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On April 12 2013 13:16 Ryalnos wrote:Holy hell, could you please spoiler a ridiculous, longass post like this next time. Or better yet, take it to PM...
For lazybuggers? Oh poor you, there wasn't a TL:DR. Funny that you could skip it and it's not like you can't press page down a few times at most, but instead you make an issue with someone just for the sake of it, apparently. Just ignore a post if you can't be bothered reading it, duh. I will just clarify his responses by PM though.
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On April 12 2013 16:30 quirinus wrote: Guys... Weapons are not meant to be balanced in RL - if they're not balanced in D&D, even better, I say. Also, different weapons have different roles usually.
I know, and daggers roles are to be fast vicious striking weapons used in stealth or self defense. and right now as far as i know, without weapon speed they just act as impotent swords. I guess i just want to know if neals rules have anything for daggers (historically daggers are more likely to pierce metal armors than swords due to their thin nature and stabbing action, perhaps a bonus to hit vs metal armor?)
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Daggers are not meant for a straight up fight. For those encounter you want something with a decent range and damage output (like a sword, axe, hammer...). A dagger however has the advantage to be easily hidden which makes it useful for assassinations or surprise attacks and they are light enough that even a child could use it. So I think its okay that youre rolling with d3 or d4 when you want to use a dagger. A good oportunity for the use of a dagger would have been the assassination of the potion maker dude: abby enters his house, they drink a little and when he's drunk and not careful she pulls out a dagger and cuts his throat (I think the success of such actions are a matter of dex). With other weapons it might get difficult ("Good evening mister! How are you? Oh, and ignore the two bladed battle axe I obviously fail to hide behind my back. It's nothing")
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@PrinceXizor's post ^Well one part of that comes in with sneak attacks, which in most rules can only be delivered with certain weapons (stealthy ones). It depends on the system but in some it's multiplied damage (petty damage × increasing multiplier) and in others it's just a straight bonus damage rolls (petty damage + slightly higher damage roll per two levels). Neither of those are too different from the other but you can still deal great damage with them at least that way. You can chuck daggers too and if you have enchanted ones (and only throw the at enemies whose carcasses you could possibly retrieve them from), they can deal variable bonus damage based on being hold/fire/shocking etc. or possibly casting a spell upon impact. That bit is different from using it as a main weapon unless you don't mind being unarmed (or if you have many such daggers), but then that's part of the variety in the weapons.
EDIT: Yes, exactly what amatoer said. Daggers can be deadly but if you're not playing some specialised custom class that has dedicated their life to mastering targeting weak points with daggers and learning special secret dagger-master techniques, perhaps it is fine that they're not so amazingly hot at straight up mêlée fights in the open? If you used weapon speed, you wouldn't want it to be so fast (whether through an increased number of attacks or through simply hitting first most of the time) that it made the strong weapons pointless.
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Couldn't care less about either of the two of you. i asked because i wanted to know Neals ruleset, neither of you two have a clue about it.
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On April 12 2013 17:32 PrinceXizor wrote: Couldn't care less about either of the two of you. i asked because i wanted to know Neals ruleset, neither of you two have a clue about it.
Then ask if one of the Q&A's that neal does, or PM him directly because that's not how a forum works. Those posts are both solid potential answers to your question, and make plenty of sense, and telling the people who contributed them that they're wasting their time, rather than reading them and moving on, or even just ignoring them and waiting for neal makes you a dick.
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On April 12 2013 18:08 phyre112 wrote:Show nested quote +On April 12 2013 17:32 PrinceXizor wrote: Couldn't care less about either of the two of you. i asked because i wanted to know Neals ruleset, neither of you two have a clue about it. Then ask if one of the Q&A's that neal does, or PM him directly because that's not how a forum works. Those posts are both solid potential answers to your question, and make plenty of sense, and telling the people who contributed them that they're wasting their time, rather than reading them and moving on, or even just ignoring them and waiting for neal makes you a dick. Except my question was how Neal handles daggers in his rules. Not anything that they said at all. So no they are not solid potential answers to my question.
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I never thought I would subscribe to someones twitch channel, but this show is too good.
Thank god Geoff doesn't have Bregors charisma stat. That would be too imba
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On April 12 2013 16:42 PrinceXizor wrote:Show nested quote +On April 12 2013 16:30 quirinus wrote: Guys... Weapons are not meant to be balanced in RL - if they're not balanced in D&D, even better, I say. Also, different weapons have different roles usually.
I know, and daggers roles are to be fast vicious striking weapons used in stealth or self defense. and right now as far as i know, without weapon speed they just act as impotent swords. I guess i just want to know if neals rules have anything for daggers (historically daggers are more likely to pierce metal armors than swords due to their thin nature and stabbing action, perhaps a bonus to hit vs metal armor?)
Only use of dagger I recall is from Bregor stabbing an ogre. In that case, there was no roll to hit. It was an automatic hit. The damage was only d3 in that case. I would assume from that case that there is a large bonus to hit for daggers. Could have simply been for that specific case though. Can be fairly sure that if the players want to attempt to push a dagger between armor plates or some other RP style dagger maneuver, there will be large bonuses if it makes sense.
I'd like to know specifics regarding weapons as well. Don't really know if Neal wants to reveal all the details of the campaign though. Which makes sense.
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Still week behind of the campaign, but everytime i hear Vincent talk about how he is sharpening his swords, i just WANT to see art piece of that. Someone talented get on it! :D
Week eight has been amazing so far. (In part 2)
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On April 12 2013 16:35 Fuchsteufelswild wrote:Show nested quote +On April 12 2013 13:16 Ryalnos wrote:Holy hell, could you please spoiler a ridiculous, longass post like this next time. Or better yet, take it to PM... For lazybuggers? Oh poor you, there wasn't a TL:DR. Funny that you could skip it and it's not like you can't press page down a few times at most, but instead you make an issue with someone just for the sake of it, apparently. Just ignore a post if you can't be bothered reading it, duh. I will just clarify his responses by PM though.
Here's the issue. You just vomited a GIGANTIC post that probably no one but Neal (apparently) cares to read. I suppose people might want to see Neal slam you in a response. Otherwise it adds little value to the thread. Having to scroll past it every time is only a mild inconvenience, but its presence also threatens to derail the thread because it's impossible to ignore/dominates that whole page.
But of course mainly I was flaming you because I have absolutely no interest in incredibly detailed/picky rule nazism and it's hard for me to take seriously those who do I guess we all have our hobbies...
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On April 12 2013 22:43 Satiate wrote:
Only use of dagger I recall is from Bregor stabbing an ogre. In that case, there was no roll to hit. It was an automatic hit.
The auto hit was because of the ogre being on top of Bregor.
Anyway who else liked the Tudagub meta-gaming accusation/dance from Abigael in this week's episode...
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Abigael accuses everyone of metagaming, even though its totally reasonable to be suspicious due to her past actions.
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Wanting to charge for the sleeping potion on their last quest was so fucked up from Abi. She's way too greedy to a point that it's actually a little painful to watch. Tudagub should ask her for x amount of gold for his heals when she needs them, maybe that would teach her a lesson.
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+ Show Spoiler +Just watched the latest YT vod. In my opinion they totally overreact to Tudagubs divination spell. I assume the whole region is dangerous. So "danger on the horizon" shouldn't be so frightening to leave a full plate armor behind. Also since the "danger level" is going up when they approach the next town the danger is most likely the gobling threat.
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On April 13 2013 00:43 Mandini wrote: Abigael accuses everyone of metagaming, even though its totally reasonable to be suspicious due to her past actions.
Well, honestly, JP seems, to me at least, to be metagaming at times
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On April 13 2013 01:45 Ramong wrote:Show nested quote +On April 13 2013 00:43 Mandini wrote: Abigael accuses everyone of metagaming, even though its totally reasonable to be suspicious due to her past actions. Well, honestly, JP seems, to me at least, to be metagaming at times
What are some examples other than breaking up Abigael & the Armourer?
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On April 13 2013 01:50 Ryalnos wrote:Show nested quote +On April 13 2013 01:45 Ramong wrote:On April 13 2013 00:43 Mandini wrote: Abigael accuses everyone of metagaming, even though its totally reasonable to be suspicious due to her past actions. Well, honestly, JP seems, to me at least, to be metagaming at times What are some examples other than breaking up Abigael & the Armourer?
I dont think it is meta-gaming... to not trust your thief who you KNOW is loaded rich..who you KNOW constantly lies to the party (again, not in the meta-game "i know ur lieing" but in the "what is the deal?" and she takes off sprinting away from the rest of them clearly lying and hiding something).
And it isnt meta-gaming to ask "what did u find" on a guy who hangs out in the wealthy part of town...and then not believing when she says she didnt find anything on him...when the first thing she does after every fight is loot EVERY body and the guy was clearly wealthy....
In fact i think now people are so afraid of meta-gaming they are just letting people get away with some silliness... in fear of being told they are "meta-gaming"
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+ Show Spoiler +On April 12 2013 08:04 Sithril wrote: @Koibu: 1) I noticed that in 2e Players handbook, weapons are not really balanced in damage output, or atleast so it seems (I havent had a look at the combat rules yet). Like the 2H sword does 3d6 vs. L. I know that weapons are not made equel IRL, some have special things they can be used for (like spears vs. cavelry, or some polearms are good at disarming), and speed and accuracy is also a factor, but I havent noticed how those 2 work in DnD (how they change the weapons behavior). So: is there any compensation for some weapons having ridicilous damage?
2) About the map-making you did this morning (EU time-wise), will there be a vod, or the map itself somewhere? Pleaseee I wantss to seeee itsss! :D (I could do a hand-drawn copy of it, in the style Tolkien made his maps or similar... Once I figure out how to make not-ugly mountains)
1) Larger weapons are slow, heavy and sometimes more expensive. If it's a size L weapon, it needs 2 hands to be used my a size M character. Some things, spears, have useful things like Set to Receive Charge, where they do double damage if the enemy is charging. Overall though, 2nd edition is not perfectly balanced. Some weapons are better than others. =p The best reason to use a long sword over a 2 handed sword is that most magical swords are long swords or short swords. It's rare to find a magical 2 handed sword.
2) VOD should be up... I think twitch does that automatically.
+ Show Spoiler +On April 12 2013 16:11 PrinceXizor wrote: Neal just a question: if a player (say, Gen) decided to use her daggers mostly in fights, and given that daggers are d4 (d3 vs large) and there is no weapon speed, daggers are fairly useless as far as weapons go, do you have a plan to make them useful under your ruleset or are they just the clear inferior weapon?
For instance do dagger wielders get bonuses to hit based on Dex instead of strength, or can they attack multiple times a round sooner than a sword wielder, can they draw/sheath their weapon silently?, can they attempt to hold a dagger into a creature and torque it to cause more damage than normal? Basically is there anything more in your rules for daggers besides just dealign d4(d3) damage and generally not being very strong because of that.
In a toe to toe fight, a dagger is inferior to a sword, as it should be. Their only advantage in a fight is that you can throw a dagger at a rate of 2 per round.
Now, daggers are nice because they're easy to conceal and if you get into a grappling/weaseling situation, you can still use them.
Unrelated to the above, can't we all just get along? I know this is a forum where people argue over everything, but let's all just chill out a bit here, yeah? We're all enjoying the show, so let's not get mad at each other for post lengths or who replies to who etc.
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On April 13 2013 01:39 Uracil wrote:+ Show Spoiler +Just watched the latest YT vod. In my opinion they totally overreact to Tudagubs divination spell. I assume the whole region is dangerous. So "danger on the horizon" shouldn't be so frightening to leave a full plate armor behind. Also since the "danger level" is going up when they approach the next town the danger is most likely the gobling threat.
You might say they're headed into a
+ Show Spoiler +
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