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ninjan
Sweden60 Posts
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Simberto
Germany11342 Posts
On January 08 2014 00:56 Zaqwe wrote: Something during this episode bothered me way more than the abrupt cancellation and ensuing drama. What bothered me the most is that Gen wouldn't use a healing spell on JP's character. A party member has a wounded leg with reduced movement speed, is at half health or less, is bleeding to death, and she--the healer of the party--refused to use a healing spell. Why? How could that possibly be a good idea? She was just going to leave him to rest and heal naturally when they need to make a hasty exit from town in a dangerous situation where all party members need to be at full capacity? The way her previous character stole loot from the party and was not a team player also bothered me. I always felt the rest of the party when they became aware of her extravagant spending and hoarding should have confronted her and cut her throat just like they cut Banon's throat. But at least in character a dishonest thief who contributes nothing to the party could be justified. But why would a healer not heal their party? I don't get it. It is bad roleplaying and I really think it detracts from the show. Note that i haven't actually watched that specific situation, so what i am talking about is now based on just what you said. The answer here is a difference in interpretation of a roleplaying game. It can either be interpreted as a cooperative tabletop wargame, or as an actual roleplaying game. If you view it as a cooperative game in which you attempt to achieve some goal as a group, it makes no sense. The general difference is how much the characters are actually trying to achieve the players goals when compared to their own character goals. Those are often vastly different. You are going at this more from a gamey perspective. The parties healer obviously has to keep the party healed, while the tank tanks etc...., basically the tabletop version of an MMOG where the characters in game are basically not existent at all, and more or less only the expansion of the players desires. If you look at it from a different perspective, then she is not the parties healer, but the cleric of some god. Healing someone actually involves personally asking your god for help for that person. This is not something you necessarily do for anyone, after all you are basically leveraging your position and the goodwill of your god for this. So if that person is someone that is fundamentally not aligned with the values of your god, and your god is not of the "help everyone no matter who he is" type, then it becomes incredibly hard to justify to your god why he should help that person that obviously acts against his own interests. This is usually something you should try to avoid either by creating characters that at least roughly work together and have some aligned interests, or give some outside reason as to why those people have to work together. | ||
dogmode
Philippines491 Posts
On January 08 2014 02:15 ninjan wrote: Geoffs constantly berating and bullying Gen was what turned me away from this Rollplay-show, so I can totally understand that the "whiny bitch" comment was the last straw for JP. Now, did JP overreact? Did Geoff overreact when he apparently tweeted he was off the show before any sort of announcement was made? Did JP overreact when he banned Geoff from chat? Did Geoff overreact when he went public about their private conversation like that? Yes, on all accounts. Seems like all this could have easily been prevented if JP and Geoff just communicated a little bit better (preferably if JP would have told Geoff to tone it down a bit). I am sure they'll work it out, and I'm also quite sure they don't need anyone of us to help them do it. this | ||
chaos021
United States258 Posts
On January 08 2014 02:19 Simberto wrote: Note that i haven't actually watched that specific situation, so what i am talking about is now based on just what you said. The answer here is a difference in interpretation of a roleplaying game. It can either be interpreted as a cooperative tabletop wargame, or as an actual roleplaying game. If you view it as a cooperative game in which you attempt to achieve some goal as a group, it makes no sense. The general difference is how much the characters are actually trying to achieve the players goals when compared to their own character goals. Those are often vastly different. You are going at this more from a gamey perspective. The parties healer obviously has to keep the party healed, while the tank tanks etc...., basically the tabletop version of an MMOG where the characters in game are basically not existent at all, and more or less only the expansion of the players desires. If you look at it from a different perspective, then she is not the parties healer, but the cleric of some god. Healing someone actually involves personally asking your god for help for that person. This is not something you necessarily do for anyone, after all you are basically leveraging your position and the goodwill of your god for this. So if that person is someone that is fundamentally not aligned with the values of your god, and your god is not of the "help everyone no matter who he is" type, then it becomes incredibly hard to justify to your god why he should help that person that obviously acts against his own interests. This is usually something you should try to avoid either by creating characters that at least roughly work together and have some aligned interests, or give some outside reason as to why those people have to work together. So healing others to keep the party (and her character's self) alive is not in her character's self-interest? It would really suck if I'm walking around with this group when an ogre jumps out of the bushes, and the tank is off trying to catch butterflies in the wilderness. | ||
Zaqwe
591 Posts
On January 08 2014 02:19 Simberto wrote: Note that i haven't actually watched that specific situation, so what i am talking about is now based on just what you said. The answer here is a difference in interpretation of a roleplaying game. It can either be interpreted as a cooperative tabletop wargame, or as an actual roleplaying game. If you view it as a cooperative game in which you attempt to achieve some goal as a group, it makes no sense. The general difference is how much the characters are actually trying to achieve the players goals when compared to their own character goals. Those are often vastly different. You are going at this more from a gamey perspective. The parties healer obviously has to keep the party healed, while the tank tanks etc...., basically the tabletop version of an MMOG where the characters in game are basically not existent at all, and more or less only the expansion of the players desires. If you look at it from a different perspective, then she is not the parties healer, but the cleric of some god. Healing someone actually involves personally asking your god for help for that person. This is not something you necessarily do for anyone, after all you are basically leveraging your position and the goodwill of your god for this. So if that person is someone that is fundamentally not aligned with the values of your god, and your god is not of the "help everyone no matter who he is" type, then it becomes incredibly hard to justify to your god why he should help that person that obviously acts against his own interests. This is usually something you should try to avoid either by creating characters that at least roughly work together and have some aligned interests, or give some outside reason as to why those people have to work together. The setup for the characters was that Gen's cleric was helpful in the village and healed people so they shielded her (him) from the orcs. JP's character got severely injured protecting the village and the newborn baby from orcs, which apparently the cleric was also trying to do. There was no context or roleplaying involved that made the refusal to use a healing spell coherent. It felt like an extension of Abigael's mentality where trying to get her to do anything unselfish was like pulling teeth. Like she was just keeping the heal spells for healing herself or something. Like I said it seemed like incredibly bad roleplaying and it hurt the show. | ||
Jormundr
United States1678 Posts
On January 08 2014 02:33 chaos021 wrote: So healing others to keep the party (and her character's self) alive is not in her character's self-interest? It would really suck if I'm walking around with this group when an ogre jumps out of the bushes, and the tank is off trying to catch butterflies in the wilderness. What party? | ||
HystericaLaughter
Australia720 Posts
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Zaqwe
591 Posts
The people she fought the orcs with and with whom she shared a common goal. | ||
I_Love_Bacon
United States5765 Posts
On January 08 2014 00:56 Zaqwe wrote: Something during this episode bothered me way more than the abrupt cancellation and ensuing drama. What bothered me the most is that Gen wouldn't use a healing spell on JP's character. A party member has a wounded leg with reduced movement speed, is at half health or less, is bleeding to death, and she--the healer of the party--refused to use a healing spell. Why? How could that possibly be a good idea? She was just going to leave him to rest and heal naturally when they need to make a hasty exit from town in a dangerous situation where all party members need to be at full capacity? The way her previous character stole loot from the party and was not a team player also bothered me. I always felt the rest of the party when they became aware of her extravagant spending and hoarding should have confronted her and cut her throat just like they cut Banon's throat. But at least in character a dishonest thief who contributes nothing to the party could be justified. But why would a healer not heal their party? I don't get it. It is bad roleplaying and I really think it detracts from the show. She had healing poultices that would take 24 hours to do their healing. While I'm not positive of the D&D 2.0 rules, I personally wouldn't rule that that would stop the bleeding as no immediate healing of any kind. We also don't know what spells she had prepared for the day as far as I'm aware since I don't recall any of them being mentioned accept she seemed to make it apparent she probably had zone of truth or something. JP's character was also in no real threat of bleeding out - stopping the bleeding was a priority but it's not as though he had slipped into negatives and close to death while Gen fuddled about the idea of interrogating one of the orcs (which, by the way, is an extremely legit idea). | ||
Zaqwe
591 Posts
Bleeding to death wasn't a major concern but surely preserving the strength of the people she is working together with to protect the newborn child should have been a priority. Letting JP's character bleed at all was needlessly sapping his (her) strength. Getting into a situation where 24 hours was needed for the cleric's comrade to be at full capacity when the situation seemed to call for an urgent departure was bizarre. Also maybe I am misunderstanding how critical hit leg injuries work but I don't think simply stopping the bleeding restored his movement speed. Leaving his leg injury to heal naturally when they seemed to be in a situation that called for haste doesn't make sense to me. I just don't think it was good roleplaying for a cleric. Maybe that's just my opinion or whatever but if she wants to play an offensive character who is more concerned about capturing and torturing enemies than helping injured comrades it doesn't seem to suit a cleric, nor did it seem to suit the back story given. | ||
ACrow
Germany6583 Posts
I've seen stuff like this a lot (played since I was 13yo, so that's >17y experience with table top rpgs); and believe me, anything can be worked out. Have a talk (privately) and if you can figure stuff out, you'll be closer friends than before. Good luck, love the show and would like to see both Incontrol and JP on it going forward! | ||
Jormundr
United States1678 Posts
On January 08 2014 03:55 Zaqwe wrote: She definitely had at least one healing spell as she was considering using it on the orcs. Bleeding to death wasn't a major concern but surely preserving the strength of the people she is working together with to protect the newborn child should have been a priority. Letting JP's character bleed at all was needlessly sapping his (her) strength. Getting into a situation where 24 hours was needed for the cleric's comrade to be at full capacity when the situation seemed to call for an urgent departure was bizarre. Also maybe I am misunderstanding how critical hit leg injuries work but I don't think simply stopping the bleeding restored his movement speed. Leaving his leg injury to heal naturally when they seemed to be in a situation that called for haste doesn't make sense to me. I just don't think it was good roleplaying for a cleric. Maybe that's just my opinion or whatever but if she wants to play an offensive character who is more concerned about capturing and torturing enemies than helping injured comrades it doesn't seem to suit a cleric, nor did it seem to suit the back story given. She healed him. She could heal him more if the need arose, or heal someone else if they needed it later. If she cast heal on him immediately then the party would be losing her utility as a healer. Available options: 1 x Powerful heal, once per day, instant 3 x Poultices, low level heal, can be used any time, require time to take full effect Now which is better for a non-fatal wound? | ||
Zaqwe
591 Posts
Preserving her utility as a healer did not seem to be the concern as she was considering wasting a heal on an orc. | ||
TheExile19
513 Posts
On January 08 2014 03:55 Zaqwe wrote: She definitely had at least one healing spell as she was considering using it on the orcs. Bleeding to death wasn't a major concern but surely preserving the strength of the people she is working together with to protect the newborn child should have been a priority. Letting JP's character bleed at all was needlessly sapping his (her) strength. Getting into a situation where 24 hours was needed for the cleric's comrade to be at full capacity when the situation seemed to call for an urgent departure was bizarre. Also maybe I am misunderstanding how critical hit leg injuries work but I don't think simply stopping the bleeding restored his movement speed. Leaving his leg injury to heal naturally when they seemed to be in a situation that called for haste doesn't make sense to me. I just don't think it was good roleplaying for a cleric. Maybe that's just my opinion or whatever but if she wants to play an offensive character who is more concerned about capturing and torturing enemies than helping injured comrades it doesn't seem to suit a cleric, nor did it seem to suit the back story given. if you watch gen on misscliks and now between solum campaigns, advocating that the party capture a surviving enemy is something she always does, regardless of character. I only bring this up to note that you might be overanalyzing something that's more of her quirk and has less to do with any given character. something else that seems fairly prevalent here and on jp's subreddit is overanalyzing the greater construction and roleplay of their characters on the basis of an hour and a half of stream time compared to thirty-nine weeks that they had in the first season to define those characters we liked so much. if jhakri was a typically flaky gen character and that started to wear on the basic duties of a cleric, it's possible it would have only taken a few sessions of victarion sniping to shape the problem up on its own. it really seems to me that issues like these might require more time to develop and that they could be done naturally in-game, so I don't think the campaign is flawed from the start like a notable fraction of the fanbase seems to; rather, I would just hope that in a week this whole situation is chalked up to the internet fanning the flames of what surely must be a common vein of tabletop player disagreement. | ||
jcarlsoniv
United States27922 Posts
On January 08 2014 04:04 Zaqwe wrote: The instant heal, given their situation. Preserving her utility as a healer did not seem to be the concern as she was considering wasting a heal on an orc. If I'm understanding correctly that she was intending to heal an orc in order to question him, I believe that would absolutely fall under the purview of "healer utility" | ||
Zaqwe
591 Posts
Then the orcs died and a comrade was left critically injured. Refusing to magically heal a critically injured party member in the midst of an urgent situation that called for them to make a hasty departure at as close to full strength as they could muster was really strange and seemed out of character for a cleric, especially given the back story. It seemed more like Abigael's selfish unhelpfulness than the new cleric character. | ||
Zaqwe
591 Posts
On January 08 2014 04:16 jcarlsoniv wrote: If I'm understanding correctly that she was intending to heal an orc in order to question him, I believe that would absolutely fall under the purview of "healer utility" Well if you watch the episode you will see they didn't have time to laze about. A baby was just born the orcs had come for and surely more would follow. | ||
jcarlsoniv
United States27922 Posts
On January 08 2014 04:18 Zaqwe wrote: Advocating capturing an orc was great. Good idea. Then the orcs died and a comrade was left critically injured. Refusing to magically heal a critically injured party member in the midst of an urgent situation that called for them to make a hasty departure at as close to full strength as they could muster was really strange and seemed out of character for a cleric, especially given the back story. It seemed more like Abigael's selfish unhelpfulness than the new cleric character. I wasn't watching the stream. I'm also neither agreeing nor disagreeing with what she did. However, you said that it seemed that utility as a healer wasn't of any concern to her, and I'm arguing against the truth of that statement in and of itself. On January 08 2014 04:21 Zaqwe wrote: Well if you watch the episode you will see they didn't have time to laze about. A baby was just born the orcs had come for and surely more would follow. yeh, I understand what you're saying | ||
plated.rawr
Norway1676 Posts
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I_Love_Bacon
United States5765 Posts
On January 08 2014 04:18 Zaqwe wrote: Advocating capturing an orc was great. Good idea. Then the orcs died and a comrade was left critically injured. Refusing to magically heal a critically injured party member in the midst of an urgent situation that called for them to make a hasty departure at as close to full strength as they could muster was really strange and seemed out of character for a cleric, especially given the back story. It seemed more like Abigael's selfish unhelpfulness than the new cleric character. Refusing to heal? How about, has a good idea about how to get information. Information is extremely valuable. What they could have learned is anybody's guess, but at the cost of a heal it's not like the game would be over if she hadn't healed JP. She thought a reasonable course of action was spending a heal on an orc to get information. This is not a bad idea, absurd, bad rp'ing, or anything. It is an extremely legit idea and the only reason Geoff's character acted that way is because it wasn't Geoff's idea. Go watch older episodes and how he responds anytime Gen has an idea that he disagrees with (no matter how valid it might be). This whole thing to me is ridiculous. Geoff needs to learn how to be a a brutish, mean character without simply being an asshole towards Gen. There are a lot of ways to roleplay a jerk that don't involve merely insulting your companions. JP needs to calm down and realize that Geoff's reaction to the threat of removal was from that of a hurt friend so any ensuing arguments he made clearly weren't going to be level-headed. Likewise, Geoff needs to understand that, even if he thinks a lot of the things he says are jokes, he needs to dial it back and avoid toeing the line every chance he gets. | ||
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