• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:12
CEST 14:12
KST 21:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202538Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up4LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
Weekly Cups (Jul 28-Aug 3): herO doubles up How to leave Master league - bug fix? Serral wins EWC 2025 The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
How do the new Battle.net ranks translate? Nobody gona talk about this year crazy qualifiers? [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 633 users

The XBox Thread - Page 149

Forum Index > General Games
Post a Reply
Prev 1 147 148 149 150 151 221 Next
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 14 2013 13:42 GMT
#2961
On June 14 2013 20:17 paralleluniverse wrote:
You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do NOT work people.

Newsflash. This is why you're seeing free to play and microtransactions everywhere. The disc based day one $60 model is crumbling.


does not compute
starleague forever
paralleluniverse
Profile Joined July 2010
4065 Posts
June 14 2013 14:21 GMT
#2962
Xbox One developers team up with NASA to simulate 35 thousand light years of space
In a small room tucked away at the back of Microsoft's E3 booth, developers behind the company's upcoming and now controversial Xbox One shared a tech demo created with the aid of NASA in an attempt to push the technical limits of what Microsoft's Geoff Henshaw calls the system's "pure horsepower."

The demo itself is largely the work of programmer Frank Savage who with a team began the experiment with the system by searching for a "giant set of data," says Henshaw. The goal: To see what is possible using the pure computational horsepower of the new console.

"So we went to NASA, because NASA has this really cool database. It has every single celestial body in the inner solar system, including planets, moons, asteroids, comets." says Henshaw. The result is a tech demo simulation of space based on out to 35 thousand light years of data which tracks the position, velocity and orbital trajectory of every single subset of asteroids between Mars and Pluto. Each of the 40,000 asteroids are calculated and rendered, presenting its time and place to a high degree of accuracy."

It's an example of the possibilities of the system, which according to Henshaw includes the ability to feature "10,000 or 100,000 enemies in-game" while maintaining a high level of realism and fluidity in the near-field view by offloading it to the cloud. Comparatively, to get the same result from last-generation consoles it would require "10 and a half Xbox 360 consoles all working in parallel" in terms of computational horsepower, he adds.

"This is how the cloud will change the gaming experience," he says. "If a developer wants to do really crazy stuff we can see how he can map and compute 330,000 asteroids in real-time via global cloud computing. There are 500,000 updates per second from the cloud to Xbox One. Developers tell us this is a miracle for them. Even the highest of highest PCs could not do all of this at once, it really takes global cloud computing resources."

Xbox One makes roughly 100,000 servers available and dozens of data centres for developers to use — a number that Henshaw says is likely to grow over time.

"We're just scratching the surface of what can be done," he says.

Henshaw previously detailed how Xbox One's built-in Kinect can augment gameplay, in an overview you can read up right here.

Source: http://www.polygon.com/2013/6/13/4427394/xbox-one-developers-team-up-nasa
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-06-14 14:30:58
June 14 2013 14:29 GMT
#2963
Titanfall making use of the cloud services available on Xbox One. It's basically running like a MMO.
Respawn has conducted numerous blind player tests of Titanfall, and the results of its efforts to blend multiplayer and single-player tentpoles are encouraging. "They’re playing a multplayer game and they don’t even realize it for the first 45 minutes," said McCoy. "They see all this crazy stuff happening around them, but it doesn’t click that these are people in our office playing against them." And according to every Respawn employee interviewed for this article, this is due in large part to Titanfall’s cloud-implementation.

"One of the new things … is taking advantage of the cloud to put our dedicated servers there, to eliminate things like host advantage and things like that, and introduce more stable experiences for our players," Zampella says. But Titanfall’s server-based backbone goes beyond the traditional benefits of dedicated servers for multiplayer games. "It allows us to offload all AI processing, all that single-player stuff, onto the cloud."

The "single-player stuff" Zampella alludes to includes the basic scripting and control of the world itself. All non-player activity is determined server-side, whether it’s AI "popcorn" or the massive ships that often hover over the battlefield. There are multiple practical benefits to this arrangement. Instead of having world events determined in one player’s session and uploading that information to the multiplayer server, which would then be distributed to each player, locational and movement data for the various parts of Titanfall are distributed to each player simultaneously.

"Being able to know we have those servers available allows us to focus on other things," Baker says. It also frees up system resources for the game running on a console or PC. "Before we decided to do that, our plan was to have (two of six available) threads dedicated to that, to running the 'server' on one of the (player) clients. It gives us more CPU available on the console than we’d have."

"I don’t know that we would have tried this game, had we not had access to the cloud and the servers that it gives us," Emslie said.

Source: http://www.polygon.com/e3-2013/2013/6/12/4419110/titanfall-respawn
Jibba
Profile Blog Joined October 2007
United States22883 Posts
June 14 2013 14:33 GMT
#2964
Cliffy B makes Jeff K look intelligent.
ModeratorNow I'm distant, dark in this anthrobeat
Acrofales
Profile Joined August 2010
Spain17992 Posts
Last Edited: 2013-06-14 14:57:25
June 14 2013 14:55 GMT
#2965
Cloud computing is a myth. It cannot exist the way they claim they do. The reason it works for that NASA thing is because it is ONE client with a big task. But Xbone players aren't ONE client, they are millions of clients, all requiring DIFFERENT tasks. That means the tasks have to be faaaar smaller. Imagine it this way:

You have a desktop PC and an xbox. Your xbox can use your desktop pc's clockcycles to compute stuff. If your desktop is idle, your xbox can use all your desktop's processing power to compute stuff. That is awesome. However, if your desktop is busy with something (for instance, your brother is playing a videogame of his own on it), then there are very few free clockcycles for it to use.

Now the same happens with the Xbone. Lets say an average of 200,000 gamers use their Xbone at primetime per serverpark. That means they either have a HELL of a lot of servers (far more than Blizzard does for WoW), or the extra processing power per user will be negligible. Now add latency to it: if there are 1000s of NPCs walking around doing stuff in the game, these have to have been computed BEFOREHAND, because you cannot simply outsource something over the internet without far larger delays than local computing will take. Now that means that the game is either extremely linear (so the game knows where you're going and how long it should take you to get there), or lots of extra stuff will be computed, just in case your next decision is to go left (whereas you actually go right). The former obviously works for some games, the latter just means that all those overloaded servers will have to work even harder to give you even a marginal increase in performance.

Now I'm not saying its useless. A good developer could probably optimise this backend computing, for instance by finding users requiring similar computations and only performing that computation once (for instance, the same crowd of people only needs to be computed once, and sent to 100s of users simultaneously). The Drivatar idea is also a pretty awesome idea for using crowdsourcing/cloud computing (although the name is retarded). But simply saying "it will happen in the cloud!" is about the same as saying "the toothfairy will give you money". There are serious bandwidth and processing limits on what can actually be done with cloud computing.

As a final example of the difference between cloud and local, I suggest you look at the responsiveness and featureset of googledocs as compared to a locally (or even a company license run on a dedicated server) installed office suite (MS Office or something else): it can do less, and does so slower. However, it offers serious advantages: your documents are automatically available when you move between systems, other people can see your changes and make their own, etc.
If developers manage to take advantage of THAT aspect (reuse of processing, or using people's choices in a crowdsourced AI, or something else that can use the socially centralized aspect of cloud computing), then the cloud computing really will offer massive advantages (although it's still not something Xbone exclusive... PSN is moving in a similar direction WITHOUT requiring it: it's opt-in, not forced). However, simply waving your hands and saying the cloud will offer massive computing power? Look at Simcity.

TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 14 2013 15:19 GMT
#2966
Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games.
~ ~ <°)))><~ ~ ~
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-06-14 15:41:11
June 14 2013 15:40 GMT
#2967
So if it's too expensive to make as technically proficient games as possible, then don't? Look at Metro Last Light or Demon's/Dark Souls. They both look outstanding, and they're both 2 of the best games to come out in a loooong time yet I bet the development costs for those games are nothing at all compared to most "triple A" games. It doesn't have to look ohhhmmyguuurd good you know.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
June 14 2013 15:41 GMT
#2968
dedicated server cluster = cloud computing powered by Zeus Father of Gods and Men and Lord of Skies

We next gen now
Vardant
Profile Joined November 2010
Czech Republic620 Posts
June 14 2013 16:03 GMT
#2969
Funniest part about cloud computing was, when they asked MS what happens, when the internet connection goes down in the middle of a game. They had no freaking idea what to say
daemir
Profile Joined September 2010
Finland8662 Posts
June 14 2013 16:07 GMT
#2970
On June 15 2013 01:03 Vardant wrote:
Funniest part about cloud computing was, when they asked MS what happens, when the internet connection goes down in the middle of a game. They had no freaking idea what to say


Well, the cloud starts raining...
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 14 2013 16:12 GMT
#2971
I thought people would have learned their cloud-computing lesson after Sim CIty.
starleague forever
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
June 14 2013 16:31 GMT
#2972
On June 15 2013 01:12 a176 wrote:
I thought people would have learned their cloud-computing lesson after Sim CIty.

Yeah. Thats just one game and EA is a pretty fuking big company. Simcity 5 is by no mean a popular game nowadays and they still can't handle its release.
Cloud computing up until now are just servers to perform basic task, not complicated task like real computing or rendering and transfer its back to the client. We are not there yet, its as simple as that.
MS is just trying to have control over its customer so it can make sure that people cant buy used game or have to remain connected at all time so they can sell other products to customers.

Even if that could happen, I don't see how Sony won't react to this and make a similar service once its really possible to do so. Its not like XboxOne hardware wise have something that PS4 doesn't, they are basically the same structure. I think MS just in way over their head and rely too much on the success of Xbox360 to push customers into their uncomfort zone.

They failed to realize that PS3 sold just as much as the Xbox360(both at around 77 millions worldwide) and gamers will jump ships as soon as they got their chance. This has been proven again again and again, the most recent example was Sony themselves. PS2 sold 150 millions unit worldwide(53 millions in the US) , the absolute king of 2000~2006 gen, but look what happen when Sony become arrogant and bring the PS3 to customer with a $599 pricetage. They let Xbox360 took over the US, the most important gaming market in the world.

I really hope MS can undo some of the damages they did to themselves so we can at least have a competitive next gen scene. I doubt that though, Sony is so much in the driving seat right now.
Terran
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-06-14 16:38:42
June 14 2013 16:38 GMT
#2973
On June 15 2013 00:19 TheFish7 wrote:
Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games.

And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy.

All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure.

It's real.
takingbackoj
Profile Joined December 2010
United States684 Posts
June 14 2013 17:05 GMT
#2974
Cloud computing can be used to supplement games. Not sure where people are getting that its a complete myth. Can it do everything? No but their are very real applications that could improve games to a degree. People who act like Azure is useless are wrong.
Get the hell outta here Der Beek, your'e ruining my moment.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
June 14 2013 17:07 GMT
#2975
On June 15 2013 02:05 takingbackoj wrote:
Cloud computing can be used to supplement games. Not sure where people are getting that its a complete myth. Can it do everything? No but their are very real applications that could improve games to a degree. People who act like Azure is useless are wrong.

Well that and I wonder what they think the PS4's Gaikai streaming is.
ModeratorNow I'm distant, dark in this anthrobeat
Vardant
Profile Joined November 2010
Czech Republic620 Posts
June 14 2013 17:42 GMT
#2976
I'm not sure anybody is saying that cloud is useless, but you can't build a single player game around that and it will not in the near future double or triple the power your console has.

We've seen how fragile streaming games is, that it all depends on server penetration and your luck with an ISP that can offer you a good routing to the servers.

Anybody touting it as a killer or life saving feature is just lying, plain and simple.
takingbackoj
Profile Joined December 2010
United States684 Posts
June 14 2013 17:52 GMT
#2977
On June 15 2013 02:42 Vardant wrote:
I'm not sure anybody is saying that cloud is useless, but you can't build a single player game around that and it will not in the near future double or triple the power your console has.

We've seen how fragile streaming games is, that it all depends on server penetration and your luck with an ISP that can offer you a good routing to the servers.

Anybody touting it as a killer or life saving feature is just lying, plain and simple.

Who said anything about tripling power or saving lives though? A post was made about how Titanfall would utilize Azure and everything in the article is very real and possible. Will it give every Xbox the power of 5? No, but there are a lot of other things it could do to improve games.
Get the hell outta here Der Beek, your'e ruining my moment.
Acrofales
Profile Joined August 2010
Spain17992 Posts
Last Edited: 2013-06-14 18:03:34
June 14 2013 17:53 GMT
#2978
On June 15 2013 01:38 paralleluniverse wrote:
Show nested quote +
On June 15 2013 00:19 TheFish7 wrote:
Yea the idea that you can outsource computing power to some data center and then have all that CPU power transferred over the internet to the end user is ridiculous given current technology. They are probably just making some nonsense up so they can report to the "smart money" on Wall St that the Xbox One has cloud computing. Its more about buzzwords and stock prices than about actually creating good games.

And what's going to happen to the stock price when these Wall Street traders realize that they've been duped. Real smart strategy.

All of you bashing cloud computing don't seem to realize that this isn't some pie in the sky idea which will be viable only in the next decade. It's real, and it's really happening in games right now. MMOs use servers to track characters, NPCs, items, and basically everything. According to the interview Titanfall uses servers to implement their AI and they use a MMO-like server infrastructure.

It's real.

I work in the general area. It is (still) a pie in the sky. It is future tech. What MMOs do, what Dota does, what basically ALL online server-based games do is child's play compared to what Microsoft is promising. Many (astounding) things are possible today. The drivatar idea, for instance, is completely doable and will undoubtedly enhance gameplay. I think that that is a great idea and stuff like that has serious promise.

What MMOs do is simply track players' movements and actions. And even that screws up with the minimum amount of latency: try playing a WoW arena (or battleground) with > 200 latency. You'll see fireballs hit you out of nowhere and your own abilities can hit already dead people. Loot lag, or trade lag, is (or was, because it has been a while since I played) a fairly common problem. It is not a big deal in an MMO, because both players and game are explicitly prepared to deal with this. Not to mention that Laggrimmar became a term for a reason, and I know people who couldn't visit Dalaran because their game simply lagged out.

And, once again, these are incredibly simple operations (basically database operations, albeit massively parallel database operations), and small messages. All complex operations (such as generating what the world looks like), and scripting the giant dragon you're fighting's behaviour, are done client-side.

Furthermore, look at the development time and cost of your average MMO. It is far longer and far more expensive than that of a "standard" game, because the code is extremely complex, because ensuring the client has consistent behaviour (and things don't go wrong serverside, like items being inadvertently cloned, or a dragon being alive for one party member, but dead for another), is HARD. And the servers? WoW has approximately 10million subscribers. I googled peak concurrent users and found around 800,000, so lets round up to 1,000,000 (and peak is not average by any means... it's like the release day of TBC: servers were crashing all the time). These are distributed over 10 datacenters, which total(ed, during cataclysm) 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. So that means that to BARELY be able to perform these simple operations, you need 1 blade server per ~80 users.

Xbone is promising to not only give far more complex operations, but to far more people, at a far lower cost (WoW subscription is more than XBL subscription). The costs of being able to both develop this, and run this, are unrealistic at today's level of technology.

EDIT: I don't really see anything wrong with Microsoft planning for this in the future. There are things that will be able to be moved to the cloud in the foreseeable future. However, it will not work NOW, and imho, is a bad design principle for a singleplayer game. Sony (and PC) are far more sensible. DESIGN for the moment, but plan for the future. Xbone offers nothing the PS4 cannot do as well, but are trying to market it as if they do... and all of that to hide the fact that they are shoving unwanted and unneeded restrictions down your throat (forced online, kinect always on, etc.)
Vardant
Profile Joined November 2010
Czech Republic620 Posts
Last Edited: 2013-06-14 18:00:28
June 14 2013 18:00 GMT
#2979
On June 15 2013 02:52 takingbackoj wrote:
Show nested quote +
On June 15 2013 02:42 Vardant wrote:
I'm not sure anybody is saying that cloud is useless, but you can't build a single player game around that and it will not in the near future double or triple the power your console has.

We've seen how fragile streaming games is, that it all depends on server penetration and your luck with an ISP that can offer you a good routing to the servers.

Anybody touting it as a killer or life saving feature is just lying, plain and simple.

Who said anything about tripling power or saving lives though?

Microsoft did. On more than one occasion actually.
On_Slaught
Profile Joined August 2008
United States12190 Posts
June 14 2013 18:01 GMT
#2980
On June 14 2013 23:21 paralleluniverse wrote:
Xbox One developers team up with NASA to simulate 35 thousand light years of space


Must say when I frist say this I thought it said "Xbox One teams up with NSA."

I was like "yep, it begins." Though that sort of thing wouldn't be made public
Prev 1 147 148 149 150 151 221 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #46
WardiTV554
Rex138
CranKy Ducklings117
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 359
Rex 138
ProTech47
Codebar 14
StarCraft: Brood War
Britney 29373
Sea 3404
Barracks 3017
hero 2898
Flash 1693
Shuttle 1550
ggaemo 1532
Hyuk 1098
EffOrt 1044
Pusan 459
[ Show more ]
Zeus 394
actioN 355
Soma 334
Mini 301
BeSt 215
Soulkey 199
ZerO 190
Larva 175
Mong 146
Killer 143
Nal_rA 127
Mind 119
Rush 93
TY 89
Snow 85
Sharp 55
Sea.KH 54
sSak 36
soO 36
Movie 30
sorry 26
[sc1f]eonzerg 21
JulyZerg 21
Icarus 16
scan(afreeca) 16
sas.Sziky 10
Bale 8
Terrorterran 5
910 3
Dota 2
Dendi1957
BananaSlamJamma586
XcaliburYe577
KheZu431
Fuzer 226
Counter-Strike
ScreaM3518
olofmeister2872
x6flipin546
Other Games
singsing2112
B2W.Neo1195
crisheroes331
Happy304
XaKoH 200
hiko159
SortOf155
Lowko143
mouzStarbuck70
JuggernautJason38
rGuardiaN34
ArmadaUGS25
ZerO(Twitch)24
FunKaTv 13
Organizations
StarCraft: Brood War
UltimateBattle 710
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 63
• davetesta27
• iHatsuTV 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV289
League of Legends
• Nemesis3943
• Jankos1136
Upcoming Events
RotterdaM Event
3h 48m
OSC
11h 48m
WardiTV Summer Champion…
22h 48m
WardiTV Summer Champion…
1d 2h
PiGosaur Monday
1d 11h
WardiTV Summer Champion…
1d 22h
Stormgate Nexus
2 days
uThermal 2v2 Circuit
2 days
The PondCast
2 days
WardiTV Summer Champion…
2 days
[ Show More ]
Replay Cast
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
6 days
Wardi Open
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.