• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:53
CET 16:53
KST 00:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT26Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0242LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued ByuL: The Forgotten Master of ZvT Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament How do the "codes" work in GSL?
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 TvZ is the most complete match up CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone A new season just kicks off
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1925 users

Cyberpunk 2077 - Page 7

Forum Index > General Games
Post a Reply
Prev 1 5 6 7 8 9 69 Next
abuse
Profile Joined April 2011
Latvia1942 Posts
July 04 2018 09:08 GMT
#121
What he said makes sense.
I'm just saying that crunching to get the game out as soon as possible is not a bad thing, especially if the scope of a game is as big as the witcher or cyberpunk.

Having a nonstop crunch of weeks at a time is a different issue and not what I was thinking of when I was saying the things.
I also think that nobody here knows what it's like to work at CDPR, and all we have is either rumors or, stuff blown out of proportion to make the company look bad. I think there's a much larger chance that a special snowflake or two were working in the company at decided to complain, and the media just eat that up like hotcakes. It doesn't mean that such issues do not persist, I just don't believe they're as bad as they're made out to be, otherwise we'd have a much larger scandal by now.
I don't believe you.
Manit0u
Profile Blog Joined August 2004
Poland17670 Posts
Last Edited: 2018-07-04 10:28:56
July 04 2018 10:28 GMT
#122
On July 04 2018 18:08 abuse wrote:
What he said makes sense.
I'm just saying that crunching to get the game out as soon as possible is not a bad thing, especially if the scope of a game is as big as the witcher or cyberpunk.

Having a nonstop crunch of weeks at a time is a different issue and not what I was thinking of when I was saying the things.
I also think that nobody here knows what it's like to work at CDPR, and all we have is either rumors or, stuff blown out of proportion to make the company look bad. I think there's a much larger chance that a special snowflake or two were working in the company at decided to complain, and the media just eat that up like hotcakes. It doesn't mean that such issues do not persist, I just don't believe they're as bad as they're made out to be, otherwise we'd have a much larger scandal by now.


So far it's been pretty much confirmed (as much as it can be on the Internet with NDA's and people not wanting to reveal their true identity) that crunch periods in CDPR can last years (note the plural form).

I've never said that with good management you never have to crunch, just that crunch periods are kept within reasonable frames (usually happen close to deadline with last minute rushes and don't last more than a week or two), because people managed to get most, if not all, of the work done on schedule.

Another thing is that with good management they could probably release the game sooner and with less people involved without having to crunch so much. If they have chaos in the management and their codebase is not documented well and not tended to enough (accumulating technical debt due to rush jobs is pretty common) this can lead to serious delays and a lot of required overtime.
Time is precious. Waste it wisely.
abuse
Profile Joined April 2011
Latvia1942 Posts
Last Edited: 2018-07-04 10:40:08
July 04 2018 10:39 GMT
#123
On July 04 2018 19:28 Manit0u wrote:
So far it's been pretty much confirmed (as much as it can be on the Internet with NDA's and people not wanting to reveal their true identity) that crunch periods in CDPR can last years (note the plural form).


the way I read this is that it is not confirmed at all.
Honestly if it really was that bad then people wouldn't work there, and as I said, we'd have a much much larger scandal about it by now.
I've also seen yongyea's videos and whatnot, but it's really not anything that reliable.
I don't believe you.
Silvanel
Profile Blog Joined March 2003
Poland4742 Posts
Last Edited: 2018-07-04 11:01:54
July 04 2018 10:55 GMT
#124
Yeah i also work in company with a lot of stress for delivering SW fast with plenty of overtime but its much more managable than the stories i have heard about CDPR (and i have friends working there) also all overtime here is 100% voluntary while in CDPR You are pretty much expected to work overtime.

I remmeber when one foreign managers got overboard with overtime all it took was to remind him that its against polish law to plan work for overtime. If You cant get something done in desired timeframe You need to hire more people or move deadline. Overtime needs to be something special not basic mode of work. Burnout is a real thing and CDPR managers could and should do something about it. Not to mention that tired people work less effectively and make more errors.
Pathetic Greta hater.
Yurie
Profile Blog Joined August 2010
12037 Posts
July 04 2018 14:39 GMT
#125
On July 04 2018 19:55 Silvanel wrote:
Yeah i also work in company with a lot of stress for delivering SW fast with plenty of overtime but its much more managable than the stories i have heard about CDPR (and i have friends working there) also all overtime here is 100% voluntary while in CDPR You are pretty much expected to work overtime.

I remmeber when one foreign managers got overboard with overtime all it took was to remind him that its against polish law to plan work for overtime. If You cant get something done in desired timeframe You need to hire more people or move deadline. Overtime needs to be something special not basic mode of work. Burnout is a real thing and CDPR managers could and should do something about it. Not to mention that tired people work less effectively and make more errors.


Game making is also a creative action for many positions. If you want people to bring out new and interesting ideas then breaks and good rest probably bring in more than more hours does.
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
August 26 2018 00:20 GMT
#126
Gamescom gave us some more details. Nothing major and the much desired demo footage remains out of grasp.

-"Cyberpunk 2077 has been in development for at least six years and its team recently hit a major milestone: The entire game is playable from start to finish. It doesn't have all of the proper assets, playtesting or bug fixes in place, but seeing the story come together is a critical step in the development process, Borzymowski said."
-New screenshots, and people who got a glimpse at the demo said some of the scenes are straight from it.
-Some details on gameplay and development from a German interview.
-You get melee weapons like a katana that emits a forcefield that repels bullets :D

I'm feeling more concrete about a 2020 release with news of the game's current state.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
Last Edited: 2018-08-27 17:59:50
August 27 2018 17:01 GMT
#127
https://www.twitch.tv/cdprojektred



Cyberpunk 2077 gameplay footage.

My thoughts: Thought it looked fine, but nothing as impressive as all the hype that was garnered through previews. Gunplay looks fine, and the damage numbers are acceptably small. Not a big fan of the Fallout 4 style dialogue that can obscure what you intend to say or do. The open world looks nice enough and bustling, but I did see a little pop-in at the beginning when you enter the streets. Graphically nothing too amazing, but I'm not complaining too much. But I'm a little concerned it does seem to be following more in modern AAA trends than defying them. Big plus for at least allowing you to skip the "cutscenes" that are integrated into the gameplay.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
yamato77
Profile Blog Joined October 2010
11589 Posts
August 27 2018 18:00 GMT
#128
I like some of those modern AAA trends so give me more of this shooter gameplay please
Writer@WriterYamato
Grettin
Profile Joined April 2010
42381 Posts
August 27 2018 18:10 GMT
#129
Looks really amazing. Glad they went with the FPS route. The city looked so lively too, which is pretty hard to nail.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 27 2018 18:57 GMT
#130
On August 28 2018 03:10 Grettin wrote:
Looks really amazing. Glad they went with the FPS route. The city looked so lively too, which is pretty hard to nail.

FPS allows them to have a more claustrophobic feel, which isn’t obtainable when a third person camera and model exist. I like the decision. I hope they can nail the look and feel shown in this demo, even if there has to be some concessions to make it run on real people computers.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
August 27 2018 21:43 GMT
#131
looks fuckin dope
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
August 28 2018 08:16 GMT
#132
Damn, i am hyped. 12/10
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 28 2018 09:19 GMT
#133
It is said that the game can be played on a PS4 and XBox. I don't believe them.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Manit0u
Profile Blog Joined August 2004
Poland17670 Posts
August 28 2018 09:49 GMT
#134
The world looks great and immersive. How they did combat is not my cup of tea though. Looks really boring.

I hope there will be other ways to go about the game than pew-pewing everything.
Time is precious. Waste it wisely.
Grettin
Profile Joined April 2010
42381 Posts
August 28 2018 09:56 GMT
#135
On August 28 2018 18:49 Manit0u wrote:
The world looks great and immersive. How they did combat is not my cup of tea though. Looks really boring.

I hope there will be other ways to go about the game than pew-pewing everything.


What do you mean exactly? CDPR did mention there would be full melee combat system. Demo clearly showed you can try the diplomatic approach, so that should help too if you don't exactly dig the combat.

I'm sure we'll have harder difficulty option(s) too.
"If I had force-fields in Brood War, I'd never lose." -Bisu
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
August 28 2018 10:54 GMT
#136
Imo RPG style numbers combat and shooting doesnt mix well. It reminds me a bit of borderlands, but that game was going for a cartoony vibe so they could get away with it. Cyberpunk is meant to be more realistic. Shooting someone in the head 15 times until his health bar is gone... kinda takes me out of things.

Worldbuilding looks incredible though
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Merany
Profile Blog Joined February 2011
France890 Posts
August 28 2018 10:54 GMT
#137
FPS gameplay is so off-putting... Rest is pretty hype.
ZerOCoolSC2
Profile Blog Joined February 2015
9025 Posts
August 28 2018 13:20 GMT
#138
On my 5th watch of the gameplay. Shooting seems fine. But the numbers could be a problem for some. Either numbers or a healthbar just to know how much damage is being dealt, but not both. Clutter imo. The dialogue seems a bit stiff IMO, could be a bit more natural and believably delivered.

That's pretty much it. Everything else looks good. The world has repetitive characters walking about. Could increase the base a 10-20 to vary how frequently we see Mr Cool Pink Shorts.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 28 2018 13:34 GMT
#139
It is a game in progress, so I have to assume the UI will be cleaned up a bit. I feel the numbers and health bar exist to assure people the game is an RPG during the demo.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
August 28 2018 13:37 GMT
#140
I need to upgrade my PC sooo badly for this game...
Blunder Man doing everything thing a blunder can.
Prev 1 5 6 7 8 9 69 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Group C
WardiTV1264
IndyStarCraft 229
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko471
IndyStarCraft 229
StarCraft: Brood War
Britney 32989
firebathero 4639
Calm 4153
Horang2 2990
Hyuk 1207
Jaedong 750
Rain 588
Shuttle 530
Light 389
Rush 133
[ Show more ]
hero 82
ToSsGirL 70
Dewaltoss 64
Free 45
Hm[arnc] 34
sorry 32
scan(afreeca) 20
Terrorterran 17
Rock 10
Noble 9
NaDa 6
Dota 2
Gorgc5867
qojqva2060
febbydoto16
Counter-Strike
byalli4754
allub419
fl0m108
kRYSTAL_79
oskar75
Super Smash Bros
Mew2King117
Heroes of the Storm
crisheroes272
Other Games
hiko835
B2W.Neo753
Beastyqt343
DeMusliM236
QueenE154
Sick139
Liquid`VortiX107
XaKoH 107
ArmadaUGS86
Organizations
Counter-Strike
PGL985
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 64
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 50
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV522
League of Legends
• Nemesis6501
• TFBlade1088
Upcoming Events
Replay Cast
17h 7m
CasterMuse Showmatch
17h 7m
Light vs Queen
WardiTV Winter Champion…
20h 7m
The PondCast
1d 18h
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
SC Evo Complete
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.