Peoples irrational hate over the kinect really saddens me. the technology behind it really has potential that isn't being exploited by anyone at the moment.
The XBox Thread - Page 84
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Sermokala
United States13818 Posts
Peoples irrational hate over the kinect really saddens me. the technology behind it really has potential that isn't being exploited by anyone at the moment. | ||
a176
Canada6688 Posts
it was EA that had this 'multiplayer' ticket thing that spanned all the consoles. you had to register a code with the game to play multiplayer and if you buy it used, obviously the code is already used, so EA would sell you a new one. | ||
a176
Canada6688 Posts
On June 07 2013 07:56 LightRain wrote: Why so much hate? I use my Xbox way more for other apps than gaming. In fact, in the past month, I used my Xbox every single day, but not once for games, despite the fact that I love gaming - just no good games out lately. You guys can all hate, but honestly I think Xbox is going to do just fine. And more importantly, if it can play the same games as PS4, while doing a bunch of extra stuff, why the heck wouldn't you want it? I think people are losing sight of the fact that while it isn't the PS4 in specs, it will be much better than the 360 (a good device) and will play everything just fine. And as for the used games/internet connection outrage... whatever. I'll get mad about it when I see it. But honestly I don't share games with people, and the GameStop CEO has already confirmed they'll still deal in Used Games for the Xbox One. Calm down. Xbox will be great for games (not the best), and it will be great at a bunch of other things too. Kinect is whatever, but I use the voice commands all the time - it's so good to do things like change channels and switch apps without needing to find my damn controller all the time. There will be issues but I'm prepared to endure them for the overall package of things I'll be getting. You guys can go whine about the Xbox and worship your PS4's and claim you don't need all the extra things, until one day you get it and you realize what you've been missing out on. if you only ever play by yourself at home (no pun intended) then none of the above matters to you. for some others such as myself who bring games to friends to play/lend my games to friends that is no longer possible. and further, for those like me who wait until games get into bargain/used bins to buy cheap, that may also no longer be possible. | ||
TheRabidDeer
United States3806 Posts
On June 07 2013 07:23 a176 wrote: http://news.xbox.com/2013/06/main <- official xbox website, by the way. I can imagine this scenario already: Kid gets the console from parents Has game for a while, friend asks to borrow it because kid loves it. Kid lends the game to his friend, then he gets it back from his friend and he can't play it anymore. Shitstorm. | ||
s3rp
Germany3192 Posts
The only way to salvage this would be signficant drops in prices on both Retail and Digital Version to what PC is. If prices stay the same it's way worse than on PC . | ||
Excludos
Norway8020 Posts
On June 07 2013 09:50 s3rp wrote: Watching and Reading about this stuff it's even worse than imagined . The only way to salvage this would be signficant drops in prices on both Retail and Digital Version to what PC is. If prices stay the same it's way worse than on PC . It was always going to be worse than a PC. Its impossible for it not to be. The questions is how much you're trading off for the ease of use. And right now, you're just trading off every good aspect of a PC for the..difficulty of use I guess. | ||
HeatEXTEND
Netherlands836 Posts
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TheRabidDeer
United States3806 Posts
http://www.guardian.co.uk/world/2013/jun/06/us-tech-giants-nsa-data NSA has been datamining information from everything for a long time. Including Microsoft and their email/chat clients since 2007. "A chart prepared by the NSA, contained within the top-secret document obtained by the Guardian, underscores the breadth of the data it is able to obtain: email, video and voice chat, videos, photos, voice-over-IP (Skype, for example) chats, file transfers, social networking details, and more." | ||
aksfjh
United States4853 Posts
On June 07 2013 08:27 TheRabidDeer wrote: I can imagine this scenario already: Kid gets the console from parents Has game for a while, friend asks to borrow it because kid loves it. Kid lends the game to his friend, then he gets it back from his friend and he can't play it anymore. Shitstorm. Yea, let me tell you how many times I lent a game to a friend growing up and how much my parents cared. Shit will FLY off the handles when all 20 of these kids and their soccer moms call up MS customer service to complain! | ||
rezoacken
Canada2719 Posts
It<s not fantastic but it's still a better stance. More relief... At a roundtable this morning, Sony's game studios chief, Shuhei Yoshida, told reporters that any requirement for users to register a game online in order to play it would be left to game publishers. Sony won't require that. from http://kotaku.com/5985874/ps4-will-not-require-an-always online-connection | ||
BlueBird.
United States3889 Posts
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Zooper31
United States5710 Posts
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Ajunta
Germany522 Posts
You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2) Xbox One requires online connection every 24 hours, at least. (source1, source2) /facepalm Sony, here I come. | ||
paralleluniverse
4065 Posts
On June 07 2013 15:21 Ajunta wrote: Well, apparently it's official: You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2) Xbox One requires online connection every 24 hours, at least. (source1, source2) /facepalm Sony, here I come. I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking. On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer. My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required. But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction. | ||
6NR
United States1472 Posts
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FakeDeath
Malaysia6060 Posts
On June 07 2013 16:41 paralleluniverse wrote: I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking. On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer. My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required. But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction. What do you mean this isn't bad? 1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked. 2. You can not borrow or rent games. 3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time. 4. Publishers will have the ability to block you from selling/trading the game. Haha. If anything,It's getting worse. Wake up my friend. You are the victim. Microsoft is eating up your money with their greed. Our consumer rights are getting more limiting. Now the games that we owned aren't even ours and it is restricted by the company. At least you can now watch TV offline. I guess that is now the main purpose of XBONE. lol. So much for being called a gaming console. They cancelled their post-E3 conference interview table with the media. Take a guess? They know they are gonna get GRILLED real good by the interviewers. And they probably can't take the heat. | ||
Ajunta
Germany522 Posts
On June 07 2013 16:41 paralleluniverse wrote: I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking. On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer. My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required. But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction. You seem to be missing the most important thing. Not everybody lives in the USA. Not everybody has internet, not to mention broadband. I mean, you are from Australia, you must know that there are remote places where people do live. I am from Germany, and there are towns very near my home where you can count yourself lucky if you get 1 Mbit internet. On the issue with giving games away, while I agree with you that steam does not even allow you this much, it's the statement that bothers me. They allow us to share the game once with a person we are befriended with for more than 30 days. I am usually not the "stick-it-to-the-man" kind of guy, but, this just sounds so wrong. | ||
Nachtwind
Germany1130 Posts
On June 07 2013 16:41 paralleluniverse wrote: I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking. On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer. My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required. But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction. Your name and your opinion on this matter are in perfect correlation. I would agree with you in a world where the gaming industry is not the biggest part of the whole entertainment industry. | ||
paralleluniverse
4065 Posts
On June 07 2013 16:58 FakeDeath wrote: What do you mean this isn't bad? 1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked. 2. You can not borrow or rent games. 3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time. 4. Publishers will have the ability to block you from selling/trading the game. Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer. | ||
HotGlueGun
United States1409 Posts
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