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Cyberpunk 2077 - Page 42

Forum Index > General Games
Post a Reply
Prev 1 40 41 42 43 44 69 Next
Velr
Profile Blog Joined July 2008
Switzerland10834 Posts
Last Edited: 2020-12-18 00:11:37
December 17 2020 23:32 GMT
#821
So, i'm pretty much done because i find barely anything to do anymore aside from generic side missions.

Lvl 37.
20 Stealth
18 Int
9 Reflex
7 Tech
4 Stamina

Basically played most of the game with the pure Stealth-Takedowns and the Widowmaker, later started to push Quickhacks.

I had no major issues on my 4 year old PC aside from many crashes to desktop in two areas (one in a big non combat sidequest when trying to leave a rooftop via elevator, which was very annoying and one in a seemingly random open world area). But the new Geforce drivers that came out today seem to have solved most of these issues.

Did another route in the last Mission at lvl ~32... The whole thing was a joke, with lvl 20 when i first did it, it was sort of challenging.

I had lots of fun but there is a bit of a sour taste remaining because so much stuff seems unfinished.
Sermokala
Profile Blog Joined November 2010
United States14075 Posts
December 18 2020 00:38 GMT
#822
Yeah its a great game but got WAY too ambitious for 2020 or a studio that doesn't have the infrastructure of rockstar. If covid hadn't happened I guess the bugs are better but there is just way too many things going on in between the good parts. TW3 had 1 horse 1 raft thing I really don't remember a crime system or any weapon diversity of any sort and all the gear just seems like a bunch of stats in my mind. And yet I think its the best game ever made with a great story.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2020-12-18 01:17:39
December 18 2020 01:14 GMT
#823
Cyberpunk 2077 has been pulled from The PlayStation store and says players can now get refunds.



This is major.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 18 2020 01:49 GMT
#824



"Smokey, this is not 'Nam, this is bowling. There are rules."
Manit0u
Profile Blog Joined August 2004
Poland17610 Posts
December 18 2020 02:35 GMT
#825
[image loading]
Time is precious. Waste it wisely.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2020-12-18 04:24:36
December 18 2020 04:12 GMT
#826
Just a heads up to anyone who holds shares in CDPR but tomorrow is going to be brutal.

"Smokey, this is not 'Nam, this is bowling. There are rules."
Starlightsun
Profile Blog Joined June 2016
United States1405 Posts
December 18 2020 07:47 GMT
#827
Sad to see this game fall so hard on its face. Hopefully they'll fix it by the time I get a computer that can run it.
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
December 18 2020 08:05 GMT
#828
Not really surprised by all of this negativity surrounding the game now, I guess they should of delayed it for even longer lol
AKA: TelecoM[WHITE] Protoss fighting
ZerOCoolSC2
Profile Blog Joined February 2015
9021 Posts
Last Edited: 2020-12-18 08:09:33
December 18 2020 08:06 GMT
#829
I'm running a 5700XT and 3700. You can play this game on max (minus RT/RTX) on PC. It's just apparently trash on last gen consoles.

The negativity is from mostly last gen consoles. PC and next gen have bugs/glitches but nothing that takes away from the experience. The game is very playable but also definitely needs a lot of fixes and polish.
On December 18 2020 17:07 zatic wrote:
Show nested quote +
On December 18 2020 03:22 Manit0u wrote:
There's no free roam? And here I was, hoping to be able to create a rockstar character, foregoing the main story entirely to pursue fame and fortune in the world of CP...

Of course there is, that's exactly what I am doing.

Honestly I realized that all negative feelings I had about the game were just listening to whiners on /r/cyberpunkgame. Unsubscribed and I am having the best time. This is game is amazing.

If you are on AMD PC this patch is a must, gave me an instant 20 fps boost:
https://github.com/yamashi/PerformanceOverhaulCyberpunk/wiki

I'm avg 60-75fps. without that patch on an all AMD build.
zatic
Profile Blog Joined September 2007
Zurich15359 Posts
December 18 2020 08:07 GMT
#830
On December 18 2020 03:22 Manit0u wrote:
There's no free roam? And here I was, hoping to be able to create a rockstar character, foregoing the main story entirely to pursue fame and fortune in the world of CP...

Of course there is, that's exactly what I am doing.

Honestly I realized that all negative feelings I had about the game were just listening to whiners on /r/cyberpunkgame. Unsubscribed and I am having the best time. This is game is amazing.

If you are on AMD PC this patch is a must, gave me an instant 20 fps boost:
https://github.com/yamashi/PerformanceOverhaulCyberpunk/wiki
ModeratorI know Teamliquid is known as a massive building
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2020-12-18 09:18:13
December 18 2020 09:16 GMT
#831
Need to f5 more, if i could i would have deleted this ><
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Harris1st
Profile Blog Joined May 2010
Germany7030 Posts
December 18 2020 09:59 GMT
#832
Wow I am a bit surprised how large this whole mess is.
I hadn't had any trouble besides the occasional flying weapon or glitching car/ NPC
No crashes, pretty stable FPS

This weekend I will run through the main story and do side stuff afterwards because there are spoilers EVERYWHERE! and I can't control myself anymore ^^
Go Serral! GG EZ for Ence. Flashbang dance FTW
Velr
Profile Blog Joined July 2008
Switzerland10834 Posts
Last Edited: 2020-12-18 12:41:32
December 18 2020 11:31 GMT
#833
On December 18 2020 17:07 zatic wrote:
Show nested quote +
On December 18 2020 03:22 Manit0u wrote:
There's no free roam? And here I was, hoping to be able to create a rockstar character, foregoing the main story entirely to pursue fame and fortune in the world of CP...

Of course there is, that's exactly what I am doing.

Honestly I realized that all negative feelings I had about the game were just listening to whiners on /r/cyberpunkgame. Unsubscribed and I am having the best time. This is game is amazing.

If you are on AMD PC this patch is a must, gave me an instant 20 fps boost:
https://github.com/yamashi/PerformanceOverhaulCyberpunk/wiki


Yeah, that sub is cancer.

While i'm not 100% happy with it, I had a great time. Sure there are bugs and glitches but i encountered nothing gamebreaking or the bugs fixed itself on a reload. Whiteout the console debacle the general view on this game would be way better. It probably still wouldn't be an outstanding classic but the big quests deliver a great experience that easily overshadow the weaknesses (acually like in Witcher 3).

I didn't inform me that much about Cyberpunk before its release so I couldn't be let down harshly by it, it's still kinda sad that it has the same weaknesses as the Witcher 3 had and brings just about nothing truly new to the table.

farvacola
Profile Blog Joined January 2011
United States18845 Posts
December 18 2020 12:35 GMT
#834
This game is proving remarkably divisive, it's both easy to hate and easy to love. Here's hoping CDPR weathers the storm and learns from this.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Laurens
Profile Joined September 2010
Belgium4553 Posts
Last Edited: 2020-12-18 15:06:59
December 18 2020 15:06 GMT
#835
I'm having fun and it's worth the 60 euros I paid for it. It does feel underwhelming in some areas, however.
Most of the gigs are super short: go to X - kill someone or steal something - leave the location and drop off the item - done.
So while there are MANY gigs, they get quite boring after a while. Main and sidequests are amazing but there's not many of them.
Epic city and world, so much potential, bit disappointing what they've done with it. Here's hoping that free DLC actually happens and makes substantial additions.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 18 2020 19:20 GMT
#836
Rebellion is in the air at Polish video game publisher CD Projekt SA after the company’s highly anticipated, and thrice-delayed, latest title was released to scathing reviews about glitches.

Frustrated and angry staff fired questions at the board during an internal video meeting Thursday that opened with management apologizing for Cyberpunk 2077’s disastrous launch, according to two people who were present. It was a fitting atmosphere for a company whose slogan, plastered on posters all around its Warsaw office, is “We are rebels.”

Developers asked blunt questions about the company’s reputation, the game’s unrealistic deadlines and the relentless overtime in the months and years leading up to the game’s Dec. 10 release.

The meeting took place before Sony Corp.’s shocking announcement that it was pulling Cyberpunk 2077 from the PlayStation Store and will offer full refunds to any customer who requests one. During the staff meeting, CD Projekt’s directors said they had come to an arrangement with Sony but didn’t offer specifics. In a Twitter post on Friday, the company said that “following our discussion with PlayStation, a decision was made to temporarily suspend digital distribution” of the game.

A CD Projekt spokeswoman said the company wouldn’t comment on internal meeting discussions.

Cyberpunk 2077 is one of the biggest games of the year and has been a financial success, selling more than 8 million pre-orders and notching sales records for PC games. But players have found the game full of bugs, particularly on the last-generation PlayStation 4 and Xbox One consoles, sending CD Projekt shares plummeting and leading fans and critics to describe Cyberpunk 2077 as unfinished. CD Projekt’s stock fell 12% in Warsaw Friday, punctuating a steady decline this month that has wiped out gains for the year.

During Cyberpunk 2077’s development, staff endured multiple periods of extensive overtime including mandatory six-day weeks to finish the game, Bloomberg has reported. When asked about this crunch time in the Q&A, the directors said they had plans to improve production practices in the future but didn’t elaborate, according to one person who was there.

One employee asked the board why it had said in January that the game was “complete and playable” when that wasn’t true, to which the board answered that it would take responsibility. Another developer asked whether CD Projekt’s directors felt it was hypocritical to make a game about corporate exploitation while expecting that their employees work overtime. The response was vague and noncommital.

Many industry observers have wondered why Cyberpunk 2077, which was first announced in 2012 and was delayed three times in 2020, still appears to be unfinished. Several current and former staff who worked on Cyberpunk 2077 have all said the same thing: The game’s deadlines, set by the board of directors, were always unrealistic. It was clear to many of the developers that they needed more time.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Gorsameth
Profile Joined April 2010
Netherlands22051 Posts
December 18 2020 20:34 GMT
#837
On December 19 2020 04:20 {CC}StealthBlue wrote:
Show nested quote +
Rebellion is in the air at Polish video game publisher CD Projekt SA after the company’s highly anticipated, and thrice-delayed, latest title was released to scathing reviews about glitches.

Frustrated and angry staff fired questions at the board during an internal video meeting Thursday that opened with management apologizing for Cyberpunk 2077’s disastrous launch, according to two people who were present. It was a fitting atmosphere for a company whose slogan, plastered on posters all around its Warsaw office, is “We are rebels.”

Developers asked blunt questions about the company’s reputation, the game’s unrealistic deadlines and the relentless overtime in the months and years leading up to the game’s Dec. 10 release.

The meeting took place before Sony Corp.’s shocking announcement that it was pulling Cyberpunk 2077 from the PlayStation Store and will offer full refunds to any customer who requests one. During the staff meeting, CD Projekt’s directors said they had come to an arrangement with Sony but didn’t offer specifics. In a Twitter post on Friday, the company said that “following our discussion with PlayStation, a decision was made to temporarily suspend digital distribution” of the game.

A CD Projekt spokeswoman said the company wouldn’t comment on internal meeting discussions.

Cyberpunk 2077 is one of the biggest games of the year and has been a financial success, selling more than 8 million pre-orders and notching sales records for PC games. But players have found the game full of bugs, particularly on the last-generation PlayStation 4 and Xbox One consoles, sending CD Projekt shares plummeting and leading fans and critics to describe Cyberpunk 2077 as unfinished. CD Projekt’s stock fell 12% in Warsaw Friday, punctuating a steady decline this month that has wiped out gains for the year.

During Cyberpunk 2077’s development, staff endured multiple periods of extensive overtime including mandatory six-day weeks to finish the game, Bloomberg has reported. When asked about this crunch time in the Q&A, the directors said they had plans to improve production practices in the future but didn’t elaborate, according to one person who was there.

One employee asked the board why it had said in January that the game was “complete and playable” when that wasn’t true, to which the board answered that it would take responsibility. Another developer asked whether CD Projekt’s directors felt it was hypocritical to make a game about corporate exploitation while expecting that their employees work overtime. The response was vague and noncommital.

Many industry observers have wondered why Cyberpunk 2077, which was first announced in 2012 and was delayed three times in 2020, still appears to be unfinished. Several current and former staff who worked on Cyberpunk 2077 have all said the same thing: The game’s deadlines, set by the board of directors, were always unrealistic. It was clear to many of the developers that they needed more time.


Source
One employee asked the board why it had said in January that the game was “complete and playable” when that wasn’t true, to which the board answered that it would take responsibility.
Something tells me the board is not going to take responsibility and step down.
It ignores such insignificant forces as time, entropy, and death
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
December 18 2020 20:54 GMT
#838
It doesn't follow that taking responsibility is to step down. They are only responsible to their shareholders. Who are their shareholders? Majority shareholders may already be the board of directors. Taking responsibility doesn't mean anything of itself.
ZerOCoolSC2
Profile Blog Joined February 2015
9021 Posts
Last Edited: 2020-12-18 22:11:29
December 18 2020 22:11 GMT
#839
for people with money issues

virpi
Profile Blog Joined August 2009
Germany3599 Posts
Last Edited: 2020-12-18 23:06:10
December 18 2020 23:05 GMT
#840
If CDPR goes down over this, I'm going to be really mad. The game is unfinished, but good.
They've fucked themselves really hard with the last gen release. What were they thinking? "Hey, it won't run smoothly and will crash constantly. Let's release it." Even the higher ups can't be this dumb. It's just a mess.
first we make expand, then we defense it.
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