I know very little about the game, because I only reached level 10 on every class in the Open Beta. I just felt comfortable in the UI. Combat felt very responsive and natural. I agree with the Penny Arcade strip, because I oftentimes would just stay in an area after I finished the quest to keep culling mobs in the area. Combat in the game has a visceral, responsive feel.
I really like the apparent depth of crafting in the game. Maybe it is simpler than it first presents itself, but I like the different ways to customize items (including supercharging items with a chance of failure). I like the idea of crafting talent trees (been dreaming of those for WoW for ages). The crafting alone caused me to pre-order the game.
The paths are actually really fun. I played the combat one and the settler, and both change the leveling experience in interesting ways. I remember pairing with a settler who set up an XP bonus station right next to a combat path defend-the-point mission. Ultimately, we both benefitted from the synergy between our roles.
I'm writing this post just in case people are curious about what some people "see" in the game that lead to their decision to pre-order or play this. I'm not looking for a game to "kill WoW", and I don't know if I'll play this game for a year, but I know it's going to be fun to play with friends for at least a little while. I'm really looking forward to trying the PvP, because that was the one thing I wasn't able to try in the beta, because I didn't realize it unlocked at Level 6. Oops.
On May 29 2014 03:19 Sermokala wrote: They are listening when it comes to difficulty and ease of progression in raids.
They invited a bunch of the top wow raid guilds and gave them NDA secret beta access to the raiding content so they could beat it and show the devs how to make it hard for even a coordinated experienced and organized group. Theres a shitton of community hype over how hard veterans are buzzing on how difficult wildstar level 20 content is let alone the 20 and 40 man raids and veteran battlegrounds.
What I'm really excited about is the devs using money for actual game development instead of advertising. Much of the hype is created form inside of the community and not from multi million dollar cinematic trailers that mean nothing once you start playing the game. They've got a community manager that gets his face out in the community and is promising 2 shows a week to talk about the game.
The raids and battlegrounds are also going to be really awesome with how they get reset every week to something new. So say in a normal raid there are 2 bosses 1 hostile room and then the final boss. Well in these raids there are 6 bosses 2 different rooms and the final boss ALL with different move sets that can be switched out as well. You won't go into a raid every week knowing where the next door is going to open or what boss is going to be behind that door or even what move set hes going to be useing.
But on top of it all the most basic thing I'm excited about is telegraphs. There have always been telegraphs in games. There have always been the areas where you know not to be and you know you want to be. To create imagined difficulty games have not explicitly show you were those zones are the first time, but we've always caught onto where that is. Now they're actualy showing you every spot you are safe and the different spots you are not safe. This means they can pack insane am mounts of attacks with insane complexity and it's not frustrating in any degree because the information is being told to you in real time and in a system you can easily understand.
and fucking warplots are going to be so amazing I can even.
Sorry i meant they arent really listening to the part of the community that is asking for things to be easier. Im sure they are always looking for input on how to make things harder ^^
It's tough to say. The people who long for the 40 man raids of vanilla WoW are going to love it, but I'm not convinced that casuals are going to complain and continue to subscribe the way they did in vanilla WoW. There are too many other games they can play that cater to their complaints to do that, where at the time of Vanilla WoW there were none that catered to casual play for them to switch to. If there is no way for them to meaningfully progress after 2-6 months they will leave just like every other MMO. Providing progress options for casuals and content for hard cores is a tough challenge when you can only produce so much content at a time.
Pergo is the server i'm starting on and starting a team liquid guild on. I'll be rolling Dommie, Pergo is the server for the closed beta pvp folks so it should be good fights.
Widow is the unoffical offical oceanic pvp server. I invite all our waterworld brethern to Widow to show them that you guys are real people too.
It would be cool to play with you guys in US, I think american players are way more entertaining to interact with, too bad that the lag will be horrible from Europe
On May 30 2014 18:25 aTnClouD wrote: It would be cool to play with you guys in US, I think american players are way more entertaining to interact with, too bad that the lag will be horrible from Europe
I was debating whether I'd play on the NA server, but I can only play on NA times during the weekend is a big factor for me. Lag isn't that bad to anywhere in the NA if you have a decent connection, ~150MS is doable. Depends where you are though.
Well at least that kinda makes sure most TL people from EU are on the same server.
But it's probably going to be the most packed server of them all, prepare for 2 hour queues, lol.
Who IS going to make the guild, and are we going to play on PvE or PvP?
On May 30 2014 18:25 aTnClouD wrote: It would be cool to play with you guys in US, I think american players are way more entertaining to interact with, too bad that the lag will be horrible from Europe
Well the teamliquid guild is going to be on pergo I invite anyone to create alts there.
The servers for NA are going to be in Dallas I would recommend people doing a speed test to there to confirm the lag they'll get before starting up on it.