|
On June 15 2013 03:01 On_Slaught wrote:Show nested quote +On June 14 2013 23:21 paralleluniverse wrote: Xbox One developers team up with NASA to simulate 35 thousand light years of space Must say when I frist say this I thought it said "Xbox One teams up with NSA." I was like "yep, it begins." Though that sort of thing wouldn't be made public 
well microsoft IS involved with NSA
|
|
On June 15 2013 02:53 Acrofales wrote:Show nested quote +On June 15 2013 01:38 paralleluniverse wrote:On June 15 2013 00:19 TheFish7 wrote: Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games. And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy. All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure. It's real. I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise. What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out. And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side. Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users. Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology. EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.) OK then. Go tell them to scrap their current plans for Titanfall and reverse the millions of dollars they've spent buying 300,000 servers. Because what they're doing is impossible, because you say so, nevermind that WoW now has no problems running persistent worlds on their servers.
|
On June 15 2013 03:21 paralleluniverse wrote:Show nested quote +On June 15 2013 02:53 Acrofales wrote:On June 15 2013 01:38 paralleluniverse wrote:On June 15 2013 00:19 TheFish7 wrote: Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games. And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy. All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure. It's real. I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise. What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out. And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side. Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users. Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology. EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.) OK then. Go tell them to scrap their current plans for Titanfall and reverse the millions of dollars they've spent buying 300,000 servers. Because what they're doing is impossible, because you say so, nevermind that WoW now has no problems running persistent worlds on their servers. Either you didn't read what he said or you didn't understand it. Titanfall is doing exactly what he is saying can be done with Cloud, because it is a pseudo-MMO. He even mentions WoW IN HIS POST.
|
Cloud computing some trivial calculations is possible and is what MMO do (with a lot of random generated number). However cloud computing 3D graphics is just crazy talk.
Maybe we'll have flash games on cloud
|
If we wanted steam we'd play on the computer. Exactly what is the point of a console if everything is trying to become like a computer?
|
More insights from CliffyB;
![[image loading]](http://i.imgur.com/A41x7Ik.png)
What an absolute turd.
|
On June 15 2013 03:43 Mannerheim wrote:More insights from CliffyB; ![[image loading]](http://i.imgur.com/A41x7Ik.png) What an absolute turd.
the funniest part. Europe have better internet over all then the US have
|
On June 15 2013 02:53 Acrofales wrote:Show nested quote +On June 15 2013 01:38 paralleluniverse wrote:On June 15 2013 00:19 TheFish7 wrote: Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games. And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy. All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure. It's real. I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise. What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out. And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side. Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users. Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology. EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.)
you have to be specific about what is truly cloud enabled and what is not. have people quickly forgotten the shit that went down in sim city? the drivatar example is one thing they could offload to the cloud, but they don't actually have to.
mmos are obviously entirely server based so there isnt even a point to argue about those. but when you see them throwing around cloud buzzwords even during the "next halo" presentation, god, it makes me want to vomit.
|
That was a fun read, hope he doesn't get in trouble as it's the only thing I've heard coming from microsoft that didn't anger me. I've bought every major console/handheld since... I dunno, n64 days? and had snes, nes, gameboy, intellivision before that. Xbone for me right now is a no sale, but I'm open to changing that if they change their stance on some things (mainly the same shit everyone's upset about so I won't bother repeating).
Just thought of something... they could add some sort of app to IOS/android that lets the xbone do its authentication bit through that in the case of not having broadband internet. Not a perfect solution but it would help cover a larger amount of people as I'd bet situations where you own an xbone but don't have internet temporarily, you'd have a smart phone with 3g/4g/etc nearby. You wouldn't have your auto update capabilities with this, of course, but if all they really want out of this is authentication, that shouldn't be too bandwidth heavy.
|
isnt it just more simple to offer digital copy and disc copy make digital copy cheaper (no shipping, no mfg, no middleman), people will buyt the cheaper digital copy that cannot be resold.
problem solved, but no, lets make it more complicated!
|
On June 15 2013 03:44 a176 wrote:Show nested quote +On June 15 2013 02:53 Acrofales wrote:On June 15 2013 01:38 paralleluniverse wrote:On June 15 2013 00:19 TheFish7 wrote: Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games. And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy. All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure. It's real. I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise. What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out. And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side. Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users. Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology. EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.) you have to be specific about what is truly cloud enabled and what is not. have people quickly forgotten the shit that went down in sim city? the drivatar example is one thing they could offload to the cloud, but they don't actually have to. mmos are obviously entirely server based so there isnt even a point to argue about those. but when you see them throwing around cloud buzzwords even during the "next halo" presentation, god, it makes me want to vomit. The thing that bothers me the most is this abstract NASA demo they used. Not only does it not give a comparison to what Xbone can do without it vs what it can do with it, it is a single console using 100k servers in a likely ideal latency-friendly environment rather than millions of consoles SHARING 100k servers.
It is like the cell processor claims of the PS3 except ramped up a thousand fold.
|
On June 15 2013 03:50 jinorazi wrote: isnt it just more simple to offer digital copy and disc copy make digital copy cheaper (no shipping, no mfg, no middleman), people will buyt the cheaper digital copy that cannot be resold.
problem solved, but no, lets make it more complicated! Not sure what you mean by this. Xbox One will have discs still as well for initial installation if you really want a disc for some reason
As for Xbox's cloud system, I like what I am hearing so far and also like the fact that as it stands, Xbox One seems to have a high ceiling. I will listen to people's theories on forums but as far as business decisions and tech understanding, im willing to bet MS knows what its doing as opposed to forum goers.
|
On June 15 2013 04:08 takingbackoj wrote:Show nested quote +On June 15 2013 03:50 jinorazi wrote: isnt it just more simple to offer digital copy and disc copy make digital copy cheaper (no shipping, no mfg, no middleman), people will buyt the cheaper digital copy that cannot be resold.
problem solved, but no, lets make it more complicated! Not sure what you mean by this. Xbox One will have discs still as well for initial installation if you really want a disc for some reason As for Xbox's cloud system, I like what I am hearing so far and also like the fact that as it stands, Xbox One seems to have a high ceiling. I will listen to people's theories on forums but as far as business decisions and tech understanding, im willing to bet MS knows what its doing as opposed to forum goers. MS is spinning cloud buzzwords like mad, you shouldnt trust anything except a solid demonstration of a game WITH cloud vs a game WITHOUT cloud
|
On June 15 2013 04:08 takingbackoj wrote:Show nested quote +On June 15 2013 03:50 jinorazi wrote: isnt it just more simple to offer digital copy and disc copy make digital copy cheaper (no shipping, no mfg, no middleman), people will buyt the cheaper digital copy that cannot be resold.
problem solved, but no, lets make it more complicated! Not sure what you mean by this. Xbox One will have discs still as well for initial installation if you really want a disc for some reason As for Xbox's cloud system, I like what I am hearing so far and also like the fact that as it stands, Xbox One seems to have a high ceiling. I will listen to people's theories on forums but as far as business decisions and tech understanding, im willing to bet MS knows what its doing as opposed to forum goers.
it was in response the the article posted, article said to paraphrase, ms is doing what they're doing (drm, always online, sharing) so they can make the games cheaper. and i'm saying drm, always online is not needed to make games cheaper
but hey waht do i know, i'm just a forum goer and i'm wasting my time voicing opinion.
|
On June 15 2013 03:43 Mannerheim wrote:More insights from CliffyB; ![[image loading]](http://i.imgur.com/A41x7Ik.png) What an absolute turd.
Its shit like this that makes me think they have abso fucking lutely no clue what theyre doing. How can you say euro has shitty internet, especially compared to the U.S. Not only that but the sheer fucking arrogance these developers and spokesmen.
|
|
On June 15 2013 04:27 JimmiC wrote: Perhaps I'm naive, But whats so differnt about what xbox is doing with games compared to what ipod did with music. Why was their no outrage when you couldn't play your CD's on your ipod? OMG you had to keep your old cd player to play those (keep you 360 to play your 360 games). You couldn't hold an itunes song, so on and so forth. So I don't see the big deal. I think a lot of people wern't mad because it opened up the ability to dowload free music. Better known as stealing. But since it was a small amount people justified i to themselves. I'm sure Game makers and xbox are trying to protect them selves from this hence the DRM and Checkins.
I really doubt that people are that mad and have no interent, esspecially the ones on the forums on the internet. Its that stealing will be harder. You can still ehad over to a friends house and log on with your crap to play your games. If you wanna share games trade log ins?
I care which system is better and which has better games, I have interent access so checking in once every 24 hours, sure why not, my current one is connected always. If my inet goes out usually it is back up within 24, if not whatever I won't play my games, I'll crack out the old 360 if I get bored.
Seriously how good are people's life that this seems like a big problem?
Because Apple is (was) good at marketing. I don't think there is any difference in the absolute shitty drm system they use for ipod than there is for xbone.. But people bought it anyways because "I'll buy anything from apple as long as its new and shiny" mentality that was at it height when Steve Jobs was still alive. But MS's marketing is so bad atm that everyone has caught on to them.
|
|
Well, its true that most people are connected to the internet or at least most people that can afford a gaming console do. But that doesn't mean they want to be checked by MS every 24 hours. All this DRM talk really cloud the actual console vs console between PS4 and XboxOne. Overall even without DRM issue XboxOne is less attractive than the PS4. $100 more expensive, less powerful hardware, permanent Kinect(if you disconnect the Kinect XboxOne will stop working). About games, PS4 exclusives will surpass XboxOne exclusives no problems, proof is Sony owned some of most repected and awesome studios in the world. Just look at PS3 exclusives and Xbox360 and you can see the difference.
@Excludos: ipod succeed cos it was an awesome mp3 players, back in 2002 it was so stylish and clearly designed. Actually you can just buy an ipod at that time and put all the pirated music you have on your harddrive into it w/o even bother with the internet.
On June 15 2013 04:35 JimmiC wrote:That makes a ton of sense, I think people just like being mad and don't think about benefits, or logically. That the problem with MS marketing, MS should fire their PR department. They imply an idea that very vague to the customers. Let's say all of that is true, but you need to show something to the customers at least. MS did nothing off sort while Sony talked about things that really easy to understand to the majority of their customers. They should roll out points mentioned in the article one by one, explain them throughly, even has some demo to show it off.
|
|
|
|