On June 22 2014 03:34 SixStrings wrote: This game isn't optimised for older hardware at all.
I can play D3/Skyrim/WoW and even Bioshock Infinite reasonably well at 720p, but this game looks like arse and doesn't run smoothly at all even at 480p. Too bad, I might have given it a go.
Define older hardware?
but this game looks like arse
If you don't like the graphical style, that's not the game devs fault
On June 22 2014 03:34 SixStrings wrote: This game isn't optimised for older hardware at all.
I can play D3/Skyrim/WoW and even Bioshock Infinite reasonably well at 720p, but this game looks like arse and doesn't run smoothly at all even at 480p. Too bad, I might have given it a go.
If you don't like the graphical style, that's not the game devs fault
I don't dislike the graphic style, I mean compared to the other games I listed, it looks worse and still has fewer FPS.
Older hardware in my case is a i7-2620m and a Radeon HD6630m, as well as 8 GB Ram Dual Channel and an SSD.
I'm really not complaining, I don't expect low level mobile hardware from five years ago to run current games, I just don't get why Diablo looks ten times better and gets close to 60 FPS at 720p and Bioshock is just streets ahead at 45 FPS.
On June 22 2014 03:34 SixStrings wrote: This game isn't optimised for older hardware at all.
I can play D3/Skyrim/WoW and even Bioshock Infinite reasonably well at 720p, but this game looks like arse and doesn't run smoothly at all even at 480p. Too bad, I might have given it a go.
Define older hardware?
but this game looks like arse
If you don't like the graphical style, that's not the game devs fault
I don't dislike the graphic style, I mean compared to the other games I listed, it looks worse and still has fewer FPS.
Older hardware in my case is a i7-2620m and a Radeon HD6630m, as well as 8 GB Ram Dual Channel and an SSD.
I'm really not complaining, I don't expect low level mobile hardware from five years ago to run current games, I just don't get why Diablo looks ten times better and gets close to 60 FPS at 720p and Bioshock is just streets ahead at 45 FPS.
It's an MMO. There's no comparing an MMO to any other genre in terms of performance. The closest you can come is an RTS. RTS's and MMO's are the only CPU-bound games as far as I know (With exceptions like Planetside 2)
on the other hand, the game is just very unoptimized, something which my GPU is a prime example of. They're constantly bettering it, and I've gotten about 5-10FPS increase since release. If you think Diablo looks better at 720p I'm not sure if you're just doing it wrong, but last time I checked current gen 1080p beats current gen 720p graphics, even though the textures and artstyles are a bit different.
Older hardware in my case is a i7-2620m and a Radeon HD6630m, as well as 8 GB Ram Dual Channel and an SSD.
I'm really not complaining, I don't expect low level mobile hardware from five years ago to run current games, I just don't get why Diablo looks ten times better and gets close to 60 FPS at 720p and Bioshock is just streets ahead at 45 FPS.
Diablo and Bioshock are graphically light and built to look better at lower settings, they also don't challenge GPU in a lot of ways that an MMO does. Both of them were built to work on the 2005 consoles too, they had to be very selective about performance and decided to run good on low end hardware, but make some compromises in graphics and gameplay on more capable systems to do so
I'l agree that the game's not very friendly to low end GPU's, seems like you could get uncomfortable @1080p with anything weaker than a £100- $150 desktop GPU, potentially
If you wanna compare screenshots from multiple games, could do that i guess but in the end it's somewhat down to graphical styles etc. I've heard people saying that Wildstar looks way worse than X game before, in the end that's a natural reaction for some people since they shot for a weird cartoony art style a bit. I don't think it has a disproportionate graphical load for how it looks.
Your GPU is significantly worse than Haswell integrated graphics though, just gotta throw that out there
I've tried looking in every possible forum just wondering if anyone here may have any solutions improvements to the problem I'm facing.
I've been running dx9 since I started playing because dx11 has induced intense flickering in any areas that have shadows / lighting, mostly indoors. The flickering is seriously intense, like nauseous / headache inducing. The 6/20 patch destroyed my dx9 fps, from 30~ to 10~ even on ultralow settings there's no observable improvement. 10~ fps is simply unplayable, considering I am in a situation working on my last silver in swordmaiden this is really disheartening. I've been playing on dx11 since the patch since dx11 has me at 30-60fps but just about everything including telegraphs are flickering and it is close to impossible for me to play through some encounters.
For reference my pc specs: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz (8 CPUs), ~2.3GHz 16384MB RAM ATI 7970M (Catalyst 14.4 drivers, updated a few days ago) Windows 7 64bit.
I've already sent my ticket to carbine, talked to a few people on the forums who have similar issues (with similar GPUs interestingly) at this point I would really appreciate any help at all. Thanks.
On June 22 2014 12:13 nehcnhoj wrote: I've tried looking in every possible forum just wondering if anyone here may have any solutions improvements to the problem I'm facing.
I've been running dx9 since I started playing because dx11 has induced intense flickering in any areas that have shadows / lighting, mostly indoors. The flickering is seriously intense, like nauseous / headache inducing. The 6/20 patch destroyed my dx9 fps, from 30~ to 10~ even on ultralow settings there's no observable improvement. 10~ fps is simply unplayable, considering I am in a situation working on my last silver in swordmaiden this is really disheartening. I've been playing on dx11 since the patch since dx11 has me at 30-60fps but just about everything including telegraphs are flickering and it is close to impossible for me to play through some encounters.
For reference my pc specs: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz (8 CPUs), ~2.3GHz 16384MB RAM ATI 7970M (Catalyst 14.4 drivers, updated a few days ago) Windows 7 64bit.
I've already sent my ticket to carbine, talked to a few people on the forums who have similar issues (with similar GPUs interestingly) at this point I would really appreciate any help at all. Thanks.
Try a few different GPU drivers (not necessarily newest ones)
I get flickering on Nvidia 337 and heard it was resolved in 340, in cases like this it's common for one driver family to have issues, so it can maybe be fixed by updating or rolling back if it's a driver issue
Mobile Intel+Radeon is not particularly common, i'm not sure how their stuff works with regards to power saving, when to use discrete GPU or clock speeds etc. Maybe something relating to that if it's just on mobile radeon GPU's
I've started running the vet dungeons with my new guild (had a few days left of running ventures to get everyone attuned). I suggested that we form a "playbook" for each boss and run in general.
Rampage is the warriors best single target threat generating tool. Atheos is actually really easy you just have to run some magic juju. learning to abuse threat with the adds to where they're running around instead of dpsing while everyone blows them up when they're stacked up.
Also expulsion vs unstoppable force. never had a more interesting 30 minute discussion.
On June 23 2014 00:58 Sermokala wrote: I've started running the vet dungeons with my new guild (had a few days left of running ventures to get everyone attuned). I suggested that we form a "playbook" for each boss and run in general.
Rampage is the warriors best single target threat generating tool. Atheos is actually really easy you just have to run some magic juju. learning to abuse threat with the adds to where they're running around instead of dpsing while everyone blows them up when they're stacked up.
Also expulsion vs unstoppable force. never had a more interesting 30 minute discussion.
thats a really good idea, im gonna grind vet adventures for a while more though before moving onto dungeons (not even started attunement yet and have no items beyond AH purchases)
This is basically the performance you should get on 1080p with oc intel + nvidia;
he has 4930k @5.2ghz (ridiculously lucky chip lol) but Haswell @4.7 is about as fast and having 6 cores wouldn't help anything. He has 780ti's, but is also on 1440p max settings etc. There's no reason you can't reproduce it with say an overclocked i5 and a weaker GPU like a 760 because it's usually cpu bound and usually not using a ton of threads heavily
While waiting for my two RL friends to hit 50 so we can start running HEsper/SS/Eng in 3's, I decided to take my chances and ask for random people in Ilium for arena partners. I found an Engineer willing to try 2's, and he had a friend SS who was interested in doing 3's, and suddenly we have the comp I'm planning to run in the future. I've begun recording matches just so I can study my own play etc.
I'm uploading them so people can get an idea of what arenaing/PvPing is like in Wildstar. There are plenty of mistakes I can see from watching rewatching these clips, but keep in mind that this is in my first day of arenaing, with two people I don't know, and one (my 2's partner) who doesn't speak on TS at all. It's very hard to coordinate anything when people don't talk, but alas I have to make do with what I have.
It's still a ton of fun. :D
The second clip (from 2's) is more recent. I decided to update my UI because I felt that having to look at the bottom of my screen to check cooldowns distracts too much from everything else.