Can't remove mods though as you said
Cyberpunk 2077 - Page 38
Forum Index > General Games |
![]()
Firebolt145
Lalalaland34491 Posts
Can't remove mods though as you said | ||
Velr
Switzerland10719 Posts
| ||
![]()
Firebolt145
Lalalaland34491 Posts
![]() | ||
Velr
Switzerland10719 Posts
![]() Thanks a lot. I found a Skillsplitter, are these used automatically? Can't find it anywhere. | ||
ZerOCoolSC2
8986 Posts
| ||
PassiveAce
United States18076 Posts
On December 15 2020 01:32 Latham wrote: Honest to god, yes and no. Yes you'll struggle, you can see my level and street cred on here, and legendary / iconic weapons are all 100K and more. No because you replace everything on the get-go and crafting in very expensive perk point-wise and part-wise. Even though I am technically a crafter (12 points in tech) there's little point in doing so because you constantly get better shit from mobsters. Crafting seems like a self-imposed challenge, really. There's little to no benefit to it, except pride & accomplishment in using what *you* made yourself. Money you'll always struggle with. Even though you can farm side jobs and gigs and what-not and it does trickle in, you'll be spending hefty chonks at once. 50K+ per implant, 50K+ for a car, 80-100K+++ for a weapon (or just wait for a drop), sometimes if you don't have the skill points to talk your way out, the NPCs will make you pay for items, info or jobs (10-15K) etc. Salvaging weapons isn't really ideal either because either way you get sucker punched by the game. If you salvage you get very few parts and obviously no money, if you sell to a store, you get a pittance for them. Economy feels bad. Farm side jobs for a full day just to afford 1 implant. Craft something that requires hundreds of parts, just to have that very same weapon become obsolete in 2 levels or jobs later. The augments also can't be taken out of gear. You put on a scope? It stays attached forever. You put on +9 carry capacity? Stays on the pants or shirt, you can't reuse it again. Feels Very Bad Man ![]() edit: it's a small consolation prize that you can upgrade the items to have better stats and to kinda keep up with your growth, but imo not worth it, again. You can later on even upgrade quality (from blue to purple for example) but again, very expensive and there's no guarantee you won't find something as good or better on the next NPC you kill. i think theres a perk that lets you keep mods after disassembling. crafting is definitely seems too expensive to be of much use tho. | ||
Laurens
Belgium4544 Posts
| ||
Latham
9560 Posts
On December 15 2020 04:19 Laurens wrote: Buying an assault rifle for 110k?!? Does that stay a BiS weapon for the rest of the game or is it also surpassed by drops after 2 levels? Always linked to your level, so no point in buying unless you are max level and/or max street cred. + Show Spoiler [here's an example of the "…] + ![]() Btw see the pistol below? 68K, but 315 DPS, lul. | ||
Velr
Switzerland10719 Posts
| ||
PassiveAce
United States18076 Posts
| ||
Velr
Switzerland10719 Posts
| ||
Soulforged
Latvia918 Posts
Resources are getting low, however. I imagine it is possible to save scum upgrades for free upgrade chance, but I don't want to do that. Upside is that with the resources I had, upgrading legendaries up to my character level 28, I get so much DPS that I probably don't need any more to finish the game comfortably. It seems overkill to have any more when I one shot everything with non-headshots crits / non-crit headshots. Yet to add a bunch of significant damage increase % perks. Then again, I am yet to get to 50 or finish the game, so will see how it ends up. I also saved all the resources I could until I could craft legendary gear, rather that crafting constant upgrades. On the topic of money, I figure the best way to get it is quick hacks. But crafting probably picks up lategame in a sense that you can buy components/things to disassemble -> produce some gear -> sell it back with profit. Never buying a weapon seems like a legit advice though. Maybe endgame weapon shops are worth checking out, before that there is no point. Crafting/upgrading after having best weapons available and then respeccing for damage is probably the way to go for min/maxing. | ||
![]()
Firebolt145
Lalalaland34491 Posts
| ||
Laurens
Belgium4544 Posts
On December 15 2020 05:34 Firebolt145 wrote: Why does that AR only do <200 dps? My current looted blue AR does 199. Is it just mod slots that makes it legendary and so expensive? You may be higher level, might also have the +AR dmg perks when he does not. I also have looted ARs with more dmg, it’s definitely underwhelming. Unless there are some god-tier mods out there. | ||
Velr
Switzerland10719 Posts
During the main story you from time to time get "notable" epic/legendary weapons, these tend to be very strong. I still use one and i'm 10 levels higher than i was back then. Random encounters on the world map got levels depending on where they are. "Big" Sidequests seem to try to reward you on their final step with better gear.. Or in other words are a buggy mess so I got Armor 7-8 levels above mine that i probably will never wear. | ||
![]()
Firebolt145
Lalalaland34491 Posts
| ||
Velr
Switzerland10719 Posts
| ||
ZerOCoolSC2
8986 Posts
| ||
ZerOCoolSC2
8986 Posts
| ||
Latham
9560 Posts
I checked out the numbers in my own config file, and it checks out! 1,536MB for PC users. BUT... i am hesitant to actually edit anything... I am scared. Anyone tech-sawwy willing to fact check the article and actually test it on their own machine? | ||
| ||