Cyberpunk 2077 - Page 6
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{ToT}ColmA
Japan3260 Posts
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Manit0u
Poland17236 Posts
Looks like we're in for a long haul with this one... | ||
WolfintheSheep
Canada14127 Posts
On July 02 2018 07:55 Manit0u wrote: Looks like we're in for a long haul with this one... If you've followed anything of CD Projekt, none of this is really news. They're basically complete amateurs who dove headlong into AAA territory right from the start. Witcher 3 was really the first time that they accomplished what they wanted, both in terms of game development and financial success. | ||
Jockmcplop
United Kingdom9485 Posts
On July 02 2018 13:10 WolfintheSheep wrote: If you've followed anything of CD Projekt, none of this is really news. They're basically complete amateurs who dove headlong into AAA territory right from the start. Witcher 3 was really the first time that they accomplished what they wanted, both in terms of game development and financial success. In fairness that makes TW3 even more of an incredible achievement. | ||
Dangermousecatdog
United Kingdom7084 Posts
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Manit0u
Poland17236 Posts
On July 02 2018 13:10 WolfintheSheep wrote: If you've followed anything of CD Projekt, none of this is really news. They're basically complete amateurs who dove headlong into AAA territory right from the start. Witcher 3 was really the first time that they accomplished what they wanted, both in terms of game development and financial success. I mean, I'm pretty sure they'll be able to finish it, but it's going to take way longer than anticipated (years) and then we'll probably have to wait another year or so for the "enhanced" (read "what we intended from the beginning but missed the deadline again") edition... | ||
abuse
Latvia1927 Posts
CDR has plenty of passionate people working there. Pretty sure we can expect C2077 in 2019. | ||
PhoenixVoid
Canada32739 Posts
On July 02 2018 22:38 Manit0u wrote: I mean, I'm pretty sure they'll be able to finish it, but it's going to take way longer than anticipated (years) and then we'll probably have to wait another year or so for the "enhanced" (read "what we intended from the beginning but missed the deadline again") edition... There wasn't an enhanced edition for TW3 and I suspect it will be the same for Cyberpunk. Probably will be patches and expansions in the vein of TW3 though. As for CDPR's work conditions, well, I heard the company is notorious for being the place where every Polish game dev works to get their resumé looking fancy, and eventually quit from the burnout and stress. The game development industry is rife with these practices (crunch time, poor management, vision differences, etc), but it clashes with CDPR's image as the company that is the good guy compared to the other AAA devs. I don't think it will result in the game being delayed past the typical CDPR four year development cycle though. On July 02 2018 22:58 abuse wrote: this is old news (like almost a year old), and basically not even proven in any actual way. CDR has plenty of passionate people working there. Pretty sure we can expect C2077 in 2019. https://www.reddit.com/r/cyberpunkgame/comments/8uca4q/cyberpunk_2077_isnt_even_in_alpha_state_claims/ 2019 is very optimistic. CEO of CDPR said it isn't even completed alpha yet. Considering they only started full team development in mid 2016 after Blood and Wine, and with the pre-alpha news in mind, it's probably going to be 2020, and possibly even early 2021. | ||
Plansix
United States60190 Posts
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Jockmcplop
United Kingdom9485 Posts
On July 03 2018 00:44 Plansix wrote: I think folks are deluding themselves if they believe that game is coming out next year. There is no amount of “passion” that can make that happen. And we have been hearing these stories about bad work conditions for a while now. Don’t let CDPR outward facing consumer friendly attitude give the impression that they treat their employees well. I'm never trusting a game dev again after Chris Roberts screwed everything up so horribly. | ||
Plansix
United States60190 Posts
On July 03 2018 01:36 Jockmcplop wrote: I'm never trusting a game dev again after Chris Roberts screwed everything up so horribly. We should not judge all developers by the sins of Chris Roberts. The man promised people the moon and then people threw unreasonable amounts of money at him. The reality is that making games is hard and the industry, as it is, is set up to milk talent from people until they burn out and leave. The average career in video game development is 5 years. That is not great. I don't think CDPR is magically immune to the issues that plague the industry. It is find to like their games while also being aware that maybe their management of the people who made that game isn't that great. I love the Witcher 3 and I'm sure I will love Cyberpunk. I am just not as hype as I would have been now that I have these possible labor issues in the back of my mind. | ||
iXphobos
Germany1464 Posts
On July 02 2018 22:58 abuse wrote: Pretty sure we can expect C2077 in 2019. Sadly you‘re pretty much the only one who is sure about that.^^ | ||
abuse
Latvia1927 Posts
2020 or 2021 seems much more likely. Too bad bad oh well. As for bad working conditions, I honestly don't feel like it's anything of a big deal, and most of it is just trying to make a big issue out of some tiny thing, since nobody can say anything bad about CDPR compared to pretty much every other studio in existence. There's plenty of CDPR employees who can't say anything bad about the company other than it being tough hours and lot's of crunching, which is to be expected to make such great games. Even their job postings mention that working for them is not easy, afaik. People know what they are signing up for, there's always someone who's unsatisfied. I find it extremely amusing that no other studio's working conditions have been put under the spotlight. If you think every other studio other than CDPR is treating their employees well, then I don't even.. | ||
WolfintheSheep
Canada14127 Posts
On July 04 2018 15:10 abuse wrote: I find it extremely amusing that no other studio's working conditions have been put under the spotlight. You apparently don't internet much. | ||
Plansix
United States60190 Posts
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abuse
Latvia1927 Posts
I don't follow your point. None of the major youtubers or press outlets talk about other studios currently in this context. On July 04 2018 15:35 Plansix wrote: That is a whole lot of words to say that labor practices across the industry suck, but CDPR likely sucks less than others. And the “people know what they are signing up for” has to be the weakest excuse for bad labor practices. There are studios out there that don’t do crunch, it is not necessary. how can it be not necessary? If no crunch,then feel free to have to wait for another 2 years or something. I find that statement as a whole kind of silly, considering crunching is what brought us witcher 3 and how no other game comes to mind in terms of what it brings to the table. Crunch did that. | ||
WolfintheSheep
Canada14127 Posts
On July 04 2018 16:00 abuse wrote: I don't follow your point. None of the major youtubers or press outlets talk about other studios currently in this context. Because CD Projekt is current news and other studios are past news? Terrible development studio stories have been around for as long as video game development. Atari gave impossible deadlines and gave (usually lone) developers of games peanuts for their work. Ion Storm is like the oldest cautionary tale of the game industry for management and budget ego. Plenty of horror stories of current AAA companies if you care to google them. Blizzard and Valve included. On July 04 2018 16:00 abuse wrote: how can it be not necessary? If no crunch,then feel free to have to wait for another 2 years or something. I find that statement as a whole kind of silly, considering crunching is what brought us witcher 3 and how no other game comes to mind in terms of what it brings to the table. Crunch did that. Crunch is symptomatic of bad management. If a project needs thousands of hours of overtime (hopefully paying at least 1.5x wage), then the goals and the timelines were obviously set very poorly. | ||
abuse
Latvia1927 Posts
On July 04 2018 16:24 WolfintheSheep wrote: Crunch is symptomatic of bad management. If a project needs thousands of hours of overtime (hopefully paying at least 1.5x wage), then the goals and the timelines were obviously set very poorly. I just completely disagree with this. | ||
Manit0u
Poland17236 Posts
Well, I work as a dev (not game dev) and I can assure you that good project management is what solves crunch/overtime problems 99% of the time. Setting up proper goals and timelines, adjusting as necessary, clear structure etc. make everyone's life easier. I can attest to the fact that with proper management practices you can actually do more in less time with less people. Edit: Also, prolonged crunch (anything above 2-3 weeks straight basically) is super shitty for the devs (been there, done that) as you turn into a walking zombie and your productivity drops dramatically and you start to make more and more mistakes as you're just burned out. I did intense crunch for 3-5 months and it was horrible (left the company after that). I can't even begin to imagine year+ long crunches that happen at CDPR... Stuff like that makes people miserable. | ||
Artisreal
Germany9234 Posts
Can you substantiate how you formed that opinion? Manitou pointed out why he thinks your opinion is wrong, can you tell me why you are claiming that crunch and overtime is not due to managerial mistakes? | ||
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