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Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
September 17 2014 21:54 GMT
#1821
I think i kinda missed some lore, but i wouldn't have heard of Avatus if i had not heard people talking about him in DS~

Where can i read up on that stuff? The Drusera quests seemed interesting but apparently i missed like most of them when leveling due to filtering out the wrong content, and i have not done most of the 5 man quests in blighthaven around nursery etc because i could never find a group for them
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
B-Roll
Profile Blog Joined March 2008
United States403 Posts
September 17 2014 22:03 GMT
#1822
On September 18 2014 06:46 NonY wrote:
I think the repeated mishandling of DS was the final straw. The rest of the game having problems doesn't help. The raid devs actively making decisions making the progression raiding experience worse is pretty disheartening. If it was just the fact that DS was insufficiently tested, then that's fine. But it seems to be ongoing mistakes or at least a different philosophy than Voodoo expected. And thinking about the fact that it was still early in DS and the grinding that the next patch will introduce (extremely tight DPS checks + extremely grindy process for optimizing gear) could only make it worse...

Hopefully Enigma sticks it out and blazes a trail for everyone else. I imagine if they stick through this part, then as they make a little more progress, Avatus will be too tempting and they'll have to finish, even if they plan to quit the moment he dies haha.


There is a joke that the top guilds are the Raid QA team. It isnt a lie. We will stick it out. I know Fraya won't give up on this game anytime soon.

My biggest pet peeve is they want this shit to take months to clear. Like there are bosses that we cleared that they are like, you shouldn't have killed yet. Thats why they nerfed CA. But now they are saying that the next drop, everything is getting buffed to the point where we are going to ROFLSTOMP the place...... Time will tell.

Avatus is the last boss in DS. You see him through out the world as the Red Caretaker. So from what i have gathered is he is basically a virus in Caretaker. other than that, i dont know anything else. Never really been a huge lore person.
Laurens
Profile Joined September 2010
Belgium4557 Posts
Last Edited: 2014-09-17 22:20:06
September 17 2014 22:18 GMT
#1823
On September 18 2014 07:03 B-Roll wrote:
Show nested quote +
On September 18 2014 06:46 NonY wrote:
I think the repeated mishandling of DS was the final straw. The rest of the game having problems doesn't help. The raid devs actively making decisions making the progression raiding experience worse is pretty disheartening. If it was just the fact that DS was insufficiently tested, then that's fine. But it seems to be ongoing mistakes or at least a different philosophy than Voodoo expected. And thinking about the fact that it was still early in DS and the grinding that the next patch will introduce (extremely tight DPS checks + extremely grindy process for optimizing gear) could only make it worse...

Hopefully Enigma sticks it out and blazes a trail for everyone else. I imagine if they stick through this part, then as they make a little more progress, Avatus will be too tempting and they'll have to finish, even if they plan to quit the moment he dies haha.


There is a joke that the top guilds are the Raid QA team. It isnt a lie. We will stick it out. I know Fraya won't give up on this game anytime soon.

My biggest pet peeve is they want this shit to take months to clear. Like there are bosses that we cleared that they are like, you shouldn't have killed yet. Thats why they nerfed CA. But now they are saying that the next drop, everything is getting buffed to the point where we are going to ROFLSTOMP the place...... Time will tell.

Avatus is the last boss in DS. You see him through out the world as the Red Caretaker. So from what i have gathered is he is basically a virus in Caretaker. other than that, i dont know anything else. Never really been a huge lore person.


Glad to hear it man, hope you can keep a solid roster! I imagine some of Voodoo's players who don't want to quit yet will take a free transfer to Avatus and join up?

I'm very skeptical about 'buffs' in the next patch, but that's probably because I'm a stalker, if the 5 other classes all get nice DPS buffs I will not complain too hard that my class got shafted.

I've gathered up the materials for 10 fluxes atm, so even if we get nerfed hard I should at least be able to do some pro min-maxing to make up for it :>
B-Roll
Profile Blog Joined March 2008
United States403 Posts
September 17 2014 22:29 GMT
#1824
On September 18 2014 07:18 Laurens wrote:

Glad to hear it man, hope you can keep a solid roster! I imagine some of Voodoo's players who don't want to quit yet will take a free transfer to Avatus and join up?

I'm very skeptical about 'buffs' in the next patch, but that's probably because I'm a stalker, if the 5 other classes all get nice DPS buffs I will not complain too hard that my class got shafted.

I've gathered up the materials for 10 fluxes atm, so even if we get nerfed hard I should at least be able to do some pro min-maxing to make up for it :>


They need faction transfers tonight Would be happy to take Voodoo member but we are Dom.

Some of them are amazing and i am pretty happy with the way its looking, but they currently have bosses, tuned for gear we dont have

Also we did a lot of testing on the PTR. Stalkers are still good. Dont know what they did but our stalkers were able to still top meters, the classes are all a lot closer now, so they brought some up and others down.

Nice i need to farm up fluxes myself. Dont know how many i need, but i think its a lot lol.
Laurens
Profile Joined September 2010
Belgium4557 Posts
Last Edited: 2014-09-18 00:22:28
September 18 2014 00:15 GMT
#1825
Ah haha, completely forgot about factions. That blows.

The bit about stalkers is surprising. Tumri from Enigma certainly seemed to think it was a substantial nerf. He quit the game the same day (though not only because of the patch).

In short, our stance bonus is removed (permanent +18% damage) and AP is raised on weapons to make up for this. Brut also gives more AP. So far it's the same as Wars/Engis.

However, because of Brut giving more AP, and Stalkers having Brutality Mastery, this would create an imbalance.

So they nerfed Brutality Mastery as well (from 30 to 10%) and did nothing to compensate this. So we're losing 20% Brut here without any compensation...

They also lowered all AMP/Ability percentages. E.g. Cutthroat did like 40% of your AP and post patch only 13% or something stupid like that. It definitely looks like a nerf and Plastic and some other Voodoo stalkers reported 1k+ DPS losses on PTR with same gear.

Some of these losses are maybe explained by the different PTR dummies, I hope so.

NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2014-09-18 00:48:41
September 18 2014 00:47 GMT
#1826
On September 18 2014 07:03 B-Roll wrote:
Show nested quote +
On September 18 2014 06:46 NonY wrote:
I think the repeated mishandling of DS was the final straw. The rest of the game having problems doesn't help. The raid devs actively making decisions making the progression raiding experience worse is pretty disheartening. If it was just the fact that DS was insufficiently tested, then that's fine. But it seems to be ongoing mistakes or at least a different philosophy than Voodoo expected. And thinking about the fact that it was still early in DS and the grinding that the next patch will introduce (extremely tight DPS checks + extremely grindy process for optimizing gear) could only make it worse...

Hopefully Enigma sticks it out and blazes a trail for everyone else. I imagine if they stick through this part, then as they make a little more progress, Avatus will be too tempting and they'll have to finish, even if they plan to quit the moment he dies haha.


There is a joke that the top guilds are the Raid QA team.

How much did DS even get tested? I did SD and some minibosses in beta and that was it. When it was over I was like "well we only scratched the surface and already encountered a bunch of issues, I really hope some other guilds did more or the devs know what to do..." Not surprised to hear that DS and the devs' magical "progression timeline" has had so many issues.

Honestly the whole game seems like that. Itemization at release seems like a rough draft that someone threw together in a day with only a weak correlation between the difficulty of obtaining an item and its effectiveness. Warriors can't tank. Espers were randomly made mobile (optimal esper dps in beta was mobile one patch and the class dev made a strong statement saying that wasn't ok and made them immobile). Changed attunement to bronze. And now they're normalizing AP/SP and primary stats across classes. AMP/Ability Tier unlock changes. Just wtf. I feel worse for the few Carbine employees who knew about the mistakes and didn't have the power to do anything. At least if they would have just picked something and done it well.. but a lot of shit seems so inconsistent and unfinished.

But I really hope you guys can finish DS with as few headaches as possible. And I hope some of those final encounters are badass. I assume they saved some of their best ideas for last.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
September 18 2014 10:59 GMT
#1827
I think everyone is really confused with this guild. Not sure what's up, because there are 19 people "confirmed" for second raid group (leader said he will never go back from confirmed people because he sets that so people can plan) however i was assigned as backup for second raid group (wtf) and included in those confirmed people are four warriors, one of them who quit the game last week
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Laurens
Profile Joined September 2010
Belgium4557 Posts
September 18 2014 11:28 GMT
#1828
Hey at least you're famous!

http://www.tentonhammer.com/columns/persistent-worlds/fighting-raid-roster-immortalis-noctis
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2014-09-18 11:46:39
September 18 2014 11:37 GMT
#1829
I wish people would have just left before instead of creating this chaos; we lost both our raid leaders, our guild leader (including 2 tanks, several mainspec and offspec healers) and we're at best weakly merging into IN; we're far from equals and a large part of Nosta is gone overnight

Obviously people have very different ideas of what is happening and there are huge misunderstandings

Pretty much best case scenario seems 2x20 man groups up next week, but it is chaos right now and it could easily be awesome or game ending for me and i think a lot of other people
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Laurens
Profile Joined September 2010
Belgium4557 Posts
September 18 2014 11:43 GMT
#1830
Did you merge because people were leaving and you couldn't field your own roster anymore?

Or did the people leave because of the merge?
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2014-09-18 15:25:50
September 18 2014 11:47 GMT
#1831
We merged for 2*20man and Datascape. A bunch of people apparently saw it as an opportunity to leave without hurting the raid; Serb even said he would stay for a while and even out the transition, but IN doesn't want him

We talked about it as a guild, a lot of stuff about being equals, splitting two groups 10/10 + 10/10 from each guild to get two groups through ohmna, having equal numbers of officers, essentially making a new guild together but in the end, we lost all of our leadership and seem to be more merging into them

I don't think i expect unreasonable stuff, i want to raid ~minimum 3days/week (especially if it's not long raids) if i'm dedicating myself to this as my main game (i used to spend 50hours a week sometimes on other MMO's at times, so i feel sad if i can only spend 5-8 while having any kind of fun or amusement with WS..) i also expect to raid with friends (that i made through progression raiding..) and to have a fair chance of loot. If there is a problem with establishing those then there is probably a problem with me, too. I'd rather not sit back and watch stuff on hold for 2-3 weeks either, just because time is ticking away, but i can understand if there is some issues at first

We went from a full 20 man raid with 2 tanks, 4 healers, several backup healers etc to this stuff in a single day, quite sad

I do find it insulting that they have 9 stalkers and warriors - they say they can't take that many, but 8 of them are from IN and i'm the only one from Nosta. They are running a single 20 man raid with around 45 attuned people apparently, but i think in that case they should have just frozen everything, ran one raid group, took a week or so off and figured everything out. They're in the situation of "well we benched a bunch of our raiders last week, we need to give them a turn before new people" but that's not any of our faults.

There are two planned 20 man groups for next week, but i'm bouncing between different people talking, trying to find all the pieces to the puzzle right now and figure out if it's even viable for me to raid with these guys. I'd like it to be, but this feels like being reset to application status for a guild that i would never apply to, rather than merging on equal footing with our own roots, officers and friends

Apologies if this is a little ranty, i'm just trying to list my thoughts somewhere


edit: Some stuff explained now and makes more sense, such as trying hard to kill ohmna this week because they had over 20 people and not all of their guys got attuned, they want to do it with the ones that got rotated out before splitting raids. They have ~45 people and 20 slots now, and also need to rotate people out to have enough tanks and maybe even double interrupts for convergence(?) without losing a ton of DPS. I'm gonna go raid today, probably kill phage+prototypes and one event, maybe ohmna later in the week but mostly just doing this until next reset where there is a ton of planning going down and rerolls etc to have two functional groups with actual planned out people
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
B-Roll
Profile Blog Joined March 2008
United States403 Posts
Last Edited: 2014-09-18 20:53:18
September 18 2014 20:53 GMT
#1832
On September 18 2014 09:47 NonY wrote:
Show nested quote +
On September 18 2014 07:03 B-Roll wrote:
On September 18 2014 06:46 NonY wrote:
I think the repeated mishandling of DS was the final straw. The rest of the game having problems doesn't help. The raid devs actively making decisions making the progression raiding experience worse is pretty disheartening. If it was just the fact that DS was insufficiently tested, then that's fine. But it seems to be ongoing mistakes or at least a different philosophy than Voodoo expected. And thinking about the fact that it was still early in DS and the grinding that the next patch will introduce (extremely tight DPS checks + extremely grindy process for optimizing gear) could only make it worse...

Hopefully Enigma sticks it out and blazes a trail for everyone else. I imagine if they stick through this part, then as they make a little more progress, Avatus will be too tempting and they'll have to finish, even if they plan to quit the moment he dies haha.


There is a joke that the top guilds are the Raid QA team.

How much did DS even get tested? I did SD and some minibosses in beta and that was it. When it was over I was like "well we only scratched the surface and already encountered a bunch of issues, I really hope some other guilds did more or the devs know what to do..." Not surprised to hear that DS and the devs' magical "progression timeline" has had so many issues.

Honestly the whole game seems like that. Itemization at release seems like a rough draft that someone threw together in a day with only a weak correlation between the difficulty of obtaining an item and its effectiveness. Warriors can't tank. Espers were randomly made mobile (optimal esper dps in beta was mobile one patch and the class dev made a strong statement saying that wasn't ok and made them immobile). Changed attunement to bronze. And now they're normalizing AP/SP and primary stats across classes. AMP/Ability Tier unlock changes. Just wtf. I feel worse for the few Carbine employees who knew about the mistakes and didn't have the power to do anything. At least if they would have just picked something and done it well.. but a lot of shit seems so inconsistent and unfinished.

But I really hope you guys can finish DS with as few headaches as possible. And I hope some of those final encounters are badass. I assume they saved some of their best ideas for last.


DataScape wasnt tested other than internally and a couple times on Beta. They had to push several updates out the first couple weeks we were in there.

Had this great bug come up in the first week. That is all 6 pillars spawning at once

+ Show Spoiler +
[image loading]
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
September 18 2014 21:15 GMT
#1833
Grats on the Gloomclaw kill btw.
Moderator
B-Roll
Profile Blog Joined March 2008
United States403 Posts
September 18 2014 21:17 GMT
#1834
On September 19 2014 06:15 Firebolt145 wrote:
Grats on the Gloomclaw kill btw.

Thanks ^_^ Happy Birthday to you!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
September 18 2014 21:20 GMT
#1835
Thanks.
Moderator
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
September 23 2014 14:56 GMT
#1836
What's up guys, anything happening? I'm just waiting around for raid tommorow
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
B-Roll
Profile Blog Joined March 2008
United States403 Posts
September 23 2014 15:34 GMT
#1837
So I am a small little confession to make. . .

I am a firm believer in the whole, play the game it was meant to be played. But last night i got really really bored. So I tried using the Gamma Ray bug that all the medics are using. HOLY SHIT! This is stupid. Like I am going back to the old rotation, but they need to fix that ASAP. Its super broken. To give you an idea of the difference

http://imgur.com/4ci3KKb

Anyway, I am 4 days away from Max Ability Points. Come on blightheaven rep
Laurens
Profile Joined September 2010
Belgium4557 Posts
September 23 2014 16:20 GMT
#1838
Props to you for not using it in the first place tbh, not sure I would avoid a bug that gave me + several thousand DPS xD
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2014-09-23 16:28:33
September 23 2014 16:26 GMT
#1839
They're temp banning people for using that bug though i heard, occasionally

Honestly i would just use what's available. It's not the players fault - obviously best to avoid stuff for a day or two if it's really broken, but urgent issues will get fixed and stuff that's left in the game shouldn't be blamed on the users
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
B-Roll
Profile Blog Joined March 2008
United States403 Posts
September 23 2014 20:12 GMT
#1840
On September 24 2014 01:26 Cyro wrote:
They're temp banning people for using that bug though i heard, occasionally

Honestly i would just use what's available. It's not the players fault - obviously best to avoid stuff for a day or two if it's really broken, but urgent issues will get fixed and stuff that's left in the game shouldn't be blamed on the users


So there are 2 different Medic Bugs right now. One that 70% of medics use.

This one entails, Double casting the super fast GR. Basically you cast the .35 Gamma Rays twice skipping the long 1.25. Most medics use this bug. And thats what i tried last night. Holy crap it was crazy.

The other is what the medic bans, that is the casting discharge 8 times in 1 cast. That is do able, i know how to do it. and dont use that one.

But yeah the Double GR bug, is stupid and needs to get fixed lol.
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