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The XBox Thread - Page 186

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MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
June 26 2013 12:08 GMT
#3701
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.
Excludos
Profile Blog Joined April 2010
Norway8080 Posts
June 26 2013 12:40 GMT
#3702
Anyone else getting tired of the word "Exclusive!"?
17Sphynx17
Profile Joined September 2011
580 Posts
June 26 2013 12:40 GMT
#3703
On June 26 2013 21:08 MoonfireSpam wrote:
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.


I think that is also the point. What games could be developed that works well with a Kinect interface. We don't know yet and that direction is still open for development. True that most gamers at this time prefer controllers or mouse and keyboard. But this kinect interface may break ground for a new acceptable standard of gaming controls. Who knows.

This one appears more superior to the 1st gen kinect so maybe that increased accuracy in detection would make developers less hesitant to make it a proper interaction with their games.

If not, at least, someone will try.
semantics
Profile Blog Joined November 2009
10040 Posts
June 26 2013 12:46 GMT
#3704
On June 26 2013 21:08 MoonfireSpam wrote:
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.

It could be useful for just navigation for the entertainment part of the xbox like a remote but i doubt it will ever be much more then a novelty for console gaming. Outside of voice commands which actually when done properly are a great edition to a game. The update to xbox skyrim is an example of that, makes a significant shortcut to a otherwise clunky system for spells.
Mannerheim
Profile Joined April 2007
766 Posts
Last Edited: 2013-06-26 12:57:29
June 26 2013 12:55 GMT
#3705
On June 26 2013 21:40 Excludos wrote:
Anyone else getting tired of the word "Exclusive!"?


Not only the word, but the whole existence of exclusive titles. Especially now that the whole playing field will be x86-based, exclusive titles will serve no purpose other than to generate additional sales for Microsoft/Sony (ignoring Nintendo here, because lol WiiU). For consumers and developers they're nothing more than a big inconvenience.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 26 2013 12:59 GMT
#3706
On June 26 2013 21:40 17Sphynx17 wrote:
Show nested quote +
On June 26 2013 21:08 MoonfireSpam wrote:
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.


I think that is also the point. What games could be developed that works well with a Kinect interface. We don't know yet and that direction is still open for development. True that most gamers at this time prefer controllers or mouse and keyboard. But this kinect interface may break ground for a new acceptable standard of gaming controls. Who knows.

This one appears more superior to the 1st gen kinect so maybe that increased accuracy in detection would make developers less hesitant to make it a proper interaction with their games.

If not, at least, someone will try.

I can see potential for things like DDR, exercise games, and stuff like that. I don't see it working well with traditional games though.
17Sphynx17
Profile Joined September 2011
580 Posts
June 26 2013 13:16 GMT
#3707
On June 26 2013 21:59 TheRabidDeer wrote:
+ Show Spoiler +
On June 26 2013 21:40 17Sphynx17 wrote:
Show nested quote +
On June 26 2013 21:08 MoonfireSpam wrote:
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.


I think that is also the point. What games could be developed that works well with a Kinect interface. We don't know yet and that direction is still open for development. True that most gamers at this time prefer controllers or mouse and keyboard. But this kinect interface may break ground for a new acceptable standard of gaming controls. Who knows.

This one appears more superior to the 1st gen kinect so maybe that increased accuracy in detection would make developers less hesitant to make it a proper interaction with their games.

If not, at least, someone will try.

I can see potential for things like DDR, exercise games, and stuff like that. I don't see it working well with traditional games though.


Well, that is what we are used to seeing when it comes to motion control gaming, but how about something like what steel battalion did?

I mean, I wish they could port that game to xboxone and see how the controls fare with kinect 2. Maybe it would be better?

I don't know how it can be really that precise but of course it would be combination of controller and the sensor. Say maybe you were a gundam pilot in the cockpit. And we can then justify the use of the tech demo where they were showing peripheral vision via a projector I guess outside what your monitor does. So that could be outside your 180 degree field of vision in side the cockpit monitor and more like your side view mirrors/windows. I think that would be worth testing and seeing given that the tech is being explored as to what it can do for gaming.

My two cents.
Disengaged
Profile Joined July 2010
United States6994 Posts
Last Edited: 2013-06-26 13:28:15
June 26 2013 13:27 GMT
#3708
On June 26 2013 08:35 Infernal_dream wrote:
I think microsoft probably chased them down for this instead of the other way around. Anything to pull in a bigger crowd.


Pull in a bigger crowd? You mean World of Tanks? That shit is ZZZZZZzzzzzz

World of Tanks is like watching paint dry
s3rp
Profile Joined May 2011
Germany3192 Posts
June 26 2013 13:51 GMT
#3709
On June 26 2013 22:16 17Sphynx17 wrote:
Show nested quote +
On June 26 2013 21:59 TheRabidDeer wrote:
+ Show Spoiler +
On June 26 2013 21:40 17Sphynx17 wrote:
Show nested quote +
On June 26 2013 21:08 MoonfireSpam wrote:
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.


I think that is also the point. What games could be developed that works well with a Kinect interface. We don't know yet and that direction is still open for development. True that most gamers at this time prefer controllers or mouse and keyboard. But this kinect interface may break ground for a new acceptable standard of gaming controls. Who knows.

This one appears more superior to the 1st gen kinect so maybe that increased accuracy in detection would make developers less hesitant to make it a proper interaction with their games.

If not, at least, someone will try.

I can see potential for things like DDR, exercise games, and stuff like that. I don't see it working well with traditional games though.


Well, that is what we are used to seeing when it comes to motion control gaming, but how about something like what steel battalion did?

I mean, I wish they could port that game to xboxone and see how the controls fare with kinect 2. Maybe it would be better?

I don't know how it can be really that precise but of course it would be combination of controller and the sensor. Say maybe you were a gundam pilot in the cockpit. And we can then justify the use of the tech demo where they were showing peripheral vision via a projector I guess outside what your monitor does. So that could be outside your 180 degree field of vision in side the cockpit monitor and more like your side view mirrors/windows. I think that would be worth testing and seeing given that the tech is being explored as to what it can do for gaming.

My two cents.


I'd rather have a giant controller like the first Steel Batalion. I want something in my hand not feel like an idiot waving my arms around like an idiot .
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 26 2013 14:00 GMT
#3710
On June 26 2013 22:51 s3rp wrote:
Show nested quote +
On June 26 2013 22:16 17Sphynx17 wrote:
On June 26 2013 21:59 TheRabidDeer wrote:
+ Show Spoiler +
On June 26 2013 21:40 17Sphynx17 wrote:
Show nested quote +
On June 26 2013 21:08 MoonfireSpam wrote:
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.


I think that is also the point. What games could be developed that works well with a Kinect interface. We don't know yet and that direction is still open for development. True that most gamers at this time prefer controllers or mouse and keyboard. But this kinect interface may break ground for a new acceptable standard of gaming controls. Who knows.

This one appears more superior to the 1st gen kinect so maybe that increased accuracy in detection would make developers less hesitant to make it a proper interaction with their games.

If not, at least, someone will try.

I can see potential for things like DDR, exercise games, and stuff like that. I don't see it working well with traditional games though.


Well, that is what we are used to seeing when it comes to motion control gaming, but how about something like what steel battalion did?

I mean, I wish they could port that game to xboxone and see how the controls fare with kinect 2. Maybe it would be better?

I don't know how it can be really that precise but of course it would be combination of controller and the sensor. Say maybe you were a gundam pilot in the cockpit. And we can then justify the use of the tech demo where they were showing peripheral vision via a projector I guess outside what your monitor does. So that could be outside your 180 degree field of vision in side the cockpit monitor and more like your side view mirrors/windows. I think that would be worth testing and seeing given that the tech is being explored as to what it can do for gaming.

My two cents.


I'd rather have a giant controller like the first Steel Batalion. I want something in my hand not feel like an idiot waving my arms around like an idiot .

This is one of the big issues of something like kinect (or VR). There is no tactile feedback. You aren't touching or holding anything. It feels unnatural to try and do something on screen with precision because the orientation is awkward.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2013-06-26 14:08:38
June 26 2013 14:07 GMT
#3711
On June 26 2013 23:00 TheRabidDeer wrote:
Show nested quote +
On June 26 2013 22:51 s3rp wrote:
On June 26 2013 22:16 17Sphynx17 wrote:
On June 26 2013 21:59 TheRabidDeer wrote:
+ Show Spoiler +
On June 26 2013 21:40 17Sphynx17 wrote:
Show nested quote +
On June 26 2013 21:08 MoonfireSpam wrote:
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.


I think that is also the point. What games could be developed that works well with a Kinect interface. We don't know yet and that direction is still open for development. True that most gamers at this time prefer controllers or mouse and keyboard. But this kinect interface may break ground for a new acceptable standard of gaming controls. Who knows.

This one appears more superior to the 1st gen kinect so maybe that increased accuracy in detection would make developers less hesitant to make it a proper interaction with their games.

If not, at least, someone will try.

I can see potential for things like DDR, exercise games, and stuff like that. I don't see it working well with traditional games though.


Well, that is what we are used to seeing when it comes to motion control gaming, but how about something like what steel battalion did?

I mean, I wish they could port that game to xboxone and see how the controls fare with kinect 2. Maybe it would be better?

I don't know how it can be really that precise but of course it would be combination of controller and the sensor. Say maybe you were a gundam pilot in the cockpit. And we can then justify the use of the tech demo where they were showing peripheral vision via a projector I guess outside what your monitor does. So that could be outside your 180 degree field of vision in side the cockpit monitor and more like your side view mirrors/windows. I think that would be worth testing and seeing given that the tech is being explored as to what it can do for gaming.

My two cents.


I'd rather have a giant controller like the first Steel Batalion. I want something in my hand not feel like an idiot waving my arms around like an idiot .

This is one of the big issues of something like kinect (or VR). There is no tactile feedback. You aren't touching or holding anything. It feels unnatural to try and do something on screen with precision because the orientation is awkward.


Exactly before the kinect/similar systems can simulate me some form of feedback to what i'm doing on screen they are nothing more than optional gimmicks and you'll still need the controler primarly . It's just way more precisise.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2013-06-26 18:52:23
June 26 2013 18:44 GMT
#3712
On June 26 2013 21:55 Mannerheim wrote:
Show nested quote +
On June 26 2013 21:40 Excludos wrote:
Anyone else getting tired of the word "Exclusive!"?


Not only the word, but the whole existence of exclusive titles. Especially now that the whole playing field will be x86-based, exclusive titles will serve no purpose other than to generate additional sales for Microsoft/Sony (ignoring Nintendo here, because lol WiiU). For consumers and developers they're nothing more than a big inconvenience.

I don't mind it so much. In the vast majority of cases with "exclusives", it usually means that the game is only getting made because the console company is the one funding the project, so more or less hating on an exclusive means you wish the game didn't exist at all.

Take Bayonetta 2 for example...definitely sucks that it's WiiU exclusive, but for some ungodly reason Nintendo was the only company willing to back Platinum games on the project.

On June 26 2013 23:00 TheRabidDeer wrote:
Show nested quote +
On June 26 2013 22:51 s3rp wrote:
On June 26 2013 22:16 17Sphynx17 wrote:
On June 26 2013 21:59 TheRabidDeer wrote:
+ Show Spoiler +
On June 26 2013 21:40 17Sphynx17 wrote:
Show nested quote +
On June 26 2013 21:08 MoonfireSpam wrote:
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.


I think that is also the point. What games could be developed that works well with a Kinect interface. We don't know yet and that direction is still open for development. True that most gamers at this time prefer controllers or mouse and keyboard. But this kinect interface may break ground for a new acceptable standard of gaming controls. Who knows.

This one appears more superior to the 1st gen kinect so maybe that increased accuracy in detection would make developers less hesitant to make it a proper interaction with their games.

If not, at least, someone will try.

I can see potential for things like DDR, exercise games, and stuff like that. I don't see it working well with traditional games though.


Well, that is what we are used to seeing when it comes to motion control gaming, but how about something like what steel battalion did?

I mean, I wish they could port that game to xboxone and see how the controls fare with kinect 2. Maybe it would be better?

I don't know how it can be really that precise but of course it would be combination of controller and the sensor. Say maybe you were a gundam pilot in the cockpit. And we can then justify the use of the tech demo where they were showing peripheral vision via a projector I guess outside what your monitor does. So that could be outside your 180 degree field of vision in side the cockpit monitor and more like your side view mirrors/windows. I think that would be worth testing and seeing given that the tech is being explored as to what it can do for gaming.

My two cents.


I'd rather have a giant controller like the first Steel Batalion. I want something in my hand not feel like an idiot waving my arms around like an idiot .

This is one of the big issues of something like kinect (or VR). There is no tactile feedback. You aren't touching or holding anything. It feels unnatural to try and do something on screen with precision because the orientation is awkward.


Developers just need to realize that "realistic motion control" is meaningless. Video gaming is all about a cognitive dissonance between physical output and virtual output. QCF+P = Fireball makes no sense at all, but anyone who ever touched a fighting game knows it and accepts it.

I'd love to see someone try using the Kinect more as a controller replacement rather than a 1:1 reflection of your movements.
Average means I'm better than half of you.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 26 2013 19:02 GMT
#3713
On June 27 2013 03:44 WolfintheSheep wrote:
Show nested quote +
On June 26 2013 21:55 Mannerheim wrote:
On June 26 2013 21:40 Excludos wrote:
Anyone else getting tired of the word "Exclusive!"?


Not only the word, but the whole existence of exclusive titles. Especially now that the whole playing field will be x86-based, exclusive titles will serve no purpose other than to generate additional sales for Microsoft/Sony (ignoring Nintendo here, because lol WiiU). For consumers and developers they're nothing more than a big inconvenience.

I don't mind it so much. In the vast majority of cases with "exclusives", it usually means that the game is only getting made because the console company is the one funding the project, so more or less hating on an exclusive means you wish the game didn't exist at all.

Take Bayonetta 2 for example...definitely sucks that it's WiiU exclusive, but for some ungodly reason Nintendo was the only company willing to back Platinum games on the project.

Show nested quote +
On June 26 2013 23:00 TheRabidDeer wrote:
On June 26 2013 22:51 s3rp wrote:
On June 26 2013 22:16 17Sphynx17 wrote:
On June 26 2013 21:59 TheRabidDeer wrote:
+ Show Spoiler +
On June 26 2013 21:40 17Sphynx17 wrote:
Show nested quote +
On June 26 2013 21:08 MoonfireSpam wrote:
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.


I think that is also the point. What games could be developed that works well with a Kinect interface. We don't know yet and that direction is still open for development. True that most gamers at this time prefer controllers or mouse and keyboard. But this kinect interface may break ground for a new acceptable standard of gaming controls. Who knows.

This one appears more superior to the 1st gen kinect so maybe that increased accuracy in detection would make developers less hesitant to make it a proper interaction with their games.

If not, at least, someone will try.

I can see potential for things like DDR, exercise games, and stuff like that. I don't see it working well with traditional games though.


Well, that is what we are used to seeing when it comes to motion control gaming, but how about something like what steel battalion did?

I mean, I wish they could port that game to xboxone and see how the controls fare with kinect 2. Maybe it would be better?

I don't know how it can be really that precise but of course it would be combination of controller and the sensor. Say maybe you were a gundam pilot in the cockpit. And we can then justify the use of the tech demo where they were showing peripheral vision via a projector I guess outside what your monitor does. So that could be outside your 180 degree field of vision in side the cockpit monitor and more like your side view mirrors/windows. I think that would be worth testing and seeing given that the tech is being explored as to what it can do for gaming.

My two cents.


I'd rather have a giant controller like the first Steel Batalion. I want something in my hand not feel like an idiot waving my arms around like an idiot .

This is one of the big issues of something like kinect (or VR). There is no tactile feedback. You aren't touching or holding anything. It feels unnatural to try and do something on screen with precision because the orientation is awkward.


Developers just need to realize that "realistic motion control" is meaningless. Video gaming is all about a cognitive dissonance between physical output and virtual output. QCF+P = Fireball makes no sense at all, but anyone who ever touched a fighting game knows it and accepts it.

I'd love to see someone try using the Kinect more as a controller replacement rather than a 1:1 reflection of your movements.

It doesnt even come down to realistic motion control. Using hands to do things when you arent holding on to something feels strange.

Lets say youre playing a mech game. Squeeze your left finger to fire one gun, squeeze right finger to fire another, thumbs for others. You hold your arms out like they are controls. You can turn your body left/right to turn. You can take your hand off the "controls" to adjust a lever to change speed/go in reverse. It sounds neat, it looks neat, but it doesnt feel quite there. There is no weight to anything.
DnameIN
Profile Joined July 2010
Poland146 Posts
June 26 2013 19:14 GMT
#3714
I don't really see any serious use of kinect in "standard" games. But I still remember times, when people were playing FPP games only with keyboard, hitting "a" or "z" to look up or down. It is awkward now. But back then it was awkward to actually use mouse while playing. It is possible that something like kinect (however I would rather put more hopes in VR googles) will revolutionize way of playing games.
rezoacken
Profile Joined April 2010
Canada2719 Posts
June 26 2013 19:20 GMT
#3715
On June 26 2013 17:43 17Sphynx17 wrote:
I guess here's the question for those that screamed bloody murder about the Xboxone and couldn't have patience for their ecosystem to mature before buying into it.

Now that they have changed their stance, will you buy it now? TB i know asked this a few times in his videos after the checkin change in stance.

I mean seriously, what right does a non-consumer of the product have to complain about when they are not going to be a consumer anyway?


How does it matter ? MS doesn't listen to complaints (nor is Sony or Blizzard or whatever). They listen to the sound of preorders.
Either we are alone in the Universe or we are not. Both are equally terrifying.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
June 26 2013 19:30 GMT
#3716
On June 27 2013 04:02 TheRabidDeer wrote:
Show nested quote +
On June 27 2013 03:44 WolfintheSheep wrote:
On June 26 2013 21:55 Mannerheim wrote:
On June 26 2013 21:40 Excludos wrote:
Anyone else getting tired of the word "Exclusive!"?


Not only the word, but the whole existence of exclusive titles. Especially now that the whole playing field will be x86-based, exclusive titles will serve no purpose other than to generate additional sales for Microsoft/Sony (ignoring Nintendo here, because lol WiiU). For consumers and developers they're nothing more than a big inconvenience.

I don't mind it so much. In the vast majority of cases with "exclusives", it usually means that the game is only getting made because the console company is the one funding the project, so more or less hating on an exclusive means you wish the game didn't exist at all.

Take Bayonetta 2 for example...definitely sucks that it's WiiU exclusive, but for some ungodly reason Nintendo was the only company willing to back Platinum games on the project.

On June 26 2013 23:00 TheRabidDeer wrote:
On June 26 2013 22:51 s3rp wrote:
On June 26 2013 22:16 17Sphynx17 wrote:
On June 26 2013 21:59 TheRabidDeer wrote:
+ Show Spoiler +
On June 26 2013 21:40 17Sphynx17 wrote:
Show nested quote +
On June 26 2013 21:08 MoonfireSpam wrote:
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.


I think that is also the point. What games could be developed that works well with a Kinect interface. We don't know yet and that direction is still open for development. True that most gamers at this time prefer controllers or mouse and keyboard. But this kinect interface may break ground for a new acceptable standard of gaming controls. Who knows.

This one appears more superior to the 1st gen kinect so maybe that increased accuracy in detection would make developers less hesitant to make it a proper interaction with their games.

If not, at least, someone will try.

I can see potential for things like DDR, exercise games, and stuff like that. I don't see it working well with traditional games though.


Well, that is what we are used to seeing when it comes to motion control gaming, but how about something like what steel battalion did?

I mean, I wish they could port that game to xboxone and see how the controls fare with kinect 2. Maybe it would be better?

I don't know how it can be really that precise but of course it would be combination of controller and the sensor. Say maybe you were a gundam pilot in the cockpit. And we can then justify the use of the tech demo where they were showing peripheral vision via a projector I guess outside what your monitor does. So that could be outside your 180 degree field of vision in side the cockpit monitor and more like your side view mirrors/windows. I think that would be worth testing and seeing given that the tech is being explored as to what it can do for gaming.

My two cents.


I'd rather have a giant controller like the first Steel Batalion. I want something in my hand not feel like an idiot waving my arms around like an idiot .

This is one of the big issues of something like kinect (or VR). There is no tactile feedback. You aren't touching or holding anything. It feels unnatural to try and do something on screen with precision because the orientation is awkward.


Developers just need to realize that "realistic motion control" is meaningless. Video gaming is all about a cognitive dissonance between physical output and virtual output. QCF+P = Fireball makes no sense at all, but anyone who ever touched a fighting game knows it and accepts it.

I'd love to see someone try using the Kinect more as a controller replacement rather than a 1:1 reflection of your movements.

It doesnt even come down to realistic motion control. Using hands to do things when you arent holding on to something feels strange.

Lets say youre playing a mech game. Squeeze your left finger to fire one gun, squeeze right finger to fire another, thumbs for others. You hold your arms out like they are controls. You can turn your body left/right to turn. You can take your hand off the "controls" to adjust a lever to change speed/go in reverse. It sounds neat, it looks neat, but it doesnt feel quite there. There is no weight to anything.

That's still really a 1:1 conversion though. You're just taking a controller, and replacing a button with a singular motion. Not to mention that there are several motions that can "feel" tactile.

For example, a rolling hand motion, one-hand over another. You roll clockwise, you turn right. Counter-clockwise, you turn left. It might not have weight, but the important thing is that the motion is very easy to control...the faster you roll the faster the turn, and when you stop the motion the turn stops.

And I'm not just talking about an arbitrary movement for turning, another one for shooting, another one for aiming, etc. When there are thousands of viable motions and thousands of viable voice commands, why would you still restrict yourself to the 20 or so inputs that a controller brings?
Average means I'm better than half of you.
theking1
Profile Joined June 2013
Romania658 Posts
June 26 2013 19:36 GMT
#3717
I think microsoft really gained ground by dropping those unpopular features.i know a lot of people are still upset but you gotta remember that the main target of microsoft is generally not reading tech blogs on the internet and generally buy xbox simply because it is cool/a social statement etc.Also the games for the xbox are expected to be good so in the long run I expect xbox one to do much better than expected.At this moment in time both consoles look good.No clear advantage for any of them.
BoZiffer
Profile Joined November 2011
United States1841 Posts
Last Edited: 2013-06-26 22:01:02
June 26 2013 21:35 GMT
#3718
On June 26 2013 21:59 TheRabidDeer wrote:
Show nested quote +
On June 26 2013 21:40 17Sphynx17 wrote:
On June 26 2013 21:08 MoonfireSpam wrote:
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.


I think that is also the point. What games could be developed that works well with a Kinect interface. We don't know yet and that direction is still open for development. True that most gamers at this time prefer controllers or mouse and keyboard. But this kinect interface may break ground for a new acceptable standard of gaming controls. Who knows.

This one appears more superior to the 1st gen kinect so maybe that increased accuracy in detection would make developers less hesitant to make it a proper interaction with their games.

If not, at least, someone will try.

I can see potential for things like DDR, exercise games, and stuff like that. I don't see it working well with traditional games though.


In home golf simulators... I'm telling you. With the way that they can now capture weight shifts and force applications, a real simulator that I can use my own set of clubs to practice in the offseason would be the best thing since sliced bread...but I am in the minority I think here.
Yurie
Profile Blog Joined August 2010
11839 Posts
June 26 2013 22:08 GMT
#3719
On June 27 2013 06:35 BoZiffer wrote:
Show nested quote +
On June 26 2013 21:59 TheRabidDeer wrote:
On June 26 2013 21:40 17Sphynx17 wrote:
On June 26 2013 21:08 MoonfireSpam wrote:
I still don't understand how Kinect will make gaming better for me. I can appreciate how it can make for cool UI navigation, but beyond that?

Cool tech demo though.


I think that is also the point. What games could be developed that works well with a Kinect interface. We don't know yet and that direction is still open for development. True that most gamers at this time prefer controllers or mouse and keyboard. But this kinect interface may break ground for a new acceptable standard of gaming controls. Who knows.

This one appears more superior to the 1st gen kinect so maybe that increased accuracy in detection would make developers less hesitant to make it a proper interaction with their games.

If not, at least, someone will try.

I can see potential for things like DDR, exercise games, and stuff like that. I don't see it working well with traditional games though.


In home golf simulators... I'm telling you. With the way that they can now capture weight shifts and force applications, a real simulator that I can use my own set of clubs to practice in the offseason would be the best thing since sliced bread...but I am in the minority I think here.


That is a good point. Pretty much any sport using a tool would be possible to simulate decently. Could perhaps be used to take running/cycling in one spot to the next level of interaction... Thinking outside of current games there are a lot of applications.

In games I can see it replacing the usually (very) bad menus a gamepad forces on complex games.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
June 26 2013 22:58 GMT
#3720
well this surprised me but apparently the Halo teaser clip that was shown at E3 was not actually Halo 5. Granted, it was never actually called Halo 5 by the employees but I found myself thinking that was the case. I do not think I was the only one thinking it was Halo 5, oh well.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
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