• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:42
CEST 14:42
KST 21:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)9Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho3Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results62025 GSL Season 2 (Qualifiers)14Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7
StarCraft 2
General
herO wins GSL Code S Season 1 (2025) Code S Season 2 (2025) - Qualifier Results Weekly Cups (May 12-18): Clem sweeps WardiTV May Weekly Cups (May 5-11): New 2v2 Champs Code S RO8 Preview: Classic, Reynor, Maru, GuMiho
Tourneys
[GSL 2025] Code S Season 1 - RO4 and Grand Finals PIG STY FESTIVAL 6.0! (28 Apr - 4 May) RSL: Revival, a new crowdfunded tournament series Monday Nights Weeklies 2025 GSL Season 2 (Qualifiers)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Where is effort ? Pros React To: Emotional Finalist in Best vs Light BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners BW General Discussion
Tourneys
19 Ways to Connect with Expedia Customer Service [Megathread] Daily Proleagues The Casual Games of the Week Thread [ASL19] Semifinal A
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Narcissists In Gaming: Why T…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13947 users

The XBox Thread - Page 150

Forum Index > General Games
Post a Reply
Prev 1 148 149 150 151 152 221 Next
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-06-14 18:12:55
June 14 2013 18:12 GMT
#2981
On June 15 2013 03:01 On_Slaught wrote:
Show nested quote +
On June 14 2013 23:21 paralleluniverse wrote:
Xbox One developers team up with NASA to simulate 35 thousand light years of space


Must say when I frist say this I thought it said "Xbox One teams up with NSA."

I was like "yep, it begins." Though that sort of thing wouldn't be made public


well microsoft IS involved with NSA
age: 84 | location: california | sex: 잘함
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
June 14 2013 18:13 GMT
#2982
Not sure if this was posted, but I'm sure you guys will have interesting discussions of this..

http://www.neowin.net/news/anonymous-xbox-engineer-explains-drm-and-microsofts-xbox-one-intentions
There is no one like you in the universe.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-06-14 18:23:25
June 14 2013 18:21 GMT
#2983
On June 15 2013 02:53 Acrofales wrote:
Show nested quote +
On June 15 2013 01:38 paralleluniverse wrote:
On June 15 2013 00:19 TheFish7 wrote:
Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games.

And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy.

All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure.

It's real.

I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise.

What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out.

And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side.

Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users.

Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology.

EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.)

OK then. Go tell them to scrap their current plans for Titanfall and reverse the millions of dollars they've spent buying 300,000 servers. Because what they're doing is impossible, because you say so, nevermind that WoW now has no problems running persistent worlds on their servers.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 14 2013 18:25 GMT
#2984
On June 15 2013 03:21 paralleluniverse wrote:
Show nested quote +
On June 15 2013 02:53 Acrofales wrote:
On June 15 2013 01:38 paralleluniverse wrote:
On June 15 2013 00:19 TheFish7 wrote:
Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games.

And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy.

All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure.

It's real.

I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise.

What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out.

And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side.

Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users.

Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology.

EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.)

OK then. Go tell them to scrap their current plans for Titanfall and reverse the millions of dollars they've spent buying 300,000 servers. Because what they're doing is impossible, because you say so, nevermind that WoW now has no problems running persistent worlds on their servers.

Either you didn't read what he said or you didn't understand it. Titanfall is doing exactly what he is saying can be done with Cloud, because it is a pseudo-MMO. He even mentions WoW IN HIS POST.
rezoacken
Profile Joined April 2010
Canada2719 Posts
June 14 2013 18:31 GMT
#2985
Cloud computing some trivial calculations is possible and is what MMO do (with a lot of random generated number).
However cloud computing 3D graphics is just crazy talk.

Maybe we'll have flash games on cloud
Either we are alone in the Universe or we are not. Both are equally terrifying.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
June 14 2013 18:43 GMT
#2986
If we wanted steam we'd play on the computer. Exactly what is the point of a console if everything is trying to become like a computer?
Mannerheim
Profile Joined April 2007
766 Posts
June 14 2013 18:43 GMT
#2987
More insights from CliffyB;

[image loading]

What an absolute turd.
DODswe4
Profile Joined July 2011
Sweden2157 Posts
June 14 2013 18:44 GMT
#2988
On June 15 2013 03:43 Mannerheim wrote:
More insights from CliffyB;

[image loading]

What an absolute turd.


the funniest part. Europe have better internet over all then the US have
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 14 2013 18:44 GMT
#2989
On June 15 2013 02:53 Acrofales wrote:
Show nested quote +
On June 15 2013 01:38 paralleluniverse wrote:
On June 15 2013 00:19 TheFish7 wrote:
Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games.

And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy.

All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure.

It's real.

I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise.

What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out.

And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side.

Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users.

Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology.

EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.)


you have to be specific about what is truly cloud enabled and what is not. have people quickly forgotten the shit that went down in sim city? the drivatar example is one thing they could offload to the cloud, but they don't actually have to.

mmos are obviously entirely server based so there isnt even a point to argue about those. but when you see them throwing around cloud buzzwords even during the "next halo" presentation, god, it makes me want to vomit.
starleague forever
Rad
Profile Joined May 2010
United States935 Posts
Last Edited: 2013-06-14 18:46:52
June 14 2013 18:44 GMT
#2990
On June 15 2013 03:13 Blisse wrote:
Not sure if this was posted, but I'm sure you guys will have interesting discussions of this..

http://www.neowin.net/news/anonymous-xbox-engineer-explains-drm-and-microsofts-xbox-one-intentions


That was a fun read, hope he doesn't get in trouble as it's the only thing I've heard coming from microsoft that didn't anger me. I've bought every major console/handheld since... I dunno, n64 days? and had snes, nes, gameboy, intellivision before that. Xbone for me right now is a no sale, but I'm open to changing that if they change their stance on some things (mainly the same shit everyone's upset about so I won't bother repeating).

Just thought of something... they could add some sort of app to IOS/android that lets the xbone do its authentication bit through that in the case of not having broadband internet. Not a perfect solution but it would help cover a larger amount of people as I'd bet situations where you own an xbone but don't have internet temporarily, you'd have a smart phone with 3g/4g/etc nearby. You wouldn't have your auto update capabilities with this, of course, but if all they really want out of this is authentication, that shouldn't be too bandwidth heavy.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
June 14 2013 18:50 GMT
#2991
isnt it just more simple to offer digital copy and disc copy
make digital copy cheaper (no shipping, no mfg, no middleman), people will buyt the cheaper digital copy that cannot be resold.

problem solved, but no, lets make it more complicated!
age: 84 | location: california | sex: 잘함
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 14 2013 19:02 GMT
#2992
On June 15 2013 03:44 a176 wrote:
Show nested quote +
On June 15 2013 02:53 Acrofales wrote:
On June 15 2013 01:38 paralleluniverse wrote:
On June 15 2013 00:19 TheFish7 wrote:
Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games.

And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy.

All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure.

It's real.

I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise.

What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out.

And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side.

Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users.

Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology.

EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.)


you have to be specific about what is truly cloud enabled and what is not. have people quickly forgotten the shit that went down in sim city? the drivatar example is one thing they could offload to the cloud, but they don't actually have to.

mmos are obviously entirely server based so there isnt even a point to argue about those. but when you see them throwing around cloud buzzwords even during the "next halo" presentation, god, it makes me want to vomit.

The thing that bothers me the most is this abstract NASA demo they used. Not only does it not give a comparison to what Xbone can do without it vs what it can do with it, it is a single console using 100k servers in a likely ideal latency-friendly environment rather than millions of consoles SHARING 100k servers.

It is like the cell processor claims of the PS3 except ramped up a thousand fold.
takingbackoj
Profile Joined December 2010
United States684 Posts
Last Edited: 2013-06-14 19:13:19
June 14 2013 19:08 GMT
#2993
On June 15 2013 03:50 jinorazi wrote:
isnt it just more simple to offer digital copy and disc copy
make digital copy cheaper (no shipping, no mfg, no middleman), people will buyt the cheaper digital copy that cannot be resold.

problem solved, but no, lets make it more complicated!

Not sure what you mean by this. Xbox One will have discs still as well for initial installation if you really want a disc for some reason

As for Xbox's cloud system, I like what I am hearing so far and also like the fact that as it stands, Xbox One seems to have a high ceiling. I will listen to people's theories on forums but as far as business decisions and tech understanding, im willing to bet MS knows what its doing as opposed to forum goers.
Get the hell outta here Der Beek, your'e ruining my moment.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 14 2013 19:17 GMT
#2994
On June 15 2013 04:08 takingbackoj wrote:
Show nested quote +
On June 15 2013 03:50 jinorazi wrote:
isnt it just more simple to offer digital copy and disc copy
make digital copy cheaper (no shipping, no mfg, no middleman), people will buyt the cheaper digital copy that cannot be resold.

problem solved, but no, lets make it more complicated!

Not sure what you mean by this. Xbox One will have discs still as well for initial installation if you really want a disc for some reason

As for Xbox's cloud system, I like what I am hearing so far and also like the fact that as it stands, Xbox One seems to have a high ceiling. I will listen to people's theories on forums but as far as business decisions and tech understanding, im willing to bet MS knows what its doing as opposed to forum goers.

MS is spinning cloud buzzwords like mad, you shouldnt trust anything except a solid demonstration of a game WITH cloud vs a game WITHOUT cloud
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-06-14 19:19:15
June 14 2013 19:17 GMT
#2995
On June 15 2013 04:08 takingbackoj wrote:
Show nested quote +
On June 15 2013 03:50 jinorazi wrote:
isnt it just more simple to offer digital copy and disc copy
make digital copy cheaper (no shipping, no mfg, no middleman), people will buyt the cheaper digital copy that cannot be resold.

problem solved, but no, lets make it more complicated!

Not sure what you mean by this. Xbox One will have discs still as well for initial installation if you really want a disc for some reason

As for Xbox's cloud system, I like what I am hearing so far and also like the fact that as it stands, Xbox One seems to have a high ceiling. I will listen to people's theories on forums but as far as business decisions and tech understanding, im willing to bet MS knows what its doing as opposed to forum goers.


it was in response the the article posted, article said to paraphrase, ms is doing what they're doing (drm, always online, sharing) so they can make the games cheaper. and i'm saying drm, always online is not needed to make games cheaper

but hey waht do i know, i'm just a forum goer and i'm wasting my time voicing opinion.
age: 84 | location: california | sex: 잘함
FromShouri
Profile Blog Joined April 2012
United States862 Posts
June 14 2013 19:27 GMT
#2996
On June 15 2013 03:43 Mannerheim wrote:
More insights from CliffyB;

[image loading]

What an absolute turd.


Its shit like this that makes me think they have abso fucking lutely no clue what theyre doing. How can you say euro has shitty internet, especially compared to the U.S. Not only that but the sheer fucking arrogance these developers and spokesmen.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 14 2013 19:27 GMT
#2997
--- Nuked ---
Excludos
Profile Blog Joined April 2010
Norway8009 Posts
June 14 2013 19:30 GMT
#2998
On June 15 2013 04:27 JimmiC wrote:
Perhaps I'm naive, But whats so differnt about what xbox is doing with games compared to what ipod did with music. Why was their no outrage when you couldn't play your CD's on your ipod? OMG you had to keep your old cd player to play those (keep you 360 to play your 360 games). You couldn't hold an itunes song, so on and so forth. So I don't see the big deal. I think a lot of people wern't mad because it opened up the ability to dowload free music. Better known as stealing. But since it was a small amount people justified i to themselves. I'm sure Game makers and xbox are trying to protect them selves from this hence the DRM and Checkins.

I really doubt that people are that mad and have no interent, esspecially the ones on the forums on the internet. Its that stealing will be harder. You can still ehad over to a friends house and log on with your crap to play your games. If you wanna share games trade log ins?

I care which system is better and which has better games, I have interent access so checking in once every 24 hours, sure why not, my current one is connected always. If my inet goes out usually it is back up within 24, if not whatever I won't play my games, I'll crack out the old 360 if I get bored.

Seriously how good are people's life that this seems like a big problem?


Because Apple is (was) good at marketing. I don't think there is any difference in the absolute shitty drm system they use for ipod than there is for xbone..
But people bought it anyways because "I'll buy anything from apple as long as its new and shiny" mentality that was at it height when Steve Jobs was still alive. But MS's marketing is so bad atm that everyone has caught on to them.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 14 2013 19:35 GMT
#2999
--- Nuked ---
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2013-06-14 19:48:17
June 14 2013 19:44 GMT
#3000
Well, its true that most people are connected to the internet or at least most people that can afford a gaming console do. But that doesn't mean they want to be checked by MS every 24 hours.
All this DRM talk really cloud the actual console vs console between PS4 and XboxOne. Overall even without DRM issue XboxOne is less attractive than the PS4. $100 more expensive, less powerful hardware, permanent Kinect(if you disconnect the Kinect XboxOne will stop working).
About games, PS4 exclusives will surpass XboxOne exclusives no problems, proof is Sony owned some of most repected and awesome studios in the world. Just look at PS3 exclusives and Xbox360 and you can see the difference.

@Excludos: ipod succeed cos it was an awesome mp3 players, back in 2002 it was so stylish and clearly designed. Actually you can just buy an ipod at that time and put all the pirated music you have on your harddrive into it w/o even bother with the internet.

On June 15 2013 04:35 JimmiC wrote:
Show nested quote +
Not sure if this was posted, but I'm sure you guys will have interesting discussions of this..

http://www.neowin.net/news/anonymous-xbox-engineer-explains-drm-and-microsofts-xbox-one-intentions



That makes a ton of sense, I think people just like being mad and don't think about benefits, or logically.

That the problem with MS marketing, MS should fire their PR department. They imply an idea that very vague to the customers. Let's say all of that is true, but you need to show something to the customers at least. MS did nothing off sort while Sony talked about things that really easy to understand to the majority of their customers.
They should roll out points mentioned in the article one by one, explain them throughly, even has some demo to show it off.
Terran
Prev 1 148 149 150 151 152 221 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#36
WardiTV860
OGKoka 593
Rex175
CranKy Ducklings94
IntoTheiNu 22
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 593
Harstem 333
Lowko224
Rex 175
StarCraft: Brood War
Rain 4084
EffOrt 3398
Sea 3205
Bisu 2875
Horang2 2271
PianO 632
Hyuk 550
Soulkey 494
Larva 479
BeSt 413
[ Show more ]
Stork 347
ggaemo 344
Mini 314
ToSsGirL 292
Mind 273
ZerO 222
Light 207
Snow 187
TY 152
firebathero 146
hero 120
Liquid`Ret 111
Pusan 90
sSak 85
Aegong 77
Rush 57
Hyun 56
soO 53
Barracks 34
JYJ34
Sharp 32
sorry 20
scan(afreeca) 18
sas.Sziky 17
Noble 17
Icarus 16
GoRush 16
Backho 14
Shine 9
SilentControl 7
ajuk12(nOOB) 2
ivOry 1
Dota 2
Gorgc8079
qojqva818
XcaliburYe575
Dendi348
Counter-Strike
olofmeister2978
edward112
markeloff104
Super Smash Bros
Mew2King89
Other Games
B2W.Neo1430
crisheroes332
Fuzer 269
XaKoH 202
SortOf159
Has45
ZerO(Twitch)17
Organizations
StarCraft 2
ESL.tv140
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 107
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota249
League of Legends
• Nemesis4272
• Jankos1318
Upcoming Events
Monday Night Weeklies
3h 18m
Replay Cast
1d 11h
The PondCast
1d 21h
Replay Cast
2 days
Replay Cast
2 days
Road to EWC
4 days
SC Evo League
4 days
Road to EWC
5 days
Afreeca Starleague
5 days
BeSt vs Soulkey
Road to EWC
6 days
[ Show More ]
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.