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The XBox Thread - Page 85

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pyrogenetix
Profile Blog Joined March 2006
United Arab Emirates5091 Posts
June 07 2013 08:13 GMT
#1681
XBox One sucks dick. I don't understand how they can get away with such bullshit like internet connecting every 24 hours or else your console turns into a paper weight. Games that you can't share? Holy shit console games cost a fucking ton already what is this?

The era of master race PC gaming is approaching. If you buy an XBox One I'm just immediately going to judge you as a frat boy who wants to show off all your achievements in Call of Duty on your myface page.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
HunterX11
Profile Joined March 2009
United States1048 Posts
June 07 2013 08:54 GMT
#1682
On June 07 2013 07:30 Hrrrrm wrote:
Show nested quote +
On June 07 2013 07:23 a176 wrote:
http://news.xbox.com/2013/06/main <- official xbox website, by the way.

No renting, no loaning. No private sales (unless selling to someone who has been on your friends list for 30 days)

Console Checks in Every 24 hours

Trade-ins are up to the publisher and only at participating retailers

You can give a game to a friend only if they have been on your friends list for 30 days, and then it is stuck with them.

Up to 10 family members can play your games from any console at any time


That is absolutely hilarious...

Why the fuck have the 30 day restriction if you are basically giving the game away forever anyways...


It's so you can't sell the game on eBay or whatever to a "friend".
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
pyro19
Profile Joined August 2010
6575 Posts
June 07 2013 08:58 GMT
#1683
On June 07 2013 17:13 pyrogenetix wrote:
XBox One sucks dick. I don't understand how they can get away with such bullshit like internet connecting every 24 hours or else your console turns into a paper weight. Games that you can't share? Holy shit console games cost a fucking ton already what is this?

The era of master race PC gaming is approaching. If you buy an XBox One I'm just immediately going to judge you as a frat boy who wants to show off all your achievements in Call of Duty on your myface page.


This so much..If you buy An Xbox one after all this bullshit that microsoft is is spewing out , you deserve to be insulted in all languages possible
Thy Shall Die Alone...or emm..something like that.
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2013-06-07 09:09:10
June 07 2013 09:08 GMT
#1684
Microsoft is going to make some rearrangements in their management after Sony steamrolls them with PS4 vs Xbox One sales.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2013-06-07 09:18:15
June 07 2013 09:16 GMT
#1685
On June 07 2013 17:12 paralleluniverse wrote:
Show nested quote +
On June 07 2013 16:58 FakeDeath wrote:
On June 07 2013 16:41 paralleluniverse wrote:
On June 07 2013 15:21 Ajunta wrote:
Well, apparently it's official:

You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2)

Xbox One requires online connection every 24 hours, at least. (source1, source2)

/facepalm
Sony, here I come.

I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking.

On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer.

My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required.

But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction.


What do you mean this isn't bad?

1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked.

2. You can not borrow or rent games.

3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time.

4. Publishers will have the ability to block you from selling/trading the game.


Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer.


Of course it's bad.

1. Not everyone in the world has robust internet connection.
Unable to play singleplayer games offline is so bad.

2. Unable to borrow games from your friends and unable to lend games to your friends.
Is that good or bad?
Obviously bad.

3. Trading the game one time with the criteria of having a friend that is on your list for 30 days is pretty nonsensical.

4. Publisher(especially EA and Activision) will now obviously put in-game fees for those who want to trade their used games. They have zero incentive to not do so.

It's pretty shitty.

Seriously, don't buy XBONE.
Microsoft is so blatantly open with their greed that it is not even funny anymore.

Play your best
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-06-07 09:52:12
June 07 2013 09:37 GMT
#1686
On June 07 2013 18:16 FakeDeath wrote:
Show nested quote +
On June 07 2013 17:12 paralleluniverse wrote:
On June 07 2013 16:58 FakeDeath wrote:
On June 07 2013 16:41 paralleluniverse wrote:
On June 07 2013 15:21 Ajunta wrote:
Well, apparently it's official:

You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2)

Xbox One requires online connection every 24 hours, at least. (source1, source2)

/facepalm
Sony, here I come.

I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking.

On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer.

My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required.

But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction.


What do you mean this isn't bad?

1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked.

2. You can not borrow or rent games.

3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time.

4. Publishers will have the ability to block you from selling/trading the game.


Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer.


Of course it's bad.

1. Not everyone in the world has robust internet connection.
Unable to play singleplayer games offline is so bad.

2. Unable to borrow games from your friends and unable to lend games to your friends.
Is that good or bad?
Obviously bad.

3. Trading the game one time with the criteria of having a friend that is on your list for 30 days is pretty nonsensical.

4. Publisher(especially EA and Activision) will now obviously put in-game fees for those who want to trade their used games. They have zero incentive to not do so.

It's pretty shitty.

Seriously, don't buy XBONE.
Microsoft is so blatantly open with their greed that it is not even funny anymore.


1. You don't need a robust internet connection. You just need to log on the internet once every 24 hours. And you can play single player games offline.
2. Good. It reduces prices.
3. Only nonsensical in the sense that they didn't outright ban trading used games.
4. They should set those fees equal to the price of a new game, so that no one would ever buy a traded game, thereby lowering prices of games.

Also, there's nothing wrong if it required always online (which it doesn't, it requires occasionally online). In that case, if you can't always be on the internet, you can buy a PS4 or a Wii U, or (if possible) you can buy better internet. There are advantages of always online:
-Having one unified community (compare everyone playing SC2 using B.net, with SC1 where some played via pirate servers, some played via LAN, some played via Hamachi, some played single player, some played on B,net, etc.).
-Achievements
-Being easily able to chat with other people, quicker updates.
-More data about play patterns helps developers design games (many changes in WoW are based on data, e.g. when to nerf raid bosses can sometimes depend on success rates).
-Access to game library anywhere with internet and automatically with synchronized saves.
-And in the future, some of the calculations needed for games or to render graphics can be shifted from the computer/console onto a supercomputer on the cloud.
CROrens
Profile Joined May 2007
Croatia1005 Posts
June 07 2013 09:40 GMT
#1687
On June 07 2013 17:12 paralleluniverse wrote:
Show nested quote +
On June 07 2013 16:58 FakeDeath wrote:
On June 07 2013 16:41 paralleluniverse wrote:
On June 07 2013 15:21 Ajunta wrote:
Well, apparently it's official:

You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2)

Xbox One requires online connection every 24 hours, at least. (source1, source2)

/facepalm
Sony, here I come.

I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking.

On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer.

My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required.

But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction.


What do you mean this isn't bad?

1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked.

2. You can not borrow or rent games.

3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time.

4. Publishers will have the ability to block you from selling/trading the game.


Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer.



So you think that in a few years (thanks to this new system) I would be able to buy an Xbox One AAA title for 5-10$?
Think again.
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
paralleluniverse
Profile Joined July 2010
4065 Posts
June 07 2013 09:51 GMT
#1688
On June 07 2013 18:40 CROrens wrote:
Show nested quote +
On June 07 2013 17:12 paralleluniverse wrote:
On June 07 2013 16:58 FakeDeath wrote:
On June 07 2013 16:41 paralleluniverse wrote:
On June 07 2013 15:21 Ajunta wrote:
Well, apparently it's official:

You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2)

Xbox One requires online connection every 24 hours, at least. (source1, source2)

/facepalm
Sony, here I come.

I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking.

On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer.

My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required.

But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction.


What do you mean this isn't bad?

1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked.

2. You can not borrow or rent games.

3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time.

4. Publishers will have the ability to block you from selling/trading the game.


Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer.



So you think that in a few years (thanks to this new system) I would be able to buy an Xbox One AAA title for 5-10$?
Think again.

It'll probably be like Steam. AAA titles for around $60, it could reduce after release, and less than AAA titles anywhere from $5 to $50.
SheaR619
Profile Joined October 2010
United States2399 Posts
June 07 2013 09:56 GMT
#1689
On June 07 2013 18:40 CROrens wrote:
Show nested quote +
On June 07 2013 17:12 paralleluniverse wrote:
On June 07 2013 16:58 FakeDeath wrote:
On June 07 2013 16:41 paralleluniverse wrote:
On June 07 2013 15:21 Ajunta wrote:
Well, apparently it's official:

You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2)

Xbox One requires online connection every 24 hours, at least. (source1, source2)

/facepalm
Sony, here I come.

I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking.

On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer.

My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required.

But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction.


What do you mean this isn't bad?

1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked.

2. You can not borrow or rent games.

3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time.

4. Publishers will have the ability to block you from selling/trading the game.


Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer.



So you think that in a few years (thanks to this new system) I would be able to buy an Xbox One AAA title for 5-10$?
Think again.


I kind of agree with parallel but what microsoft is doing is too similar to computer. They are annihilating all the advantage of that of having a console. The ability to trade with friend, the ability to play when you want is a culture and what made the console genre what it is. Although the 24 hour internet check is not that bad, I think it a big step forward and will only ultimately leading to always being connected in the next generation console. Always being tied down by this constant internet check can be an annoying factor. I just dont see why I should give my money to Microsoft and pay for Live when I can get the playstation 4 which come with none of the hassle that microsoft offers and free internet. If I wanted an xbox1, I would get another computer....atleast that what it feels like.
I may not be the best, but i will be some day...
CROrens
Profile Joined May 2007
Croatia1005 Posts
June 07 2013 10:02 GMT
#1690
On June 07 2013 18:51 paralleluniverse wrote:
Show nested quote +
On June 07 2013 18:40 CROrens wrote:
On June 07 2013 17:12 paralleluniverse wrote:
On June 07 2013 16:58 FakeDeath wrote:
On June 07 2013 16:41 paralleluniverse wrote:
On June 07 2013 15:21 Ajunta wrote:
Well, apparently it's official:

You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2)

Xbox One requires online connection every 24 hours, at least. (source1, source2)

/facepalm
Sony, here I come.

I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking.

On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer.

My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required.

But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction.


What do you mean this isn't bad?

1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked.

2. You can not borrow or rent games.

3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time.

4. Publishers will have the ability to block you from selling/trading the game.


Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer.



So you think that in a few years (thanks to this new system) I would be able to buy an Xbox One AAA title for 5-10$?
Think again.

It'll probably be like Steam. AAA titles for around $60, it could reduce after release, and less than AAA titles anywhere from $5 to $50.



Time will tell. But knowing microsoft, i think it wont happen.
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
paralleluniverse
Profile Joined July 2010
4065 Posts
June 07 2013 10:10 GMT
#1691
On June 07 2013 19:02 CROrens wrote:
Show nested quote +
On June 07 2013 18:51 paralleluniverse wrote:
On June 07 2013 18:40 CROrens wrote:
On June 07 2013 17:12 paralleluniverse wrote:
On June 07 2013 16:58 FakeDeath wrote:
On June 07 2013 16:41 paralleluniverse wrote:
On June 07 2013 15:21 Ajunta wrote:
Well, apparently it's official:

You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2)

Xbox One requires online connection every 24 hours, at least. (source1, source2)

/facepalm
Sony, here I come.

I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking.

On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer.

My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required.

But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction.


What do you mean this isn't bad?

1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked.

2. You can not borrow or rent games.

3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time.

4. Publishers will have the ability to block you from selling/trading the game.


Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer.



So you think that in a few years (thanks to this new system) I would be able to buy an Xbox One AAA title for 5-10$?
Think again.

It'll probably be like Steam. AAA titles for around $60, it could reduce after release, and less than AAA titles anywhere from $5 to $50.



Time will tell. But knowing microsoft, i think it wont happen.

Microsoft does not have a monopoly... at least not in the gaming market.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
June 07 2013 10:24 GMT
#1692
On June 07 2013 19:10 paralleluniverse wrote:
Show nested quote +
On June 07 2013 19:02 CROrens wrote:
On June 07 2013 18:51 paralleluniverse wrote:
On June 07 2013 18:40 CROrens wrote:
On June 07 2013 17:12 paralleluniverse wrote:
On June 07 2013 16:58 FakeDeath wrote:
On June 07 2013 16:41 paralleluniverse wrote:
On June 07 2013 15:21 Ajunta wrote:
Well, apparently it's official:

You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2)

Xbox One requires online connection every 24 hours, at least. (source1, source2)

/facepalm
Sony, here I come.

I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking.

On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer.

My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required.

But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction.


What do you mean this isn't bad?

1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked.

2. You can not borrow or rent games.

3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time.

4. Publishers will have the ability to block you from selling/trading the game.


Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer.



So you think that in a few years (thanks to this new system) I would be able to buy an Xbox One AAA title for 5-10$?
Think again.

It'll probably be like Steam. AAA titles for around $60, it could reduce after release, and less than AAA titles anywhere from $5 to $50.



Time will tell. But knowing microsoft, i think it wont happen.

Microsoft does not have a monopoly... at least not in the gaming market.

They do on the xbox, which is a closed platform under their control. Steam has to compete with all those other e-stores on PC. MS sets all of their prices, and judging by what has been seen on the 360 with Games on Demand it's not even close to steam level of awesomeness.
sOda~
Profile Joined April 2011
United Kingdom441 Posts
June 07 2013 10:36 GMT
#1693
On June 07 2013 19:24 RavenLoud wrote:
Show nested quote +
On June 07 2013 19:10 paralleluniverse wrote:
On June 07 2013 19:02 CROrens wrote:
On June 07 2013 18:51 paralleluniverse wrote:
On June 07 2013 18:40 CROrens wrote:
On June 07 2013 17:12 paralleluniverse wrote:
On June 07 2013 16:58 FakeDeath wrote:
On June 07 2013 16:41 paralleluniverse wrote:
On June 07 2013 15:21 Ajunta wrote:
Well, apparently it's official:

You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2)

Xbox One requires online connection every 24 hours, at least. (source1, source2)

/facepalm
Sony, here I come.

I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking.

On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer.

My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required.

But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction.


What do you mean this isn't bad?

1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked.

2. You can not borrow or rent games.

3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time.

4. Publishers will have the ability to block you from selling/trading the game.


Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer.



So you think that in a few years (thanks to this new system) I would be able to buy an Xbox One AAA title for 5-10$?
Think again.

It'll probably be like Steam. AAA titles for around $60, it could reduce after release, and less than AAA titles anywhere from $5 to $50.



Time will tell. But knowing microsoft, i think it wont happen.

Microsoft does not have a monopoly... at least not in the gaming market.

They do on the xbox, which is a closed platform under their control. Steam has to compete with all those other e-stores on PC. MS sets all of their prices, and judging by what has been seen on the 360 with Games on Demand it's not even close to steam level of awesomeness.


well of course they have a monopoly on THIER console...............
IM THE SHIT BITCH
Blacktion
Profile Joined November 2010
United Kingdom1148 Posts
June 07 2013 10:41 GMT
#1694
On June 07 2013 19:10 paralleluniverse wrote:
Show nested quote +
On June 07 2013 19:02 CROrens wrote:
On June 07 2013 18:51 paralleluniverse wrote:
On June 07 2013 18:40 CROrens wrote:
On June 07 2013 17:12 paralleluniverse wrote:
On June 07 2013 16:58 FakeDeath wrote:
On June 07 2013 16:41 paralleluniverse wrote:
On June 07 2013 15:21 Ajunta wrote:
Well, apparently it's official:

You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2)

Xbox One requires online connection every 24 hours, at least. (source1, source2)

/facepalm
Sony, here I come.

I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking.

On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer.

My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required.

But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction.


What do you mean this isn't bad?

1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked.

2. You can not borrow or rent games.

3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time.

4. Publishers will have the ability to block you from selling/trading the game.


Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer.



So you think that in a few years (thanks to this new system) I would be able to buy an Xbox One AAA title for 5-10$?
Think again.

It'll probably be like Steam. AAA titles for around $60, it could reduce after release, and less than AAA titles anywhere from $5 to $50.



Time will tell. But knowing microsoft, i think it wont happen.

Microsoft does not have a monopoly... at least not in the gaming market.

But they will if your amazing idea of cutting out other distributors happened. Steam works because PC gamers have alternate sources for PC games. They have to compete with other companies distribution software (Origin, ubisofts, battlenet etc) and downloads from online shops (amazon, gamersgate etc) so they have to have competitive prices (or lower prices to compensate for the fact games on steam cant be resold). If microsoft used always online and no disk drive, the only way to get your games would be on live. You think microsoft would offer steam like prices if that happened? No, used games would drop to $20-$25 minimum.
I remember reading an article by Eric Kain a bit ago where he was saying an end to physical distribution would be a good thing in the long run because it would mean reduced production costs that would result in cheaper games. I laughed at how retarded the article was but didn't believe anyone would be naive enough to actually thing that's what would happen. No company, not sony, microsoft or nintendo would pass the savings on to the customer. Why when gamers are so used to paying at least $60 for a game would you reduce that price when you can sell at the same price, and reap that extra saving as hard profit with no backlash from consumers? Theres just not strong enough competition to drive the price down, non of the big 3 will start selling games for $55 because losing $5 on every game sale on your platform is not worth the small number of extra console and future game sales the cheaper games would bring. Imagine you own a 360, ignoring everything else (time to next gen/console price/features etc), would you spend the money to buy a different console just because games are $5 cheaper? And thats ignoring the fact that if one company drops their prices by $5 the other 2 can do the same, then where are they? They all have the same prices, no way to get extra customers because of it but everyone is making less money.
Where's Boxer, there's victory! - figq
Qatura
Profile Joined May 2013
Netherlands17 Posts
June 07 2013 10:43 GMT
#1695
the people who say games will get cheaper when you have to pay a fee to give your used game to someone else live in a dreamworld. That is something that will NEVER happen. Just because they can make more money out of it.
Live to win
Trumpstyle
Profile Joined May 2011
Sweden114 Posts
June 07 2013 10:52 GMT
#1696
Guys right now you can buy mass effect 3 for 10 dollar roughly on origin, the game is 1 year old. If EA lower prices I'm sure Microsoft will too. I also think publishers do have big say what their game should cost.
Greenei
Profile Joined November 2011
Germany1754 Posts
June 07 2013 10:55 GMT
#1697
On June 07 2013 18:37 paralleluniverse wrote:
Show nested quote +
On June 07 2013 18:16 FakeDeath wrote:
On June 07 2013 17:12 paralleluniverse wrote:
On June 07 2013 16:58 FakeDeath wrote:
On June 07 2013 16:41 paralleluniverse wrote:
On June 07 2013 15:21 Ajunta wrote:
Well, apparently it's official:

You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2)

Xbox One requires online connection every 24 hours, at least. (source1, source2)

/facepalm
Sony, here I come.

I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking.

On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer.

My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required.

But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction.


What do you mean this isn't bad?

1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked.

2. You can not borrow or rent games.

3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time.

4. Publishers will have the ability to block you from selling/trading the game.


Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer.


Of course it's bad.

1. Not everyone in the world has robust internet connection.
Unable to play singleplayer games offline is so bad.

2. Unable to borrow games from your friends and unable to lend games to your friends.
Is that good or bad?
Obviously bad.

3. Trading the game one time with the criteria of having a friend that is on your list for 30 days is pretty nonsensical.

4. Publisher(especially EA and Activision) will now obviously put in-game fees for those who want to trade their used games. They have zero incentive to not do so.

It's pretty shitty.

Seriously, don't buy XBONE.
Microsoft is so blatantly open with their greed that it is not even funny anymore.


2. Good. It reduces prices.


HAHAHAHAHAHAHAHAHAHAHAH!


Hhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.

Sure.
IMBA IMBA IMBA IMBA IMBA IMBA
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 07 2013 10:57 GMT
#1698
LOL! These announcements are the best thing that could ever happen for PC gaming! You'd have to be crazy to get this crap over a PC now. Sony is basically the last hope for console gaming! PC publishers must be clapping their hands right now! =)
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
s3rp
Profile Joined May 2011
Germany3192 Posts
June 07 2013 11:02 GMT
#1699
On June 07 2013 17:12 paralleluniverse wrote:
Show nested quote +
On June 07 2013 16:58 FakeDeath wrote:
On June 07 2013 16:41 paralleluniverse wrote:
On June 07 2013 15:21 Ajunta wrote:
Well, apparently it's official:

You will be able to give your Xbox One games to your friends, but only once and only to friends you've known for more than a month. (source1, source2)

Xbox One requires online connection every 24 hours, at least. (source1, source2)

/facepalm
Sony, here I come.

I've read through this list. I don't see how any of this is bad. The cloud-based game library and family features are great. What other system, apart from PC, is this forward-looking.

On resale, it gives you more ways to offload used games than Steam, and that's not a good thing. Cutting out distributors by eliminating resale, just like with PC games is the right way to go, as reducing the slice of the pie that distributors get will likely reduce the final cost on the consumer.

My only problem is that Microsoft hasn't done enough to drag these stuck-in-the-past console gamers into the future. Here's what Microsoft should have done: no disc. No disc drive. Then the message would be unmistakable: screw distributors, no you can't buy games from a physical store, no you can't resell games, yes internet connection is required.

But, no, they're pussyfooting around this, trying to appease short-sighted console gamers who think that restricting resale hurts them (it helps them in the long run), and they're failing at it. Because these people are too short-sighted to see that Microsoft has taken at least a half-arsed move in the right direction.


What do you mean this isn't bad?

1. Xbone requires a internet connection. If you don't check in within 24 hours, your system is essentially locked.

2. You can not borrow or rent games.

3. You CAN trade your games to friends but they must be on your friends list for 30 days and once you trade it, it gets tied to their account. You can only trade the game ONE time.

4. Publishers will have the ability to block you from selling/trading the game.


Again, how is this bad? The same "restrictions", only more stringent, are in place with Steam. In fact, the likely result if they went the way of Valve, would be cutting the distributors out. As prices are determined by economic forces, the reduction in costs for developers should lead to reduce prices paid by the consumer.


Do you really think the prices will get lower with MS having a monopoly of distribution on their platform ? Why do you think Steam is making sales like this ? Because if they don't people will game keys from other sources and activate it on Steam .
And then there's the notion that my PC games will allways work on every PC that satisfis the mininum system requirements. With games tailord to specific specs in consoles and the limited backwards compatibility.

Not to mention the modding on PC .

And there's tons of other stuff i didn't even begin to mention.
BillGates
Profile Blog Joined April 2013
471 Posts
June 07 2013 11:14 GMT
#1700
I mean this should be called corporate-government-spy-box, because that is what it is. Its a corporate screwup enabling, government spy box that just so happens to play games, which they stole from the PC.

As we've learned now that the NSA spies on all the data of ALL Americans all the time, this just confirms that the xbox will be used by the NSA to spy on you, record with the camera when you have sex with your wife or girlfriend, record your voice, maybe you threatened your corporate boss, now they can use this against you.

So you must be really absurd individual if you buy this corporate government spy box.
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