PLANETARY ANNIHILATION brings Real-Time Strategy to a new generation of gamers in a way they’ve never been seen before: Total Annihilation-inspired gameplay on a planetary scale.
I really hope its a good game. Games like TA and Supcom are really hard to balance the scale of the game and maps with cos of the scale and the exponential economy (sc2 economy does not compare to supcom economy).
Looks mad fun thouhg so i will definately give it a go!
Backed it. This is the only Kickstarter thing that has excited me. The Uber guys have a good reputation so I could see this being really good. Hopefully it gets backed, but being that it isn't a first/third person shooter set in the desert somewhere it probably won't.
On August 16 2012 09:16 FliedLice wrote: Looks cool. Crazy-cool.
But 900k... Whew!
Is 900k much or little? Supreme commander was a 11.5 million dollar project (Chris Taylers word from a recent interview).
Im REALLY pumped for this, although Im having a blast in Forged Alliance forever, the graphic is still really good, and the gameplay top notch imo. Creative instead of stressed is the key.
Eh, looks like it might be a bit gimmicky in some departments. I actually like the graphics and the ability to strap like engines and shit on planets to knock into other planets. That sounds hilarious. I just dont think it will be anything like Total Annihilation.
lol I accidentally made a thread for the same game. I think it looks neat and I hope it succeeds, if only to prove that the RTS market is still viable for companies making games that aren't called starcraft.
On August 17 2012 16:21 TaShadan wrote: nice idea, hope it will be good. only downside is the comic graphic... why do modern rts games have comic grafics? Oo
I was set back at the graphics as well, although the colors and theme where good. I guess its just that much easier to create, but still. Its like being a boy again, playing war with barbies instead of great looking transformer machines.
But yes, I hope we can get some diversity in RTS games, cause there really can be a massive difference.
On August 17 2012 16:21 TaShadan wrote: nice idea, hope it will be good. only downside is the comic graphic... why do modern rts games have comic graphics? Oo
On August 17 2012 18:13 nihoh wrote: Hopefully this game will bring us something from Eufloria, SC2, TA, CNC and spherical 3D planetary maps!!!
this is the best thing ever :D I so hope for a variety of planets: Sand planets (Dune :D), Iceplanets and so on..... also multiple Planets to play on would be awesome XD Just imagine....one planet crashing into another!
By Peter Molyneux, semi-'God Game', where you control a tribe and their shaman, who can cast a whole range of magical spells. The primary feature that differentiates the game [s]is how awesome it is and that I grew up playing it it is entirely on a 3D globe, and you can actively modify the terrain.
THIS IS THE GAME FOR YOU <: While Planetary Annihilation does look cool, I'd like to see more actual gameplay videos.[/i]
That isn't a gameplay video, it's a concept trailer. Don't be surprised if very little of it resembles the finished game. I probably would have put money down if they didn't have the video, looks very gimicky with the 3d globe map and planet smashing. I loved sup com/ta though so will look forward to the game.
I participated on this Kickstarter. Always loved TA when I was younger. Although clearly very different from the traditional Starcraft/CnC style, this seems like it could be an actual good RTS!
Slightly worried about the spherical aspect of the maps, that seems like something that can easily be overdone and become more an annoyance to the game.
I love the -easy on the eye's- graphics though! The concept definitively looks good.
There is not a single feature that I dislike. The graphics are not important anyway and they have to save money on something, 900k isnt alot of money for a game like this...
This game looks awesome. I really love the whole kickstarter model letting developers be creative without publishers breathing down their necks. I think there is really a lot of possibility for some awesome RTS games made this way.
On August 23 2012 15:46 Thingdo wrote: This game looks awesome. I really love the whole kickstarter model letting developers be creative without publishers breathing down their necks. I think there is really a lot of possibility for some awesome RTS games made this way.
Your post made me realize that the next great RTS game is almost definately going to be a kickstarter/indie game.
On August 23 2012 15:46 Thingdo wrote: This game looks awesome. I really love the whole kickstarter model letting developers be creative without publishers breathing down their necks. I think there is really a lot of possibility for some awesome RTS games made this way.
Your post made me realize that the next great RTS game is almost definately going to be a kickstarter/indie game.
I think that's a very real possibility as well. Publishers just don't want to risk on an RTS, because its not as likely to sell as well as another FPS. I can't really think of any real RTS releases that I've heard of since SC2.
I'm a huge fan of the models that are letting people get away from publishers (steam has been awesome for indie developers as well) because I think for the last few years we have not seen a whole lot of creativity coming from the game industry. Its the whole play it safe attitude the publishers have that has led to things like all the CoD clones.
That's part of the reason I want this game to be successful so badly. If this one is a big hit, it could open the doors to a ton of great new RTS games.
So they recently announced naval combat as their first stretch goal. If they can get 200k above their initial goal, they will add it into the game. Naval combat sounds like it could be extremely interesting in a game like this; to quote them "Asteroid tsunamis FTW!". Come on people, get on the site and donate! $20 to get a fun game and help show that RTS is still a viable genre outside of Blizzard games!
TB did an interview with two of the devs, and they're certainly ambitious enough for such a small budget/timeframe. I really wonder what it'll be like from a spectator point of view.. I doubt it'll even launch with real spectator capabilities, but the scale of it probably means it'll be difficult to follow
So the kickstarter just ended with these figures 44,161 backers $2,228,344 pledged of $900,000 goal
Yeah, RTS are totally dead. No market for them at all. I am so excited for this game, Grew up playing TA as my first RTS. I still have it on 4 computers here and every few weeks have a bunch of friends over for some FFA's.
I know they really aren't focused on competitive play I just hope they can find a balance between the huge multiple world game types and single planet battles. I imagine any competitive scene will use single planets due to time constraints but who knows! Especially excited for how open to moders they seem to be.
On September 15 2012 06:27 nrage wrote: Is this going to be free to play and has beta started yet?
Not sure if troll, but the game is probably going to cost about 20 bucks and it's very early in development right now.
Troll? Free to play is the concept of the future. Smite costs money aswell to support and get guaranteed beta but will be free to play at release.
Free to play is ONE concept of the future. A lot of people who donated to the Kickstarter with the assumption that they were getting the game at a discounted price, so Uber has basically locked themselves into a $19.99 / $29.99 box price.
since not much seems to happen here i allow myself to post a bit of an update.. so for those who are intrested here a short video...
Planetar Annihilation PREalphavideo please bear in mind what you see is pre-alpha stuff ... so graphical stuff is subject to change actual footage is shown at the 7 min mark
i also like to mention that at friday may 17 uberent will show some more footage on their twitchchannel for more information visit the planetary annihilationpage and forum
"It already looks very hard to move around and play the map on an accurate scope."
they plan to put in the option for multiple interactive windows so you can see one or more planets from different perspectives and also give orders over them ... the reason for the tf 2 like graficstyle is readability and cause of productioncosts since it is a kickstartergame..
I would gladly play the alpha of this, but 90$ pre order to be able to do that is just not in my book. Anyways, i will following it closely since i love TA.
On May 18 2013 23:18 Godwrath wrote: I would gladly play the alpha of this, but 90$ pre order to be able to do that is just not in my book. Anyways, i will following it closely since i love TA.
I don't think playing the alpha would be much of a draw anyhow. It's bound to be filled with bugs and little annoyances. Much better to come to a fresh and polished experience once it goes into live / beta. At least the money go directly to the project so that's always good. the 90 buck is most likely a gatekeeper to keep the people with access to it low. They already have a ton of people from the kickstarter who are bound to test the alpha.
On May 18 2013 23:18 Godwrath wrote: I would gladly play the alpha of this, but 90$ pre order to be able to do that is just not in my book. Anyways, i will following it closely since i love TA.
I don't think playing the alpha would be much of a draw anyhow. It's bound to be filled with bugs and little annoyances. Much better to come to a fresh and polished experience once it goes into live / beta. At least the money go directly to the project so that's always good. the 90 buck is most likely a gatekeeper to keep the people with access to it low. They already have a ton of people from the kickstarter who are bound to test the alpha.
Yeah, i understand the thoughts behind it, since being an alpha one could hardly really play it for enjoyement and you want committed people. I just said that i would like to do that, which i normally don't, but the 90 bucks turn me off. Too bad that by the time i knew about the kickstarter, it was already over, eh ? hehe.
just throwing in a little something to keep this thread going
and Totalbiscuit also made his first video alphavideo (though not a wtf is..?) on it explaning a bit of basebuilding and how the economy works ... more videos to come
a video by ZaphodX who is also a caster on Supreme Commander Forged Alliance giving some information bout Units and structures that are currently added in the game bear in mind not orbital units and asteroids structures have yet to be added in a.o.
last one from ZaphodX showing Combat givinng addinal information bout units and structures
eventualy a bit of a bummer for some ... but i still gonna post this regardless of consequences
soooo for those WHO ARE INTRESTED ... Uberent put up an early access sale on steam
i wanna mention that it´s pricing is quite high with 90 dollars for purchase .... BEAR IN MIND though this is the pricing of what is basicly the galactic pack in the Uberstore here are both links:
90$ was the price people had to pay in the kickstarter aswell to get into alpha of the game those who just wanted to pay fore beta paid 60$ the complete game may cost 30 - 40$ on release
so generaly if you don´t want to pay such a high price for alpha or beta you have to wait unitl release ... i like to mention aswell that compaired to other early access sales like minecraft or arma 3 this game is croudfounded ... and even though it´s made by an indiedeveloper it is by no means a simple game
a massage from bob berry of uberent i like to post here:
" It's $90 to get in to the Alpha which also gives you Beta access and the final game. And the reason that we're charging $90 for alpha is because that was the Kickstarter promise. If we lower it we'd be screwing over all of our Kickstarter backers. No way we can do that."
additionaly:
"you can a) buy Alpha right now and get instant access. b) pre-order the Beta and get it when we move in to Beta phase or c) pre-order the final game and get it when we release the final. Alpha gives you Beta and Final access, Beta gives you Final access as well. we'll make it clearer on the community page."
yeah well, im not gonna pay 83(!!!!!!!) euro for some alpha from an unkown developer who might as well pull a war z on me.
this pricing model is completely backwards from what the gaming industry has learned in the last years. Im not mad or anything, i simply lost interest. I think they will lose a lot of pople with their strange behaviour.
^ Same. Was interested until I saw that massive price tag. There's a difference between buying a game and getting alpha/beta access and charging more for that access. Charging for alpha access is strange.
the reason for the high pricing is to keep of trolls and crybabies away until release where the game will cost bout 40$ or less the game is just not ready to be presented to the masses ... and therefore alpha is price for very interested RTSfans who realy want o support the game ... i explained already that Uber doesn´t want to screw over the kickstartercommunity ... this is a crowdfunded game afterall ...
if you don´t want to pay 90$ (which i aswell wouldn´t pay) for early alpha or 60$ for beta (which i paid for ...ahem) ... then just wait ... it shouldn´t be much of a problem to wait until relaease, is it?
release will be bout december were the price for the game will be bout 40$ or less
They arnt unknown devs to be fair. These are the same devs that made Supreme Commander and few of them even worked on Total Annihilation, a seminal rts.
I really want to buy in because I have a good deal of faith in this project but the price is just too steep :/
It's a bit odd to go this way about the alpha/beta access, but the devs don't really have any choice here. It's the same price as the kickstarter, so if they would lower the alpha access prizes now, they'd basically screw over their kickstarter supporters.
There's really no reason to complain. It's the alpha of a game. Just wait until the game is actually released and pay a fair price for that. And since the alpha and beta are semi-public, you'll have a good idea of whether you'll want to play the game or not.
On June 14 2013 22:49 MrTBSC wrote: let me try to explain again...
the reason for the high pricing is to keep of trolls and crybabies away until release where the game will cost bout 40$ or less the game is just not ready to be presented to the masses ... and therefore alpha is price for very interested RTSfans who realy want o support the game ... i explained already that Uber doesn´t want to screw over the kickstartercommunity ... this is a crowdfunded game afterall ...
if you don´t want to pay 90$ (which i aswell wouldn´t pay) for early alpha or 60$ for beta (which i paid for ...ahem) ... then just wait ... it shouldn´t be much of a problem to wait until relaease, is it?
release will be bout december were the price for the game will be bout 40$ or less
well ok, but then crowdfunding stuff should not appear on my "new releases" tab on steam. Maybe valve is to blame as well for testing the waters with this title and not seperating their new crowdfunding venture more from their real store.
Lets be real here, the price is because of crowdfunding and not to attract some kind of elite gamer that also tests games for free in his time between winning starcraft tournaments.
how much sense does it make to offer the massaudience an cheap early access when the developer already made a crowdfundingcampaign in which backers had to pay a lot more to get early into game... and if you take a look on the kickstarter there is quite a number of alpha testers already is it realy a good thing to throw in far more people in it ... people who have not much an idea how gamedevelopement works and just want to play the game ... even though alphatesting isn´t meant for that but bugreporting and fixing ... imagine the ammount of complains and unnessesary reopened threads in a forum for a hundred of times about the same topic or issue ... i don´t realy think that this would be any better ... in fact i think it would be far worse and disturb the prozess of the game ...
what i think about the 90$ early access sale on steam ... it shouldn´t be in there ... simply due to the nature of it´s users ... i generaly think steam (not uber by the way because they did on the uberstore) should just put the 60$ beta pack in ... or just put the final sale in for when the game is done ...
"Lets be real here, the price is because of crowdfunding and not to attract some kind of elite gamer that also tests games for free in his time between winning starcraft tournaments."
yes they don´t want to screw over their kickstarterbase who made the game possible in the first place .. which honestly i´m ok with ... yes it is not meant for competitve elite gamers ... it is for those who love RTS gaming and want to support the concept ...
... thing is if the game is done ... does it realy need anymore support? not realy .. you are just buying the game .. even though that money could further help make more content
... but in a state of alpha or beta you realy are not just paying for the game and early access but you support it with additional money ... is that realy that wrong?
On June 14 2013 23:31 MrTBSC wrote: i like to throw a question in here
how much sense does it make to offer the massaudience an cheap early access when the developer already made a crowdfundingcampaign in which backers had to pay a lot more to get early into game...
As far as I can see, the backers had to pay exactly the same amount of money.
So is it donations/funding or are you just buying product at exorbitant prices on KS? The whole concept is getting muddled now.
Selling your alpha for $90 is just stupid and bad business. Just because it's KS where it's actively encouraged that you make dumb tiers full of stuff doesn't make it any less so.
The thing is, if this was $30, or $25, they would have made tons of money on pre order while in alpha, because it's a highly anticipated RTS game. Whether you want to say it's because of the KS $90 tier or putting it on Steam at $90, this whole concept of $90 for alpha was poor judgement.
If I were them, or anyone who made this mistake, I would simply tell it to the KS backers like it is: selling it as an alpha at reduced price will be much better for the company's financial situation, and that they are sorry they ever made this price point and that it was the wrong decision. Afterall, theirs was supposedly a donation, they are fervent supporters, and they are fewer than steam customers.
Instead they decided to compound wrong decisions and now have everyone on the internet mad at them, except for the sycophantic bunch that threw money at them in the first place.
If they would have done this, this thread would be full of people saying how evil and money hungry they are because they made the backers pay $90 when the actual alpha only costs $25. And of course then there would be complaints that people would have to pay an additional $40 to get the actual game eventually.. Just let it go.
On June 15 2013 01:50 floor exercise wrote: So is it donations/funding or are you just buying product at exorbitant prices on KS? The whole concept is getting muddled now.
Selling your alpha for $90 is just stupid and bad business. Just because it's KS where it's actively encouraged that you make dumb tiers full of stuff doesn't make it any less so.
The thing is, if this was $30, or $25, they would have made tons of money on pre order while in alpha, because it's a highly anticipated RTS game. Whether you want to say it's because of the KS $90 tier or putting it on Steam at $90, this whole concept of $90 for alpha was poor judgement.
If I were them, or anyone who made this mistake, I would simply tell it to the KS backers like it is: selling it as an alpha at reduced price will be much better for the company's financial situation, and that they are sorry they ever made this price point and that it was the wrong decision. Afterall, theirs was supposedly a donation, they are fervent supporters, and they are fewer than steam customers.
Instead they decided to compound wrong decisions and now have everyone on the internet mad at them, except for the sycophantic bunch that threw money at them in the first place.
They cant just totally piss off their most dedicated supporters like that, it would be a terrible decision imo. I agree that in hindsight the price is absolutely terrible for a wider market but it probably looked a lot more attractive when they were writing the pricing tiers while glancing at their current budget forever ago. They have to sleep in the bed they made.
If you think people are mad now you have no idea how pissed people would be when they realized they were essentially scammed out of 50 bucks.
On June 15 2013 01:50 floor exercise wrote: So is it donations/funding or are you just buying product at exorbitant prices on KS? The whole concept is getting muddled now.
Selling your alpha for $90 is just stupid and bad business. Just because it's KS where it's actively encouraged that you make dumb tiers full of stuff doesn't make it any less so.
The thing is, if this was $30, or $25, they would have made tons of money on pre order while in alpha, because it's a highly anticipated RTS game. Whether you want to say it's because of the KS $90 tier or putting it on Steam at $90, this whole concept of $90 for alpha was poor judgement.
If I were them, or anyone who made this mistake, I would simply tell it to the KS backers like it is: selling it as an alpha at reduced price will be much better for the company's financial situation, and that they are sorry they ever made this price point and that it was the wrong decision. Afterall, theirs was supposedly a donation, they are fervent supporters, and they are fewer than steam customers.
Instead they decided to compound wrong decisions and now have everyone on the internet mad at them, except for the sycophantic bunch that threw money at them in the first place.
They cant just totally piss off their most dedicated supporters like that, it would be a terrible decision imo. I agree that in hindsight the price is absolutely terrible for a wider market but it probably looked a lot more attractive when they were writing the pricing tiers while glancing at their current budget forever ago. They have to sleep in the bed they made.
If you think people are mad now you have no idea how pissed people would be when they realized they were essentially scammed out of 50 bucks.
But they weren't scammed, kickstarter is donations to support a project you believe in. You are funding, not buying. Ultimately it's their stupid decision to put alpha as a perk in kickstarter at $90, not anyone elses.
Do you not see the fundamental difference between selling on steam and donations on kickstarter? I realize Kickstarter is completely retarded but we must be able to establish a difference between crowdfunding, the promised rewards, and actually selling an item at an online store like Steam.
Not to mention there's a variety of ways they can create exclusive content to reward backers at that tier. They just lack originality, good judgement, and are probably more than a little bit greedy.
Dude. If they bought in for the promise of alpha testing at $90 and then the devs turn around and sell it at $30 when alpha is released, its a scam. It would be supremely stupid of them to sell the alpha for less then $90 now because every other supporter had to pay $90.
Il agree its a bad decision in hindsight, but I hardly think its a greedy one lol. What would be greedy is for them to sell it for $30 and tell the people who payed $90 that they are shit out of luck.
I dread to think what release day is going to bring if the company's planning is this terrible. I mean, surely they just had to take a 10 minute mind trip into what the future may hold for their product to realize that this was a stupid thing to do from the start.
I don't necessarily agree that selling it for $30 now would be greed. That would be far more in line with standard business practices with regard to selling early/unfinished versions of software.
When we really examine the present situation, I think we can all agree that there is one central problem: Alpha for $90. Whether you sold it there from Steam or Kickstarter or from the trunk of your car, it's just a bad idea. It's not necessarily one I think Kickstarter users would initially realize, but I don't personally think they are very smart consumers to begin with. Devoted maybe, but not smart.
I hope we can establish "Alpha for $90" as universally stupid. If so, it becomes no more or less stupid to sell it on Steam for $90 as well. So in essence, their answer to making a stupid decision, is to make the same stupid decision again, potentially on an even bigger scale.
What we can get out of all this is that maybe, just maybe, people should think before they fire off 97 different tiers of coffee mugs and bumper stickers and pre alpha beta gamma access to their games on Kickstarter. Because the result is actually just bad business under the guise of donations/funding.
I believe whatever they do, they've fucked up. And I believe now they've fucked up consecutively rather than do the best they can in this scenario, whether it to be a decision that will maximize sales and help fund the project (which is ultimately the goal of KS anyway, right?) and sell your alpha at a realistic price, or simply stop selling your alpha. They chose to do probably the worst thing instead, in my opinion.
I just dont see how this is a serious problem. There are plenty of people like me who want to buy into alpha but cant because of the price, but as long as the project remains on schedule towards release then I dont think this is really a big deal. The project has been fully funded for a while now, so I dont think this is going to create financial issues for them. And obviously that means that enough people have bought into it that the pricing model works for them.
Like iv said before, I agree with you that in hindsight its probably a pretty bad call, but they are locked into the decision because if the early backers had known that they were gonna lower the price of the alpha after release then they would never have spent the money when they did.
I wouldnt read too much into this if I were you man, the game is coming along nicely from what I can see from streams and it will be priced reasonably at release.
edit- I think part of the problem is that its on steams front page, instead of behind the curtain like its been for so long. People dont expect to see a $90 ALPHA on the front page of steam, so I can understand why there would be some outrage.
its a big deal because they are basically selling their kickstarter funding on the steam main page, im just as annoyed by valve as i am by the game publisher.
And rightfully, a lot of people got annoyed as well.
The game is fully funded, now they are selling access to the game. They cant sell it for a lower price for reasons that I have said like 3 times in two pages :p
Personally I like that steam is selling early access to games that are nearing completion, I was really happy when xenonauts came to steam because before that I had to use Desura.
On June 15 2013 03:45 LaNague wrote: its a big deal because they are basically selling their kickstarter funding on the steam main page, im just as annoyed by valve as i am by the game publisher.
And rightfully, a lot of people got annoyed as well.
Aaand why is that bad, exactly? Is that supposed to be unfair for the kickstarter backers or something?
Sorry to digress from the debate, but I was wondering if there is multiplayer, or at least some kind of single player for the game available right now. I'm asking those of you who have paid; is it easy to find a game and make the commitment money worth it so that one can actually test the game?
On June 15 2013 05:40 Mistapibb wrote: Sorry to digress from the debate, but I was wondering if there is multiplayer, or at least some kind of single player for the game available right now. I'm asking those of you who have paid; is it easy to find a game and make the commitment money worth it so that one can actually test the game?
I was kind of wondering the same thing, but I'm such a big fan of TA that when I see this, I feel tempted to deal out 90 dollars that I DON'T EVEN HAVE.
On June 15 2013 05:40 Mistapibb wrote: Sorry to digress from the debate, but I was wondering if there is multiplayer, or at least some kind of single player for the game available right now. I'm asking those of you who have paid; is it easy to find a game and make the commitment money worth it so that one can actually test the game?
You can play solo, it's always with AIs but they have a static base without factories
On June 15 2013 03:45 LaNague wrote: its a big deal because they are basically selling their kickstarter funding on the steam main page, im just as annoyed by valve as i am by the game publisher.
And rightfully, a lot of people got annoyed as well.
Aaand why is that bad, exactly? Is that supposed to be unfair for the kickstarter backers or something?
no, its bad because steam is being used as a crowdfunding platform when most people use it as a store that is selling working products. As i said, id like to see it seperated from the main steam store page if valve really must insist on competing with kickstarter like this.
this kickstarter and early access business is prone to abuse and not always working out, sometimes the devs dont even mean to pull a scam but are just not skilled enough to deliver, i really hate to see it on a platform that i previously could trust to not scam me.
kickstarter backers know that they arent making a business decision, but are donating for a game to be made, btw.
On June 15 2013 03:45 LaNague wrote: its a big deal because they are basically selling their kickstarter funding on the steam main page, im just as annoyed by valve as i am by the game publisher.
And rightfully, a lot of people got annoyed as well.
Aaand why is that bad, exactly? Is that supposed to be unfair for the kickstarter backers or something?
no, its bad because steam is being used as a crowdfunding platform when most people use it as a store that is selling working products. As i said, id like to see it seperated from the main steam store page if valve really must insist on competing with kickstarter like this.
this kickstarter and early access business is prone to abuse and not always working out, sometimes the devs dont even mean to pull a scam but are just not skilled enough to deliver, i really hate to see it on a platform that i previously could trust to not scam me.
kickstarter backers know that they arent making a business decision, but are donating for a game to be made, btw.
Steam officially supports the usage of Steam as a crowdfunding platform. Why else would you pay to play the alpha version of a game?
as i said, i blame valve too. But we three wont get anywhere with this as our opinions stand, so lets clear the field for people who have gameplay to discuss.
This game looks awesome, for those who have tested it already, is there different "factions" and how big is the batelfield actually (one planet and a few moons,several planets and lots of moons)
So is it donations/funding or are you just buying product at exorbitant prices on KS? The whole concept is getting muddled now.
sort of both ... you buy the game but are also further supporting it finacianaly ... so yes you can consider it funding beyond the kickstarter as alpha and beta are progressing till release ...
no, its bad because steam is being used as a crowdfunding platform when most people use it as a store that is selling working products. As i said, id like to see it seperated from the main steam store page if valve really must insist on competing with kickstarter like this.
then it´s an issue with people not beeing propperly informed ... which is a problem rather made by valve
valve could´ve put it on a site that further supports games that are still in the making ... i don´t think they are competing with kickstarter instead they continue the funding campaign ... and honestly ... i kinda don´t find it wrong ... i just wished they would put in the other perks aswell not just alpha ...
On June 15 2013 20:05 zbedlam wrote: Anyone that has played this and FA forever that can tell me if/why it is better?
it´s not like SupCom it´s more like total annihilation .. you can´t upgrade stuff but tech up through building specific factories and use the various buildertypes to build the more advanced stuff .. the biggest difference in this game compared to both its predeccesors is that it will have an additional layer of battle wich will be the orbital plane this means you will be able to build orbital structures and units that first require a rocketlaunchplatform to go into space but you will stay in the orbit of a planet ... though you will be able to land on moons, asteroids and differend types of planets depending on how the solarsystem you fight in is set up ... currently this stuff isn´t in yet so we´ll see how it play like... on it´s current state it feels very similar to TA just that you are on a spherical battlefield and have the strategic zoom stuff from SupCom in it ... no shields and experimentals in ... yet ... i like it so far ...
i put on some videos on page 3 you may take a look at ...
Thanks for the response, will check out videos. Doesn't sound bad at all but I'll wait for a more finished product before I pass judgement.
SupCom and TA rather similar though :p
edit: Not sure if I'm keen on the strategic view, doesn't seem like an easy way to see everything that is going on without scrolling all the way around the world. Going to be interesting to see how they deliver information to the player about whats happening outside his field of view.
minimaps as far as i heard won´t be a thing... though you will be able to put up multiple widows for multiple viewpoints...mutimonitors will also be possible and here is quite a big intresting feature ... ChonoCam ...this allows you to rewind the game like a replay while playing beeing able to see what happened on a specific time on a viewpoint you choose and then go back to actual match as it continues..
I'm really interested to see if the Starcraft community takes to this game. I've watched a couple of their live streams of gameplay and it looks really fun, and really different from traditional RTS games in a lot of ways. Blizzard hasn't really had much competition in the RTS field for a long time (LoL and DotA aren't RTS games).
On June 15 2013 23:56 MrTBSC wrote: minimaps as far as i heard won´t be a thing... though you will be able to put up multiple widows for multiple viewpoints...mutimonitors will also be possible and here is quite a big intresting feature ... ChonoCam ...this allows you to rewind the game like a replay while playing beeing able to see what happened on a specific time on a viewpoint you choose and then go back to actual match as it continues..
Actually, they were saying they're planning on trying out minimaps in some of the upcoming builds of the game, although it's not exactly a priority so it will probably be a while before we see it. But Mavor was saying, at least theoretically, that he'd like to do some kind of minimap. Although I can't imagine how that will work with multiple spherical planets being represented on a 2D map. Maybe it will be some kind of thing where it shows one planet at a time, and you can choose which type of map projection you want to use.
On June 29 2013 08:23 ChristianS wrote: I'm really interested to see if the Starcraft community takes to this game. I've watched a couple of their live streams of gameplay and it looks really fun, and really different from traditional RTS games in a lot of ways. Blizzard hasn't really had much competition in the RTS field for a long time (LoL and DotA aren't RTS games).
the general problem between those games is games like total annihilation SupCom and Planetary annihilation are all about macro .. basicly you build up you economy build numbers of units weak or very powerfull and steamroll your enemy with them .. in starcraft you do the same with the difference that all your units are weak AND powerfull depending on how exacty you use them .. and they are rather limited so you can´t just throw them into a general direction ..
another huge difference - units in TA, SupCom and PA behave almost like their RL Parts .. swarms of interceptors and airsupperiorty fighters are hard to control once in battle cause they start to fly arround try to dodge enemy fire by themselfs it´s quite a nightmare to select your interceptors and single enemy flyers to attack midbattle while gunships are more responsive once the are near a targed they start rotating around it ships like battleships or destroyers while very powerfull are not only slow but also have very slow turnrates..so it takes longer for them to get to a position to launch fire .. in starcraft every flying unit is basicly a floating gunship/hovercraft equivalent to the groundunits all of them move rather quick and have very short turnrates .. which alows them to be more responsive.. on the flipside almost all units in Starcraft have to stop moving in order to fire .. while in TA SupCom and PA almost all units can fire while moving ..
what else? behavior of warheads and gunfire .. TA, SupCom and PA use semi-realistic physics this means almost any gunfire is dodgeable be it artilery missiles or laserbeams and deppending on tarrain can be blocked by trees walls and cliffs .. in starcraft on the other hand almost any normal fire hits unless it´s a spellcastertype projectile .. best example siegetanks in siege mode .. you don´t see a projectile beeing fired from it .. it fires and basicly insta hits with any delay of impact no matter where the enemy unit stands you don´t even see a balistic flightpath of the projectile ..
TL, DR: depends on the preference on scale..the bigger the scale the more redundant unitmicro becomes in TA, SupCom and PA the scale grows exponentionaly with time progressing..this means mirco is only important at the very early stages of a match..once there are hundreds of units roaming around single mircobattles become rather insignificant .. i wonder how players would like a starcraft that has the eco- building- and physicsystem from TA but the scale, UI and unit responsivness of SC ..
.. one thing i also wondered about starcraft is if there ever is a drawcondition.. in TA, SupCom and PA your general mission is to destroy your opponents commander .. it can sometimes happen that there is a Comm on Comm battle with the possibility of both comms being severely weakened .. so it can happen that when one commander is destroyed while the other is near him the other commander is destroyed aswell due to the damage caused by a commanders deathnuke which ends up with both players losing their comm and the match into a draw .. would the same happen in starcraft if say two players had just a weakened raven launching seekermissiles that would destroy each other? ..
PA 3v3 teamplay drawsituation skip to 2:10 for epic BOOM (short explanation bout teamplay: 2 or more commanders per team - Commanders share Eco and army which is different then alliance where each commander has his own Eco and army)
On June 15 2013 23:56 MrTBSC wrote: minimaps as far as i heard won´t be a thing... though you will be able to put up multiple widows for multiple viewpoints...mutimonitors will also be possible and here is quite a big intresting feature ... ChonoCam ... this allows you to rewind the game like a replay while playing beeing able to see what happened on a specific time on a viewpoint you choose and then go back to actual match as it continues..
Actually, they were saying they're planning on trying out minimaps in some of the upcoming builds of the game, although it's not exactly a priority so it will probably be a while before we see it. But Mavor was saying, at least theoretically, that he'd like to do some kind of minimap. Although I can't imagine how that will work with multiple spherical planets being represented on a 2D map. Maybe it will be some kind of thing where it shows one planet at a time, and you can choose which type of map projection you want to use.
yeah they mentioned something on their last livestream .. iirc populous 3 did something at least for one planet .. maybe that could work .. but who knows ..
Starcraft has draw conditions. Since you have to kill all enemy buildings instead of killing the enemy commander(s), any scenario in which both sides have buildings but nobody can rebuild their economy or kill the opponent. The obvious scenarios are when one side has no ability to mine or produce, and they kill off a Terran who floats one building to the corner. It can also happen if the Terran has enough air forces that the enemy can't kill their remaining building. But it can also happen without any Terrans in the game, for instance in a crazy ZvZ where nobody has drones or 50 minerals, and both sides have enough spines to defend their hatchery. I think the actual programmed conditions are that if nobody mines minerals or gas, produces a unit or structure, or kills an enemy unit or structure for like 5 minutes or something, the game goes to a draw.
Obviously TA, SupCom, and PA are a lot more macro focused than Starcraft, and don't allow for micro very much. But PA is going to have to appeal to some of the SC community, I think, if it's going to be a significant name because RTS isn't that big a genre to start with, and the vast majority of RTS players are connected to the Starcraft community in one way or another.
On June 15 2013 03:45 LaNague wrote: its a big deal because they are basically selling their kickstarter funding on the steam main page, im just as annoyed by valve as i am by the game publisher.
And rightfully, a lot of people got annoyed as well.
Imo, they should just have offered 3 offers on steam, with pre-order at 40$ being the first presented on the store. Then in it, show other options at 60 and 80 for pre-order + beta or pre-order + beta + alpha. In the end it's the same but it would have probably helped the massive hate/wtf that were the forums when this game was offered on steam.
Or maybe just skip the alpha offer at 80$ on steam, or reduce it and offer other stuff for KS backers at this price point. Or steam should make a separate crowdfunding section.
Looks like a very bad first time experience to potential buyers to me.
On June 15 2013 03:45 LaNague wrote: its a big deal because they are basically selling their kickstarter funding on the steam main page, im just as annoyed by valve as i am by the game publisher.
And rightfully, a lot of people got annoyed as well.
Imo, they should just have offered 3 offers on steam, with pre-order at 40$ being the first presented on the store. Then in it, show other options at 60 and 80 for pre-order + beta or pre-order + beta + alpha. In the end it's the same but it would have probably helped the massive hate/wtf that were the forums when this game was offered on steam.
Or maybe just skip the alpha offer at 80$ on steam, or reduce it and offer other stuff for KS backers at this price point. Or steam should make a separate crowdfunding section.
Looks like a very bad first time experience to potential buyers to me.
Hope they are better developers than marketers
that´s exactly what they wanted actualy ... if you visit the uberstore you see offers for all be it alpha or beta accses or a prerelease order... i heard steam don´t put stuff in that ain´t close to release ... currently alpha is running therefore the early acces offer ... i imagine once the game is in beta steam will have a beta accses sale ... i personaly don´t see the developers at fault ... it´s steam who manage their sales on there side if they chose to put them in.. not the devs or puplishers ... in other words valve themselves caused the hate on uberent.
generaly people get pissed because they don´t understand, and more often then not they don´t even bother doing research .. they basicly insist on beeing uninformed ...
... don't allow for micro very much
not true ... the physiksystem of the warheads and the fact that units can fire while moving itself already allows far more micromanagement.. for example micromanging kbots allow running cycles around a tank ... kbots constantly hit while tank misses ..just add active specialabbilities to them .. the thing is that micro is rather redundant in mid to late game ..
In Supreme Commander mid to late game they added experimentals and tier 3 squads of various kinds to promote micro. Units that matter once economy moves past the spam of weak units. Drops of weak units are often good even late game.
Micro loses importance late game because it is too hard to do everything at once, not because it doesn't matter. In the large battles micro isn't all that important after positioning and one or two important units, same as in SC2.
PA needs to do something similar to make late game units more important than throw aways.
"A needs to do something similar to make late game units more important than throw aways."
probably this is what you mean .. they have to make t1 units still viable late game .. they do this by limiting the techtree to 2 tiers make t2 expensive but not too powerful that there would be a big gab in power like say in supcom fa between t1 to t3 bcause that was quite rediciulous .. experimentals while micromanageable were actualy to powerful and being offen countered by your own TX or T3 spam didn´t realy add much to strategy and tactics of the game and experimentals like in supcom 2 don´t make even sence since they were pretty much the T2 of that game .. 2 tiers can be better balanced imo .. they should realy avoid to add to much unitlayers of power into the game .. i do hope they also don´t add to much into orbital but just production,transportation and scouting then offensiv or defensiv units ..
Micro loses importance late game because it is too hard to do everything at once, not because it doesn't matter
no body says that micro doesn´t matter at all..for one there always will be some micro depending on the unit you use...your commander itself with it´s importance and ubergun is basicly a microunit ... it´s just that micro becomes less important the more units are available on the battlefield since as you already said it becomes significanly difficult to manage multiple smaller teams or squads then putting them all in one big platoon ...
I'm in the alpha, it's an amazing game. I'm a five time masters, first two hots w toss last three wol terran. I love starcraft but it's going to fall to the waste side. This game is too epic. My highest sc2 match was 8 base vs 8 base at masters level and it doesn't even hold a candle to this planetary annihilation game and galactic play isn't even in alpha yet. If cheese annoys you switch, because in this game it's harder to cheese than to hold the cheese. I'm living every second of planetary annihilation. I hope blizzard takes some notes from these guys, because till I can have a 200000 main army, harrassing armies in the hundreds all at different spots, launching reinforcements from the moon, I'm not comming back to sc2 seriously. It seems pathetic and childish in comparison, and I loved sc2. Never in a million years did I think another rts would top it, but this has. I can't wait for galactic warfare and planetary destruction mu ha ha ha picked out the perfect screen name for this game to, that is gaurnteed to be mine since I'm in the alpha.........judicatorofgenocide mu ha ha ha plus having the masters sc2 background makes it so ready to out micro and macro your opponents lol, no one has figured out concaves are good yet its so funny, as of right now the quickest I've taken over a WHOLE PLANET is 26 minutes.....that's epic so the game length doesn't have to be outrageously long, I'm think in when in is put in I'll be able to destroy whole planets in 40 minutes to an hour.......I've had 40 plus minute games in sc2 where I never got over 130 units and I sure as hell didn't destroy a planet.......blizz is gonna have to step up there game if they want me buying lov or
On July 16 2013 16:16 TheLunatic wrote: I'm in the alpha, it's an amazing game. I'm a five time masters, first two hots w toss last three wol terran. I love starcraft but it's going to fall to the waste side. This game is too epic. My highest sc2 match was 8 base vs 8 base at masters level and it doesn't even hold a candle to this planetary annihilation game and galactic play isn't even in alpha yet. If cheese annoys you switch, because in this game it's harder to cheese than to hold the cheese. I'm living every second of planetary annihilation. I hope blizzard takes some notes from these guys, because till I can have a 200000 main army, harrassing armies in the hundreds all at different spots, launching reinforcements from the moon, I'm not comming back to sc2 seriously. It seems pathetic and childish in comparison, and I loved sc2. Never in a million years did I think another rts would top it, but this has. I can't wait for galactic warfare and planetary destruction mu ha ha ha picked out the perfect screen name for this game to, that is gaurnteed to be mine since I'm in the alpha.........judicatorofgenocide mu ha ha ha plus having the masters sc2 background makes it so ready to out micro and macro your opponents lol, no one has figured out concaves are good yet its so funny, as of right now the quickest I've taken over a WHOLE PLANET is 26 minutes.....that's epic so the game length doesn't have to be outrageously long, I'm think in when in is put in I'll be able to destroy whole planets in 40 minutes to an hour.......I've had 40 plus minute games in sc2 where I never got over 130 units and I sure as hell didn't destroy a planet.......blizz is gonna have to step up there game if they want me buying lov or
Or maybe they are different games with focus on different things...?
On July 16 2013 16:16 TheLunatic wrote: I'm in the alpha, it's an amazing game. I'm a five time masters, first two hots w toss last three wol terran. I love starcraft but it's going to fall to the waste side. This game is too epic. My highest sc2 match was 8 base vs 8 base at masters level and it doesn't even hold a candle to this planetary annihilation game and galactic play isn't even in alpha yet. If cheese annoys you switch, because in this game it's harder to cheese than to hold the cheese. I'm living every second of planetary annihilation. I hope blizzard takes some notes from these guys, because till I can have a 200000 main army, harrassing armies in the hundreds all at different spots, launching reinforcements from the moon, I'm not comming back to sc2 seriously. It seems pathetic and childish in comparison, and I loved sc2. Never in a million years did I think another rts would top it, but this has. I can't wait for galactic warfare and planetary destruction mu ha ha ha picked out the perfect screen name for this game to, that is gaurnteed to be mine since I'm in the alpha.........judicatorofgenocide mu ha ha ha plus having the masters sc2 background makes it so ready to out micro and macro your opponents lol, no one has figured out concaves are good yet its so funny, as of right now the quickest I've taken over a WHOLE PLANET is 26 minutes.....that's epic so the game length doesn't have to be outrageously long, I'm think in when in is put in I'll be able to destroy whole planets in 40 minutes to an hour.......I've had 40 plus minute games in sc2 where I never got over 130 units and I sure as hell didn't destroy a planet.......blizz is gonna have to step up there game if they want me buying lov or
I am not sure if you are trying to brag about your skills in a game which is in Alpha State or if you are trying to trashtalk Starcraft. Either way I don't like your post at all.
On July 16 2013 16:16 TheLunatic wrote: I'm in the alpha, it's an amazing game. I'm a five time masters, first two hots w toss last three wol terran. I love starcraft but it's going to fall to the waste side. This game is too epic. My highest sc2 match was 8 base vs 8 base at masters level and it doesn't even hold a candle to this planetary annihilation game and galactic play isn't even in alpha yet. If cheese annoys you switch, because in this game it's harder to cheese than to hold the cheese. I'm living every second of planetary annihilation. I hope blizzard takes some notes from these guys, because till I can have a 200000 main army, harrassing armies in the hundreds all at different spots, launching reinforcements from the moon, I'm not comming back to sc2 seriously. It seems pathetic and childish in comparison, and I loved sc2. Never in a million years did I think another rts would top it, but this has. I can't wait for galactic warfare and planetary destruction mu ha ha ha picked out the perfect screen name for this game to, that is gaurnteed to be mine since I'm in the alpha.........judicatorofgenocide mu ha ha ha plus having the masters sc2 background makes it so ready to out micro and macro your opponents lol, no one has figured out concaves are good yet its so funny, as of right now the quickest I've taken over a WHOLE PLANET is 26 minutes.....that's epic so the game length doesn't have to be outrageously long, I'm think in when in is put in I'll be able to destroy whole planets in 40 minutes to an hour.......I've had 40 plus minute games in sc2 where I never got over 130 units and I sure as hell didn't destroy a planet.......blizz is gonna have to step up there game if they want me buying lov or
I am not sure if you are trying to brag about your skills in a game which is in Alpha State or if you are trying to trashtalk Starcraft. Either way I don't like your post at all.
neither I love starcraft.......I was, am a master .....but planetary annihilation seems so much more epic its unbelievable, I just don't get that epic feeling anymore from starcraft......not even in masters.......enjoyable yes, epic no......so I think im going to be spending most of my time with planetary annihilation now.
as a casual masters player for starcraft to keep me playing consistently they have to up their game. Better graphics, more death animations. more skins. StarCraft is not that big of a game. Just look what there doing with PA for Christ sake, you can fight across a galaxy and destroy planets. with starcraft being zoomed in 130ish units instead of hundreds of thousands a map, instead of multiple planets its gotta get sexier visually, cuz at the low masters level the gameplay isn't all that exciting after a while so I want my wins my deaths to look cool. To look epic, a feast for the eyes, with starcraft zoomed in I want more skins I get it keep the balance the same make it optional for the opponent but give me the casual MORE. That is what PA has done so SC2 gotta step it up or its losing a player that spends a lot of time with RTS.
I guess opinions are opinions... However by reading what others in this thread write I am kind of confused by your standpoint as it seems to be almost the opposite of what most people write
Don't see how PA > sc2 for a casual master player as myself can be confusing, there are 700000 people who like this game so far, some more sc2 players should come over, the experienced gained from sc2 can only raise the bar in the Pa community
Hahaha oh, calm down guys. There were gonna be a few SC players that really liked the heavy macro emphasis of PA, this one guy happens to like the scale of it a lot more than that of SC2. SC is still going to be the top RTS. This isn't the first time it's had competition (although it is the first time in a little while, at least)
On July 17 2013 02:36 ChristianS wrote: Hahaha oh, calm down guys. There were gonna be a few SC players that really liked the heavy macro emphasis of PA, this one guy happens to like the scale of it a lot more than that of SC2. SC is still going to be the top RTS. This isn't the first time it's had competition (although it is the first time in a little while, at least)
Competition is good, and I think we need some. When SC2 came out almost everyone switched over to it, and now BW has transitioned fully, so we're kind of alone. I look forward to some more RTS games in the future. We can only get better.
I have high hopes for this game, but its worrying to see that the control scheme is only for individual units like every other rts. If their plan is to have games spanning multiple planets/asteroids, it seems totally unfeasible to have the players still building and controlling individual units at that scale; ideally there would be some way to help automate production so you aren't forced to manually build every single unit. Hopefully they see the need for something like that, but at this stage it looks like they haven't even considered it (possibly just because it's only being tested with one planet at the moment). It still looks awesome, but I hope it isnt horribly cumbersome to control bases across multiple planets, or that might kill this for me.
On July 17 2013 07:26 MrEnzyme wrote: I have high hopes for this game, but its worrying to see that the control scheme is only for individual units like every other rts. If their plan is to have games spanning multiple planets/asteroids, it seems totally unfeasible to have the players still building and controlling individual units at that scale; ideally there would be some way to help automate production so you aren't forced to manually build every single unit. Hopefully they see the need for something like that, but at this stage it looks like they haven't even considered it (possibly just because it's only being tested with one planet at the moment). It still looks awesome, but I hope it isnt horribly cumbersome to control bases across multiple planets, or that might kill this for me.
I might be wrong about this, since I'm not in alpha, but my understanding is that it lets you queue production as high as you like, and it doesn't charge you for each new unit until the production building starts training it, so your bases can macro on their own after you build them and queue them to some silly level. Of course you still need to control your armies, but at least you can set up rallies and static defense to defend a planet while you're not watching it.
If I had to guess, I bet by release there will be a minimap that views one planet at a time, and there'll be keyboard shortcuts to switch the minimap between planets. That way while you have the main screen you can keep tabbing the minimap between planets, much like high-level SC players keep tabbing between production buildings while they look around the map.
i put up a couple videos on page 3 you may look at to get a glimpse on how the game works (TB´s early look f.e.)...
factorys allow you to produce unit chains and repeat them assuming you have the econ for it it allows you to spam units while operating somewhere else instead of returning everytime to the base in order to produce a new unit .. resources are spend during production instead of directly throwing a 100 minerals into production of a unit and it beeing build after a fixed ammount of time production works in using say 10 metal per second for a unit that costs 100 metal to make so normaly being produced by just a factory itself may take 10 seconds but you also can use constructionunits to assist the factory building the unit faster.. for example fac + 1 con say 15 metal per second for a 100 metal unit = 6.7 sec instead of 10 but this also means you are spending resources faster which can mean if you are spending your resources more then you collect building will slow down and take longer to finish ... secondary every unit/structure production also cost energy a factory producing a 100 metal unit may cause 10 energy beeing consumed per sec. add a constructor to it it may consume additional 15 energy so that 100 metal unit may cost 15 metal and 25 energy per second to be built in 6.7 sec instead of 10 metal 10 energy per second for being finished in 10 sec ... metal and energy per second varries on what you produce and with how many constructors you need to ballance your consumtion with your resources generated otherwise you cause your production to slow down or even stall ... in which case you would either have to pause production on some units or take constuctors away to not consume to much ..
On July 17 2013 05:53 ninazerg wrote: I'm going to cast PA games when it comes out. I'll have to lift off my commander to obs, though. WAIT IS THAT POSSIBLE?
Casters now are joining games self destructing their commander and casting that way
Out of curiosity how popular is the multiplayer right now? I am waiting for price to drop down and stuff before buying, but I am curious is there quiet a few players in alpha? Also is there a multiplayer ranking yet or no because it's alpha?
Someone who owns the game can correct me, but if I'm not mistaken, there is a ranked ladder at the moment, but the multiplayer population is way smaller than Uber would like at the moment, mostly because 90 is a lot of dollars.
On July 17 2013 15:59 blade55555 wrote: Out of curiosity how popular is the multiplayer right now? I am waiting for price to drop down and stuff before buying, but I am curious is there quiet a few players in alpha? Also is there a multiplayer ranking yet or no because it's alpha?
There is no real ladder yet. A group of people created the "Gentlemen's Ladder" to be able to play with more skillful players and push the game a bit more to the limits. It's called "Gentlemen's" because since the game is so unfinished, there are many op broken units or features like walls. People agree to not make more than one wall segment per turret for the moment because it has a higher target priority and soaks up a ton of damage.
Although I guess your system specs have to be pretty high at the moment to enjoy the game since it's not optimized alot of ppl with low end hardware are experiencing glitches and lag, being alpha and all. I didn't know this, never experienced any problems myself so I take back my recommendation to pick alpha up unless you meet the system requirements for it which are higher than for release game. so google alpha requirements before purchase and don't linch me if I tipped you to buying a game you cant run, sincerest apologies.
PA is looking solid if a little shallow in terms of strategy right now. It feels very macro and positioning based, rather than compositionally based like we're used to
In some way I really, really like that, but I think it's just a bit too far swung right now. I imagine they're going to fix that a bit later, but it's holding me back from really diving into the game.
edit: also the movement and panning controls feel icky as hell at the moment.
Is this game any good ? I'm always seeing it on steam but it costs a shitload of money. It's almost a month of food for me (not that i don't have money but i don't want to put 90€ in a game that i won't like).
I own all of the Total Annihilation (dat music) and was really a fan of it. I read a lot of it but i still don't understand how the game work. Is there single player for now ? Will there be a campain ?
On July 24 2013 21:11 FFW_Rude wrote: Is this game any good ? I'm always seeing it on steam but it costs a shitload of money. It's almost a month of food for me (not that i don't have money but i don't want to put 90€ in a game that i won't like).
I own all of the Total Annihilation (dat music) and was really a fan of it. I read a lot of it but i still don't understand how the game work. Is there single player for now ? Will there be a campain ?
The high price is because the game is still alpha, and back when they offered alpha access on kickstarter the donation needed to get alpha was somewhere around the same level. If they screwed over the people who actually backed the project by offering alpha for cheap now, it would be a disaster.
On July 24 2013 21:11 FFW_Rude wrote: Is this game any good ? I'm always seeing it on steam but it costs a shitload of money. It's almost a month of food for me (not that i don't have money but i don't want to put 90€ in a game that i won't like).
I own all of the Total Annihilation (dat music) and was really a fan of it. I read a lot of it but i still don't understand how the game work. Is there single player for now ? Will there be a campain ?
The high price is because the game is still alpha, and back when they offered alpha access on kickstarter the donation needed to get alpha was somewhere around the same level. If they screwed over the people who actually backed the project by offering alpha for cheap now, it would be a disaster.
Yes sure no problem, because i know you get alpha,beta and the actual collector edition game. But i was wondering if the game was good or not. I can't figure that out
On July 24 2013 21:11 FFW_Rude wrote: Is this game any good ? I'm always seeing it on steam but it costs a shitload of money. It's almost a month of food for me (not that i don't have money but i don't want to put 90€ in a game that i won't like).
I own all of the Total Annihilation (dat music) and was really a fan of it. I read a lot of it but i still don't understand how the game work. Is there single player for now ? Will there be a campain ?
The high price is because the game is still alpha, and back when they offered alpha access on kickstarter the donation needed to get alpha was somewhere around the same level. If they screwed over the people who actually backed the project by offering alpha for cheap now, it would be a disaster.
Yes sure no problem, because i know you get alpha,beta and the actual collector edition game. But i was wondering if the game was good or not. I can't figure that out
you can find some stream links if you check the official forums. It is a LOT like supreme commander but a great deal cleaner with more features. The maps taking place over multiple planets and asteroids being the big obvious change. Just spend an hour browsing the official forums for info, the devs post their thoughts on the direction of the game quite often.
Compared to TA and SupCom the game feels unbalanced and clunky and I'm unsure of the viability of dynamically created maps in competitive play.
I like the requirement to spread out to get a good economy.
I fear the fixes/changes are not being done fast enough, which is causing a lot of frustration within the players (the wall segments being one thing).
I don't agree that the game is a lot like SupCom. It's way more TA than SupCom. SupCom was about building something and upgrading it over time (factories/radar/extractors, etc), where as PA follows TA's build something, build a builder out of it and use that to build something better, which in turn builds better things. The differences are meaningful here.
My rig runs PA without issue, but I've found that my opponents seem to be uniformly either terrible or build the broken units.
Also I've reported a series of bugs, and their tracker doesn't seem to be followed as well as it should.
Well... i don't really like SupCom because you see nothing (over time you find yourself controlling squares and triangles and not units because they are so small). Is it like that ?
You can change your supcom zoom, you know! Just find a zoom you like. I move around the map with zoom. Zoom in to give orders, zoom out to look and back in for more orders.
PA has Strategic icons, and you'll once again be zooming around like a maniac, so if you are finding that you "see nothing" in supcom you'll find yourself the same way in PA.
There is no single player in the beta. I'm not sure whether there'll be a single player campaign upon release.
On July 25 2013 00:43 Gowerly wrote: You can change your supcom zoom, you know! Just find a zoom you like. I move around the map with zoom. Zoom in to give orders, zoom out to look and back in for more orders.
PA has Strategic icons, and you'll once again be zooming around like a maniac, so if you are finding that you "see nothing" in supcom you'll find yourself the same way in PA.
There is no single player in the beta. I'm not sure whether there'll be a single player campaign upon release.
Yes i know you could do that but it's always too small for me. If you zoom in, all of your units fire on things you can't see. And i like seeing thing explode ^^
Oh... too bad because it's really not my cup of tea to zoom in and zoom out constantly
just a quicknote for those intrested ... since the alphaphase is about two thirds over they lowered the price from 90 to 70$ - once released the game will feature a galactic war mode which is conquering a galaxy by a series of skirmishes ( sort of like playing on a riskmap) which you also will be able to play offline it´s the replacement for a singleplayercampaign as means to keep the developementcost down among having other advantages aswell if you think about it..
so just a quick announcement for those intrested (as always) ... betaphase will start on thursday september 26 by that time interplanetary warfare should be implemented
a couple early orbital units were available on a older build already as shown in this video by zaphodx video also shows metal- and lavaplanets generated in the planet editor
Since there were people who backed the betaversion on the kickstarter the current possible PA player population of 8028 + additional alphapreorders from the inhouse uberstore and steam will rise by at least 11925 + betapreorderers from the uberstore making the population consist of 19953 players + preorderers so there is a good ammount of players for betatesting
On September 17 2013 00:08 MrTBSC wrote: nothing much happening here ... well ...
so just a quick announcement for those intrested (as always) ... betaphase will start on thursday september 26 by that time interplanetary warfare should be implemented
a couple early orbital units were available on a older build already as shown in this video by zaphodx video also shows metal- and lavaplanets generated in the planet editor
Since there were people who backed the betaversion on the kickstarter the current possible PA player population of 8028 + additional alphapreorders from the inhouse uberstore and steam will rise by at least 11925 + betapreorderers from the uberstore making the populaltion consist of 19953 players + preorderers so there is a good ammount of players for betatesting
Hell yeah. I've been waiting for orbital units to start showing up. This is the part of this RTS I'm really excited for.
Kinda wish I'd signed up for beta access instead of just release, but gosh do I not need want to spend that much extra money just to beta test their game for them.
I have actually paid for my alpha access by the blood of me enemies (or tournament winnings as some would say) by playing this game. The interim beta build that was released this morning in preperation for beta later today is pretty fun to play, it takes me back to playing the sc2 beta and how much fun that was.
I bought this game today. I hope so much that this game is going to be a big hit, because SC2 has stopped being a relevant RTS game some time ago and it's more than questionable if Legacy of the Void can revive this genre. I've loved playing the original Total Annihilation, let's make a dream come true and give Blizzard the competitor they Need to produce good games themselves.
On September 28 2013 03:31 TigerKarl wrote: I bought this game today. I hope so much that this game is going to be a big hit, because SC2 has stopped being a relevant RTS game some time ago and it's more than questionable if Legacy of the Void can revive this genre. I've loved playing the original Total Annihilation, let's make a dream come true and give Blizzard the competitor they Need to produce good games themselves.
i heaviely doubt it stopped being relevant .. while it might be a rather short experience on singleplayer the general multplayer side of it still is strong and i think it will be for for a good time .. it IS one of the most succesfull competitive RTS games after all though i do have a couple of doubts on it weither legacy of the void will help keeping it fresh or not is to be seen and of course we need more different RTS games with fresh ideas..
one thing i like to add since PA beta is out now here a couple videos
of which one is the beta trailer to keep you further pumped for it ... hopefully
and the recent livestream answering a couple quetions and showing a small match between the devs
The game is projected to come out in December the 13th, beta was started I think this month, the game was only announced last year, so it's all moving very quickly. I don't think it's anywhere near ready though, it seems like a sort of first draft for a macro type game, with a large map but no map features other than resource nodes, and no units other than some generic infantry and artillery. You have to play it by getting more map control and more units and attack at more different places at once, but it all seems very shallow to me, like an RTS version of risk.
They'll add more mechanics and units in the future, and I'm sure that in two years or so it will be a good game as long as they continue developing it, but it seems very dubious to me to stick with releasing this year.
On October 29 2013 20:29 Grumbels wrote: The game is projected to come out in December the 13th
it has been said that the game may be released in december but there was no clear date anounced so i wonder were you got that date ... uber also stated that they may push release to a later date or month if necessary... there is nothing written in stone
So Destiny was just streaming this game. It seems pretty dull to be honest. All units look the same and it's not beautiful and colorful like Starcraft. There are no map features and no interesting units. The UI seems lacking and something about the rotating and zooming out part of the camera looks really cheaply done. I don't know if there is any depth to the game.
What do you mean by no depth? It's got plenty of interesting game mechanics that will take a fair amount of figuring out. If you don't like the graphics that much, that's your business, I suppose. Personally I was enjoying Destiny's stream quite a bit
On November 17 2013 10:19 ChristianS wrote: What do you mean by no depth? It's got plenty of interesting game mechanics that will take a fair amount of figuring out. If you don't like the graphics that much, that's your business, I suppose. Personally I was enjoying Destiny's stream quite a bit
Dunno, it just seemed like mass expand into getting a good composition and winning. There is no micro in the game and there are only a few units you can choose from and they're all generic and boring.
Destiny is playing it again if anyone is interested. I am not sure if i like it, it seems interesting but not polished at all, there is no way they can launch it in december, maybe 2014
Destiny mostly played FFAs and I find them boring. 1v1 on the other hand is really awesome. Having multiple armies is much more efficient than a single deathball and it leads to very dynamic games.
For viewers, watching icons moving around is definetely a downside, it places a layer between the viewer and the action. I think casters must zoom in more often to make spectating more enjoyable but they are necessary when the camera is zoomed out.
You can watch casts and POV on ZaphodX's Youtube channel. Here is a POV video showing you a more interesting game.
I keep trying to like the game, but I can't help but think that it should basically be developed for another year or so. Everything looks similar, cluttered and is difficult to parse, and as a result the strategic themes of the game don't become apparent too easily as they are obscured by the presentation. Furthermore, many of the units themselves are shallow, they have no personality, no unique aspects, (no micro, which I know is controversial), they never rise above common archetypes for rts units. Also, the main innovative aspect of the game, the interplanetary warfare, is extremely underdeveloped, ranging from the lackluster orbital units, to lack of variety in planetary systems, to lack of dynamics with regards to interplanetary interaction. And the UI is still quite bad.
I think the game shows promise, but outside of the novelty factor I didn't terribly enjoy watching Destiny (nor ZaphodX) play it. It seems bizarre to me that they're planning a December release, they could easily use another year of development.
On November 26 2013 11:55 Grumbels wrote: I keep trying to like the game, but I can't help but thinking that it should basically be developed for another year or so. Everything looks similar, cluttered and is difficult to parse, and as a result the strategic themes of the game don't become apparent too easily as they are obscured by the presentation. Furthermore, many of the units themselves are shallow, they have no personality, no unique aspects, (no micro, which I know is controversial), they never rise above common archetypes for rts units. Also, the main innovative aspect of the game, the interplanetary warfare is extremely underdeveloped, ranging from the lackluster orbital units, to lack of variety in planetary systems, to lack of dynamics with regards to interplanetary interaction. And the UI is still quite bad.
I think the game shows promise, but outside of the novelty factor I didn't terribly enjoy watching Destiny (nor ZaphodX) play it. It seems bizarre to me that they're planning a December release, they could easily use another year of development.
Yeah, I agree.
I think they need to put like, huge spaceships in the game and allow battles to happen in space.
I tried the beta briefly (I backed it on Kickstarter because I was impressed by the concept and preview videos) but unfortunately it seems that this game suffers from the same problems as TA and SupCom - poor UI and general clunkiness. In 2013 I want something that feels as smooth as Hearthstone - or at least as smooth as, say, another Kickstarter indie game like FTL - not something that feels like a mediocre partial remake of a mid-90's RTS.
After playing it briefly, some features I'd like to see included are: -Elliptical orbits for celestial bodies -Interplanetary weaponry based on absolute distance between objects *obvious applications: 1) Place two planets in synchronized orbits, one circular in orbit and the other elliptical, so they can't collide, but shift either orbit slightly and both bodies are on a death clock. 2) Place two planets in synchronized orbit where they will pass close to each other once every so often. Prepare large invasion forces for each launch window. 3) Place a moon in high orbit around a planet. Build lots of interplanetary defenses, and then lower its orbit once your guns are big enough.
I get the complaint about units not looking very unique, but I think that's mostly just because they have to be small since army sizes are so big. Unfortunate, but probably unavoidable
On November 26 2013 15:00 ChristianS wrote: After playing it briefly, some features I'd like to see included are: -Elliptical orbits for celestial bodies -Interplanetary weaponry based on absolute distance between objects *obvious applications: 1) Place two planets in synchronized orbits, one circular in orbit and the other elliptical, so they can't collide, but shift either orbit slightly and both bodies are on a death clock. 2) Place two planets in synchronized orbit where they will pass close to each other once every so often. Prepare large invasion forces for each launch window. 3) Place a moon in high orbit around a planet. Build lots of interplanetary defenses, and then lower its orbit once your guns are big enough.
I get the complaint about units not looking very unique, but I think that's mostly just because they have to be small since army sizes are so big. Unfortunate, but probably unavoidable
Yes. Space is awesome and it's a pity they are mostly stuck with the idea of one or two planets orbiting a star, since they are not taking advantage of the variety of planetary systems available, and all the interactions that come with them.
I had an idea (which might be dumb for all I know) about generating energy using solar panels, since the major graphical effect in the game is the sunlight that is cast upon the planet. For instance, let's say you had a small planet somewhere that is tidally locked with a star, in that case there would be an obvious location for solar panels, but this could be sabotaged by interfering with the orbit. Or you could have a volcanic planet and you could set off the volcanoes to generate smog.
I don't know if it would work out from a gameplay perspective, because all of this would require a scale of gameplay that doesn't seem to be supported. If the game is balanced for combat on just one small planet, with occasional excursions to other planets as a diversion, then how could they ever introduce gameplay concepts that function on an interplanetary scale?
Actually if you go to the Planetary Annihilation forums there's a big thread filled with community members who are asking the team to delay the release, because they also feel that the game needs much more time and polish, so I think Grumbels is right. Also I agree with him that the units do appear generic; I mean it isn't even as good as Total Annihilation was more than a decade ago...I would rather play TA again than this. Particularly the expansions.
It does show promise, but controlling your force over a very small planet feels kind of silly and more chaotic than tactical (total annihilation for example had canyons, forests, water barriers, cliffs, etc. to block and control battlefield motion. Here there is practically nothing except a big open planet or a big open planet with water.
I can't see them finishing their biggest feature (crashing moons into other planets) either. And the more I hear about it the more its cemented in my mind that this feels more like a gimmicky idea than a form of solid strategical play. I don't know, all this combined with the simplistic graphics (again I would prefer Total Annihilation's graphics to this, which is astonishing even to me) make me glad I didn't back this game. But hopefully it grows into something more enjoyable as time goes on.
A good reminder not to buy into the hype no matter what the project is. I just hope the other projects I backed turn out well
On December 03 2013 23:26 KeksX wrote: Just FYI, Planetary Annihilation is 33% off on Steam right now.
But is it worth it? Reading that it could use another year in development isn't very reassuring.
Well, how is that relevant? You might as well buy it now and if it's not to your liking try again in a year. (assuming you would have bought it eventually)
On December 03 2013 23:26 KeksX wrote: Just FYI, Planetary Annihilation is 33% off on Steam right now.
But is it worth it? Reading that it could use another year in development isn't very reassuring.
Best thing to do is just watch some videos of people playing it, maybe Destiny's stream although the last time I watched him he didn't seem to really know what he was doing; not sure how much he knows now. Much better to watch and decide for yourself than rely on other's subjective opinions, it just might be up your alley
"Actually if you go to the Planetary Annihilation forums there's a big thread filled with community members who are asking the team to delay the release, because they also feel that the game needs much more time and polish, so I think Grumbels is right. Also I agree with him that the units do appear generic; I mean it isn't even as good as Total Annihilation was more than a decade ago...I would rather play TA again than this. Particularly the expansions."
comparing a game that is done (WITH EXPANSIONS!!!) to a game that is yet in development ... ... do i have to say more? as for delaying ... bare in mind while the devs got a polster from their sales they still have a rather limited budget and imo delying it like a full year is out of the question a couple of month maybe but never a year fact is the game wont be fature or cotent compete as the devs stated they want to further support it post launch
"It does show promise, but controlling your force over a very small planet feels kind of silly and more chaotic than tactical (total annihilation for example had canyons, forests, water barriers, cliffs, etc. to block and control battlefield motion. Here there is practically nothing except a big open planet or a big open planet with water."
this game is ALL about macroscale and there ARE objects that can and do block your path but again ITS STILL to be optimised and considering the small amound of time it took them to get the game from bare engine which was like a mere year ago to what it currently is is just absurd aswell as the ideas they try to realise deserves praise imo as said before further contend is to be added in .. the unitrooster is yet not done regarding space combat is a confirmed no as it would requiere a UI for itself and also would make ground combat redundant ... what would you want tanks for if you could build spacedestroyers that attack planetsurfaces by themselfes? aside from that you will be able to get asteroids in a planets orbit with halleys and be able to bombard and invade other planets that way and not just smash them into planets
it´s totaly fine if you are unsure to get into it just wait then but don´t condemn it just because it´s not polished or optimised yet it is still in development and seriously stop that fearmongering with the delay ... it helps no one .. if you don´t want to get into it then dont but it´s up to the devs weither to delay or not as we don´t have any inside knowledge as how their financial stance or the actual state of their current non released builds are ...
"I can't see them finishing their biggest feature (crashing moons into other planets) either."
it´s already implemented since beginning of beta!
"A good reminder not to buy into the hype no matter what the project is"
if you by in just because of hype then you already made a mistake ... this project is about supporting the concept if you don´t want to support then it´s your choice if you don´t want to test it in it´s early phases then don´t it´s totaly ok just wait for the released product ..wait for the reviews of magazines and people then decide ...
PS: asking for pretty grafics is asking for throwing out money that the devs eventualy don´t have to something that not neccesarily benefits gameplay
Edit: uber recently announced to delay the game which is realy unsuprising they stated they will release the game when THEY feel it to be ready.
new build 59549 available including some new Units orbital has been changed to basic to be earlier available for interplanetary expansion stargates have been added as well as an orbital fabricator that builds some of the Units that where instead available to the orbital launcher advanced FLAKtower is available but kind of crazy powerfull on its current state some additional mobilunits such as a flame tank, a sort of combatfabricator aswell as a tanksupport General but only rogh balance overhaul in which some t2 unit have been made cheaper and less powerfull to not make t1 basic obsolete t2 advanced artilery bot is now a sniper instead
all still WIP but you might want to check out ... People say game became more faster paced with a bit of complaint about t2 adsvanced orbital Radar having been nerfed too much
the game isn't done yet so any recomendation has to be predicated with "its really a crapshoot at this point blow money on it if you remember what rise of nations was and think sub com fa was way better then any other macro rts ever.
But I got it and I enjoy it for what it is. looking forward to things changing but I'm uncomfortable with the balance between ai control of my units and being able to control things on more then one planet.
On March 06 2014 16:09 Sermokala wrote: the game isn't done yet so any recomendation has to be predicated with "its really a crapshoot at this point blow money on it if you remember what rise of nations was and think sub com fa was way better then any other macro rts ever.
But I got it and I enjoy it for what it is. looking forward to things changing but I'm uncomfortable with the balance between ai control of my units and being able to control things on more then one planet.
On March 09 2014 04:58 Grumbels wrote: Anyone here has played this game? I'm wondering about buying it, but I read it still needs a lot of development and has performance issues.
If you mainly want to support the devs, buy now. If you mainly want to play a relatively bug-free game, wait more time.
This game is on sale 40% right now, I picked it up finally and I love it. Its a very solid yet accessible RTS thats super fun and unique, totally worth the somewhat high pricetag. If you want to play with me add me on steam as Brickfrog!
major balance patch a few days ago. here it is for the 2 of you reading this who are interested. Detailed Balance Notes:
- All non-combat structures health increased by 3x. - General combat balance pass over ALL combat units and structures. - T1 AA Bot: Removed. - New T2 Tactical Missile Bot added. - T2 Sniper Bots: Can now shoot down tactical missiles. - T1 Assault Bots: Turned into light raiders. Fast, cheap, weak. - T2 Assault Bot:s Can now go under water, added torpedo. - T1 Bomb Bots: speed greatly increased. - T2 Tank: Has a very slow turret turn rate but improved overall. - T1 Fighter: Improved. - T2 Fighter: Removed. - T1 Bomber: Drops 5 bombs in carpet bomb style. - T2 Bomber: Fires from outside of range of AA towers and fires a tactical missile. - T1 Frigate: Torpedo removed. - T1 Destroyer: Torpedo added. - Pass on Artillery structures and their firing arcs. - Tactical Missile Launcher Structure: Energy removed, range reduced, made into much more of a base defense. - Bases defenses improved overall. - Ion Cannon: (Umbrella): Energy usage removed, range and damage increased.
I bought it on steam a while ago, and what turned me off was the lack of proper hotkeys setup to build units and stuff.
The only default hotkeys are stop/attack/move/etc. Unit/buildings you have to bind everything yourself in the menu, which is quite tedious. After playing Starcraft, having to click to build stuff was more than annoying :x
Has this been improved since? or did I miss something :<
My general impression was that the game had potential to be really cool, but the UI was bad and dragged down the game :/
Just picked this up in the steam sale, and have to say that I agree that the UI needs some work, although part of that feeling is probably just due to being not hugely comfortable with it. There are hot keys to build etc, but there need to be many more hot keys to quickly control such a complex system. I think some of the Spring RTS games have done well on that end, for example there are hot keys to set a control group, add a certain unit to a control group, set the production from a factory to join a control group etc.
My only worry about the game is that aside from the novelty of different planets in one game, they are basically flat maps. A lot of my enjoyment from TA-like games comes from the emergent strategy that comes from fully 3D terrain.
Uber's next game is starting to look interesting. It's a shame that Planetary Annihilation is so buggy on release, they'll have a harder time getting Kickstarter backing.
On October 04 2014 19:43 iHirO wrote: Uber's next game is starting to look interesting. It's a shame that Planetary Annihilation is so buggy on release, they'll have a harder time getting Kickstarter backing.
On October 04 2014 19:43 iHirO wrote: Uber's next game is starting to look interesting. It's a shame that Planetary Annihilation is so buggy on release, they'll have a harder time getting Kickstarter backing.
I didn't understand that at all, Planetary Annihilation still isn't "done".
To be fair, most companies rarely work on one single project at a time. The start of a project doesn't really involve all the resources that would work to balance and bug fix an existing title. You could argue that doing otherwise would be a waste of resources and money and in the end be worse for both titles.
Just bought this game for 5 euro in the sale... still feel robbed lol. What a horrible excuse for a single player campaign. A map to fly around on and start missions which are just skirmishes. Laziest thing I've ever seen. How on earth is this game in release state... Also the pathfinding :X
So all the 'most helpful' reviews for this game on Steam are negative, but they also seem to be reviews solely from a casual audience. How is the game if you just play competitive multiplayer?
And it... Well, it WAS on sale on Steam for $6. I assume it will be again before the sale's over.
On December 03 2014 03:00 FueledUpAndReadyToGo wrote: Just bought this game for 5 euro in the sale... still feel robbed lol. What a horrible excuse for a single player campaign. A map to fly around on and start missions which are just skirmishes. Laziest thing I've ever seen. How on earth is this game in release state... Also the pathfinding :X
After reading multiple reviews, watching videos and now this, I'm glad I didn't spend my money on it. It looks decent at first, but when you start reading reviews and watch more in depth gameplay video, it looks/sounds boring and the gameplay look really generic. I have a couple of good RTS games such as CoH1, SupCom+FA, AoE2 HD, to name a few, that I didn't even play yet so I guess I'll stick with those instead of buying a new one again.
The devolopers wanted to start another game, called human ressources, kickstarter failed because they did not deliver on this crowdfunded project --- crazy how they think people would found another one of their projects until they clean up their mess here.
wow appareantly nothing much happened here for a while ... so the reason i bumb this since PA: Titans came out this month and pretty much out of the blue i'm kinda intrested in peoples opinions on it ...
one thing people should be carefull with though is to too hastily compare the game to supcom ... simply because the focus of scale is different actualy ...
its just a poor excuse to get full price for the old game again, notice how it isnt even a steam DLC for the game, its a completely seperate game to start with full price again and to get more postive reviews since almost noone that gave the base game, which is still 80% of the content of the new entry, a negative review willl buy the new one just to review it and most fans will buy it and review positively.
Its just shitty practice and i am surprised steam allows this review dodging.
On September 29 2015 07:57 LaNague wrote: its just a poor excuse to get full price for the old game again, notice how it isnt even a steam DLC for the game, its a completely seperate game to start with full price again and to get more postive reviews since almost noone that gave the base game, which is still 80% of the content of the new entry, a negative review willl buy the new one just to review it and most fans will buy it and review positively.
Its just shitty practice and i am surprised steam allows this review dodging.
people who own PA already get titans 66% off .. so that's by no means full price ...
full price is only for customers who buy it enterily new
the thing with the reviews is that a lot of them were from alpha, beta and "gamma"phase not accounting the many updates the game got ... so those reviews simply aren't fitting anymore with the latest stage of the game now, i too find it questionable why they just didn't release titans as dlc/addon ... though i do understant that they wanted reviews for the most recent state
regarding dodgy reviews: it goes both ways as there are people who purposefully buy the game and immidiately refund it just to review it negatively without giving any information about the gameplay or the content .. which is just as shitty a practice and redicoulous how people try to manipulate metascores ... which makes them even more worthless ...
what bothers me a bit though are old boxed copies and keys that still contain vanilla PA only and that the information there eventualy is not transparent enough for people to actualy know ...