Regarding the wraith
+ Show Spoiler +
I dont think Im spoiling much here, but he has lost 9000 xp and they are aware that it can be restored, by doing exactly what you suggested in fact lol
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Louuster
Canada2869 Posts
Regarding the wraith + Show Spoiler + I dont think Im spoiling much here, but he has lost 9000 xp and they are aware that it can be restored, by doing exactly what you suggested in fact lol | ||
daemir
Finland8662 Posts
Neal didn't say it was immune to crits, just backstab. aand about the wraith + Show Spoiler + In 2nd edition, Neal said (i believe in the reddit thread) that restore spells are very high level, might even be 9th, where as in 3rd and beyond you'll find different ranks starting from I think spell lvl 3 or below with certain domain spells. As in, it's not realistic for the party to get Bregor magically restored before he has earned the 9k xp back from just normal playing, after which a magical restoration is no longer possible. So yea, he lost that 9k xp for good. | ||
Ryalnos
United States1946 Posts
Neal has said that he runs with his crit system because it allows high level characters to (rightfully) strike down weak, low level targets. Crit table rolls are behind the scenes, so he very well could be ignoring those for cases when it doesn't make sense. Maybe that doesn't jive with your picture in your head of what a 'critical hit' is, but honestly no one gives a damn. It can represent a 'really hard hit' if they want, it's not like Neal said Geoff's critical hit sliced off the Wraith's head or something. | ||
MaestroSC
United States2073 Posts
Anyways listening to more Christ Perkins DM'ed games..and the "Press Start" game had one of the funniest interactions ive listen to so far "So the dragon sees me? But the goblins dont see me yet?" Correct "I place an apple on the ground... point at it... then i slowly step back out of the room..." Roll ur diplomacy.... OK the dragon just sort of stares at the apple and tilts it head curiously, the goblins have no idea you were there. | ||
Koibu0
United States513 Posts
On April 11 2013 00:30 Fuchsteufelswild wrote: This system is preposterous* with the increased damage to larger creatures (with a longsword at least) making large creatures like ogres, crocodiles and hydras seem less than fearsome and over normal damage crits. o_O What's weirder still than choosing to go with it is that you say you "can't crit a hydra because you don't know its anatomy" and yet you let undead be hit by critical hits when they HAVE NO SPECIAL ANATOMY TO TARGET! Zounds! What part of a Wraith is critically weak to a blade? XD EDIT: Yeah and apparently 2nd edition Wraith aren't incorporeal?! *I mean, of course it is your choice to go with these things (allowing impossible crits of the extra damage and on the wrong creatures + increased damage versus the things that are meant to be tough, thus rendering them not tough), but I just don't understand why you want to! ![]() EDIT: (Off topic) + Show Spoiler + On April 10 2013 08:43 UCD2 wrote: it cause u don't have the tl;dr that how u manage to get people to misunderstood. Argh, without bothering to read all that or getting involved, that sounds like exactly the wrong mentality. People who put sod all effort into making sure they read things properly shouldn't be criticising the people who make long posts to try to make sure they are being clear. TL:DR = Too lazy, don't have a right to speak on the matter, claiming it's your fault for writing more than I can be bothered with. At a glance at the explanation though, it sounded like I would disagree by saying Abigaël has every right o make whatever decisions and all characters are actually 'disobeying' group plas from time to time (Tudagub dropping the crystal ball clearly wasn't in their intentions, Vincent with the decapitation attempt etc. I have to say, I feel like the real alignments they're playing with though are all neutral of some sort. Abigaël and Bregor are probably right, but Vincent is too willing to get brutally violent and do evil deeds. Plenty of Neutral people are basically good but don't go out of their way to do good. He goes out of his way to do quests and claims it is for good when it's mostly for glory and treasure and proving to himself and his probably naïve parents that he has "made a man of himself and (o_O at this bit) a name for himself". Far too willing to do evil, so he plays much more like a neutral (probably true neutral, i.e. NN) mercenary with good intentions and really biased ideas of honour, resorting to extremes increasingly more often. Tudagub mostly means well and just has nasty streaks etc. but really just seems neutral too. :Þ Poor Gen needs to be more willing to be less polite by talking over them too (a shame it has to be that way in conversation sometimes! :S). 1) Not all weapons deal more damage to larger targets. Most don't have different damages, and some do less to larger targets. 2) You can crit any creature. You can only backstab living humanoids who's back you can reach. Hydras can be crit, and have been crit. A Wraith could not be backstabbed because it is not living and it is not humanoid - it's a smoky shadow with the shape of a humanoid. It has no weak points. 3) Alignments are guidelines for players to understand their character better. Vincent strives to be Chaotic Good, but has been failing at that. He tries, but he's driven off the path by temptation and fear. If you look at his intents, he's probably closer to Neutral Good. Alignment is a reflection of intent. Actions are a good measure for intent over time, but individual actions may lay outside the alignment. Also, alignments are guidelines. The game is no more fun for anybody to play or watch by forcing players to stick to alignments / keeping too close track of them. 4) It can be hard to compete with Geoff and JP - they're pretty big personalities and quite forceful. Gen and Ryan both get a little drowned out sometimes, but they're also playing characters that aren't spotlight characters, so it works out pretty well. On April 11 2013 00:57 Fuchsteufelswild wrote: ^No, that's nonsense. Strong hits are good damage rolls. Back-stab is going for vital areas. Critical hits are the same, but whereas back-stabs/sneak attacks are from instantly targeting them through the target being unable to avoid your targeted their weak points because they were unaware, normal critical hits are from naturally connecting with the right parts, vital organs, even just key veins etc. during the midst of combat. A Coup de Grace (typically a decapitation attempt) can only be used on a helpless (asleep, bound, magically Held etc., not just surprised or flanked) foe and only if they have weak points like that (could potentially be a stab to the heart if the target is a magical creature with no head but a heart or something like that). The rule might be different in 2nd and modified versions but the logic of third edition still should apply, where you automatically score a critical hit, because you target the weak point (a la sneak attacks and normal critical hits) but they are helpless, so they cannot do anything to stop you. Undead can be stabbed in the heart (e.g. zombie), or have their wispy essence sliced right through, but it doesn't affect how much damage they take as it means nothing special to them. Also what's this rot about hydras having no weak points? They have many heads to cut, it has a heart, it has key veins etc. It is a normal kind of monster, magic beast/beast whatever, but those sorts are generally if not all similar to animals in that they have naturally existing weak points. They're not blobs/oozes and they're not undead, which have no weak points as they are "alive" through magical/unnatural means, it's the negative energy keeping them intact, not a constitution, immune system, a reliance on correctly functioning pathways for blood and oxygen etc. EDIT: Oh you also seem to be confusing back-stab with just 'back attack'. A "back-stab" is a sneak attack, only the rogue should be able to do it. A normal hit fro behind is just a normal hit with an increased chance to succeed against things that aren't say oozes, because most creatures have a back and a front, senses that help them to defend one side/area more than another. In 3rd edition back attacks don't grant bonuses but in the right circumstances they lose the dexterity bonus because they can't dodge the attack from behind (logical). Flanking (having people on opposite sides of the creature) does provide an additional bonus though, as well as denying them their dex. bonus. I believe attacks from behind don't grant any of that actually, but 2nd may well be different that way, but that doesn't inherently score a critical hit. Maybe I'll have to check again, but I was pretty sure I heard Neal actually state that the Hydra "can't be crit". If he was talking to Gen/Abigaël, it would be about the sneak attack, but then again, Hydras do have weak points logically and a lot of other creatures don't. - She would be able to use a sneak attack if it can't stop her from trying because it is unaware of her or cannot dodge/do anything about the attempt. - She wouldn't be able to if it had its back to her but can easily try to manoeuvre to avoid it because it is in open space and is aware of her being behind it (not affected by Hold Person, bound, asleep, surprised in the first round of combat etc.) Note about the wraith the players probably shouldn't see if they're not supposed to know: + Show Spoiler + On a different note, the level drain of the wraith seems to be the same as in 3rd edition in that it affectively applies 'negative levels', which is the same as losing the level except that it can be magically restored by cleric Restoration or type spells or a Miracle spell (although in 3rd Edition you might no lose the experience, just the bonuses until restored). If the players aren't meant to know it can be restored, it's probably fine that they don't know that it's a possibility, but if they do get an opportunity to find out that it can be restored, say through asking Dalamar or another about the effects of "a Wraith's touch", I hope they'll find out, so that one day Bregor can hopefully find a high level cleric or as a favour from a higher level Tudagub and have the two levels restored. 1) Critical hits do not mean you hit a weak spot per se. It could mean you hit a weak spot, or it could mean you managed to connect a really solid blow. There's a difference between me grazing you with my sword, or my sword running all the way through you. I could run through your chainmail in the belly or sternum, neither of which are particularly weak, but if I ran my sword all the way through it'd be more damaging than a normal hit. 2) We haven't dealt with coup de graces at all. In this edition, if something is helpless and can reasonably killed in 1 hit (decapitated, sword through the chest, or whatever) you can auto kill them. A held/sleeping hydra couldn't be Coup De Graced unless you had people hacking off all it's heads at once. I doubt you could cut through to a dragon's heart in one shot, or hack it's head off in one shot, but if it was held without being able to move for long enough, I'd say you could auto kill it over the period of a few turns as you hack it to bits. 3) "Back Stab" or "Sneak Attack" is a thief ability that inflicts an auto crit (single, double, triple, or quadruple depending on level). It requires access to a humanoid creature's back, and requires that the humanoid creature is oblivious to your positioning, leaving it's back points open for a surprise (or sneak) attack. 4) Attacks from behind in 2nd edition grant a +2 attack bonus, the loss of AC by Dex, and the loss of shield AC. 5) The restore spell does not restore "levels" so much as restores the lost EXP. If you've already gained enough exp to be at the point where the wraith drained you, then a restore spell does no good. It's a very high level priest spell, and not given out willy nilly. | ||
Fuchsteufelswild
Australia2028 Posts
1 - I know you've already stated some do weaker damage, but it makes certain weapons stand out as pointlessly strong weapons against things that are meant to be tough and the characters that were already most likely to have a significantly larger effect on battle have an even greater one while they hydra heads deal fairly low damage each. Even if the bites would deal more against large targets, they won't as all of the characters are medium, unless Tudagub is actually large enough to be considered Large. I just don't understand why you want to use a system that heavily rewards people for choosing 'the right weapon' to own things that are otherwise meant to be more of a challenge than average creatures. Managing to "connect a really solid blow" is rolling a 10 or more on 2d6, not scoring a critical hit. No wonder Blizzard went with such an overpowered and illogical crit system in Diablo 3 when other people don't see what's wrong with the idea of "critical damage/hits" to things that lack any areas to deal extra damage to. "Powerful hits" are just normal hits with good rolls. If you drive the blade further through a body, it might have dealt more damage from simply being a high damage roll without being a critical hit, or it dealt a critical hit because it punctured kidneys, shattered bones or something else critical like that. I don't disagree that "heavy hits" can be critical hits, but they do it through hitting critical areas. It's possible they only got through to the vital areas from heavy force (shattering bones, going through enough flesh etc.) but you couldn't do things like that to things that didn't have those vital areas. "My spear went RIGHT THROUGH ALL OF THE WISPY DARKNESS OF THE WRAITH! WOAH!"...isn't a critical hit, as a blade going all the way through smoke doesn't mean much more to the thing than the blade going across the face of it. 2 - In 3rd edition it's Sneak Attack, not specifically Back-stab, so at least there you don't need to be able to reach its back specifically, but perhaps it's just a back-stab ability only in 2nd edition/your house ruled version. ¯\_(シ)_/¯ As I say, the whole "you can crit any creature" doesn't make any sense. You can go with the rule for fun if you like (but I don't think it's good for balance or realism), sure, but "high damage hits" from powerful attacks are meant to be delivered through better damage rolls and weaker hits are worse rolls, but how exactly do you think a character managed to deal 2, 3, 4 and on "quadruple crits" 5× damage without hitting a vital area? Tore through the mouth maybe? Oh yes, that's because it has a mouth to tear through, unlike some creatures, so it was a critical hit, because you managed to stick the sword in a weak point. Can't do that to something undead, let alone incorporeal. I find the "character wouldn't know a hydra's weak points" line a bit silly because it's just like most things, the typical vital areas are obvious, the heads, the mouths, key arteries especially, just thinking of human anatomy and transferring to the rough size. Now if the creature were an aberration, its internal anatomy might be very different, so your natural guesses could easily be wrong, but magical beasts of the Material Plane and similar things tend to have similar bodily uhh...setup. ![]() 3 - You can't judge Alignment simply based on intent, otherwise nut-case genocidal Nazis can consider themselves Good of some sort if they think it it 'right'. *Throws up* He's too willing to kill people who haven't clearly done truly terrible things to be Good. That doesn't mean it was wrong for him to start out as good, but if you believe in changing their alignments for them if appropriate, he's certainly not far off a switch from good to neutral. Individual actions may lie outside the appropriate alignment for them to consider themselves as being, but they should be considered based on either the average or the sum of their actions. which in Vincent's case really isn't Good any more, because many Neutrals will mean good and even do good but not stick to it strongly enough to merit being called Good. In my opinion, a better example of when someone can be considered Good but make questionable decisions would be something like two well-meaning Good Kingdoms at war over very different beliefs while otherwise doing good, just having specific biases due to historical differences or something like that, so that both sides feel the other has wronged them while being generally peaceful, wishing no harm to neutrals and generally willing to help unknown people who seem innocent enough (typically, unless the place is especially suspicious of outsiders [not talking about the supernatural kind]). Oh and I'm not saying you force them to stick to whatever alignment they initially call themselves either. It's more that whatever seems most appropriate to call them based on their reactions is what extremely strongly good or evil (Paladins, Celestials, Demons etc) will count them as when doing things like "Detect Good", where I would currently rule that a "Detect Good" spell would not detect Vincent's Aura based on how he is playing and possibly "Detect Evil" wouldn't pick of Tudagub (I'd probably leave him as Evil right now unless he keeps up this generally neutral behaviour, but he doesn't seem to particularly enjoy causing suffering to anyone, apart from in arguments, kekeke). I'm also talking about how other cities, settlements and other people might view them if they might have heard of their reputation without knowing the specific events, or if they had heard about ALL of the events (but not just the best or just the worst). I would say that unbiased places would see them as fairly neutral people that can cause trouble and would not deem Vincent to be 'Good'. I think you're making them act as if he's more neutral anyway, it's just that in my mind, that means Vincent ISN'T Good, but it's fine for him to still mean well, have his own sense of honour, what is right etc, but that of course doesn't make NPCs think "oh well he says he's Good and means well so I'll just take that as fact!". So as an example, Lawful Neutral people often follow their own moral guidelines but objectively, from a fairly neutral point of view, they aren't only doing good deeds, can (not always) lack consideration about the differences others have or why others might not adhere to the LN person's rules, because the LN person bases it all on their own beliefs without worrying about whether they should avoid violent punishment to a person that maybe dishonoured them when said subject may have dishonoured them by doing something right for the majority of people by dishonouring them. LN person think he's doing pretty good stuff and isn't too fussed that most towns around him disagree with his ways, because he has his own rules that are most important to him, though he will generally try to stick to rules and laws of other places/people that seem reasonable enough, because he prefers order and getting along. 4 - Yeah, it was just meant as a friendly tip/encouragement to Gen if she reads this, to be a bit more willing to make sure she doesn't get her speech run over by others when it can mean she misses out on action or taking part in decisions. She's a bit submissive, even when the other characters making suggestions to her aren't where she is, almost like Abigaël hears voices in her head! :Þ 5 (2 in other section of answers?) - I'd say you could possibly kill a held Hydra in one hit if, yes, you managed to pierce into its heart in one clean prepared thrust (very possible if the enemy is held), though it's understandable that you might not know the exact location of its heart, not so much because it's not human, seeing as it's only a beast so typically it would have roughly similar anatomy (still possible explanation though) but more because the thing is just much larger so knowing the area of the heart doesn't mean one thrust will be in the right place. This is talking about measured attempts to target an area though, like Sneak Attacks/Back-stabs and a Coup de Grace, whereas critical hits CAN hit the are without you knowing exactly where the heart is, because it was through luck/chance/good rolling that you hit the area, not through needing to know where the weak point was. That doesn't change the fact that the weak point existed and that that is what you hit to score the critical damage. I agree that plenty of things couldn't be killed in one fell swoop though, but then I come from 3rd edition, where a Coup de Grace isn't an instant kill either anyway, so your custom rule and what I'm used come from the same logic anyway! 6 - Yeah, sounds like Sneak Attacks are the same in both editions. 7 - Back attack rules make perfect sense, thanks for clearing up that you aren't treating them the same as back-stabs, because someone seemed to be mixing them up, which is understandable. 8 - Yeah, I agree about the not giving out willy nilly although paying enough gold * as a donation to the temple can definitely be used as a way of "doing a favour in return for the favour". The services of some temples can be 'bought', as long as you use the right wording, like "donation" instead of "Oi, preist, how much do I need to pay you to restore my abilities". Obviously the subject would have to not be obviously objectionable to the temple/religion! *a lot, as in something similar to [Caster Level × Spell Level × 10 GP, + more if the spell uses an expensive material component or requires EXP expenditure to cast] If there are any posts/replies claiming I'm "arguing rules" or trying to "tell me" that you've already said you're using a heavily house-ruled version, I'm only going to ignore them, because it shows they're not paying attention to my exact points/queries/wording and instead incorrectly assume I'm attacking and trying to flat out tell Neal what to do when he's using house rules anyway. Neal, you know I'm only discussing which rules you're using (and trying to learn which so I understand why this or that happens this way in the game) and asking or debating why you're using certain ones because say, you might seem to be surprised that they having such an easy time with things that are meant to be hard when it's really particular rules that might be there with good intentions but just seem to be way strong than intended and making things much more favourable than intended for the party, or specific choices (i.e. making longswords IMBA, for example! XD) Just going back a while to the conversation about the removal of the weapon speed system and how you think it's normally good to have it because "otherwise there's no reason not to choose the strongest", I wholeheartedly disagree, because you can use a shield when not using a powerful two-hander and can't when you use a two-hander and what's more, you're using a system that makes longswords (a one-hander) very good against large targets already... so out of curiosity, do greatswords, greataxes, halberds, greatclubs and other larger two-handed weapons deal MORE, LESS or EQUAL damage to Large targets? If any of them deal LESS to Large targets, then using a weapon speed system as well makes one-handers like longswords completely overpowered and renders "stronger" weapons completely pointless, which is quite the opposite of your idea that "there's no reason not to choose the strongest". Finally, just to clarify, On April 11 2013 00:30 Fuchsteufelswild wrote: This system is preposterous* with the increased damage to larger creatures (with a longsword at least) making large creatures like ogres, crocodiles and hydras seem less than fearsome and over normal damage crits. o_O [...more] I'm not attacking you by saying preposterous, as I believe you know, I'm just arguing the point that I think those rules are 1 - illogical 2 - badly hurt/imbalance/bias gameplay and class/creature strengths no matter how well they intend to 'reward' supposedly high level characters (one fairly low level fighter is supposedly 'high level' against a hydra, you think???) 3 - crits are not meant to be common and here we have s system where we've seen multiple "triple crits". Also, do they players know about such (not special) battle actions (for all classes, even wizards) like the following? - "Aid another" (+2 ally bonus to hit or -2 enemy AC for 1 round) - "Ready an action" (delay personal initiative to that of directly before the monster, typically used so that you can hit a monster currently out of range right when it gets in range, before its attack, rather than just waiting to get hit once it gets in range and then attack afterwards, or at least saving you moving to an unsafe location while still getting to hit is first after ITS movement) - "Full defence (no attack, only movement, avoiding attacks of opportunity)) - "Fighting defensively" (penalty to attack for a smaller bonus to AC for the round) These actions can help when a party member might not be so useful otherwise. e.g. If Bregor could only shoot an enemy near either Vincent or Tudagub while those two are in combat (an both incur a penalty and possibly hit either of them) while he is actually directly behind one of those two in mêlée (see below)... MONSTER VINCENT TUDAGUB BREGOR ...he could "Aid" Tudagub by distracting the opponent for a round, either granting +2 to Tudagub's attack rolls that round or giving a -2 penalty to the monster's AC for that round. This would typically require Bregor to move to the left of Tudagub so that he can actually distract it/help to parry attacks. I'm sure that sort of thing would actually be more useful than one of the players sometimes (including Tudagub), especially when Vincent and Tudagub are in opposite positions and they can help Vincent's rolls. 2nd Edition has some of these options, no? Thanks for all your answers, Neal, you know I'm only discussing and asking with interest. ![]() | ||
Satiate
Canada4 Posts
I had a hard time not knowing specific rules when watching this series at first. I think this mainly came from the fact that there is no grid or even map in most cases. The system is less constrained and relies heavily on imaginative role-play and DM interpretation. As the series moved along, it became obvious that the system Neal is using is very effective for a web-based spectator D&D campaign. Spectator D&D is just a weird thing in general. You end up in a head space somewhere between backseat DM and backseat PC and obviously can't be either. Coming from mostly playing homebrew 2nd with grid (still fairly narrative heavy combat) and now 4th (ultra grid reliant tactical combat), watching a loose, narrative heavy combat style within a campaign is great entertainment. As far as non-standard combat maneuvers are concerned, they have been implemented frequently. The difference being that Geoff might say, jam a wineskin down a goblin's throat to "aid" JP instead of saying, "for this turn I aid JP for a +2 bonus to his attack". Fairly sure our dear and glorious DM is taking steps to reward the players for these sorts of creative actions with applicable modifiers. He just isn't showing the spectators or informing the players (at least I assume) as to the specifics of his modifiers/rolls. I think this makes for better viewing in general by placing focus on the narrative of the combat over the inter workings of the combat system. The wide aperture with regard to the rule set and the focus on role-play dictating applicable modifiers (within reason relative to the fundamental rules of D&D) is what makes the series entertaining. If the players all tactically focused on attack/AC modifiers for every turn as though they were using a grid system with very specific combat rules, the show wouldn't be the same. | ||
Koibu0
United States513 Posts
"My spear went RIGHT THROUGH ALL OF THE WISPY DARKNESS OF THE WRAITH! WOAH!"...isn't a critical hit, as a blade going all the way through smoke doesn't mean much more to the thing than the blade going across the face of it. 1) So all weapons should do a set amount of damage to a wraith? No variation depending on weapon? Even if that makes sense, which it doesn't IMO, that's boring. It's not fun for combat. As for your other remarks, I disagree. But that's OK. we can disagree on these topics. I'm not trying to recreate reality here, I'm making an very loose approximation, but I want it to be fun. Crits are fun, so we're keeping them. In 3rd edition it's Sneak Attack, not specifically Back-stab, so at least there you don't need to be able to reach its back specifically, but perhaps it's just a back-stab ability only in 2nd edition/your house ruled version. 2) Yes. In 2nd it's back stab. In the rule book, it says you must be able to reach their back. "high damage hits" from powerful attacks are meant to be delivered through better damage rolls 3) I don't know what you mean by "meant to be", I think that's a projection of your option, not world wide fact. Different systems use different rules for different reasons. Are you bothered that people say "Critical hit! oh shit, it didn't do much ![]() 4) Hydra are very large creatures. You may not be able to actually pierce far enough into a hydra to hit it's heart, even if you knew where it was. 5) Long-sword is the most IMBA sword, but there are more IMBA weapons. Two Handed Axe, for example, deals d10 vs small and medium, but 2d8 vs large, huge, and gargantuan. Just going back a while to the conversation about the removal of the weapon speed system and how you think it's normally good to have it because "otherwise there's no reason not to choose the strongest", I wholeheartedly disagree, because you can use a shield when not using a powerful two-hander and can't when you use a two-hander and what's more, you're using a system that makes longswords (a one-hander) very good against large targets already. 6) -_- Now you're just arguing for arguing. Without weapon speed, there's no reason for an unshielded person to take the biggest weapon they can use, and there's no reason for a shielded person not to take the biggest weapon they can use in one hand. 7) The weapons you listed (or their equivolent) in 2nd all do more damage to larger creatures except for the great club which does 2d4 vs d6+1 which is slightly less damage on average (5 vs 4.5 respectively) I'm not attacking you by saying preposterous, as I believe you know, I'm just arguing the point that I think those rules are 1 - illogical 2 - badly hurt/imbalance/bias gameplay and class/creature strengths no matter how well they intend to 'reward' supposedly high level characters (one fairly low level fighter is supposedly 'high level' against a hydra, you think???) 3 - crits are not meant to be common and here we have s system where we've seen multiple "triple crits" 8) I know you're not attacking me ![]() 9) Not all these are in existence. Aid another are something we're not using/doesn't exist in 2e. I don't remember if it does or doesn't, but if it does exist, I'd rather not use it. It'd be crazy IMBA when they fight hoards of small creatures. Not IMBA in favor of the players, but in favor of the hoards of small creatures. Fighting defensively doesn't exist in 2e, and I think I'm happy to keep it this way. Full Defense exists, although I haven't mentioned it to them. The players are new, so I've taken a teaching style of letting them try/ask about anything and then explaining how it'll work when they ask. If they ever say, "Can I just block/dodge this round?" I'll say "yeah, and it gives you a bonus to your AC of 1/2 your level." although in 2E, full defense is a half move action, not a full move. Lastly, Ready and action exists, but considering the initiative system, it doesn't have much place, and I've already been incorporating it into the system without calling out it's name. When they were fighting the Hydra for example, they were constantly using "ready an action" to wait until a hydra head came into range, but we just let the name of it fall into the background and let the mechanics blend in with gameplay. | ||
willoc
Canada1530 Posts
On April 12 2013 06:07 Koibu0 wrote: Show nested quote + "My spear went RIGHT THROUGH ALL OF THE WISPY DARKNESS OF THE WRAITH! WOAH!"...isn't a critical hit, as a blade going all the way through smoke doesn't mean much more to the thing than the blade going across the face of it. 1) So all weapons should do a set amount of damage to a wraith? No variation depending on weapon? Even if that makes sense, which it doesn't IMO, that's boring. It's not fun for combat. As for your other remarks, I disagree. But that's OK. we can disagree on these topics. I'm not trying to recreate reality here, I'm making an very loose approximation, but I want it to be fun. Crits are fun, so we're keeping them. Show nested quote + In 3rd edition it's Sneak Attack, not specifically Back-stab, so at least there you don't need to be able to reach its back specifically, but perhaps it's just a back-stab ability only in 2nd edition/your house ruled version. 2) Yes. In 2nd it's back stab. In the rule book, it says you must be able to reach their back. Show nested quote + "high damage hits" from powerful attacks are meant to be delivered through better damage rolls 3) I don't know what you mean by "meant to be", I think that's a projection of your option, not world wide fact. Different systems use different rules for different reasons. Are you bothered that people say "Critical hit! oh shit, it didn't do much ![]() 4) Hydra are very large creatures. You may not be able to actually pierce far enough into a hydra to hit it's heart, even if you knew where it was. 5) Long-sword is the most IMBA sword, but there are more IMBA weapons. Two Handed Axe, for example, deals d10 vs small and medium, but 2d8 vs large, huge, and gargantuan. Show nested quote + Just going back a while to the conversation about the removal of the weapon speed system and how you think it's normally good to have it because "otherwise there's no reason not to choose the strongest", I wholeheartedly disagree, because you can use a shield when not using a powerful two-hander and can't when you use a two-hander and what's more, you're using a system that makes longswords (a one-hander) very good against large targets already. 6) -_- Now you're just arguing for arguing. Without weapon speed, there's no reason for an unshielded person to take the biggest weapon they can use, and there's no reason for a shielded person not to take the biggest weapon they can use in one hand. 7) The weapons you listed (or their equivolent) in 2nd all do more damage to larger creatures except for the great club which does 2d4 vs d6+1 which is slightly less damage on average (5 vs 4.5 respectively) Show nested quote + I'm not attacking you by saying preposterous, as I believe you know, I'm just arguing the point that I think those rules are 1 - illogical 2 - badly hurt/imbalance/bias gameplay and class/creature strengths no matter how well they intend to 'reward' supposedly high level characters (one fairly low level fighter is supposedly 'high level' against a hydra, you think???) 3 - crits are not meant to be common and here we have s system where we've seen multiple "triple crits" 8) I know you're not attacking me ![]() 9) Not all these are in existence. Aid another are something we're not using/doesn't exist in 2e. I don't remember if it does or doesn't, but if it does exist, I'd rather not use it. It'd be crazy IMBA when they fight hoards of small creatures. Not IMBA in favor of the players, but in favor of the hoards of small creatures. Fighting defensively doesn't exist in 2e, and I think I'm happy to keep it this way. Full Defense exists, although I haven't mentioned it to them. The players are new, so I've taken a teaching style of letting them try/ask about anything and then explaining how it'll work when they ask. If they ever say, "Can I just block/dodge this round?" I'll say "yeah, and it gives you a bonus to your AC of 1/2 your level." although in 2E, full defense is a half move action, not a full move. Lastly, Ready and action exists, but considering the initiative system, it doesn't have much place, and I've already been incorporating it into the system without calling out it's name. When they were fighting the Hydra for example, they were constantly using "ready an action" to wait until a hydra head came into range, but we just let the name of it fall into the background and let the mechanics blend in with gameplay. Well responded sir! | ||
paschl
Germany666 Posts
![]() I cant take it. Just tried to subscribe to JP but apparantly twitch wont take money from german paypal accounts. SHUT UP AND TAKE MY MONEY! | ||
Sithril
Slovakia169 Posts
1) I noticed that in 2e Players handbook, weapons are not really balanced in damage output, or atleast so it seems (I havent had a look at the combat rules yet). Like the 2H sword does 3d6 vs. L. I know that weapons are not made equel IRL, some have special things they can be used for (like spears vs. cavelry, or some polearms are good at disarming), and speed and accuracy is also a factor, but I havent noticed how those 2 work in DnD (how they change the weapons behavior). So: is there any compensation for some weapons having ridicilous damage? 2) About the map-making you did this morning (EU time-wise), will there be a vod, or the map itself somewhere? Pleaseee I wantss to seeee itsss! :D (I could do a hand-drawn copy of it, in the style Tolkien made his maps or similar... Once I figure out how to make not-ugly mountains) | ||
AntiGrav1ty
Germany2310 Posts
On April 12 2013 08:03 paschl wrote: Aaaah why does it take so long to upload the vods? ![]() I cant take it. Just tried to subscribe to JP but apparantly twitch wont take money from german paypal accounts. SHUT UP AND TAKE MY MONEY! Yup, got the same problem. Can't subsribe with my paypal account. Fix Plx. | ||
paschl
Germany666 Posts
On April 12 2013 08:15 AntiGrav1ty wrote: Show nested quote + On April 12 2013 08:03 paschl wrote: Aaaah why does it take so long to upload the vods? ![]() I cant take it. Just tried to subscribe to JP but apparantly twitch wont take money from german paypal accounts. SHUT UP AND TAKE MY MONEY! Yup, got the same problem. Can't subsribe with my paypal account. Fix Plx. i dont think they can change it since its a twitch problem. you just cant pay from paypal if you live in germany. its because of reoccuring payments or something. so i guess were just fucked ![]() | ||
Sithril
Slovakia169 Posts
On April 12 2013 08:27 paschl wrote: Show nested quote + On April 12 2013 08:15 AntiGrav1ty wrote: On April 12 2013 08:03 paschl wrote: Aaaah why does it take so long to upload the vods? ![]() I cant take it. Just tried to subscribe to JP but apparantly twitch wont take money from german paypal accounts. SHUT UP AND TAKE MY MONEY! Yup, got the same problem. Can't subsribe with my paypal account. Fix Plx. i dont think they can change it since its a twitch problem. you just cant pay from paypal if you live in germany. its because of reoccuring payments or something. so i guess were just fucked ![]() Or we could ask JP to do re-broadcasts for EU friendly times, if that sounds OK with you guys. | ||
Ryalnos
United States1946 Posts
On April 11 2013 18:08 Fuchsteufelswild wrote: + Show Spoiler + Hi Neal, thanks for responding! 1 - I know you've already stated some do weaker damage, but it makes certain weapons stand out as pointlessly strong weapons against things that are meant to be tough and the characters that were already most likely to have a significantly larger effect on battle have an even greater one while they hydra heads deal fairly low damage each. Even if the bites would deal more against large targets, they won't as all of the characters are medium, unless Tudagub is actually large enough to be considered Large. I just don't understand why you want to use a system that heavily rewards people for choosing 'the right weapon' to own things that are otherwise meant to be more of a challenge than average creatures. Managing to "connect a really solid blow" is rolling a 10 or more on 2d6, not scoring a critical hit. No wonder Blizzard went with such an overpowered and illogical crit system in Diablo 3 when other people don't see what's wrong with the idea of "critical damage/hits" to things that lack any areas to deal extra damage to. "Powerful hits" are just normal hits with good rolls. If you drive the blade further through a body, it might have dealt more damage from simply being a high damage roll without being a critical hit, or it dealt a critical hit because it punctured kidneys, shattered bones or something else critical like that. I don't disagree that "heavy hits" can be critical hits, but they do it through hitting critical areas. It's possible they only got through to the vital areas from heavy force (shattering bones, going through enough flesh etc.) but you couldn't do things like that to things that didn't have those vital areas. "My spear went RIGHT THROUGH ALL OF THE WISPY DARKNESS OF THE WRAITH! WOAH!"...isn't a critical hit, as a blade going all the way through smoke doesn't mean much more to the thing than the blade going across the face of it. 2 - In 3rd edition it's Sneak Attack, not specifically Back-stab, so at least there you don't need to be able to reach its back specifically, but perhaps it's just a back-stab ability only in 2nd edition/your house ruled version. ¯\_(シ)_/¯ As I say, the whole "you can crit any creature" doesn't make any sense. You can go with the rule for fun if you like (but I don't think it's good for balance or realism), sure, but "high damage hits" from powerful attacks are meant to be delivered through better damage rolls and weaker hits are worse rolls, but how exactly do you think a character managed to deal 2, 3, 4 and on "quadruple crits" 5× damage without hitting a vital area? Tore through the mouth maybe? Oh yes, that's because it has a mouth to tear through, unlike some creatures, so it was a critical hit, because you managed to stick the sword in a weak point. Can't do that to something undead, let alone incorporeal. I find the "character wouldn't know a hydra's weak points" line a bit silly because it's just like most things, the typical vital areas are obvious, the heads, the mouths, key arteries especially, just thinking of human anatomy and transferring to the rough size. Now if the creature were an aberration, its internal anatomy might be very different, so your natural guesses could easily be wrong, but magical beasts of the Material Plane and similar things tend to have similar bodily uhh...setup. ![]() 3 - You can't judge Alignment simply based on intent, otherwise nut-case genocidal Nazis can consider themselves Good of some sort if they think it it 'right'. *Throws up* He's too willing to kill people who haven't clearly done truly terrible things to be Good. That doesn't mean it was wrong for him to start out as good, but if you believe in changing their alignments for them if appropriate, he's certainly not far off a switch from good to neutral. Individual actions may lie outside the appropriate alignment for them to consider themselves as being, but they should be considered based on either the average or the sum of their actions. which in Vincent's case really isn't Good any more, because many Neutrals will mean good and even do good but not stick to it strongly enough to merit being called Good. In my opinion, a better example of when someone can be considered Good but make questionable decisions would be something like two well-meaning Good Kingdoms at war over very different beliefs while otherwise doing good, just having specific biases due to historical differences or something like that, so that both sides feel the other has wronged them while being generally peaceful, wishing no harm to neutrals and generally willing to help unknown people who seem innocent enough (typically, unless the place is especially suspicious of outsiders [not talking about the supernatural kind]). Oh and I'm not saying you force them to stick to whatever alignment they initially call themselves either. It's more that whatever seems most appropriate to call them based on their reactions is what extremely strongly good or evil (Paladins, Celestials, Demons etc) will count them as when doing things like "Detect Good", where I would currently rule that a "Detect Good" spell would not detect Vincent's Aura based on how he is playing and possibly "Detect Evil" wouldn't pick of Tudagub (I'd probably leave him as Evil right now unless he keeps up this generally neutral behaviour, but he doesn't seem to particularly enjoy causing suffering to anyone, apart from in arguments, kekeke). I'm also talking about how other cities, settlements and other people might view them if they might have heard of their reputation without knowing the specific events, or if they had heard about ALL of the events (but not just the best or just the worst). I would say that unbiased places would see them as fairly neutral people that can cause trouble and would not deem Vincent to be 'Good'. I think you're making them act as if he's more neutral anyway, it's just that in my mind, that means Vincent ISN'T Good, but it's fine for him to still mean well, have his own sense of honour, what is right etc, but that of course doesn't make NPCs think "oh well he says he's Good and means well so I'll just take that as fact!". So as an example, Lawful Neutral people often follow their own moral guidelines but objectively, from a fairly neutral point of view, they aren't only doing good deeds, can (not always) lack consideration about the differences others have or why others might not adhere to the LN person's rules, because the LN person bases it all on their own beliefs without worrying about whether they should avoid violent punishment to a person that maybe dishonoured them when said subject may have dishonoured them by doing something right for the majority of people by dishonouring them. LN person think he's doing pretty good stuff and isn't too fussed that most towns around him disagree with his ways, because he has his own rules that are most important to him, though he will generally try to stick to rules and laws of other places/people that seem reasonable enough, because he prefers order and getting along. 4 - Yeah, it was just meant as a friendly tip/encouragement to Gen if she reads this, to be a bit more willing to make sure she doesn't get her speech run over by others when it can mean she misses out on action or taking part in decisions. She's a bit submissive, even when the other characters making suggestions to her aren't where she is, almost like Abigaël hears voices in her head! :Þ 5 (2 in other section of answers?) - I'd say you could possibly kill a held Hydra in one hit if, yes, you managed to pierce into its heart in one clean prepared thrust (very possible if the enemy is held), though it's understandable that you might not know the exact location of its heart, not so much because it's not human, seeing as it's only a beast so typically it would have roughly similar anatomy (still possible explanation though) but more because the thing is just much larger so knowing the area of the heart doesn't mean one thrust will be in the right place. This is talking about measured attempts to target an area though, like Sneak Attacks/Back-stabs and a Coup de Grace, whereas critical hits CAN hit the are without you knowing exactly where the heart is, because it was through luck/chance/good rolling that you hit the area, not through needing to know where the weak point was. That doesn't change the fact that the weak point existed and that that is what you hit to score the critical damage. I agree that plenty of things couldn't be killed in one fell swoop though, but then I come from 3rd edition, where a Coup de Grace isn't an instant kill either anyway, so your custom rule and what I'm used come from the same logic anyway! 6 - Yeah, sounds like Sneak Attacks are the same in both editions. 7 - Back attack rules make perfect sense, thanks for clearing up that you aren't treating them the same as back-stabs, because someone seemed to be mixing them up, which is understandable. 8 - Yeah, I agree about the not giving out willy nilly although paying enough gold * as a donation to the temple can definitely be used as a way of "doing a favour in return for the favour". The services of some temples can be 'bought', as long as you use the right wording, like "donation" instead of "Oi, preist, how much do I need to pay you to restore my abilities". Obviously the subject would have to not be obviously objectionable to the temple/religion! *a lot, as in something similar to [Caster Level × Spell Level × 10 GP, + more if the spell uses an expensive material component or requires EXP expenditure to cast] If there are any posts/replies claiming I'm "arguing rules" or trying to "tell me" that you've already said you're using a heavily house-ruled version, I'm only going to ignore them, because it shows they're not paying attention to my exact points/queries/wording and instead incorrectly assume I'm attacking and trying to flat out tell Neal what to do when he's using house rules anyway. Neal, you know I'm only discussing which rules you're using (and trying to learn which so I understand why this or that happens this way in the game) and asking or debating why you're using certain ones because say, you might seem to be surprised that they having such an easy time with things that are meant to be hard when it's really particular rules that might be there with good intentions but just seem to be way strong than intended and making things much more favourable than intended for the party, or specific choices (i.e. making longswords IMBA, for example! XD) Just going back a while to the conversation about the removal of the weapon speed system and how you think it's normally good to have it because "otherwise there's no reason not to choose the strongest", I wholeheartedly disagree, because you can use a shield when not using a powerful two-hander and can't when you use a two-hander and what's more, you're using a system that makes longswords (a one-hander) very good against large targets already... so out of curiosity, do greatswords, greataxes, halberds, greatclubs and other larger two-handed weapons deal MORE, LESS or EQUAL damage to Large targets? If any of them deal LESS to Large targets, then using a weapon speed system as well makes one-handers like longswords completely overpowered and renders "stronger" weapons completely pointless, which is quite the opposite of your idea that "there's no reason not to choose the strongest". Finally, just to clarify, On April 11 2013 00:30 Fuchsteufelswild wrote: This system is preposterous* with the increased damage to larger creatures (with a longsword at least) making large creatures like ogres, crocodiles and hydras seem less than fearsome and over normal damage crits. o_O [...more] I'm not attacking you by saying preposterous, as I believe you know, I'm just arguing the point that I think those rules are 1 - illogical 2 - badly hurt/imbalance/bias gameplay and class/creature strengths no matter how well they intend to 'reward' supposedly high level characters (one fairly low level fighter is supposedly 'high level' against a hydra, you think???) 3 - crits are not meant to be common and here we have s system where we've seen multiple "triple crits". Also, do they players know about such (not special) battle actions (for all classes, even wizards) like the following? - "Aid another" (+2 ally bonus to hit or -2 enemy AC for 1 round) - "Ready an action" (delay personal initiative to that of directly before the monster, typically used so that you can hit a monster currently out of range right when it gets in range, before its attack, rather than just waiting to get hit once it gets in range and then attack afterwards, or at least saving you moving to an unsafe location while still getting to hit is first after ITS movement) - "Full defence (no attack, only movement, avoiding attacks of opportunity)) - "Fighting defensively" (penalty to attack for a smaller bonus to AC for the round) These actions can help when a party member might not be so useful otherwise. e.g. If Bregor could only shoot an enemy near either Vincent or Tudagub while those two are in combat (an both incur a penalty and possibly hit either of them) while he is actually directly behind one of those two in mêlée (see below)... MONSTER VINCENT TUDAGUB BREGOR ...he could "Aid" Tudagub by distracting the opponent for a round, either granting +2 to Tudagub's attack rolls that round or giving a -2 penalty to the monster's AC for that round. This would typically require Bregor to move to the left of Tudagub so that he can actually distract it/help to parry attacks. I'm sure that sort of thing would actually be more useful than one of the players sometimes (including Tudagub), especially when Vincent and Tudagub are in opposite positions and they can help Vincent's rolls. 2nd Edition has some of these options, no? Thanks for all your answers, Neal, you know I'm only discussing and asking with interest. ![]() Holy hell, could you please spoiler a ridiculous, longass post like this next time. Or better yet, take it to PM... | ||
eluv
United States1251 Posts
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Cynry
810 Posts
On April 12 2013 13:51 eluv wrote: the truth is in the hands of your DM. Now I see Neal with Nicholson's face saying "YEEESSSSS" | ||
PrinceXizor
United States17713 Posts
For instance do dagger wielders get bonuses to hit based on Dex instead of strength, or can they attack multiple times a round sooner than a sword wielder, can they draw/sheath their weapon silently?, can they attempt to hold a dagger into a creature and torque it to cause more damage than normal? Basically is there anything more in your rules for daggers besides just dealign d4(d3) damage and generally not being very strong because of that. | ||
Sedzz
Australia391 Posts
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quirinus
Croatia2489 Posts
Also, the Wraith was smoke yea, but they were attacking it with a MAGICAL sword (it doesn't receive damage from normal weapons). So I'd assume it wouldn't just simply go trough and make the smoke part and do nothing. On April 12 2013 16:26 Sedzz wrote: Is RP on same time this Sunday? Yes, same time as always. | ||
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