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Ayaz2810
Profile Joined September 2011
United States2763 Posts
March 29 2015 21:09 GMT
#801
Can't seem to clear the keep at the beginning. Aegar or whatever his name is. Some of the fights are like 6 dudes and there are 2 paladins and 1 priest in the mix. Fuckers are like impossible to kill. And wizards seem pointless as fuck. They have huge AOE spells that are great, but hit EVERYTHING ON THE SCREEN. Allies included. grrrrrrrr
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Nyxisto
Profile Joined August 2010
Germany6287 Posts
Last Edited: 2015-03-29 21:14:17
March 29 2015 21:12 GMT
#802
does anybody here know how to handle the dragon in the cave for the priest sidequest? The big one is completely slaughtering me.
Yurie
Profile Blog Joined August 2010
11879 Posts
Last Edited: 2015-03-29 21:27:43
March 29 2015 21:19 GMT
#803
On March 30 2015 06:09 Ayaz2810 wrote:
Can't seem to clear the keep at the beginning. Aegar or whatever his name is. Some of the fights are like 6 dudes and there are 2 paladins and 1 priest in the mix. Fuckers are like impossible to kill. And wizards seem pointless as fuck. They have huge AOE spells that are great, but hit EVERYTHING ON THE SCREEN. Allies included. grrrrrrrr


Get 6 characters. Go somewhere else and level up if you get stuck.

AOE spells have two indicators. One hits everything, the outer one only enemies. So position them well and make sure not to walk into them. You could also build your wizards as tanks and do point blank AOE. Some good self buff spells in the game (I did not do that).

On March 30 2015 06:12 Nyxisto wrote:
does anybody here know how to handle the dragon in the cave for the priest sidequest? The big one is completely slaughtering me.


Try out the below strategy for the adra dragon, should work since that dragon is harder.

http://forums.obsidian.net/topic/72955-firkraag-was-hard-but-he-wasnt-cheating/?p=1609049
Inex
Profile Joined October 2010
Bulgaria443 Posts
March 29 2015 21:27 GMT
#804
I tried normal first, hearing that it's very difficult, but 14 hours in and I've yet to encounter a very challenging fight. My main is a priest, and I have another priest in my party, so that might be one of the reasons. Same thing happened when I created a priest in Dragon Age:O. Played on Nightmare and it was a breeze.

Anyway I'm in Defiance Bay and the game is amazing. My PC fell asleep while I was reading one of the lore books, ahahaha. Must have pressed something accidentally for sure, but it was amusing nevertheless.
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
March 29 2015 21:29 GMT
#805
On March 30 2015 04:09 Yurie wrote:
Some interesting bugs in the game but very playable. Better than a normal Obsidian release in that regard. DA:I had more bugs and strange stuff at release. Think I only had a single CTD that wasn't in the keep where area transitions stopped working. Pretty good in 40 h. Max level is easy if you have somebody with high mechanics and don't pick up keys unless you need to.

Some of the backtracking was sad but only one or two cases were actually needed for the main plot. I can also agree with others that none of the weapons or armour really stuck out in the game. TONS of named stuff that was better than anything you could enchant but nothing that made you say I am going to make a character just for this weapon next time I play.

Will wait for next weekend and hope for some patches, then time to try for some of the remaining achievements. Probably No Rest for the Pro, 10 rests in the entire game, will probably mean switching out characters to keep fatigue down (main char at high fatigue for long time periods) and maxing athleticism to keep it down.

Will get the expansion if/when they release it.

you are already through? how many hours did it take you?
"Your Razor sucks!" -Kuroky's Dad
Yurie
Profile Blog Joined August 2010
11879 Posts
Last Edited: 2015-03-29 21:32:59
March 29 2015 21:31 GMT
#806
On March 30 2015 06:29 MotherOfRunes wrote:
Show nested quote +
On March 30 2015 04:09 Yurie wrote:
Some interesting bugs in the game but very playable. Better than a normal Obsidian release in that regard. DA:I had more bugs and strange stuff at release. Think I only had a single CTD that wasn't in the keep where area transitions stopped working. Pretty good in 40 h. Max level is easy if you have somebody with high mechanics and don't pick up keys unless you need to.

Some of the backtracking was sad but only one or two cases were actually needed for the main plot. I can also agree with others that none of the weapons or armour really stuck out in the game. TONS of named stuff that was better than anything you could enchant but nothing that made you say I am going to make a character just for this weapon next time I play.

Will wait for next weekend and hope for some patches, then time to try for some of the remaining achievements. Probably No Rest for the Pro, 10 rests in the entire game, will probably mean switching out characters to keep fatigue down (main char at high fatigue for long time periods) and maxing athleticism to keep it down.

Will get the expansion if/when they release it.

you are already through? how many hours did it take you?


39 hours. Saw some people on the obsidian forum clocked around 20 hours for it.

On March 29 2015 23:17 Yurie wrote:
Show nested quote +
On March 29 2015 23:11 lprk wrote:
Another bug warning, don't steal from trapped chest in locked room in the Hall of Revealed Mysteries, as even if people around don't notice it they turn hostile when you leave and enter building again.


This is true in a lot of places sadly. Steal something, they don't agro. Leave, come back, agroed. Would say ~10% of all areas is that way.

Found the following fix for some areas at least. Havn't tested it myself but some said it worked.

"If you put your party into sneak mode before you enter The Hall of Revealed Mysteries then no one will be hostile towards you. You will have to do this every time. For some reason if they can see you when you enter they are flagged as hostile towards you."
Merany
Profile Blog Joined February 2011
France890 Posts
March 29 2015 21:37 GMT
#807
36h in (steam, I hate you), still in act 2 :D I guess reading shit (seriously, how many lines have they written for when you read souls?) and doing side quests takes way too much time.

Having a blast so far, story is definitely interesting, combat kicks ass (playing on hard), graphics are gorgeous...
Got a few complaints obviously: a few bugs (I've had the one where your stats increase for whatever reason, Kana with 34 intel has some pretty big AOE...), companions are kinda meh so far (though it could change when I do more of their personal quests), translations that need some serious love...
But nothing too annoying and that can't be patch pretty soon
Yurie
Profile Blog Joined August 2010
11879 Posts
Last Edited: 2015-03-29 21:46:34
March 29 2015 21:41 GMT
#808
On March 30 2015 06:37 Merany wrote:
36h in (steam, I hate you), still in act 2 :D I guess reading shit (seriously, how many lines have they written for when you read souls?) and doing side quests takes way too much time.

Having a blast so far, story is definitely interesting, combat kicks ass (playing on hard), graphics are gorgeous...
Got a few complaints obviously: a few bugs (I've had the one where your stats increase for whatever reason, Kana with 34 intel has some pretty big AOE...), companions are kinda meh so far (though it could change when I do more of their personal quests), translations that need some serious love...
But nothing too annoying and that can't be patch pretty soon


I read around 80% of all content I would say. All normal conversations, then about half of the remaining content, tomb stones, character souls, books and so on. The souls and tomb stones got a bit boring, only a few were really good so stopped reading all of them and just skimming.

I did not finish 3 tasks, bugged or I made enemies of the people that gave them before turning them in. Didn't want to kill them so they are open instead of failed. Also made enemies of several factions so couldn't get their quests. I stole everything I could while sneaking and sneaked in even after being warned in some occasions.

I played on normal though, so less re-doing combat and the combat itself going faster.
JazVM
Profile Joined October 2012
Germany1196 Posts
March 29 2015 21:47 GMT
#809
finally beat the game. The last fight was really tough for me. I will start another playthrough soon and actually do some sidequests.

Can someone tell me how the NPC quests advance? Is it related to solved quests? Will they still advance while the are parked in the stronghold? I want to do a costum party but still do all the companion quests in my next playthrough. Can someone share their experience?
mind mind mind mind mind mind
Yurie
Profile Blog Joined August 2010
11879 Posts
March 29 2015 21:50 GMT
#810
On March 30 2015 06:47 JazVM wrote:
finally beat the game. The last fight was really tough for me. I will start another playthrough soon and actually do some sidequests.

Can someone tell me how the NPC quests advance? Is it related to solved quests? Will they still advance while the are parked in the stronghold? I want to do a costum party but still do all the companion quests in my next playthrough. Can someone share their experience?


All NPCs have quests you need to solve or triggers that you encounter while exploring and doing other stuff. Some things like Aloth for the city only triggered on the bridge for me. So it would depend on the character if things trigger or if they have a quest line the entire time.
lprk
Profile Joined September 2013
Poland2249 Posts
March 29 2015 21:53 GMT
#811
Generally they need to be in party to do their quest, like with The Long Hunt, when you get to the place you can progress quest you get mention that it's like in vision but to progress further you need Sagani in party.
Yurie
Profile Blog Joined August 2010
11879 Posts
March 29 2015 22:02 GMT
#812
On March 30 2015 06:53 lprk wrote:
Generally they need to be in party to do their quest, like with The Long Hunt, when you get to the place you can progress quest you get mention that it's like in vision but to progress further you need Sagani in party.


True, they need to be in the party for the actual solution to that step in the quest. I think some quest starts only trigger with the companion in the party but others have quest lines the entire game. At least that is how I recall Aloth quest in the first large city, nothing until he was in the party and it triggered to find a specific person.
lprk
Profile Joined September 2013
Poland2249 Posts
March 29 2015 22:12 GMT
#813
On March 30 2015 07:02 Yurie wrote:
Show nested quote +
On March 30 2015 06:53 lprk wrote:
Generally they need to be in party to do their quest, like with The Long Hunt, when you get to the place you can progress quest you get mention that it's like in vision but to progress further you need Sagani in party.


True, they need to be in the party for the actual solution to that step in the quest. I think some quest starts only trigger with the companion in the party but others have quest lines the entire game. At least that is how I recall Aloth quest in the first large city, nothing until he was in the party and it triggered to find a specific person.

Not for all steps though, I haven't got Eder in party in Caed Nua, but i got tick in jurnal for that step, but after talking to him I couldn't start conversation with Record Keeper without Eder.
JazVM
Profile Joined October 2012
Germany1196 Posts
March 29 2015 22:13 GMT
#814
What totally bugs me is that there are zero dungeons with any kind of cool puzzles or anything like that. I really don't understand why the devs left that part out completely. BG had a different puzzles all over the place and it felt just so much better than just slaying through hords of enemies every single dungeon. I think this is my main concern with the game, otherwise I really liked it.
mind mind mind mind mind mind
Yurie
Profile Blog Joined August 2010
11879 Posts
March 29 2015 22:31 GMT
#815
On March 30 2015 07:13 JazVM wrote:
What totally bugs me is that there are zero dungeons with any kind of cool puzzles or anything like that. I really don't understand why the devs left that part out completely. BG had a different puzzles all over the place and it felt just so much better than just slaying through hords of enemies every single dungeon. I think this is my main concern with the game, otherwise I really liked it.


I like what they did more than the puzzles. A puzzle is hard once then you know it and has no re-play value.

What they did is make you be able to use athletics and similar abilities in the story board. Giving you multiple ways to solve different problems. So one time you fight through the enemies. The next time you talk your way out of it. Or maybe you jump over the cliff and get a sprained ankle or not.

It could have been developed more but the direction is one I like since it makes the same place play out differently due to different stats or choices.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-03-29 22:59:29
March 29 2015 22:58 GMT
#816
On March 30 2015 07:13 JazVM wrote:
What totally bugs me is that there are zero dungeons with any kind of cool puzzles or anything like that. I really don't understand why the devs left that part out completely. BG had a different puzzles all over the place and it felt just so much better than just slaying through hords of enemies every single dungeon. I think this is my main concern with the game, otherwise I really liked it.

I don't remember much puzzles in Bg1 (except for Durlag's Tower which I hated because it overdid it). There were some in BG2, but not that much as well.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
March 29 2015 23:31 GMT
#817
Not sure how you build anything as a tank per se. All my characters have weapons, shitty helmets, and shitty armor. And I think 2 of them have cloaks. That's all I've been able to find. In larger fights. I have to spam heal until I'm out of charges and then just pray that I outlast the enemy. I usually end every fight with 1/6 or 2/6 alive. With Paladin, ranger, priest, wizard, chanter I think
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2015-03-29 23:56:01
March 29 2015 23:54 GMT
#818
you need to tank with avoidance like in D&D or dragon age origins.

high deflection is a must,fighters can get it really jigh, paladins can get in pretty high too.
Eder isnt optimally build, but even he doesnt get hit like 90% of the time for me.

after that in priority is high saving throws against spells



armor should just save the day for when you actually get hit.






i only play hard though, pth of the damned might be different, but i doubt it.
rezoacken
Profile Joined April 2010
Canada2719 Posts
March 30 2015 00:13 GMT
#819
On March 30 2015 06:37 Merany wrote:
36h in (steam, I hate you), still in act 2 :D I guess reading shit (seriously, how many lines have they written for when you read souls?) and doing side quests takes way too much time.

Having a blast so far, story is definitely interesting, combat kicks ass (playing on hard), graphics are gorgeous...
Got a few complaints obviously: a few bugs (I've had the one where your stats increase for whatever reason, Kana with 34 intel has some pretty big AOE...), companions are kinda meh so far (though it could change when I do more of their personal quests), translations that need some serious love...
But nothing too annoying and that can't be patch pretty soon


The "read souls" stories are fanfic from 1000$ backers. You can 100% skip them.
Either we are alone in the Universe or we are not. Both are equally terrifying.
fixed_point
Profile Joined June 2011
Germany4891 Posts
March 30 2015 00:14 GMT
#820
In the vein of "deflection being paramount for tanks", it might be better for the priest to cast a buff spell on your squad instead of spamming heals. You can also try enemy debuff spells to finish the fight before your tank goes down. It is not just numbers on paper, the rolls and stats really do matter in this game.
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