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Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
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daemir
Profile Joined September 2010
Finland8662 Posts
March 30 2015 00:39 GMT
#821
The game follows pretty much the same action economy as D&D 3/3.5 and Pathfinder. It's more efficient to remove or control a threat than to try heal the damage it dealt. AoE crowdcontrol and defensive buffs are far better than trying to play a race with a tank that soaks damage that needs to be healed instead of avoids it. You can start the vast majority of the fights in the game yourself, so your first volley should already kill at least one enemy. The next volley of attacks during the engagement period should kill another, then it's down to CC and avoidance to deal with the rest.
ASoo
Profile Joined November 2010
2865 Posts
March 30 2015 00:39 GMT
#822
In the Endless Paths level 7, there are four elemental thingies that you activate with prisms that you find around the level. I activated them all, and...as far as I can tell, nothing happened. Am I missing something? Or does it do something that will be revealed later? Or does it just not do anything?
fixed_point
Profile Joined June 2011
Germany4891 Posts
Last Edited: 2015-03-30 01:13:51
March 30 2015 00:51 GMT
#823
On March 30 2015 09:39 ASoo wrote:
In the Endless Paths level 7, there are four elemental thingies that you activate with prisms that you find around the level. I activated them all, and...as far as I can tell, nothing happened. Am I missing something? Or does it do something that will be revealed later? Or does it just not do anything?

I think nothing is supposed to happen. Except maybe to satiate your OCD. Or drive you mad thinking you've missed a sidequest.

On March 30 2015 09:39 daemir wrote:
The game follows pretty much the same action economy as D&D 3/3.5 and Pathfinder. It's more efficient to remove or control a threat than to try heal the damage it dealt. AoE crowdcontrol and defensive buffs are far better than trying to play a race with a tank that soaks damage that needs to be healed instead of avoids it. You can start the vast majority of the fights in the game yourself, so your first volley should already kill at least one enemy. The next volley of attacks during the engagement period should kill another, then it's down to CC and avoidance to deal with the rest.


Yep. Most of the advice I've been giving is to get more CC (mostly to people who build teams with very little CC having problems with slippery opponents). I mean if you run a high dex + int Cipher with draining whip passive + blunderbuss weapon, you can basically perma-chain mental binding (costs 20 focus only!) which is a great CC choice for people with tank problems because: you can paralyze in an enemy AOE around the tank so they can't attack; at the same time it lowers enemy deflection and reflex immensely so you get to do massive damage as well.
andrewlt
Profile Joined August 2009
United States7702 Posts
March 30 2015 00:59 GMT
#824
On March 30 2015 07:31 Yurie wrote:
Show nested quote +
On March 30 2015 07:13 JazVM wrote:
What totally bugs me is that there are zero dungeons with any kind of cool puzzles or anything like that. I really don't understand why the devs left that part out completely. BG had a different puzzles all over the place and it felt just so much better than just slaying through hords of enemies every single dungeon. I think this is my main concern with the game, otherwise I really liked it.


I like what they did more than the puzzles. A puzzle is hard once then you know it and has no re-play value.

What they did is make you be able to use athletics and similar abilities in the story board. Giving you multiple ways to solve different problems. So one time you fight through the enemies. The next time you talk your way out of it. Or maybe you jump over the cliff and get a sprained ankle or not.

It could have been developed more but the direction is one I like since it makes the same place play out differently due to different stats or choices.


It depends on the puzzles. I didn't mind BG's puzzles other than places like Durlag's Tower that just overdid it. I hated the puzzles in Divinity:Original Sin. Too many involved finding some stupidly small thing to click. I had issues finding some of them even after reading a walkthrough. I even had issues clicking some of the stupid switches after finding them.

fixed_point
Profile Joined June 2011
Germany4891 Posts
March 30 2015 01:15 GMT
#825
On March 30 2015 09:59 andrewlt wrote:
I hated the puzzles in Divinity:Original Sin. Too many involved finding some stupidly small thing to click. I had issues finding some of them even after reading a walkthrough. I even had issues clicking some of the stupid switches after finding them.


And half the time you don't know where to go or what to do without consulting an animal.
rezoacken
Profile Joined April 2010
Canada2719 Posts
March 30 2015 01:18 GMT
#826
On March 30 2015 09:39 daemir wrote:
The game follows pretty much the same action economy as D&D 3/3.5 and Pathfinder. It's more efficient to remove or control a threat than to try heal the damage it dealt. AoE crowdcontrol and defensive buffs are far better than trying to play a race with a tank that soaks damage that needs to be healed instead of avoids it. You can start the vast majority of the fights in the game yourself, so your first volley should already kill at least one enemy. The next volley of attacks during the engagement period should kill another, then it's down to CC and avoidance to deal with the rest.


Crowd control oriented games have always been more interesting than tank and spank mmo style games.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
March 30 2015 01:39 GMT
#827
Started a new game on account of that bug thingo with the passives, i wasn't far in anyway. Ran around collecting pokémon and now have a team of 5 instead of 3 so i hopefully don't get as horribly murdered when i go into the temple thingo.

I see they've since mentioned a fix but i wasn't that deep anyway, and given how much i reloaded on account of being terrible and only having 3 bros i didn't actually waste much if any progress.

Still expecting Aloth to get murdered by Shadows but what can you do? + Show Spoiler +
(nothing)
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2015-03-30 02:32:24
March 30 2015 02:30 GMT
#828
aloth is like my worst party member contribution wise, i always save all his stuff for when shit really hits the fan, then he may cast some spells.
Same with the priest, but that one got a sniper rifle since his god apparently approves of that with 10 accuracy.


My cypher and eder carry this party with unbreakable tank and CC spam.


Next playtrough ill have to reconsider taking any per rest casters.









The RPG part is pretty nice, i definately feel engaged in it as i did with baldurs gate, but i wish the companions would speak a bit more, they really dont do a lot of RPG stuff for having such terriple RPed builds.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2015-03-30 02:49:29
March 30 2015 02:47 GMT
#829
I'm somewhere in act 2 Hard and Aloth actually is second in total damage behind my cipher.

Game is rather easy right now with Eder and his 85 deflection (and that's without the +10 deflection ring which I gave my cipher). Will see if hard stuff comes back.
Either we are alone in the Universe or we are not. Both are equally terrifying.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2015-03-30 02:57:46
March 30 2015 02:54 GMT
#830
my edier is at 110 without buffs i think, he has this 20 all defenses buff....







I just did The Man who waits, i got no xp and the quest stays in my journal, is this normal? im very paranoid about Obsidians coding.




nvm it updated when i left the house, still didnt get any xp for my 2 hours of work though!
Nyxisto
Profile Joined August 2010
Germany6287 Posts
March 30 2015 03:01 GMT
#831
I absolutely hate the fact that my character is stoic and rational. All he does is shrug and say "accept your fate, duh"
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2015-03-30 03:06:13
March 30 2015 03:05 GMT
#832
ok i think my people are bugged, paladin has negative DR when naked and Eder has 64 naked deflection without warrior def buff at 6


This game man
Noocta
Profile Joined June 2010
France12578 Posts
March 30 2015 03:40 GMT
#833
The number of bugs that affect directly the playthrought is kinda starting to turn me off.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2015-03-30 04:11:35
March 30 2015 04:11 GMT
#834
I have yet to have any bug issues
I am not that far though. Just got to defiance bay.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 30 2015 04:27 GMT
#835
defiance bay spolier



+ Show Spoiler +
Does anyone know how i can join house Doemel? I accidentally failed the dozens quest for the armor and i really dont like the knights much, when i go to the Doemel estate, i just get shown the door.
Pwere
Profile Joined April 2010
Canada1557 Posts
March 30 2015 04:45 GMT
#836
On March 30 2015 13:27 LaNague wrote:
defiance bay spolier



+ Show Spoiler +
Does anyone know how i can join house Doemel? I accidentally failed the dozens quest for the armor and i really dont like the knights much, when i go to the Doemel estate, i just get shown the door.

+ Show Spoiler +
The only way I found is to side with them in the.. Vezano? delivery quest line. He's the guy in the warehouse in the Gift. FWIW, I think Doemel are even bigger assholes than the other two =)
JonnyBNoHo
Profile Joined July 2011
United States6277 Posts
March 30 2015 04:49 GMT
#837
On March 30 2015 13:27 LaNague wrote:
defiance bay spolier



+ Show Spoiler +
Does anyone know how i can join house Doemel? I accidentally failed the dozens quest for the armor and i really dont like the knights much, when i go to the Doemel estate, i just get shown the door.


+ Show Spoiler +
Go down to the 'Ondra's Gift' part of the city. There's a warehouse there. As you approach it you'll be prompted by a conversation with a potential companion. Go in, get a quest from the warehouse boss and do it. During the quest you'll be given the chance to help a Doemenal (tough lady in a breastplate iirc), who will tell you to go to the estate for moar work.

LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2015-03-30 04:55:01
March 30 2015 04:54 GMT
#838
oh i screwed that up too then, only 1 faction remaining oh well.


i guess its true, they take everyone
rezoacken
Profile Joined April 2010
Canada2719 Posts
March 30 2015 05:28 GMT
#839
Fan of flames is rather crazy for a level 1 spell. Does a lot more damage than fireball
Either we are alone in the Universe or we are not. Both are equally terrifying.
Souone
Profile Joined July 2012
Brazil470 Posts
March 30 2015 05:44 GMT
#840
Is the the endless paths thing supposed to be done right away ? Or is it more an end game kind of thing ?

Also, adding to the bug list, for some reason my main char has 40 Int at the moment ... no idea why. My haylstorm literally covers the whole screen.
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