, but the gameplay looks like it will be boring after 3 days or so. I'll try the beta to make sure, but I'm not really hyped anymore
On October 07 2015 03:58 Foxxan wrote: Omg that looks very lame! Haha.
I have no earthly idea why all lightsaber games don't just emulate the Jedi Knight series. Kinetic lightsabers with movesets you learned and manipulated to get through to the enemy, who generally went down in a hit or two, but was hard to kill because it's hard to get through a lightsaber defense. A few simple force moves to round it out, which were useful in different circumstances (push for knockdown/knockback, grip for throwing enemies laterally, lightning for chip damage, saber throws for trying to score backstabs for take out saberless enemies quickly).
Those games still hold up so well. Like Force Unleashed with a way longer campaign and actually good saber to saber combat. Surely it isn't so hard to program up+right+click=upwards diagonal slash.
Well I just wanted to say that imo the best and most fun multiplayer ever created was the Jedi Knight 2: Jedi Outcast (1v1 or 2v2 light saber only and with force powers). Super complex and a lot of unintended stuff, tricks, fancy moves with no skill ceiling. Aaah I will never get over the fact that that game's MP never caught up. Theres basically about 500 of us dudes in Europe who play it from release to this day and we are all one big familly.
On October 07 2015 03:58 Foxxan wrote: Omg that looks very lame! Haha.
I have no earthly idea why all lightsaber games don't just emulate the Jedi Knight series. Kinetic lightsabers with movesets you learned and manipulated to get through to the enemy, who generally went down in a hit or two, but was hard to kill because it's hard to get through a lightsaber defense. A few simple force moves to round it out, which were useful in different circumstances (push for knockdown/knockback, grip for throwing enemies laterally, lightning for chip damage, saber throws for trying to score backstabs for take out saberless enemies quickly).
Those games still hold up so well. Like Force Unleashed with a way longer campaign and actually good saber to saber combat. Surely it isn't so hard to program up+right+click=upwards diagonal slash.
Well I just wanted to say that imo the best and most fun multiplayer ever created was the Jedi Knight 2: Jedi Outcast (1v1 or 2v2 light saber only and with force powers). Super complex and a lot of unintended stuff, tricks, fancy moves with no skill ceiling. Aaah I will never get over the fact that that game's MP never caught up. Theres basically about 500 of us dudes in Europe who play it from release to this day and we are all one big familly.
Why not Jedi Academy? Otherwise I fully agree, Jedi Knight series is swordfighting done right :D.
Been watching a lot of stream and excited for beta tomorrow!
First impressions from watching streams, game feels a bit flat. The mechanics and gameplay are similar to Battlefront 2, but there's a lot less to do. I think this will change once they release more maps and game modes though.
Well it is basically the difference between BW and SC2, as in what made BW good.
So what made Jedi Outcast MP brilliant was the things the developers didn't plan on and didn't have in mind when designing the game. they just presented a bunch of tools, that were broken and OP by themselves and the players found a way how to use them the best. The videos LucasArts made when showcasing the MP and the way they played it is worlds, and I mean WORLDS different than what the players came up later. Also it took like 3 years for the gameplay and playstyles to develop to what they are today.
It was a huge accident that the game (MP) turned out to be as brilliant as it is and all thanks to the tools that allowed much freedom and creativity to the players. Even if a player is namehiding I can tell in 30 sec who it is just by his playstyle (I can do this for at least 70 players).
It was impossible to design the game as it is. There is just no way.
Jedi Academy however limited the tools for the players by a huge margin so the game didnt turn up to be anywhere as complex or fun as the prequel. The designers also didn't luck out on some bugs/mechanics as like what happened in Jedi Outcast so there's that aswell. The MP in that game developed to be only saber fight, no force powers (where force powers made 80% of the fights in JK2), so you can imagine how we JK2 enthusiasts felt. It is still a great game and you can't blame the designers for not achieving the complexity of it predecessor because as I said, you simply cant design or have in mind while designing the things that made JK2 great.
This is what i think the biggest problem of SC2. The designers just controlled every aspect of the game to much and forced the game to play out a very specific way that they envisioned, removing anything that didnt't fit the vision, basically limiting the tools for the players. They also shot themselves in the foot by some really bad game/engine design (imo) like the pathing, bad social features, and generally how every unit "feels" the same. BW was great exactly because of the bugs and mechanics the designers didn't account for but the problem is, you can't really replicate that.
On October 08 2015 18:49 NukeD wrote: Well it is basically the difference between BW and SC2, as in what made BW good.
So what made Jedi Outcast MP brilliant was the things the developers didn't plan on and didn't have in mind when designing the game. they just presented a bunch of tools, that were broken and OP by themselves and the players found a way how to use them the best. The videos LucasArts made when showcasing the MP and the way they played it is worlds, and I mean WORLDS different than what the players came up later. Also it took like 3 years for the gameplay and playstyles to develop to what they are today.
It was a huge accident that the game (MP) turned out to be as brilliant as it is and all thanks to the tools that allowed much freedom and creativity to the players. Even if a player is namehiding I can tell in 30 sec who it is just by his playstyle (I can do this for at least 70 players).
It was impossible to design the game as it is. There is just no way.
Jedi Academy however limited the tools for the players by a huge margin so the game didnt turn up to be anywhere as complex or fun as the prequel. The designers also didn't luck out on some bugs/mechanics as like what happened in Jedi Outcast so there's that aswell. The MP in that game developed to be only saber fight, no force powers (where force powers made 80% of the fights in JK2), so you can imagine how we JK2 enthusiasts felt. It is still a great game and you can't blame the designers for not achieving the complexity of it predecessor because as I said, you simply cant design or have in mind while designing the things that made JK2 great.
This is what i think the biggest problem of SC2. The designers just controlled every aspect of the game to much and forced the game to play out a very specific way that they envisioned, removing anything that didnt't fit the vision, basically limiting the tools for the players. They also shot themselves in the foot by some really bad game/engine design (imo) like the pathing, bad social features, and generally how every unit "feels" the same. BW was great exactly because of the bugs and mechanics the designers didn't account for but the problem is, you can't really replicate that.
So yeah...
This is really interesting. I almost exclusively played JK2 as a single-player game. Didn't know there was so much multiplayer depth. Are there any good streamers who play multiplayer or tutorials as to how the game is now played?
On October 08 2015 18:49 NukeD wrote: Well it is basically the difference between BW and SC2, as in what made BW good.
So what made Jedi Outcast MP brilliant was the things the developers didn't plan on and didn't have in mind when designing the game. they just presented a bunch of tools, that were broken and OP by themselves and the players found a way how to use them the best. The videos LucasArts made when showcasing the MP and the way they played it is worlds, and I mean WORLDS different than what the players came up later. Also it took like 3 years for the gameplay and playstyles to develop to what they are today.
It was a huge accident that the game (MP) turned out to be as brilliant as it is and all thanks to the tools that allowed much freedom and creativity to the players. Even if a player is namehiding I can tell in 30 sec who it is just by his playstyle (I can do this for at least 70 players).
It was impossible to design the game as it is. There is just no way.
Jedi Academy however limited the tools for the players by a huge margin so the game didnt turn up to be anywhere as complex or fun as the prequel. The designers also didn't luck out on some bugs/mechanics as like what happened in Jedi Outcast so there's that aswell. The MP in that game developed to be only saber fight, no force powers (where force powers made 80% of the fights in JK2), so you can imagine how we JK2 enthusiasts felt. It is still a great game and you can't blame the designers for not achieving the complexity of it predecessor because as I said, you simply cant design or have in mind while designing the things that made JK2 great.
This is what i think the biggest problem of SC2. The designers just controlled every aspect of the game to much and forced the game to play out a very specific way that they envisioned, removing anything that didnt't fit the vision, basically limiting the tools for the players. They also shot themselves in the foot by some really bad game/engine design (imo) like the pathing, bad social features, and generally how every unit "feels" the same. BW was great exactly because of the bugs and mechanics the designers didn't account for but the problem is, you can't really replicate that.
So yeah...
This is really interesting. I almost exclusively played JK2 as a single-player game. Didn't know there was so much multiplayer depth. Are there any good streamers who play multiplayer or tutorials as to how the game is now played?
Nah, no streams or anything big like that. The game is very small now and it was like that before the streaming and youtube era unfortunatelly.
I can give you a couple of highlight videos but you wont understand a damn thing or appreciate the skill involved if you didnt play the MP yourself. But here you go:
This guy Wesley is a guy from Netherlands. He is considered the best ever. The stuff he was able to do others couldn't even imagine. He did lose however a couple of times. It was normal for him to come back to JK2 after a few months brake and 1 vs everyone in the server (like 10 dudes, half of that amazing players aswell) and basically shit on all. There is also this guy Phanto from England. He never lost a duel (1v1, first to 10) in 10 years. Just tought it might sound interesting...
Hoth looks entertaining but the Sullust drop-pod map looks reallllly boring. It feels like the capture points barely change the gameplay from what it would have been otherwise - just a kill people map with nothing special going on. I'm hoping things will improve as time goes on...
Just played few hours of beta and i am hooked. Loving the mass crazy battlefield world in star wars form. PEWP EW PEWPEWP over my head is a great backing track xD
Played the beta, and... it sucks. It's what I hoped it wouldn't be, but deep down knew it would. Battlefield with a Starwars skin. Really sad, I was so hyped.
Edit: To be more clear, I'm sure it will be a great game for fans of the battlefield series. I was just hoping for something more.
While im having a tonne of fun, it can get pretty stale after a few hours, since it's mostly the Hoth fight/level, which is fun, but kind of seen it all at this point. I do think graphics and sound design are really incredible, 10/10 in terms of presetantion. Gameplay is quite solid imo, but with only 2-3 maps in the beta, repetition does set in.
Either way, its already more fun than i was anticipating, and driving the vehicles or being a Hero character cab be really fun.
On October 08 2015 18:49 NukeD wrote: Well it is basically the difference between BW and SC2, as in what made BW good.
So what made Jedi Outcast MP brilliant was the things the developers didn't plan on and didn't have in mind when designing the game. they just presented a bunch of tools, that were broken and OP by themselves and the players found a way how to use them the best. The videos LucasArts made when showcasing the MP and the way they played it is worlds, and I mean WORLDS different than what the players came up later. Also it took like 3 years for the gameplay and playstyles to develop to what they are today.
It was a huge accident that the game (MP) turned out to be as brilliant as it is and all thanks to the tools that allowed much freedom and creativity to the players. Even if a player is namehiding I can tell in 30 sec who it is just by his playstyle (I can do this for at least 70 players).
It was impossible to design the game as it is. There is just no way.
Jedi Academy however limited the tools for the players by a huge margin so the game didnt turn up to be anywhere as complex or fun as the prequel. The designers also didn't luck out on some bugs/mechanics as like what happened in Jedi Outcast so there's that aswell. The MP in that game developed to be only saber fight, no force powers (where force powers made 80% of the fights in JK2), so you can imagine how we JK2 enthusiasts felt. It is still a great game and you can't blame the designers for not achieving the complexity of it predecessor because as I said, you simply cant design or have in mind while designing the things that made JK2 great.
This is what i think the biggest problem of SC2. The designers just controlled every aspect of the game to much and forced the game to play out a very specific way that they envisioned, removing anything that didnt't fit the vision, basically limiting the tools for the players. They also shot themselves in the foot by some really bad game/engine design (imo) like the pathing, bad social features, and generally how every unit "feels" the same. BW was great exactly because of the bugs and mechanics the designers didn't account for but the problem is, you can't really replicate that.
So yeah...
This is really interesting. I almost exclusively played JK2 as a single-player game. Didn't know there was so much multiplayer depth. Are there any good streamers who play multiplayer or tutorials as to how the game is now played?
It's a real shame if you missed out on the multiplayer to jedi outcast. Besides sc1, sc2, d1, d2 and WC3, Outcast is the one other game that I literally spent years playing online. However, I was more into duels with somewhat limited force powers when I played.
Holy shit I love this game. So much better than what I thought it would be, being made by Dice and all. Both this and LotV now... my wallet is gonna hate me this month, lol.
On October 09 2015 16:31 gTank wrote: Am I the only one that is annoyed that every shooter that comes out soonish has jetpacks (or some sort of it) in it?
Haha yeah, however it does play a role in Star Wars due to force jumping and actually jet packs xD But indeed, getting guys to like sub 25% hp for them to jump a mile away fml
The most shitty thing is that controls are delayed. When I use vehicles my mouse movement comes little bit delayed. That is so bad. And this game feelslike ADHD.
Graphics looks good but this game is nothing like battlefront. They should have just picked another name.
On October 09 2015 16:31 gTank wrote: Am I the only one that is annoyed that every shooter that comes out soonish has jetpacks (or some sort of it) in it?
Haha yeah, however it does play a role in Star Wars due to force jumping and actually jet packs xD But indeed, getting guys to like sub 25% hp for them to jump a mile away fml
Yeah exactly. The jumping is way to fast and easy to avoid being shot. People jumping around like fucking rubber balls is not even looking great or adding up to gameplay imo. Get hit? Jetpack about 300m away then jump back in. Also, are there hitboxes for the head or other vital parts? because it seems like it doesn't matter (was playing a stormtrooper so that might be why I didn't do more damage to the head XD)
The game is pretty, I will give it that. Killing people is satisfying but I hate the shooting. When you shoot, even if the cursor is centered, you will most likely hit the ground or wall in front of you. It is prevalent when you are third person mode. So let us say there is a V-shaped gap between two rocks. Even if you are aiming above the rocks and aiming across, you will most likely hit the rocks in front of you (which is very frustrating).
There are a bunch of beta-esque problems with the game that I imagine will be fixed. For example, lack of team swap or ease of playing with friends on same team is quite annoying (of course perhaps I just could not find the way to join or swap the same team). I tried having inverse controls for flying but could not get to work. You can inverse it for the mouse (there is an option) but that does not translate to the keyboard. Tried changing keybindings but that did not work either. There is also the major issue with sensitivity when it comes to turrets; when you try to use one, the sensitivity skyrockets.
I do think the game can be potentially fun but only if the weapons are varied enough in their feel (and not all feeling the exact same way with only the numbers varying) and the other game modes added. The optimization was pretty good, no real issues on my end (although had a few lag spikes, but barely any). And of course the controls feel very sluggish but I have a feeling that will not change. Mostly since this is pretty much a stress test and not so much a content test. So I doubt there will be any real changes upon release.
On October 09 2015 16:31 gTank wrote: Am I the only one that is annoyed that every shooter that comes out soonish has jetpacks (or some sort of it) in it?
Haha yeah, however it does play a role in Star Wars due to force jumping and actually jet packs xD But indeed, getting guys to like sub 25% hp for them to jump a mile away fml
Yeah exactly. The jumping is way to fast and easy to avoid being shot. People jumping around like fucking rubber balls is not even looking great or adding up to gameplay imo. Get hit? Jetpack about 300m away then jump back in. Also, are there hitboxes for the head or other vital parts? because it seems like it doesn't matter (was playing a stormtrooper so that might be why I didn't do more damage to the head XD)
Yeah it doesn't feel hitboxes were very responsive. HOWEVER, for once i was impressed with the servers from EA (whoever are hosting) i had 0 lag trouble and 0 problems connecting to games. I was impressed on that front.
Can't wait to play as Bounty Hunters etc when gets released. Or even Yoda :o
On October 09 2015 18:23 Nilrem wrote: The game is pretty, I will give it that. Killing people is satisfying but I hate the shooting. When you shoot, even if the cursor is centered, you will most likely hit the ground or wall in front of you. It is prevalent when you are third person mode. So let us say there is a V-shaped gap between two rocks. Even if you are aiming above the rocks and aiming across, you will most likely hit the rocks in front of you (which is very frustrating).
There are a bunch of beta-esque problems with the game that I imagine will be fixed. For example, lack of team swap or ease of playing with friends on same team is quite annoying (of course perhaps I just could not find the way to join or swap the same team). I tried having inverse controls for flying but could not get to work. You can inverse it for the mouse (there is an option) but that does not translate to the keyboard. Tried changing keybindings but that did not work either. There is also the major issue with sensitivity when it comes to turrets; when you try to use one, the sensitivity skyrockets.
I do think the game can be potentially fun but only if the weapons are varied enough in their feel (and not all feeling the exact same way with only the numbers varying) and the other game modes added. The optimization was pretty good, no real issues on my end (although had a few lag spikes, but barely any). And of course the controls feel very sluggish but I have a feeling that will not change. Mostly since this is pretty much a stress test and not so much a content test. So I doubt there will be any real changes upon release.
I hope you are right with the beta-esque problems to as i found them annoying too. We eventually as a party of 4 or 5 i forget, managed to find a run of about 10 games of being on the same team but i think that was due to we joined as party, then never left the "lobby" kind of thing after a match. The planes, fml impossible i find it to fly them. X wing i find easier than Tie Fighters but oh my god im awful at them!!
Will play much more over the weekend though and can't wait!
Oh anyone ever one as rebels vs AT&Ts? On the crazy 40vs40 or whatever it is? Played 8 matches of it and only ever won when protecting AT&Ts xD
Wait, they will release more modes that really differ from the gameplay we have seen? AKA; being a bounty hunter is very different from the guys we have seen so far etc?
On October 09 2015 20:36 Foxxan wrote: Wait, they will release more modes that really differ from the gameplay we have seen? AKA; being a bounty hunter is very different from the guys we have seen so far etc?
There are a number of other modes that say unavailable during beta. How varied and different they will be - not so sure.
Confirmed Bobba Fett is the other "iconic character" that will be on release, then it ends with;
Heroes and Villains These are just some of the Heroes and Villains you can expect to encounter in Star Wars Battlefront. We will be revealing more in the months ahead, as well as introducing a cast of memorable Star Wars characters you will interact with in Star Wars Battlefront.
Honestly, I would consider myself satisfied with battlefield + SW skin since I played the shit out of the former and I love the latter... that's effectively what this is. I've not played a ton yet so I can't quite comment on mechanics, but visually it looks great. The feel as far as shooting, combat, etc is all very good. The ambiance and game play make you feel like you're on Hoth. Very cool.
I've seen some people complaining that the Rebels get curbstomped on Hoth, which might be slighty true. However, it's also day 2 of beta, on a map that is probably not very forgiving for new Rebel players due to the fuck off AT-ATs. That kind of stuff is hard to tell until you play with people with a lot more experience. Most people I played with were just running around like morons.
I am still trying to get the weapons system and cards or whatever. Apprently you can spam thermal grenades quite frequently, which I was surprised about. I have a feeling that's going to be a week 1 patch.
Honstly what it will come down to for replayability is the game modes. I probably won't touch anything other than the 40v40 mode. I don't even care for that knock off COD mode at all. If they have several 40v40 maps I'll be happy. If they go the route where they try to please both crowds and end up half assing both then ehhhhhhh.
On October 09 2015 21:49 QuanticHawk wrote: If they have several 40v40 maps I'll be happy. If they go the route where they try to please both crowds and end up half assing both then ehhhhhhh.
I was under the impression that max amount of players was 40 not 80?
I haven't had time to try beta but was this really changed or did you just confuse maps supporting 40 players as 40vs40 instead of 20vs20?
Like every single article says the game only supports up to 40 players.
honestly, 20v20 is ok. I'd much prefer that sense of full scale invasion you'd get at 64v64, but it's not as if hoth is a bunch of isolated engagements. I also think that's a funciton of the map design there. 20v20 on a classic bf control point map might feel different.
On October 09 2015 22:36 QuanticHawk wrote: yeah whoops typo meant that to be 20 20
honestly, 20v20 is ok. I'd much prefer that sense of full scale invasion you'd get at 64v64, but it's not as if hoth is a bunch of isolated engagements. I also think that's a funciton of the map design there. 20v20 on a classic bf control point map might feel different.
The low respawn time makes it feel a lot more active. Although I like big fights, 64x64 can get really random.
Honestly, I figred the first week patch would nerf instaspawn and thermals. I guess instaspawn depends on the map moreso, but honestly you can find good cover near a choke point and spam grenades all damn day.
On October 09 2015 22:51 QuanticHawk wrote: Honestly, I figred the first week patch would nerf instaspawn and thermals. I guess instaspawn depends on the map moreso, but honestly you can find good cover near a choke point and spam grenades all damn day.
I am sure balancing is going to happen with the equipment. The instant respawn times might be a product of them stress testing, but it also keeps the matches filled with action. Maybe they nerf spawning on squads a bit, but keep the respawn time up.
Tried it and meh, not really my thing. It was fun for 30minutes but after that it became boring pretty quickly. The shooting is not exactly my thing either and the netcode felt very lousy. Then again this is only the beta with very limited diversity.
It has super generic and boring gameplay so far :/
+1
Would be an awesome basic game (sounds+Looks, so far performance) to mod and make community content for..........IF IT WAS NOT EA, and 5 min of fun comes in healthy 15$ DLCs.
I just don't understand why they wouldn't throw in another 20v20 map in the demo, since that will b the most played and that's probably the main reaosn people are bitching about gameplay and variety.
I guess what I am saying is while it's something to think about, I guess I can't worry too much without seeing the full game?
On October 08 2015 18:49 NukeD wrote: Well it is basically the difference between BW and SC2, as in what made BW good.
So what made Jedi Outcast MP brilliant was the things the developers didn't plan on and didn't have in mind when designing the game. they just presented a bunch of tools, that were broken and OP by themselves and the players found a way how to use them the best. The videos LucasArts made when showcasing the MP and the way they played it is worlds, and I mean WORLDS different than what the players came up later. Also it took like 3 years for the gameplay and playstyles to develop to what they are today.
It was a huge accident that the game (MP) turned out to be as brilliant as it is and all thanks to the tools that allowed much freedom and creativity to the players. Even if a player is namehiding I can tell in 30 sec who it is just by his playstyle (I can do this for at least 70 players).
It was impossible to design the game as it is. There is just no way.
Jedi Academy however limited the tools for the players by a huge margin so the game didnt turn up to be anywhere as complex or fun as the prequel. The designers also didn't luck out on some bugs/mechanics as like what happened in Jedi Outcast so there's that aswell. The MP in that game developed to be only saber fight, no force powers (where force powers made 80% of the fights in JK2), so you can imagine how we JK2 enthusiasts felt. It is still a great game and you can't blame the designers for not achieving the complexity of it predecessor because as I said, you simply cant design or have in mind while designing the things that made JK2 great.
This is what i think the biggest problem of SC2. The designers just controlled every aspect of the game to much and forced the game to play out a very specific way that they envisioned, removing anything that didnt't fit the vision, basically limiting the tools for the players. They also shot themselves in the foot by some really bad game/engine design (imo) like the pathing, bad social features, and generally how every unit "feels" the same. BW was great exactly because of the bugs and mechanics the designers didn't account for but the problem is, you can't really replicate that.
So yeah...
This is really interesting. I almost exclusively played JK2 as a single-player game. Didn't know there was so much multiplayer depth. Are there any good streamers who play multiplayer or tutorials as to how the game is now played?
It's a real shame if you missed out on the multiplayer to jedi outcast. Besides sc1, sc2, d1, d2 and WC3, Outcast is the one other game that I literally spent years playing online. However, I was more into duels with somewhat limited force powers when I played.
Yeah. I just hope someone at LucasArts realizes it would be awesome to make an updated version of. A MMO with JK fighting styles would be awesome. Expand it a little to have multiple classes, and boom, you're good. Add mandalorians in the expansion and you have a franchise.
I actually have a relatively detailed concept for this. Plan. Maybe blog it one day. Here's the basic idea: Classes:
-SHII-CHO: Starter class, basic abilities. Not used after early levels except in special circumstances (Jar'Kai/Juyo loses a blade).
Guardian: Athletic/Physical focus -MAKASHI: Duelist/fencer class. One-handed grip. Weaker defense, but good high mobility. (ex. Dooku) -JUYO: Double bladed style. Good mobility, strong defense; limited range, performs physical attacks at very close range to knockback. (ex. Maul, Kun)
Sentinel: Saber/Stealth focus -DJEM SO: Two handed, slow but powerful blows. Often specs into stealth or dash abilities to actually get in range. (ex. Luke, Vader) -JAR'KAI: Two sabers. Very fast attack speed, weaker force capabilities, cannot grab walls/ledges. (ex. Starkiller 2, that chick in clone wars)
Consular: Force focus -SORESU: Defensive class. Force powers buff self or allies. Uses strong defense to allow lots of force powers. (ex. Obi-Wan) -NIMAN: Force specialist. One-handed, reversed grip. Sometimes forgoes saber altogether. Offensive and healing force powers. Uses mobility to evade saber attacks. Powerful finishers to eliminate stunned foes. (ex. Starkiller 1, Palpatine)
On day 1 the imperial forces won every single game but yesterday I was able to win twice as a rebel.
When playing for the Empire those anti-infantery laserturrets are overpowered as fuck. I had multiple round with 40+ kills and 5-6 deaths. Maybe people need to use personal shields or jetpack more and it will be fine but right now its a slaughterhouse.
On October 09 2015 22:36 QuanticHawk wrote: yeah whoops typo meant that to be 20 20
honestly, 20v20 is ok. I'd much prefer that sense of full scale invasion you'd get at 64v64, but it's not as if hoth is a bunch of isolated engagements. I also think that's a funciton of the map design there. 20v20 on a classic bf control point map might feel different.
The low respawn time makes it feel a lot more active. Although I like big fights, 64x64 can get really random.
I dunno, Planetside made those high numbers work really well.
The infantry game gets boring really quickly but the air game is arcadey fun. If the rebels control the sky it's easy to win cause the planes eliminate the walkers quickly. I've been in games where we won before the first checkpoint just off that.
I get massive lags at the start and end of a battle. Like absolutely crippling pc freezes for 5 seconds.
Also, not being able to skip through that fucking experience counter after a game is stupid as hell. I don't need to know the xp breakdown of what I got after the 1st time to see where it comes from, come on...
I also noticed more Rebel wins in my games last night and today. Still a lot of people who just walk right past the uplinks.
The game becomes a lot better when you learn the map and good choke points. I rack up kills when the walker passes by that narrow doorway to the inside and all the Rebels stack up there. Every time!
I think I would have more fun if the player base was just better. The majority of people I kill don't even shoot back.
I feel like if there were organized try hard groups going head to head that would make this an interesting game. But pubbing it is way too easy and I feel like its not even a challenge.
On October 11 2015 06:07 TBone- wrote: I think I would have more fun if the player base was just better. The majority of people I kill don't even shoot back.
I feel like if there were organized try hard groups going head to head that would make this an interesting game. But pubbing it is way too easy and I feel like its not even a challenge.
I feel this way. Except I'm that guy not shooting back. :-P
But yeah, skill gap among different players can feel huge. I love Star Wars, so I'm doing this (and loving it environmentally) but I'm no FPS guy, so I never expect to be better than middle of the pack.
On October 11 2015 06:07 TBone- wrote: I think I would have more fun if the player base was just better. The majority of people I kill don't even shoot back.
I feel like if there were organized try hard groups going head to head that would make this an interesting game. But pubbing it is way too easy and I feel like its not even a challenge.
I feel this way. Except I'm that guy not shooting back. :-P
But yeah, skill gap among different players can feel huge. I love Star Wars, so I'm doing this (and loving it environmentally) but I'm no FPS guy, so I never expect to be better than middle of the pack.
Haha kinda the same here. Except I am below middle of the pack. I dont play FPS so I am just terrible at this.
How do you get to fly a fighter?
And yeah it would make sense to develop a matchmaking system for this that uses some kind of skill rating.
On October 11 2015 06:07 TBone- wrote: I think I would have more fun if the player base was just better. The majority of people I kill don't even shoot back.
I feel like if there were organized try hard groups going head to head that would make this an interesting game. But pubbing it is way too easy and I feel like its not even a challenge.
I feel this way. Except I'm that guy not shooting back. :-P
But yeah, skill gap among different players can feel huge. I love Star Wars, so I'm doing this (and loving it environmentally) but I'm no FPS guy, so I never expect to be better than middle of the pack.
Haha kinda the same here. Except I am below middle of the pack. I dont play FPS so I am just terrible at this.
How do you get to fly a fighter?
And yeah it would make sense to develop a matchmaking system for this that uses some kind of skill rating.
Even giving private servers would go a long ways. Fuck this reminds me of the start of Titanfall t.t.
At first glance I just thought this was Star Wars: Battlefield, now I'm convinced otherwise. The infantry game play seems faithful or even better than older battlefront games. Less varied but more refined. I don't care for how vehicles work but other people seem to like them. I'm hoping they update the maps to support more than one game mode. Remember to switch to 3rd person too.
The rebels do get pounded from the vehicles and shit spawns but if you pick the right load out and play correctly you can do pretty substantial amount of damage by yourself. It also seems that even though you have no defined roles you can really hone your own. On empire I go thermal, jetpack, and shield running from point to point capping. Jetpacking on site and shielding while strafing back and forth is a pretty good tactic. On rebels I kit out with ion grenade, ion bullets, and jetpack and run around to sites with a similar game plan. Dealing with at-st's aren't bad at all with ion shot and ion grenades. When your y wings come in you can do pretty decent damage. Grabbing a turrent, fighter, or one of those anti tank turrets helps out a lot too.
I won't buy the game because I think the main game will be less fun than this small beta but maybe in the future I'll consider it.
I have to say that watching a Darth Vader slowly walking at you is very, very frightening. The sound (you can hear him breathing), the animation, the presentation, the graphics, the Star Wars feel.
But the gameplay and mechanics seems shallow. I didn't like the vehicle spawn system as well.
I don't know if I'll buy this game because right now I prefer to play BF4.
Tried the beta and didn't care for this game at all. The shooting is adequate, as you would expect from BF4's recycled engine. It's space battlefield. The two available modes, anyway, were straight up bad IMO. But I think it has potential, other modes might be decent.
Pods: Objectives spawn all over the map and so do you. Between objectives, the spawn points move around and you find yourself wedged between packs of people who want to kill you. The opposite is also true. As a result, you're constantly flanking people and shooting them in the back and they're completely defenseless so you'll win 100% of the time - unless you're also getting flanked at the same time (which happens often), in which case you'll lose 100% of the time - unless that other person is also getting flanked, in which case that person will die, overruling the previous things... and so on.
Over half my deaths are flanks despite being very aware of it and actively trying to avoid it. Grenades will also sometimes randomly kill you because players toss them over cliffs for no reason since they replenish (and so they're not valuables, just toss them and get free kills). Positioning is key to avoid being flanked, but positional play takes time and is inefficient since you respawn pretty much in 3 seconds, so instead you're encourage to die and respawn preferably on your partner and split up in order to be able to respawn where you need to be as often as possible. When that can be done, you lose very little by dying. In fact, it sometimes helps.
Walkers map thing: The empire wins something like 90% of the time right now, because people don't know how to play the map (yet?). Nor do I. I'm told that the map becomes imbalanced in favor of the rebels when people actually know what they're doing. Using the planes is apparently very important, which is unfortunate because it's a very barebones flight experience in comparison to basically everything that's on the market right now. The same can be said of every vehicle.
It's exceptionally frustrating as a rebel, once the empire has momentum there's very little one player with NO real means of communication with the team can do by themselves, since one gun won't do much against vehicles. There's also part of the map where you're inside and you can't see outside (where your enemies are) because the glare from the sun or whatever, but they can see inside. And they have access to a turret. This often makes a lost cause, as rebel, even more frustrating.
General The random grenade deaths are annoying. The shield is annoying and leads to ridiculous situations. Darth Vader and Luke getting "killed" but not being actually dead is just cheesy and weird.
So what's good? Like I said, the shooting is good. The graphics are good, and the battles look cool. The Star Wars vibe is definitely present. If you're good at FPS, just like in BF, you can get the satisfaction of slamming people because you have an edge, but it feels very hectic and random.
I'll wait to see the other modes, I think this might be decent but seeing they want $92 from me for AAA titles now I'm probably just not buying games anymore
The empire wins something like 90% of the time right now
Due to the majority of the player base being bad I find myself winning nearly all of my games regardless of which side I'm on. While I think Empire has an easier side to learn, I really don't agree that one side is better. I'll list below the most optimal way I've found to win as rebels.
1. LMG/Snipe/jetpack up to the hill that's between the downed atat and the small empire spawn path. Shoot at whichever side needs help or is safer to shoot. Cap the close point if its not flipped. I typically go 25-2 or something just by going up this hill in 5 minutes.
2. As the Y wings approach sit on the circle turret(?) next to the outdoor capture point and shoot the far atat and then immediately flip the point as soon as you can. Afterwords I jet to the A wing spawn.
3. Once I get to the A-wing I shoot any tie fighters(which is a very A-wing favored matchup) and then you can clean up any AT-ST's from behind with incredible ease. Afterwords you can just shoot infantry and farm which ever side needs help until the at-at becomes vulnerable. Game is pretty much over after this point in favor of the rebels.
Honestly I think following these steps I've gotten above a 90% win rate as rebels.
Why are you noobs playing in first person... you give up such a great advantage. You can get so much more vision and awareness of your environment. Tbone knows what is up. Even though I don't use his style except #2 I know good players on the map use what he said.
I played 5 hours of beta (mostly walker assault) and I'm already tired of it. Maybe its the limited game modes, maybe the limited maps or the limited weapons. Maybe its the game itself after hundreds of hours of Bf4. It just isnt as fun as a new game should be.
On October 12 2015 18:11 Yrr wrote: I played 5 hours of beta (mostly walker assault) and I'm already tired of it. Maybe its the limited game modes, maybe the limited maps or the limited weapons. Maybe its the game itself after hundreds of hours of Bf4. It just isnt as fun as a new game should be.
lol i dont even know how you managed hundreds of hours bf4. bf3 was a step in the wrong direction but it was still fun. bf 4 then became a ridiculous fast arcade shooter for ultra casual gaming and thats the way battlefront went. ea ruined the franchise and light sabres wont rescue it. this reminds me that i wanted to remake the "project reality" thread in this section since its outdated. everyone who is here for the battlefield experience and not just for star wars should check out www.realitymod.com . it a battlefield 2 mod which doesnt require battlefield 2 anymore so its basically free to play. its the best battlefield experience outthere. with an incredible community with thousands of players all taking the game seriously (communication with voice chat and stuff)
Rebels winning Hoth is 100% tied to how good pilots they get into their air, if rebels control air matchup, they can clean the map easily. Too bad the flight controls are so bad I never bothered to give it a go after one try. What kind of idiot ties all the vehicles+air controls to one slider? If you put your sensitivity high enough to be able to fly aircraft, you can't aim with them, nor can you aim any other vehicle, coz your sens has to be skyhigh to not have to constantly roll your mouse off the pad.
On Empire side, if you know where the grand total of 2 rebel spawn points are, there's no stopping to the amount of farming you'll do with the AT-AT and can single handedly keep half the rebel team from getting out of their spawn area.
That glare in the tunnel section in intended and it blinds both sides, dudes outside can't see inside either until they come close enough to the treshhold, at which point they can be seen from inside. Don't think people in the turret can actually see inside, they most like just keep shooting in anyway, coz why the hell not. There's probably people running in the way anyway. Maybe on the lowest gfx settings the glare is much less and you have easier time seeing in, I dunno, only tried medium settings.
On October 12 2015 18:11 Yrr wrote: I played 5 hours of beta (mostly walker assault) and I'm already tired of it. Maybe its the limited game modes, maybe the limited maps or the limited weapons. Maybe its the game itself after hundreds of hours of Bf4. It just isnt as fun as a new game should be.
lol i dont even know how you managed hundreds of hours bf4. bf3 was a step in the wrong direction but it was still fun. bf 4 then became a ridiculous fast arcade shooter for ultra casual gaming and thats the way battlefront went. ea ruined the franchise and light sabres wont rescue it. this reminds me that i wanted to remake the "project reality" thread in this section since its outdated. everyone who is here for the battlefield experience and not just for star wars should check out www.realitymod.com . it a battlefield 2 mod which doesnt require battlefield 2 anymore so its basically free to play. its the best battlefield experience outthere. with an incredible community with thousands of players all taking the game seriously (communication with voice chat and stuff)
Bf4 gives you so much freedom to do silly stuff that is fun as hell. C4 onto everything, roadkilling peope with jets, rpg-ing everything that moves, managing an army of claymores, ... I didnt play Bf3 except for 10h when it was for free a year ago.
I had 200 hours and a lot of fun with BF3 which is a lot for me, 20 hours in BF4 which was pretty poor value and felt like really expensive DLC for BF3 and I didn't even try the cops and robbers one whatever it was called.
Haven't really been enjoying beta so far and I'm worried that in the full game it's like one map per game mode which would be pretty sad. If I can play something like large conquest on multiple maps I might consider the purchase but still quite uncertain.
On Hoth it feels like more than half of my deaths come from awful automatic spawns. Like I die then I instantly respawn on a open area and get shot from every direction within 5 seconds. Nor am I in love with the power pick up system. Production value is definitely there though, game looks and mostly sounds good too.
On October 12 2015 18:11 Yrr wrote: I played 5 hours of beta (mostly walker assault) and I'm already tired of it. Maybe its the limited game modes, maybe the limited maps or the limited weapons. Maybe its the game itself after hundreds of hours of Bf4. It just isnt as fun as a new game should be.
lol i dont even know how you managed hundreds of hours bf4. bf3 was a step in the wrong direction but it was still fun. bf 4 then became a ridiculous fast arcade shooter for ultra casual gaming and thats the way battlefront went. ea ruined the franchise and light sabres wont rescue it. this reminds me that i wanted to remake the "project reality" thread in this section since its outdated. everyone who is here for the battlefield experience and not just for star wars should check out www.realitymod.com . it a battlefield 2 mod which doesnt require battlefield 2 anymore so its basically free to play. its the best battlefield experience outthere. with an incredible community with thousands of players all taking the game seriously (communication with voice chat and stuff)
Bf4 gives you so much freedom to do silly stuff that is fun as hell. C4 onto everything, roadkilling peope with jets, rpg-ing everything that moves, managing an army of claymores, ... I didnt play Bf3 except for 10h when it was for free a year ago.
I might give realitymod a try thanks for the tip.
"silly stuff" thats exactly the point for me which makes it a pointless arcade shooter in my eyes. things became so unrealistic and ridiculous. sure there is "freedom" but its a freedom i dont want when it just contains ridicouls unrealistic moves and a 100 sights to glue on your rifle.that was not what battlefield was all about. but ea made it that way so they can attract players from call of duty etc. basically saying "hey look we are call of duty aswell nowbut with vehicles as well!" so if you really want that shit, beware, project reality isnt at like that.you have freedom yeah and you can do incredible things but all on a realistic level. and you have to learn alot! i highly recommend reading the manual before you try that game and maybe do some rounds on a coop server. you woint have unlocks or custom rifle option. every faction has its standard service rifles with only 2 scope options some times its only 1 scope and the option for iron sights. the variety comes from the classes and the factions itself and there are A LOT (us,canada,brits,france,germany,netherlands,chinese, MEC,russians,militia,insurgents,taliban,syrian rebels)
and another thing that bothers me are the small maps. it all became just 1 cluster fuck, even if the community of bf4 and battlefront would work together as a team, which they dont, there wouldnt even be room for strategic maneuvers on a large scale. in battlefield 2 you had that, not on every map but on many. with bf 3 it started to become smaller, but there were still okish maps.and in bf4 maps are a joke. when i tried bf4 i felt like playing some team death match. PR offers 2kmX2km and up to 4kmX4km maps which are insanly huge and give your team real strategic freedom.ok to be fair PR features 100 player server so these maps are made for 50vs50 battles. but 2kmX2km maps would be perfect for battlefield 3 and 4. but it doesnt fit into the new casual arcade concept of EA. where everything has to be meaningless instant action with everything blowing up for no reason. :/
I'm a bit edgy about the vehicle combat. it's much more high impact than going on foot and being a good player. consider it a limited resource that pops up every once in a while and having players who don't exploit the vehicles can be equally as bad as it was good.
if you know your spawn points, how to spend your time, general loadout of the other team and what their habits might be, it's easy to skirt around the sides as rebels to avoid the ATAT and the orbital strikes. basically you get 2 or 3 orbital strikes each time you take control of the guns and there are very limited angles. I also dislike that there are random powerups that are actually engagement changers if you happen to get lucky. as of what I've experienced so far, I don't think there's a pattern so much since I've received same powerups twice in a row and such.
I don't like the forced spawns, and I don't like the partner slingshotting. it's very dicey to balance around and there are a lot of applications to abuse it while there's not much counterplay. you can lose positioning really fast where your average player is stuck inside after a spawn while ATAT's are vulnerable. that's not really immersive gameplay nor is it gameplay that creates a very good storyline imo. I'd much prefer that players were limited to 1 or 2 spawns with squad variety and with procedurally generated objective locations that aren't wholly predictable. at the very least, the build up to the action is what I'm not impressed with so far in this game (hoth).
so if you're into spawning fast, whenever you want, basically, and being able to get your favourite pickups to do the same stuff as always... you're gonna love this game. using sniper-rifle in this game was not a joy for me, nor was the melee or lightsaber battling. you literally get more done by playing a good ATST, ATAT, or by camping uplinks than you do as darth vader.
When I do that silly stuff I just dont ptfo. I rarely do that in conquest anyway. Bf4 isnt a tactical tactical shooter, its a place to have fun like gta for example. Battlefront is even less tactical than Bf4 but the beta didnt give me something substitutional except for the starwars setting which fades out of attention after 15 minutes.
Watched a few minutes of project reality on youtube. I wonder if it still works when you dont have a premade squad.
On October 12 2015 20:33 Yrr wrote: When I do that silly stuff I just dont ptfo. I rarely do that in conquest anyway. Bf4 isnt a tactical tactical shooter, its a place to have fun like gta for example. Battlefront is even less tactical than Bf4 but the beta didnt give me something substitutional except for the starwars setting which fades out of attention after 15 minutes.
Watched a few minutes of project reality on youtube. I wonder if it still works when you dont have a premade squad.
thats the magic. those were no premade squads like i said the community is pretty serious about the game. you join a squad you do what the squadleader tells you to, its pretty simple :D but you are not the first who has mistaken 8 random guys for a premade squad :D i know for a normal BF player thats hard to believe/understand :D btw that voice tool is an integrated mumble which features, squad talk and 3d-local talk like in arma or day-z. also squadleaders are able to communicate among each other and the commander. and its fully integrated in the game so you dont need to install or set something up
EDIT: look what I found here since you are german aswell i found this german beginners tutorial for PR which gives you a good overview about the concept of the game and the basics
I've honestly experienced a total turn around on the rebel side. Basically all day yesterday I felt as confident winning that as I did the empire (but it's way more fun wrecking shit in the AT-AT and AT-ST). The high point was absolutely curb stomping the Empre before we even got to the second uplink station. Never got past the caves. Air superiority, team knowing the choke points well, saving orbitals and all heavy fire power for when the shields go down.
Def agree, rebel air superiority is a MAJOR help. Honestly at least on console, once you get used to the controls it's easier enough. The killer move there, esp in the a wing, is when you are getting tailed, go up full speed like you're looping, slam brakes, go other way, smoke your tail. Rebel air also beats the shit out of those ATs when they're vulnerable.
The game is also massively different once you start to learn where the power up spawns are. Well timed hero power ups and jumping in the AT at thright time is vital to both sides. I've had games as high as like 30 something kills and 5 deaths just using that, knowing where power ups are, and being much smarter about the choke points. Like that part about the inside, you unfortunately have to take the long way around. That's also where your partner comes into play. That's huge when you start to use that correctly. I had a bunch of pubs who were smart about that, and then I really killed it when I paired with friends.
I think a week or two after the release would be a better time to evaluate the balance of the map. With zero exp it def favors the empire, but remotely competent Rebel team that gets the uplinks up asap and sits on chokes does very well. Even with just that and an even air game, I won a ton of games down in the trenches at the last uplink when it looked lost. You can get really quick swings if you have concentrated fire power.
...so are custom games not going to be a thing? Is multiplayer above 2 friends, do you just have to play with whoever AMM dumps you with?
Also, not too sure the game modes are a great upgrade from the original Star Wars Battlefront. The radar is completely useless as far as telling you map features compared to the original. Furthermore, I really liked the old spawn points, take and hold because while one battle could be focused on one part of the map, you could take a commando squad in and end run for sneaky tactics. The pod version is just everyone converging on one point on the map. Not much in the way of sneaky tactics. and are the only planning on 7 maps for multiplayer? They've got to be really confident that those maps will be good/ fun. Because there were 16 in the original, and a handful that really sucked. But with 16, you had enough to choose from that were actually good.
The game was reasonably fun, but not fun enough for me to pay $60 for with an additional $50 season pass to get all the year's DLC. Maybe when the price drops to $30 or less later.
On October 13 2015 05:21 Falling wrote: ...so are custom games not going to be a thing? Is multiplayer above 2 friends, do you just have to play with whoever AMM dumps you with?
Also, not too sure the game modes are a great upgrade from the original Star Wars Battlefront. The radar is completely useless as far as telling you map features compared to the original. Furthermore, I really liked the old spawn points, take and hold because while one battle could be focused on one part of the map, you could take a commando squad in and end run for sneaky tactics. The pod version is just everyone converging on one point on the map. Not much in the way of sneaky tactics. and are the only planning on 7 maps for multiplayer? They've got to be really confident that those maps will be good/ fun. Because there were 16 in the original, and a handful that really sucked. But with 16, you had enough to choose from that were actually good.
custom games and private servers really need to be a thing.
For balance reasons, it's obvious why they cap it at one partner, because I'd fucking steamroll every match if I had four friends on and could just leave one high up on the hill back in cover and spawn 3 on him over and over and over. I've honestly not played that stupid COD style pod match. I have zero interest in that. I am assuming (hoping?) there will be a capture point/flag style map similar to that in battlefield, where you can just go to the far flag where no one is and win the game using tactics rather than slamming yourhead into the meat grinder endlessly.
If you are all in a party when you play (at least on console) it will say in the top left 'party joined game'. took a second to figure out at first but that seems to put you on the same team most times.
The radar is a gigantic turd though. I agree there should be some depth to it, but it's not even good at being terribly accurate when someone fires.
I think the one thing I can say about this game vs a lot of others set in space is that they've done a pretty good job with making the weapons and power ups fun, and they have a purpose too. Destiny and Halo have a lot of dumb shit boring weapons, and the best ones are the ones that fire bullets. In the future. I want lazers.
Also whoever said the imploder is one of the best sounds in video games is 100% right.
On October 14 2015 00:44 QuanticHawk wrote: Destiny and Halo have a lot of dumb shit boring weapons, and the best ones are the ones that fire bullets. In the future. I want lazers.
Sadly those laser rays are super slow and not at the speed of light.
On October 14 2015 00:44 QuanticHawk wrote: Destiny and Halo have a lot of dumb shit boring weapons, and the best ones are the ones that fire bullets. In the future. I want lazers.
Sadly those laser rays are super slow and not at the speed of light.
According to Myth Busters, they are slower than bullets by quite a lot.
Had a LOT of fun with the beta, some quick thoughts:
gunplay is FUN, game seems to have some significant input lag overall but runs really easily. Old engine, effortless 150-160fps average on not even a flagship GPU just from disabling AO and turning shadows to medium.
HP seems a little low, can mow down 3-5 people in literally 5 seconds using nothing but main gun without a reload if you get into a very lucky position and it's very hard for the person being shot to react, even 2v1. I played with a friend on voice and we were both on the recieving and dishing out side of 1v2 - 1v5 slaughterfests from that one guy who got behind the lines and didn't take their finger off LMB.
card cooldowns seem a bit fast. A 9 second lethal grenade with no ammo, you can just throw one every 9 seconds? I get like 1 kill per minute with the thing without being any good at it, just by the fact that you can throw 6-7 of them. Also hard to dodge.
i would like player health to be like 1.25x higher and card cooldowns increased by 1.25x at least, maybe revisit the spawning systems so that you can't instantly respawn onto a better position (or worse, randomly spawn into 4 enemies or 170 meters away from the objective on 8v8 map).
Your card respawns carry over life to life partially to balance the instant respawn anywhere on the map that you have a friendly i guess, this feels good sometimes and really really bad at other times, for example using jetpack to escape only to die 0.1 seconds after the activation happened and now it's 2% of the way into the cooldown when you spawn on the other side of the map because your friend died a few seconds earlier.
The cost - £90-95 (127 euros) for the game + launch announced DLC is extremely high and i don't feel that i'd be able to enjoy the game properly without paying that. By comparison a lot of my favourite games cost £20-40 and i would consider £45 to be super expensive AAA game.
I agree with the price. I might've bought the game if it was the standard price but 100-120€ for everything is completely silly.
Lack of a server browser/private servers and campaign is a big detriment as well. This game has/had potential but it all went in the classic EA direction.
at this point EA games need to be game of the year material for me to even consider them because they will have 70+ euro release privce for the full game and you can double that to get all the DLC they will release within 6-10 months.
Plus its EA, you never know when they close the servers.
I def agree about grenades, as much as I love them. Especially with the jetpack I get kills all day now. Flank, fly over, drop nade, and start spraying to distract them. You either get kills via grenade, mop up with the blasters, or just disrupt whatever the hell that group was doing. It's grown on me without ammo, but it's really obvious that the better players are constantly just spamming those all over, even just to deny choke points without getting kills.
I do think the non-partner spawning needs to be tweaked. I know def at the first cap, you can shred the rebels by hopping in the turret at the base on the right (looking up as empire). Apparently the game will spawn them closer if there's no enemies around or there's allies there, and turrets don't count as that lol.
Really I'd just like it that each level there has three spawn locations and you can pick your own vs randomizing.
On October 08 2015 18:49 NukeD wrote: Well it is basically the difference between BW and SC2, as in what made BW good.
So what made Jedi Outcast MP brilliant was the things the developers didn't plan on and didn't have in mind when designing the game. they just presented a bunch of tools, that were broken and OP by themselves and the players found a way how to use them the best. The videos LucasArts made when showcasing the MP and the way they played it is worlds, and I mean WORLDS different than what the players came up later. Also it took like 3 years for the gameplay and playstyles to develop to what they are today.
It was a huge accident that the game (MP) turned out to be as brilliant as it is and all thanks to the tools that allowed much freedom and creativity to the players. Even if a player is namehiding I can tell in 30 sec who it is just by his playstyle (I can do this for at least 70 players).
It was impossible to design the game as it is. There is just no way.
Jedi Academy however limited the tools for the players by a huge margin so the game didnt turn up to be anywhere as complex or fun as the prequel. The designers also didn't luck out on some bugs/mechanics as like what happened in Jedi Outcast so there's that aswell. The MP in that game developed to be only saber fight, no force powers (where force powers made 80% of the fights in JK2), so you can imagine how we JK2 enthusiasts felt. It is still a great game and you can't blame the designers for not achieving the complexity of it predecessor because as I said, you simply cant design or have in mind while designing the things that made JK2 great.
This is what i think the biggest problem of SC2. The designers just controlled every aspect of the game to much and forced the game to play out a very specific way that they envisioned, removing anything that didnt't fit the vision, basically limiting the tools for the players. They also shot themselves in the foot by some really bad game/engine design (imo) like the pathing, bad social features, and generally how every unit "feels" the same. BW was great exactly because of the bugs and mechanics the designers didn't account for but the problem is, you can't really replicate that.
So yeah...
From what I see in your videos I still prefer the no-powers style of dueling. Saber fights in JA (and I'd guess in JK2 because surely it didn't change for the worse) are exactly the emergent gameplay you describe in my opinion. At least that's how I felt. A lot of what dueling was revolved around subtle tricks in distance, timings, chaining of attacks, attack delaying with jump, abuse of glitches (the "poke" and "spin" hahaha, and tuning of various network options...), super fast style switching, most of which were probably unintended by the design and dev team.
On October 14 2015 21:28 Faruko wrote: The game has no voice chat on PC or consoles
Lmao
they dont want you to teamwork, they want you to get meaningless bullshit action after a hard day of work with zero brain usage....
Don't know if your sarcastic but that's EXACTLY what I want in a game. Makes dota hard to play sometimes but hey what can you do.
Had to stop playing Starcraft after I started working, 8 hours of work + extra studying/projects at home means the pressure from a 1v1 in SC is just painful.
If there are no custom games or private servers, there is now way I'm forking over money for this game. I'm do not play FPS naturally- I got into Star Wars Battlefront because it was Star Wars and I play Mount & Blade Napoleonic Wars multiplayer because a shooter with muskets and bayonets is silly and fun. I only play Battlefront with friends, LAN style. I do not have much interest in playing with people that have been playing FPS all their life, trash talk etc. I want team work with friends and only friends.
One good thing is my friends are starting to play the original Star Wars Battlefront again. (Multiplayer on Lenova computers is terrible, but we have less Lenova's now.)
Basicly the german electronics-discounter "MediaMarkt" tries to advertise "Battlefront". To push the game they used the well known german Sc2 Terranplayer Gabriel "HeroMarine" Segath as a test player and quoted some lines from him.
The text is super stupid. They claim HeroMarine to be an "SciFi Space Battle Videogame Expert" despite not playing FPS but "Starkraft II" a strategy title.
Seriously, anyone who wants to play a Competetive Game should stay FAR FAR away from Battlefront. This Game feels like its made for people who never played a Shooter before, they definitely targeting the Movie-Casualcrowd who directly walks out of the new Movie and wants more Star Wars.
But HeroMarine should advertise LotV more them. :o
Btw the best thing is they mentioned that he mostly plays "Starkraft" :D
I am sad that Battlefront was handed to EA. It will now effectively be a 100€ + Game that is played until March and then will lose players because they turn to other stuff.
- they wiped the Lan mode to make pirating harder - they wiped third party content to sell you the right to access the content already on your HDD for 15€ a Map and 10€ a set of skins - they wiped the possibility to run your very own server, all you can do is rent one for stupidly high prices - they force you to use Battlelog ( Battlelog actually logs your Webbrowsing while active and sends it to EA for....."research" and better user experience)
And sadly people still buy this shit. Next thing is that they will charge you a monthly fee of 7.5€ to play the expansion for the next Movie, which at 29.99€ comes extra cheap and contains 2 new maps (1map reused from BF enabling Ewokhunt on tatooine)
Battlefield 4 was great! They released like 2 free new maps in the last few Month. And the Servers are running with up to 120Hz Tickrate, which is crazy!
On November 08 2015 04:07 RusselPCMR wrote: Battlefield 4 was great! They released like 2 free new maps in the last few Month. And the Servers are running with up to 120Hz Tickrate, which is crazy!
On November 08 2015 03:38 KT_Elwood wrote: I am sad that Battlefront was handed to EA. It will now effectively be a 100€ + Game that is played until March and then will lose players because they turn to other stuff.
- they wiped the Lan mode to make pirating harder - they wiped third party content to sell you the right to access the content already on your HDD for 15€ a Map and 10€ a set of skins - they wiped the possibility to run your very own server, all you can do is rent one for stupidly high prices - they force you to use Battlelog ( Battlelog actually logs your Webbrowsing while active and sends it to EA for....."research" and better user experience)
And sadly people still buy this shit. Next thing is that they will charge you a monthly fee of 7.5€ to play the expansion for the next Movie, which at 29.99€ comes extra cheap and contains 2 new maps (1map reused from BF enabling Ewokhunt on tatooine)
So while you are right on some of those, battlelog is not needed for battlefront. Also you only have to pay 60$ to play the game. You don't have to buy the season pass.
Tell me do you feel this way towards Fallout 4 which also has a season pass?
I dont think i get FO 4 Right now, definitively NOT the season pass. Either i get the game now, and the (expected) DLCs one at a time for 15€ or I wait and get the game all patched and finished as GOTY because right now my time to play is limited anyways.
Comparing seasonpasses and DLC between a singleplayer RPG and a Multiplayer OnlineOnly shooter is a bit cheesy. With Bethesda each 15$-DLC so far gave you a new questline and area that EASILY could match a whole "Calladuddy" campaign contentwise. For Battlefield Starwars you get what? A map ? A set of meaningless skins? The right to play a gamemode on an old map because DICE was friendly enough to remap the Spawnlocations ? PFF. All that stuff was fucking taken away from us gamers, and now it's sold back piece by piece. Custom skins, custom maps and custom gamemodes made DOTA, made Counterstrike. Even Broodwar was a lot "Fastestgame" and not hardcore 1v1 all the time. Even private servers were very common. But EA thinks you should not have fun with the game, unless you pay over and over. And so the base game gets stale after time, then you buy the DLC and after a shorter period it gets stale again....and since nobody can mod it...it dies.
I don't want to support that kind of developement in industry. Basicly it's WOW for shooters. You pay 100$+ Every year for playing a battlefield. The old games get abandoned after the new release, even with DLC. You buy it or you are left out, won't find games and play sad and alone because you didnt save up for "Zombie-Ewok Hunt DLC" and thats the only gamemode with players on it.
The base game, is 60€. With all content you pay 110€ . Starcraft WoL+HotS+LOTV DVD-Retailversions are 120 € (!).
Even if the Battlefront now would score a 100/100 in games I'd still rate it sub 6. Why? Because DLCs add nothing new, but rather allow you to use some features. The game is complete if you unlock every DLC. Those integral parts are missing in the release version, but will be required.
Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment.
Laziness and cowardice are the reasons why such a large part of mankind gladly remain minors all their lives, long after nature has freed them from external guidance. They are the reasons why it is so easy for others to set themselves up as guardians. It is so comfortable to be a minor. If I have a book that thinks for me, a pastor who acts as my conscience, a physician who prescribes my diet, and so on--then I have no need to exert myself. I have no need to think, if only I can pay; others will take care of that disagreeable business for me..
im debating buying a ps4 and battlefront 3 on the 17th, it looks incredibly fun, i also had alot of fun with battlefront 2, but i still dont know if its worth the $450ish
It's pitiful, splitting your playerbase between those with/without money to waste. The gameplay looks quite fun but I won't pay for such an anti-consumer game.
So, what's the verdict on this game? Seems like mixed reviews from those who've played the beta. Will this be worth a solid few months of fun shooter gameplay or has EA crafted another turd sandwhich?
I'm so on the fence for this. It looks pretty amazing from a first look POV. I'm ok with it costing a bunch of money, WoW was worth the subscription, and my only hope is that SW:B can also be worth it.
I found that it was ok but monotonous in the beta. I have a feeling the entire game is probably similar. It's hard to pass up on a game that makes such a pretty Star Wars world but it's probably not worth the money.
i was gonna buy it until i read this season pass bullshit... its bascially pay to win if a season pass means you'll have access to better weapons/advantages ect.
On November 17 2015 15:55 castleeMg wrote: i was gonna buy it until i read this season pass bullshit... its bascially pay to win if a season pass means you'll have access to better weapons/advantages ect.
I know it's like a standard norm but I am pretty much boycotting any game that has a season pass. The game looks fun but I will wait and see if there is a decent sale for it in the next 6 months.
On November 17 2015 15:55 castleeMg wrote: i was gonna buy it until i read this season pass bullshit... its bascially pay to win if a season pass means you'll have access to better weapons/advantages ect.
the ad says that youll have special access (because you're paying for the expansion packs, but you only play vs other expansion packs)
this game is pretty dope so far. I really only tried the skirmish maps and the combat squadron for a little bit. The maps are good enough so far, though it feels like day 1 beta again with tons of newbies running past power ups, the objective, etc.
it will be easier to comment on balance in a couple days. The ender map is fun though
i played the beta, i thought it was a great looking game and the sound was amazing, sadly, whie the gameplay was fun it gave me that "this will get boring quite fast" feeling
I bought the regular $60 version and about 6 hours into it I am having a lot of fun. The game has probably the best sound effects I've heard in any game in a long time and the graphics are really nice on my overpowered pc. I am still pretty clueless on the best ways to use starfighters,vehicles, and heroes but my experience with other shooters is allowing me to kick ass using conventional methods of point and shoot.
The downsides for me right now are that there are a limited number of maps, and some of the weapons seemingly are better than others. Like the impact grenade just feels better than the thermal detonator in pretty much all situations. I also don't particularly like how often you get spawned directly in the line of fire of an AT-AT or some other similar inescapable situation.
What others have said about empire having a tough time on the endor map seems right to me, but I feel like a decent part of that is that the rebels have camo while the stormtroopers don't. I wish they'd release camo skins for the stormtroopers. Hopefully we get some more content before an expac, but not holding my breath given its EA.
Man what a game for the first ten hours! Now where's the rest of the stuff... :< ((extremely polished, I'd buy it again in a heartbeat, but probably not worth $60 to most people))
Impact is good, but thermals definitely have use. I get a lot of bank shots or ones where I want to place it slightly ahead of my target. Thermal imploder is still the coolest.
Maps are really my only complaint, but we get that 1 new planet in a couple weeks for free. I still would prefer more but I'm pretty sure I will get the dlcs as much as it sucks to have to pay for what should have been in the game. Endor is still great if a bit of a challenge for the empire.
One issue with having vehicles as unlockable call downs rather than just spawning at specific points is you lose a lot of creative sneaky play. Sometimes you get these epic moments where as Rebels you sneak into an abandoned ATST and swipe it to go on a rampage, or as Imperials, you sneak an airspeeder out from under the Rebels' noses and go on a strafing run. You didn't get it every game, but when it happened it felt so good. Connecting vehicle spawns to command points also gave very specific and important objectives to eliminate enemy vehicles as well.
Well after playing 14 hours I realized that this game just isn't fun, like at all...
It's a grind, getting a "good" match is a matter of abusing a mechanic. Could be explosive spam, the horrible spawn system or simply camping vehicle spots... you can go 40-10 or 10-40.
I was really looking forward to a casual shooter but this...
with objective-based stuff from minute 1 along with the fact that you're playing a huge pub, players are bound to find out and abuse what's strong. that can be fun as well since you can grab some players and try to punish those choices--which throws many different types of players off kilter. it's fun when you win, and it's fun when you mount the odds... which a game like this can offer, provided the clutch plays and teamwork.
The game itself is decent, but I feel like the lack of maps is hurting it. I've also unlocked all the guns already at rank 25 and that's a bit sad. I don't even like half of them. Audio/visuals are amazing, gunplay is all right. I just want more/better maps.
Also, curse those Sullust turrets. They are a horror to deal with.
On November 28 2015 01:22 Pik wrote: TBs WTF is spot on
TB's video was great.
I'm eagerly awaiting AngryJoe's review because I know he is going to destroy it.
It just went up
I don't want to bash the game having never played it myself, but is it true they're already working on Battlefront 2 instead of working on this mess?
His review was pretty much how I expected it to be lol although the score surprised me. No way does it even deserve a 5/10. More like a 3/10 just for the graphics and sound design alone.
I don't know if its true though, but knowing EA I would not doubt it in the slightest. Hey, who knows, maybe they will scrap a Battlefront 2 after seeing the outcry of how terrible the first one is.
Funny that a game that was made 10 years ago is VASTLY SUPERIOR in every way possible to a current triple A(LOL) game.
My advise to anyone who is thinking of getting Battlefront. Don't. Just don't. If you want the real Battlefront experience then just get Battlefront 2. Many many people still play it.
pc game goes through origin servers, ps4 through psn, i kinda doubt it's the case that it's cross platform. it's very rarely the case that you'll have cross-platform fps when console vs pc is involved.
however, xbox-one and w10 machines have cross-platform if the game developers so choose.
enjoy the playerbase with the star wars buzz while you still can
^^thanks, if the platforms are not shared and I cant play with homies, then i have no reason whatsoever to get the game, i have games that are a lot better from the competition nowadays.
i cant justify getting this only for the star wars skin , even as beautiful as it is - which is why i tried to find other reasons to get the game