Basically played most of the game with the pure Stealth-Takedowns and the Widowmaker, later started to push Quickhacks.
I had no major issues on my 4 year old PC aside from many crashes to desktop in two areas (one in a big non combat sidequest when trying to leave a rooftop via elevator, which was very annoying and one in a seemingly random open world area). But the new Geforce drivers that came out today seem to have solved most of these issues.
Did another route in the last Mission at lvl ~32... The whole thing was a joke, with lvl 20 when i first did it, it was sort of challenging.
I had lots of fun but there is a bit of a sour taste remaining because so much stuff seems unfinished.
Yeah its a great game but got WAY too ambitious for 2020 or a studio that doesn't have the infrastructure of rockstar. If covid hadn't happened I guess the bugs are better but there is just way too many things going on in between the good parts. TW3 had 1 horse 1 raft thing I really don't remember a crime system or any weapon diversity of any sort and all the gear just seems like a bunch of stats in my mind. And yet I think its the best game ever made with a great story.
I'm running a 5700XT and 3700. You can play this game on max (minus RT/RTX) on PC. It's just apparently trash on last gen consoles.
The negativity is from mostly last gen consoles. PC and next gen have bugs/glitches but nothing that takes away from the experience. The game is very playable but also definitely needs a lot of fixes and polish.
On December 18 2020 03:22 Manit0u wrote: There's no free roam? And here I was, hoping to be able to create a rockstar character, foregoing the main story entirely to pursue fame and fortune in the world of CP...
Of course there is, that's exactly what I am doing.
Honestly I realized that all negative feelings I had about the game were just listening to whiners on /r/cyberpunkgame. Unsubscribed and I am having the best time. This is game is amazing.
On December 18 2020 03:22 Manit0u wrote: There's no free roam? And here I was, hoping to be able to create a rockstar character, foregoing the main story entirely to pursue fame and fortune in the world of CP...
Of course there is, that's exactly what I am doing.
Honestly I realized that all negative feelings I had about the game were just listening to whiners on /r/cyberpunkgame. Unsubscribed and I am having the best time. This is game is amazing.
Wow I am a bit surprised how large this whole mess is. I hadn't had any trouble besides the occasional flying weapon or glitching car/ NPC No crashes, pretty stable FPS
This weekend I will run through the main story and do side stuff afterwards because there are spoilers EVERYWHERE! and I can't control myself anymore ^^
On December 18 2020 03:22 Manit0u wrote: There's no free roam? And here I was, hoping to be able to create a rockstar character, foregoing the main story entirely to pursue fame and fortune in the world of CP...
Of course there is, that's exactly what I am doing.
Honestly I realized that all negative feelings I had about the game were just listening to whiners on /r/cyberpunkgame. Unsubscribed and I am having the best time. This is game is amazing.
While i'm not 100% happy with it, I had a great time. Sure there are bugs and glitches but i encountered nothing gamebreaking or the bugs fixed itself on a reload. Whiteout the console debacle the general view on this game would be way better. It probably still wouldn't be an outstanding classic but the big quests deliver a great experience that easily overshadow the weaknesses (acually like in Witcher 3).
I didn't inform me that much about Cyberpunk before its release so I couldn't be let down harshly by it, it's still kinda sad that it has the same weaknesses as the Witcher 3 had and brings just about nothing truly new to the table.
I'm having fun and it's worth the 60 euros I paid for it. It does feel underwhelming in some areas, however. Most of the gigs are super short: go to X - kill someone or steal something - leave the location and drop off the item - done. So while there are MANY gigs, they get quite boring after a while. Main and sidequests are amazing but there's not many of them. Epic city and world, so much potential, bit disappointing what they've done with it. Here's hoping that free DLC actually happens and makes substantial additions.
Rebellion is in the air at Polish video game publisher CD Projekt SA after the company’s highly anticipated, and thrice-delayed, latest title was released to scathing reviews about glitches.
Frustrated and angry staff fired questions at the board during an internal video meeting Thursday that opened with management apologizing for Cyberpunk 2077’s disastrous launch, according to two people who were present. It was a fitting atmosphere for a company whose slogan, plastered on posters all around its Warsaw office, is “We are rebels.”
Developers asked blunt questions about the company’s reputation, the game’s unrealistic deadlines and the relentless overtime in the months and years leading up to the game’s Dec. 10 release.
The meeting took place before Sony Corp.’s shocking announcement that it was pulling Cyberpunk 2077 from the PlayStation Store and will offer full refunds to any customer who requests one. During the staff meeting, CD Projekt’s directors said they had come to an arrangement with Sony but didn’t offer specifics. In a Twitter post on Friday, the company said that “following our discussion with PlayStation, a decision was made to temporarily suspend digital distribution” of the game.
A CD Projekt spokeswoman said the company wouldn’t comment on internal meeting discussions.
Cyberpunk 2077 is one of the biggest games of the year and has been a financial success, selling more than 8 million pre-orders and notching sales records for PC games. But players have found the game full of bugs, particularly on the last-generation PlayStation 4 and Xbox One consoles, sending CD Projekt shares plummeting and leading fans and critics to describe Cyberpunk 2077 as unfinished. CD Projekt’s stock fell 12% in Warsaw Friday, punctuating a steady decline this month that has wiped out gains for the year.
During Cyberpunk 2077’s development, staff endured multiple periods of extensive overtime including mandatory six-day weeks to finish the game, Bloomberg has reported. When asked about this crunch time in the Q&A, the directors said they had plans to improve production practices in the future but didn’t elaborate, according to one person who was there.
One employee asked the board why it had said in January that the game was “complete and playable” when that wasn’t true, to which the board answered that it would take responsibility. Another developer asked whether CD Projekt’s directors felt it was hypocritical to make a game about corporate exploitation while expecting that their employees work overtime. The response was vague and noncommital.
Many industry observers have wondered why Cyberpunk 2077, which was first announced in 2012 and was delayed three times in 2020, still appears to be unfinished. Several current and former staff who worked on Cyberpunk 2077 have all said the same thing: The game’s deadlines, set by the board of directors, were always unrealistic. It was clear to many of the developers that they needed more time.
Rebellion is in the air at Polish video game publisher CD Projekt SA after the company’s highly anticipated, and thrice-delayed, latest title was released to scathing reviews about glitches.
Frustrated and angry staff fired questions at the board during an internal video meeting Thursday that opened with management apologizing for Cyberpunk 2077’s disastrous launch, according to two people who were present. It was a fitting atmosphere for a company whose slogan, plastered on posters all around its Warsaw office, is “We are rebels.”
Developers asked blunt questions about the company’s reputation, the game’s unrealistic deadlines and the relentless overtime in the months and years leading up to the game’s Dec. 10 release.
The meeting took place before Sony Corp.’s shocking announcement that it was pulling Cyberpunk 2077 from the PlayStation Store and will offer full refunds to any customer who requests one. During the staff meeting, CD Projekt’s directors said they had come to an arrangement with Sony but didn’t offer specifics. In a Twitter post on Friday, the company said that “following our discussion with PlayStation, a decision was made to temporarily suspend digital distribution” of the game.
A CD Projekt spokeswoman said the company wouldn’t comment on internal meeting discussions.
Cyberpunk 2077 is one of the biggest games of the year and has been a financial success, selling more than 8 million pre-orders and notching sales records for PC games. But players have found the game full of bugs, particularly on the last-generation PlayStation 4 and Xbox One consoles, sending CD Projekt shares plummeting and leading fans and critics to describe Cyberpunk 2077 as unfinished. CD Projekt’s stock fell 12% in Warsaw Friday, punctuating a steady decline this month that has wiped out gains for the year.
During Cyberpunk 2077’s development, staff endured multiple periods of extensive overtime including mandatory six-day weeks to finish the game, Bloomberg has reported. When asked about this crunch time in the Q&A, the directors said they had plans to improve production practices in the future but didn’t elaborate, according to one person who was there.
One employee asked the board why it had said in January that the game was “complete and playable” when that wasn’t true, to which the board answered that it would take responsibility. Another developer asked whether CD Projekt’s directors felt it was hypocritical to make a game about corporate exploitation while expecting that their employees work overtime. The response was vague and noncommital.
Many industry observers have wondered why Cyberpunk 2077, which was first announced in 2012 and was delayed three times in 2020, still appears to be unfinished. Several current and former staff who worked on Cyberpunk 2077 have all said the same thing: The game’s deadlines, set by the board of directors, were always unrealistic. It was clear to many of the developers that they needed more time.
One employee asked the board why it had said in January that the game was “complete and playable” when that wasn’t true, to which the board answered that it would take responsibility.
Something tells me the board is not going to take responsibility and step down.
It doesn't follow that taking responsibility is to step down. They are only responsible to their shareholders. Who are their shareholders? Majority shareholders may already be the board of directors. Taking responsibility doesn't mean anything of itself.
If CDPR goes down over this, I'm going to be really mad. The game is unfinished, but good. They've fucked themselves really hard with the last gen release. What were they thinking? "Hey, it won't run smoothly and will crash constantly. Let's release it." Even the higher ups can't be this dumb. It's just a mess.