• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:48
CEST 10:48
KST 17:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Best Vape & Smoke Shop in Rendon, Mansfield Area US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1882 users

The XBox Thread - Page 150

Forum Index > General Games
Post a Reply
Prev 1 148 149 150 151 152 221 Next
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-06-14 18:12:55
June 14 2013 18:12 GMT
#2981
On June 15 2013 03:01 On_Slaught wrote:
Show nested quote +
On June 14 2013 23:21 paralleluniverse wrote:
Xbox One developers team up with NASA to simulate 35 thousand light years of space


Must say when I frist say this I thought it said "Xbox One teams up with NSA."

I was like "yep, it begins." Though that sort of thing wouldn't be made public


well microsoft IS involved with NSA
age: 84 | location: california | sex: 잘함
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
June 14 2013 18:13 GMT
#2982
Not sure if this was posted, but I'm sure you guys will have interesting discussions of this..

http://www.neowin.net/news/anonymous-xbox-engineer-explains-drm-and-microsofts-xbox-one-intentions
There is no one like you in the universe.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-06-14 18:23:25
June 14 2013 18:21 GMT
#2983
On June 15 2013 02:53 Acrofales wrote:
Show nested quote +
On June 15 2013 01:38 paralleluniverse wrote:
On June 15 2013 00:19 TheFish7 wrote:
Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games.

And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy.

All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure.

It's real.

I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise.

What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out.

And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side.

Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users.

Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology.

EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.)

OK then. Go tell them to scrap their current plans for Titanfall and reverse the millions of dollars they've spent buying 300,000 servers. Because what they're doing is impossible, because you say so, nevermind that WoW now has no problems running persistent worlds on their servers.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 14 2013 18:25 GMT
#2984
On June 15 2013 03:21 paralleluniverse wrote:
Show nested quote +
On June 15 2013 02:53 Acrofales wrote:
On June 15 2013 01:38 paralleluniverse wrote:
On June 15 2013 00:19 TheFish7 wrote:
Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games.

And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy.

All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure.

It's real.

I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise.

What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out.

And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side.

Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users.

Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology.

EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.)

OK then. Go tell them to scrap their current plans for Titanfall and reverse the millions of dollars they've spent buying 300,000 servers. Because what they're doing is impossible, because you say so, nevermind that WoW now has no problems running persistent worlds on their servers.

Either you didn't read what he said or you didn't understand it. Titanfall is doing exactly what he is saying can be done with Cloud, because it is a pseudo-MMO. He even mentions WoW IN HIS POST.
rezoacken
Profile Joined April 2010
Canada2719 Posts
June 14 2013 18:31 GMT
#2985
Cloud computing some trivial calculations is possible and is what MMO do (with a lot of random generated number).
However cloud computing 3D graphics is just crazy talk.

Maybe we'll have flash games on cloud
Either we are alone in the Universe or we are not. Both are equally terrifying.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
June 14 2013 18:43 GMT
#2986
If we wanted steam we'd play on the computer. Exactly what is the point of a console if everything is trying to become like a computer?
Mannerheim
Profile Joined April 2007
766 Posts
June 14 2013 18:43 GMT
#2987
More insights from CliffyB;

[image loading]

What an absolute turd.
DODswe4
Profile Joined July 2011
Sweden2157 Posts
June 14 2013 18:44 GMT
#2988
On June 15 2013 03:43 Mannerheim wrote:
More insights from CliffyB;

[image loading]

What an absolute turd.


the funniest part. Europe have better internet over all then the US have
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 14 2013 18:44 GMT
#2989
On June 15 2013 02:53 Acrofales wrote:
Show nested quote +
On June 15 2013 01:38 paralleluniverse wrote:
On June 15 2013 00:19 TheFish7 wrote:
Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games.

And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy.

All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure.

It's real.

I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise.

What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out.

And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side.

Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users.

Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology.

EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.)


you have to be specific about what is truly cloud enabled and what is not. have people quickly forgotten the shit that went down in sim city? the drivatar example is one thing they could offload to the cloud, but they don't actually have to.

mmos are obviously entirely server based so there isnt even a point to argue about those. but when you see them throwing around cloud buzzwords even during the "next halo" presentation, god, it makes me want to vomit.
starleague forever
Rad
Profile Joined May 2010
United States935 Posts
Last Edited: 2013-06-14 18:46:52
June 14 2013 18:44 GMT
#2990
On June 15 2013 03:13 Blisse wrote:
Not sure if this was posted, but I'm sure you guys will have interesting discussions of this..

http://www.neowin.net/news/anonymous-xbox-engineer-explains-drm-and-microsofts-xbox-one-intentions


That was a fun read, hope he doesn't get in trouble as it's the only thing I've heard coming from microsoft that didn't anger me. I've bought every major console/handheld since... I dunno, n64 days? and had snes, nes, gameboy, intellivision before that. Xbone for me right now is a no sale, but I'm open to changing that if they change their stance on some things (mainly the same shit everyone's upset about so I won't bother repeating).

Just thought of something... they could add some sort of app to IOS/android that lets the xbone do its authentication bit through that in the case of not having broadband internet. Not a perfect solution but it would help cover a larger amount of people as I'd bet situations where you own an xbone but don't have internet temporarily, you'd have a smart phone with 3g/4g/etc nearby. You wouldn't have your auto update capabilities with this, of course, but if all they really want out of this is authentication, that shouldn't be too bandwidth heavy.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
June 14 2013 18:50 GMT
#2991
isnt it just more simple to offer digital copy and disc copy
make digital copy cheaper (no shipping, no mfg, no middleman), people will buyt the cheaper digital copy that cannot be resold.

problem solved, but no, lets make it more complicated!
age: 84 | location: california | sex: 잘함
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 14 2013 19:02 GMT
#2992
On June 15 2013 03:44 a176 wrote:
Show nested quote +
On June 15 2013 02:53 Acrofales wrote:
On June 15 2013 01:38 paralleluniverse wrote:
On June 15 2013 00:19 TheFish7 wrote:
Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games.

And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy.

All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure.

It's real.

I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise.

What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out.

And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side.

Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users.

Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology.

EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.)


you have to be specific about what is truly cloud enabled and what is not. have people quickly forgotten the shit that went down in sim city? the drivatar example is one thing they could offload to the cloud, but they don't actually have to.

mmos are obviously entirely server based so there isnt even a point to argue about those. but when you see them throwing around cloud buzzwords even during the "next halo" presentation, god, it makes me want to vomit.

The thing that bothers me the most is this abstract NASA demo they used. Not only does it not give a comparison to what Xbone can do without it vs what it can do with it, it is a single console using 100k servers in a likely ideal latency-friendly environment rather than millions of consoles SHARING 100k servers.

It is like the cell processor claims of the PS3 except ramped up a thousand fold.
takingbackoj
Profile Joined December 2010
United States684 Posts
Last Edited: 2013-06-14 19:13:19
June 14 2013 19:08 GMT
#2993
On June 15 2013 03:50 jinorazi wrote:
isnt it just more simple to offer digital copy and disc copy
make digital copy cheaper (no shipping, no mfg, no middleman), people will buyt the cheaper digital copy that cannot be resold.

problem solved, but no, lets make it more complicated!

Not sure what you mean by this. Xbox One will have discs still as well for initial installation if you really want a disc for some reason

As for Xbox's cloud system, I like what I am hearing so far and also like the fact that as it stands, Xbox One seems to have a high ceiling. I will listen to people's theories on forums but as far as business decisions and tech understanding, im willing to bet MS knows what its doing as opposed to forum goers.
Get the hell outta here Der Beek, your'e ruining my moment.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 14 2013 19:17 GMT
#2994
On June 15 2013 04:08 takingbackoj wrote:
Show nested quote +
On June 15 2013 03:50 jinorazi wrote:
isnt it just more simple to offer digital copy and disc copy
make digital copy cheaper (no shipping, no mfg, no middleman), people will buyt the cheaper digital copy that cannot be resold.

problem solved, but no, lets make it more complicated!

Not sure what you mean by this. Xbox One will have discs still as well for initial installation if you really want a disc for some reason

As for Xbox's cloud system, I like what I am hearing so far and also like the fact that as it stands, Xbox One seems to have a high ceiling. I will listen to people's theories on forums but as far as business decisions and tech understanding, im willing to bet MS knows what its doing as opposed to forum goers.

MS is spinning cloud buzzwords like mad, you shouldnt trust anything except a solid demonstration of a game WITH cloud vs a game WITHOUT cloud
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-06-14 19:19:15
June 14 2013 19:17 GMT
#2995
On June 15 2013 04:08 takingbackoj wrote:
Show nested quote +
On June 15 2013 03:50 jinorazi wrote:
isnt it just more simple to offer digital copy and disc copy
make digital copy cheaper (no shipping, no mfg, no middleman), people will buyt the cheaper digital copy that cannot be resold.

problem solved, but no, lets make it more complicated!

Not sure what you mean by this. Xbox One will have discs still as well for initial installation if you really want a disc for some reason

As for Xbox's cloud system, I like what I am hearing so far and also like the fact that as it stands, Xbox One seems to have a high ceiling. I will listen to people's theories on forums but as far as business decisions and tech understanding, im willing to bet MS knows what its doing as opposed to forum goers.


it was in response the the article posted, article said to paraphrase, ms is doing what they're doing (drm, always online, sharing) so they can make the games cheaper. and i'm saying drm, always online is not needed to make games cheaper

but hey waht do i know, i'm just a forum goer and i'm wasting my time voicing opinion.
age: 84 | location: california | sex: 잘함
FromShouri
Profile Blog Joined April 2012
United States862 Posts
June 14 2013 19:27 GMT
#2996
On June 15 2013 03:43 Mannerheim wrote:
More insights from CliffyB;

[image loading]

What an absolute turd.


Its shit like this that makes me think they have abso fucking lutely no clue what theyre doing. How can you say euro has shitty internet, especially compared to the U.S. Not only that but the sheer fucking arrogance these developers and spokesmen.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 14 2013 19:27 GMT
#2997
--- Nuked ---
Excludos
Profile Blog Joined April 2010
Norway8251 Posts
June 14 2013 19:30 GMT
#2998
On June 15 2013 04:27 JimmiC wrote:
Perhaps I'm naive, But whats so differnt about what xbox is doing with games compared to what ipod did with music. Why was their no outrage when you couldn't play your CD's on your ipod? OMG you had to keep your old cd player to play those (keep you 360 to play your 360 games). You couldn't hold an itunes song, so on and so forth. So I don't see the big deal. I think a lot of people wern't mad because it opened up the ability to dowload free music. Better known as stealing. But since it was a small amount people justified i to themselves. I'm sure Game makers and xbox are trying to protect them selves from this hence the DRM and Checkins.

I really doubt that people are that mad and have no interent, esspecially the ones on the forums on the internet. Its that stealing will be harder. You can still ehad over to a friends house and log on with your crap to play your games. If you wanna share games trade log ins?

I care which system is better and which has better games, I have interent access so checking in once every 24 hours, sure why not, my current one is connected always. If my inet goes out usually it is back up within 24, if not whatever I won't play my games, I'll crack out the old 360 if I get bored.

Seriously how good are people's life that this seems like a big problem?


Because Apple is (was) good at marketing. I don't think there is any difference in the absolute shitty drm system they use for ipod than there is for xbone..
But people bought it anyways because "I'll buy anything from apple as long as its new and shiny" mentality that was at it height when Steve Jobs was still alive. But MS's marketing is so bad atm that everyone has caught on to them.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 14 2013 19:35 GMT
#2999
--- Nuked ---
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2013-06-14 19:48:17
June 14 2013 19:44 GMT
#3000
Well, its true that most people are connected to the internet or at least most people that can afford a gaming console do. But that doesn't mean they want to be checked by MS every 24 hours.
All this DRM talk really cloud the actual console vs console between PS4 and XboxOne. Overall even without DRM issue XboxOne is less attractive than the PS4. $100 more expensive, less powerful hardware, permanent Kinect(if you disconnect the Kinect XboxOne will stop working).
About games, PS4 exclusives will surpass XboxOne exclusives no problems, proof is Sony owned some of most repected and awesome studios in the world. Just look at PS3 exclusives and Xbox360 and you can see the difference.

@Excludos: ipod succeed cos it was an awesome mp3 players, back in 2002 it was so stylish and clearly designed. Actually you can just buy an ipod at that time and put all the pirated music you have on your harddrive into it w/o even bother with the internet.

On June 15 2013 04:35 JimmiC wrote:
Show nested quote +
Not sure if this was posted, but I'm sure you guys will have interesting discussions of this..

http://www.neowin.net/news/anonymous-xbox-engineer-explains-drm-and-microsofts-xbox-one-intentions



That makes a ton of sense, I think people just like being mad and don't think about benefits, or logically.

That the problem with MS marketing, MS should fire their PR department. They imply an idea that very vague to the customers. Let's say all of that is true, but you need to show something to the customers at least. MS did nothing off sort while Sony talked about things that really easy to understand to the majority of their customers.
They should roll out points mentioned in the article one by one, explain them throughly, even has some demo to show it off.
Terran
Prev 1 148 149 150 151 152 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Jaedong 603
ToSsGirL 231
Pusan 223
BeSt 216
Aegong 169
Stork 120
Dewaltoss 96
Leta 88
Backho 64
910 53
[ Show more ]
Sharp 41
yabsab 29
SilentControl 26
JulyZerg 26
soO 23
Terrorterran 4
Dota 2
NeuroSwarm110
XcaliburYe107
Counter-Strike
olofmeister1954
shoxiejesuss1116
allub98
Super Smash Bros
Mew2King123
Other Games
summit1g6757
singsing1219
JimRising 570
ceh9563
WinterStarcraft371
Happy265
crisheroes36
Livibee35
Trikslyr18
Organizations
Dota 2
PGL Dota 2 - Main Stream11499
Other Games
gamesdonequick689
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt854
• Jankos722
• TFBlade414
Upcoming Events
The PondCast
1h 12m
KCM Race Survival
1h 12m
WardiTV Map Contest Tou…
2h 12m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
6h 12m
CranKy Ducklings
15h 12m
Escore
1d 1h
RSL Revival
1d 8h
Replay Cast
1d 15h
WardiTV Map Contest Tou…
2 days
Universe Titan Cup
2 days
Rogue vs Percival
[ Show More ]
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.