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Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

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JazVM
Profile Joined October 2012
Germany1196 Posts
March 30 2015 09:48 GMT
#861
Is there any way to respec the NPC (including their stats) yet?
mind mind mind mind mind mind
Absentia
Profile Joined March 2011
United Kingdom973 Posts
Last Edited: 2015-03-30 09:52:31
March 30 2015 09:51 GMT
#862
Multiclassing in D&D 3.5 games is good when it makes sense thematically. Levelling up a sorcerer to an arcane scholar in NWN2 makes sense because there's a sensible progression from one class to another. The problem is that 3.5 is incredibly powergamey in nature and encourages players to build characters that, from a roleplaying perspective, are just a combination of random classes. Compared to AD&D like BG2, though, the character creation in NWN2 is more satisfying.

I actually think KOTOR2 had a good idea where one could pick a subclass past a certain level of progression. It wasn't done in any particular depth, but mechnically it seems sound. Each subclass could positive and negative characteristics compared to the base class so they're not straight upgrades. For example, the wizard could have a subclass with a buff to physical combat (maybe even special spells) but weaker spell damage or duration.

It's obviously pointless pondering about ideas that will never be implemented, but I guess that's one way they could incorporate a multi-classing model into POE.

On March 30 2015 18:48 JazVM wrote:
Is there any way to respec the NPC (including their stats) yet?


There's a mod called the Infinity Engine mod on the POE Nexus which lets you do that, apparently. It's also possible to change NPCs stats through the console.
hfglgg
Profile Joined December 2012
Germany5372 Posts
March 30 2015 10:06 GMT
#863
On March 30 2015 18:43 Hoenicker wrote:
I'm enjoying the game so far, though the story is ok (so far), a lot of the side quests are superficial and some of the writing is a bit over the top (I guess some people like it that way). Some of the campanions lack character, but thats fine. The art work is really nice and so is the music. I'm a huge fan of BGII though this game is comparable, it really isn't :p


how far are you in the game? the companions get flashed out much more during act 2 and 3 and they interact much more with each other and the quests you are doing. (at least aloth, eder, durance and kana). at first i was a bit disappointed with the companions as well, but now after i am almost done with the game, i think they did a fine job. improvements are always possible of course.
JazVM
Profile Joined October 2012
Germany1196 Posts
March 30 2015 10:20 GMT
#864
On March 30 2015 07:31 Yurie wrote:
Show nested quote +
On March 30 2015 07:13 JazVM wrote:
What totally bugs me is that there are zero dungeons with any kind of cool puzzles or anything like that. I really don't understand why the devs left that part out completely. BG had a different puzzles all over the place and it felt just so much better than just slaying through hords of enemies every single dungeon. I think this is my main concern with the game, otherwise I really liked it.


I like what they did more than the puzzles. A puzzle is hard once then you know it and has no re-play value.

What they did is make you be able to use athletics and similar abilities in the story board. Giving you multiple ways to solve different problems. So one time you fight through the enemies. The next time you talk your way out of it. Or maybe you jump over the cliff and get a sprained ankle or not.

It could have been developed more but the direction is one I like since it makes the same place play out differently due to different stats or choices.


I don't know if I expressed myself correctly but what I ment with puzzles was, how BG2 let you interact with dungeons. For example move the whole dungeon through planes to access different location, feed coins to a machine to give you come items, let you increase stats, riddles on where to place items in order to unlock some chests, summon creatures on an altar to provoke a reaction, feed dogs some food to change a certain battle, ... . The list ist endless.

Along the main quest there is non of such interactions. Seriously, I can't understand how you can prefer the little text adventures, which have not much impact at all, over some really exciting and unique things that BG2 let you do to interact with certain things in dungeons.

I also disagree on the fact that this is less exciting on a second playthrough. I don't believe that many people remembered how to solve text based riddles in BG2 out of their head on their second playthrough. For the things that you could actually remember, I agree that it isn't as exciting the second time around but when you figure it out for the first time it is just way more rewarding than going to a dungeon, maybe talk to some NPC and then slay some monsters and cash in the quest.
mind mind mind mind mind mind
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
March 30 2015 10:45 GMT
#865
The only puzzle I've encountered after 10+ hours is the bell-puzzle in the temple in Gilded Vale. Boring

The combat IS abit wonky... it just dosn't 'feel' right.
England will fight to the last American
hfglgg
Profile Joined December 2012
Germany5372 Posts
March 30 2015 10:50 GMT
#866
i think puzzles are a love it or hate it thing. i am really buzzed out by any kind of lever riddles and will look them up in a walkthrough almost immediately, so that there arent some of those in the game is a plus for me.
they could have done more choices that will influence an upcoming fight or dungeon instead of giving multiple ways to reach it though.
Velr
Profile Blog Joined July 2008
Switzerland10856 Posts
Last Edited: 2015-03-30 10:52:46
March 30 2015 10:50 GMT
#867
Your painting that picture a Little bright.

People do remember these on the second playtrough and they get really annoying (first time they are good tho)..
I mean: "The princess is fucking 20 and the prince 30...".
The "riddle" in the planar sphere is top, bottom, left, right.
That you have to walk over the word amaunator in amaunators temple or get burned is also more annoying than anything else.
You Need an amulet or the Shadow Dragon will attack you, most Players will have built that Thing by accident before entering his room anyway.
Answering the ~20 statues in watchers Keep is also not exactly "cool" the second time.
And "gathering item XYZ and putting them on Pedestals XYZ according to Note 1-X is not exactly a "riddle", on the second playtrough its just a memory test..

Was there actually any optional riddle with any real effect? (Oh, yeah the one were Bodhi gets your romance NPC/Reviving it... At least that was like the only one that didn't feel obvious, it actually felt very random to me the first time)

There is tons of small stuff that was cool, like summoning stronger and stronger Mobs in watchers Keep (until your lucky enough with your saving throws to beat the beholder :p) and all the "random" and non mainstory related stuff that happened in the underdark. Feeding the Umber Hulks...
The hidden Sphere, Kangaxx, the Slavers Mansion or that moment when you first found the hidden door in the gate quarters tavern and just run back out asap :p.

There is tons of hidden stuff and ways to solve stuff in dungeons that make it awesome, but for sure not the riddles?
Souone
Profile Joined July 2012
Brazil470 Posts
Last Edited: 2015-03-30 10:55:10
March 30 2015 10:52 GMT
#868
I'm pretty sure "Drinking horn of moderation", which gives +2 Int while your character is above 50% endurance is bugged and everytime you drop below 50% and go up again you get +2 Int permanently, at least my character did. Now I have 78 Int and my hard game is on easy mode.

Edit: According to reddit it will also break your focus generation if you are a Cipher.
Merany
Profile Blog Joined February 2011
France890 Posts
March 30 2015 11:16 GMT
#869
Apparently, there's an issue where if you save on the same map an NPC as been recruited, it's bonus stats become permanent. Which would explain why my Kana has a shit ton of intel after multiple quick save at Caed Nua.
JazVM
Profile Joined October 2012
Germany1196 Posts
March 30 2015 11:17 GMT
#870
On March 30 2015 19:50 Velr wrote:
Your painting that picture a Little bright.

People do remember these on the second playtrough and they get really annoying (first time they are good tho)..
I mean: "The princess is fucking 20 and the prince 30...".
The "riddle" in the planar sphere is top, bottom, left, right.
That you have to walk over the word amaunator in amaunators temple or get burned is also more annoying than anything else.
You Need an amulet or the Shadow Dragon will attack you, most Players will have built that Thing by accident before entering his room anyway.
Answering the ~20 statues in watchers Keep is also not exactly "cool" the second time.
And "gathering item XYZ and putting them on Pedestals XYZ according to Note 1-X is not exactly a "riddle", on the second playtrough its just a memory test..

Was there actually any optional riddle with any real effect? (Oh, yeah the one were Bodhi gets your romance NPC/Reviving it... At least that was like the only one that didn't feel obvious, it actually felt very random to me the first time)

There is tons of small stuff that was cool, like summoning stronger and stronger Mobs in watchers Keep (until your lucky enough with your saving throws to beat the beholder :p) and all the "random" and non mainstory related stuff that happened in the underdark. Feeding the Umber Hulks...
The hidden Sphere, Kangaxx, the Slavers Mansion or that moment when you first found the hidden door in the gate quarters tavern and just run back out asap :p.

There is tons of hidden stuff and ways to solve stuff in dungeons that make it awesome, but for sure not the riddles?


Even the the riddle with the prince and the princess just adds to the overall experience in my opinion. Yes, on the second time around it get's old but things like that, as plain and simple they may be, just add another layer of things to do. Also I don't think that a game should focus on making the second playthrough as unannoying as possible. It is a bonus sure but at the same time I don't really see how solving a riddle like the prince/princess thing is worse than fighting the 10th trashmob in a certain place. Same with the almaunator letters on the floor. It just adds to the overall atmosphere and lore to the temple and I prefer that a lot over going into stealth mode and disarming a trap or fight another pack of monsters.

And I totally agree with all the random cool stuff that BG had. Parts of a skeleton scattered all across Atkathla? Where does that lead to and what might be the reason? Clicking on a door and suddenly be trapped in a planar prison with some of the most powerful mages shooting fireballs at your face? Cool! A fucking blade that trashtalks? Hilarious. The freaking drow princes wants me to force to sleep with her? How the fuck do I get out of that?

POE doens't have a lot of those things. It's understandable since it was a kickstarter project but in all honesty, I miss it dearly since that is what made Baldurs Gate so unique and awesome.

mind mind mind mind mind mind
fixed_point
Profile Joined June 2011
Germany4891 Posts
March 30 2015 11:34 GMT
#871
On March 30 2015 19:52 Souone wrote:
I'm pretty sure "Drinking horn of moderation", which gives +2 Int while your character is above 50% endurance is bugged and everytime you drop below 50% and go up again you get +2 Int permanently, at least my character did. Now I have 78 Int and my hard game is on easy mode.

Edit: According to reddit it will also break your focus generation if you are a Cipher.

Can confirm the cipher thing. Luckily I only lost an hour reloading a previous save.
hfglgg
Profile Joined December 2012
Germany5372 Posts
March 30 2015 11:34 GMT
#872
yes the game lacks flavour (compared to bg2) but its still damn good.
Gorsameth
Profile Joined April 2010
Netherlands22131 Posts
March 30 2015 11:37 GMT
#873
Sigh, so slowly game breaking bug after game breaking bug is being discovered?

Kinda makes me not wanne bother playing it knowing there is a decent chance some bug will force me to remake anyway.
It ignores such insignificant forces as time, entropy, and death
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
March 30 2015 11:49 GMT
#874
Well I got 23 hours on record and have not noticed one bug so far, maybe I've gotten lucky. I wouldn't dare a Iron Man run yet though and I do keep multiple saves just in case.

My Eder is just a immovable object on normal difficulty now, borderline immortal even if he is far from min/maxed.

Meanwhile my Barbarian has 20k lifetime dmg while Aloth has only 1.5k, I now gave up on him ever doing dmg and started picking up control spells. Sagani doesn't seem to be doing any dmg either and doesn't bring anything else to the table so might have to switch her out.
lprk
Profile Joined September 2013
Poland2249 Posts
March 30 2015 12:03 GMT
#875
Aloth has poor stats and spell choice when you get him but difference shouldn't be that big even if you just give him bow and autottack. Maybe you switched it out of party for some time? That resets records.
After trying all classes at level 9 ranger feel weakest of all.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
March 30 2015 12:09 GMT
#876
On March 30 2015 21:03 lprk wrote:
Maybe you switched it out of party for some time? That resets records.


Right that would be the issue then, I recently had him out for a moment.

Was wondering how he could possibly do that little damage.
Velr
Profile Blog Joined July 2008
Switzerland10856 Posts
March 30 2015 12:13 GMT
#877
+Wizards, especially early on, will lack behind in dmg because you don't use their stuff on "trivial" encounters while especially Barbarians just cleave away.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
March 30 2015 12:30 GMT
#878
On March 30 2015 20:49 Vaelone wrote:
Well I got 23 hours on record and have not noticed one bug so far, maybe I've gotten lucky. I wouldn't dare a Iron Man run yet though and I do keep multiple saves just in case.


The bugs are kinda subtle though and hard to notice but incredibly annoying just the same. Like loosing all your passive bonuses or wierd NPC stats boosted through the roof.
England will fight to the last American
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2015-03-30 13:15:46
March 30 2015 13:01 GMT
#879
According to this post on reddit blunderbuss is the best ranged weapon against low armored enemies while arbalest is the best against armored ones. I was using heavily enchanted arbalests on 4 of my guys already

I have wildstrike burn, advanced wildstrike burn and wildstrike belt on my druid. Just noticed this talent adds damage only in spiritshift form I wasted 2 of my talents which could have been gunner and marksman basically
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 30 2015 13:29 GMT
#880
On March 30 2015 20:49 Vaelone wrote:
Well I got 23 hours on record and have not noticed one bug so far, maybe I've gotten lucky. I wouldn't dare a Iron Man run yet though and I do keep multiple saves just in case.

My Eder is just a immovable object on normal difficulty now, borderline immortal even if he is far from min/maxed.

Meanwhile my Barbarian has 20k lifetime dmg while Aloth has only 1.5k, I now gave up on him ever doing dmg and started picking up control spells. Sagani doesn't seem to be doing any dmg either and doesn't bring anything else to the table so might have to switch her out.





you didnt NOTICE any bugs, thats just the thing though. Bugs in this game areslowly corrupting your savegame, especially the guy who programmed buffs debuffs and attributes really screwed up.


Put your Eder naked and look at his deflection, pretty sure he is corrupted like mine and has like 30 more deflection that he should have, making the game easy mode trough no fault of your own.
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