Planetary Annihilation - Page 7
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blade55555
United States17423 Posts
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ChristianS
United States3177 Posts
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Superouman
France2195 Posts
On July 17 2013 15:59 blade55555 wrote: Out of curiosity how popular is the multiplayer right now? I am waiting for price to drop down and stuff before buying, but I am curious is there quiet a few players in alpha? Also is there a multiplayer ranking yet or no because it's alpha? There is no real ladder yet. A group of people created the "Gentlemen's Ladder" to be able to play with more skillful players and push the game a bit more to the limits. It's called "Gentlemen's" because since the game is so unfinished, there are many op broken units or features like walls. People agree to not make more than one wall segment per turret for the moment because it has a higher target priority and soaks up a ton of damage. | ||
TheLunatic
309 Posts
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TheLunatic
309 Posts
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Thereisnosaurus
Australia1822 Posts
In some way I really, really like that, but I think it's just a bit too far swung right now. I imagine they're going to fix that a bit later, but it's holding me back from really diving into the game. edit: also the movement and panning controls feel icky as hell at the moment. | ||
FFW_Rude
France10201 Posts
I own all of the Total Annihilation (dat music) and was really a fan of it. I read a lot of it but i still don't understand how the game work. Is there single player for now ? Will there be a campain ? | ||
Nekovivie
United Kingdom2599 Posts
On July 24 2013 21:11 FFW_Rude wrote: Is this game any good ? I'm always seeing it on steam but it costs a shitload of money. It's almost a month of food for me (not that i don't have money but i don't want to put 90€ in a game that i won't like). I own all of the Total Annihilation (dat music) and was really a fan of it. I read a lot of it but i still don't understand how the game work. Is there single player for now ? Will there be a campain ? The high price is because the game is still alpha, and back when they offered alpha access on kickstarter the donation needed to get alpha was somewhere around the same level. If they screwed over the people who actually backed the project by offering alpha for cheap now, it would be a disaster. | ||
FFW_Rude
France10201 Posts
On July 24 2013 22:43 Nekovivie wrote: The high price is because the game is still alpha, and back when they offered alpha access on kickstarter the donation needed to get alpha was somewhere around the same level. If they screwed over the people who actually backed the project by offering alpha for cheap now, it would be a disaster. Yes sure no problem, because i know you get alpha,beta and the actual collector edition game. But i was wondering if the game was good or not. I can't figure that out | ||
PassiveAce
United States18076 Posts
On July 24 2013 23:18 FFW_Rude wrote: Yes sure no problem, because i know you get alpha,beta and the actual collector edition game. But i was wondering if the game was good or not. I can't figure that out you can find some stream links if you check the official forums. It is a LOT like supreme commander but a great deal cleaner with more features. The maps taking place over multiple planets and asteroids being the big obvious change. Just spend an hour browsing the official forums for info, the devs post their thoughts on the direction of the game quite often. | ||
Gowerly
United Kingdom916 Posts
I like the requirement to spread out to get a good economy. I fear the fixes/changes are not being done fast enough, which is causing a lot of frustration within the players (the wall segments being one thing). I don't agree that the game is a lot like SupCom. It's way more TA than SupCom. SupCom was about building something and upgrading it over time (factories/radar/extractors, etc), where as PA follows TA's build something, build a builder out of it and use that to build something better, which in turn builds better things. The differences are meaningful here. My rig runs PA without issue, but I've found that my opponents seem to be uniformly either terrible or build the broken units. Also I've reported a series of bugs, and their tracker doesn't seem to be followed as well as it should. | ||
FFW_Rude
France10201 Posts
Is there single player mode ? | ||
Gowerly
United Kingdom916 Posts
PA has Strategic icons, and you'll once again be zooming around like a maniac, so if you are finding that you "see nothing" in supcom you'll find yourself the same way in PA. There is no single player in the beta. I'm not sure whether there'll be a single player campaign upon release. | ||
FFW_Rude
France10201 Posts
On July 25 2013 00:43 Gowerly wrote: You can change your supcom zoom, you know! Just find a zoom you like. I move around the map with zoom. Zoom in to give orders, zoom out to look and back in for more orders. PA has Strategic icons, and you'll once again be zooming around like a maniac, so if you are finding that you "see nothing" in supcom you'll find yourself the same way in PA. There is no single player in the beta. I'm not sure whether there'll be a single player campaign upon release. Yes i know you could do that but it's always too small for me. If you zoom in, all of your units fire on things you can't see. And i like seeing thing explode ^^ Oh... too bad because it's really not my cup of tea to zoom in and zoom out constantly | ||
MrTBSC
Greece28 Posts
- once released the game will feature a galactic war mode which is conquering a galaxy by a series of skirmishes ( sort of like playing on a riskmap) which you also will be able to play offline it´s the replacement for a singleplayercampaign as means to keep the developementcost down among having other advantages aswell if you think about it.. | ||
MrTBSC
Greece28 Posts
so just a quick announcement for those intrested (as always) ... betaphase will start on thursday september 26 by that time interplanetary warfare should be implemented a couple early orbital units were available on a older build already as shown in this video by zaphodx video also shows metal- and lavaplanets generated in the planet editor Since there were people who backed the betaversion on the kickstarter the current possible PA player population of 8028 + additional alphapreorders from the inhouse uberstore and steam will rise by at least 11925 + betapreorderers from the uberstore making the population consist of 19953 players + preorderers so there is a good ammount of players for betatesting | ||
ChristianS
United States3177 Posts
On September 17 2013 00:08 MrTBSC wrote: nothing much happening here ... well ... so just a quick announcement for those intrested (as always) ... betaphase will start on thursday september 26 by that time interplanetary warfare should be implemented a couple early orbital units were available on a older build already as shown in this video by zaphodx video also shows metal- and lavaplanets generated in the planet editor http://www.youtube.com/watch?v=QDyIfZzbwpA Since there were people who backed the betaversion on the kickstarter the current possible PA player population of 8028 + additional alphapreorders from the inhouse uberstore and steam will rise by at least 11925 + betapreorderers from the uberstore making the populaltion consist of 19953 players + preorderers so there is a good ammount of players for betatesting Hell yeah. I've been waiting for orbital units to start showing up. This is the part of this RTS I'm really excited for. Kinda wish I'd signed up for beta access instead of just release, but gosh do I not need want to spend that much extra money just to beta test their game for them. | ||
CptCutter
United Kingdom370 Posts
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TigerKarl
1757 Posts
I've loved playing the original Total Annihilation, let's make a dream come true and give Blizzard the competitor they Need to produce good games themselves. | ||
MrTBSC
Greece28 Posts
On September 28 2013 03:31 TigerKarl wrote: I bought this game today. I hope so much that this game is going to be a big hit, because SC2 has stopped being a relevant RTS game some time ago and it's more than questionable if Legacy of the Void can revive this genre. I've loved playing the original Total Annihilation, let's make a dream come true and give Blizzard the competitor they Need to produce good games themselves. i heaviely doubt it stopped being relevant .. while it might be a rather short experience on singleplayer the general multplayer side of it still is strong and i think it will be for for a good time .. it IS one of the most succesfull competitive RTS games after all though i do have a couple of doubts on it weither legacy of the void will help keeping it fresh or not is to be seen and of course we need more different RTS games with fresh ideas.. one thing i like to add since PA beta is out now here a couple videos of which one is the beta trailer to keep you further pumped for it ... hopefully and the recent livestream answering a couple quetions and showing a small match between the devs | ||
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