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On July 16 2013 16:16 TheLunatic wrote: I'm in the alpha, it's an amazing game. I'm a five time masters, first two hots w toss last three wol terran. I love starcraft but it's going to fall to the waste side. This game is too epic. My highest sc2 match was 8 base vs 8 base at masters level and it doesn't even hold a candle to this planetary annihilation game and galactic play isn't even in alpha yet. If cheese annoys you switch, because in this game it's harder to cheese than to hold the cheese. I'm living every second of planetary annihilation. I hope blizzard takes some notes from these guys, because till I can have a 200000 main army, harrassing armies in the hundreds all at different spots, launching reinforcements from the moon, I'm not comming back to sc2 seriously. It seems pathetic and childish in comparison, and I loved sc2. Never in a million years did I think another rts would top it, but this has. I can't wait for galactic warfare and planetary destruction mu ha ha ha picked out the perfect screen name for this game to, that is gaurnteed to be mine since I'm in the alpha.........judicatorofgenocide mu ha ha ha plus having the masters sc2 background makes it so ready to out micro and macro your opponents lol, no one has figured out concaves are good yet its so funny, as of right now the quickest I've taken over a WHOLE PLANET is 26 minutes.....that's epic so the game length doesn't have to be outrageously long, I'm think in when in is put in I'll be able to destroy whole planets in 40 minutes to an hour.......I've had 40 plus minute games in sc2 where I never got over 130 units and I sure as hell didn't destroy a planet.......blizz is gonna have to step up there game if they want me buying lov or
Or maybe they are different games with focus on different things...?
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On July 16 2013 16:16 TheLunatic wrote: I'm in the alpha, it's an amazing game. I'm a five time masters, first two hots w toss last three wol terran. I love starcraft but it's going to fall to the waste side. This game is too epic. My highest sc2 match was 8 base vs 8 base at masters level and it doesn't even hold a candle to this planetary annihilation game and galactic play isn't even in alpha yet. If cheese annoys you switch, because in this game it's harder to cheese than to hold the cheese. I'm living every second of planetary annihilation. I hope blizzard takes some notes from these guys, because till I can have a 200000 main army, harrassing armies in the hundreds all at different spots, launching reinforcements from the moon, I'm not comming back to sc2 seriously. It seems pathetic and childish in comparison, and I loved sc2. Never in a million years did I think another rts would top it, but this has. I can't wait for galactic warfare and planetary destruction mu ha ha ha picked out the perfect screen name for this game to, that is gaurnteed to be mine since I'm in the alpha.........judicatorofgenocide mu ha ha ha plus having the masters sc2 background makes it so ready to out micro and macro your opponents lol, no one has figured out concaves are good yet its so funny, as of right now the quickest I've taken over a WHOLE PLANET is 26 minutes.....that's epic so the game length doesn't have to be outrageously long, I'm think in when in is put in I'll be able to destroy whole planets in 40 minutes to an hour.......I've had 40 plus minute games in sc2 where I never got over 130 units and I sure as hell didn't destroy a planet.......blizz is gonna have to step up there game if they want me buying lov or I am not sure if you are trying to brag about your skills in a game which is in Alpha State or if you are trying to trashtalk Starcraft. Either way I don't like your post at all.
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On July 16 2013 17:36 Enema wrote:Show nested quote +On July 16 2013 16:16 TheLunatic wrote: I'm in the alpha, it's an amazing game. I'm a five time masters, first two hots w toss last three wol terran. I love starcraft but it's going to fall to the waste side. This game is too epic. My highest sc2 match was 8 base vs 8 base at masters level and it doesn't even hold a candle to this planetary annihilation game and galactic play isn't even in alpha yet. If cheese annoys you switch, because in this game it's harder to cheese than to hold the cheese. I'm living every second of planetary annihilation. I hope blizzard takes some notes from these guys, because till I can have a 200000 main army, harrassing armies in the hundreds all at different spots, launching reinforcements from the moon, I'm not comming back to sc2 seriously. It seems pathetic and childish in comparison, and I loved sc2. Never in a million years did I think another rts would top it, but this has. I can't wait for galactic warfare and planetary destruction mu ha ha ha picked out the perfect screen name for this game to, that is gaurnteed to be mine since I'm in the alpha.........judicatorofgenocide mu ha ha ha plus having the masters sc2 background makes it so ready to out micro and macro your opponents lol, no one has figured out concaves are good yet its so funny, as of right now the quickest I've taken over a WHOLE PLANET is 26 minutes.....that's epic so the game length doesn't have to be outrageously long, I'm think in when in is put in I'll be able to destroy whole planets in 40 minutes to an hour.......I've had 40 plus minute games in sc2 where I never got over 130 units and I sure as hell didn't destroy a planet.......blizz is gonna have to step up there game if they want me buying lov or I am not sure if you are trying to brag about your skills in a game which is in Alpha State or if you are trying to trashtalk Starcraft. Either way I don't like your post at all. neither I love starcraft.......I was, am a master .....but planetary annihilation seems so much more epic its unbelievable, I just don't get that epic feeling anymore from starcraft......not even in masters.......enjoyable yes, epic no......so I think im going to be spending most of my time with planetary annihilation now.
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as a casual masters player for starcraft to keep me playing consistently they have to up their game. Better graphics, more death animations. more skins. StarCraft is not that big of a game. Just look what there doing with PA for Christ sake, you can fight across a galaxy and destroy planets. with starcraft being zoomed in 130ish units instead of hundreds of thousands a map, instead of multiple planets its gotta get sexier visually, cuz at the low masters level the gameplay isn't all that exciting after a while so I want my wins my deaths to look cool. To look epic, a feast for the eyes, with starcraft zoomed in I want more skins I get it keep the balance the same make it optional for the opponent but give me the casual MORE. That is what PA has done so SC2 gotta step it up or its losing a player that spends a lot of time with RTS.
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I guess opinions are opinions... However by reading what others in this thread write I am kind of confused by your standpoint as it seems to be almost the opposite of what most people write
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Don't see how PA > sc2 for a casual master player as myself can be confusing, there are 700000 people who like this game so far, some more sc2 players should come over, the experienced gained from sc2 can only raise the bar in the Pa community
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So what's your league in sc2? I'm not sure you mentioned it.
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Are there any masters sc2 players that are in the alpha that can shed some light on this game for the rest of us?
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have you ever played supreme commander? its like that.
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Were you hired as a game hyper because holy crap you need to catch a grip lol.
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Hahaha oh, calm down guys. There were gonna be a few SC players that really liked the heavy macro emphasis of PA, this one guy happens to like the scale of it a lot more than that of SC2. SC is still going to be the top RTS. This isn't the first time it's had competition (although it is the first time in a little while, at least)
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On July 17 2013 02:36 ChristianS wrote: Hahaha oh, calm down guys. There were gonna be a few SC players that really liked the heavy macro emphasis of PA, this one guy happens to like the scale of it a lot more than that of SC2. SC is still going to be the top RTS. This isn't the first time it's had competition (although it is the first time in a little while, at least)
Competition is good, and I think we need some. When SC2 came out almost everyone switched over to it, and now BW has transitioned fully, so we're kind of alone. I look forward to some more RTS games in the future. We can only get better.
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Actually, the only tier 2 makes me happier. I always found the 3 tiers a chore.
Looks good, i will play it on beta for sure
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The alpha version of the planet editor is out. Even if i can't save anything yet, it is so unbelievably epic.
I mean, you are toying with a freakin planet.
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I'm going to cast PA games when it comes out. I'll have to lift off my commander to obs, though. WAIT IS THAT POSSIBLE?
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I haven't bought the alpha for this game but I am damn tempted. Almost certainly will get it when it's a little more polished.
I loved TA and sup com. I've felt most rts games have moved a little too far away from macro for my liking and I simply love the scale of this game.
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I have high hopes for this game, but its worrying to see that the control scheme is only for individual units like every other rts. If their plan is to have games spanning multiple planets/asteroids, it seems totally unfeasible to have the players still building and controlling individual units at that scale; ideally there would be some way to help automate production so you aren't forced to manually build every single unit. Hopefully they see the need for something like that, but at this stage it looks like they haven't even considered it (possibly just because it's only being tested with one planet at the moment). It still looks awesome, but I hope it isnt horribly cumbersome to control bases across multiple planets, or that might kill this for me.
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On July 17 2013 07:26 MrEnzyme wrote: I have high hopes for this game, but its worrying to see that the control scheme is only for individual units like every other rts. If their plan is to have games spanning multiple planets/asteroids, it seems totally unfeasible to have the players still building and controlling individual units at that scale; ideally there would be some way to help automate production so you aren't forced to manually build every single unit. Hopefully they see the need for something like that, but at this stage it looks like they haven't even considered it (possibly just because it's only being tested with one planet at the moment). It still looks awesome, but I hope it isnt horribly cumbersome to control bases across multiple planets, or that might kill this for me. I might be wrong about this, since I'm not in alpha, but my understanding is that it lets you queue production as high as you like, and it doesn't charge you for each new unit until the production building starts training it, so your bases can macro on their own after you build them and queue them to some silly level. Of course you still need to control your armies, but at least you can set up rallies and static defense to defend a planet while you're not watching it.
If I had to guess, I bet by release there will be a minimap that views one planet at a time, and there'll be keyboard shortcuts to switch the minimap between planets. That way while you have the main screen you can keep tabbing the minimap between planets, much like high-level SC players keep tabbing between production buildings while they look around the map.
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i put up a couple videos on page 3 you may look at to get a glimpse on how the game works (TB´s early look f.e.)...
factorys allow you to produce unit chains and repeat them assuming you have the econ for it it allows you to spam units while operating somewhere else instead of returning everytime to the base in order to produce a new unit .. resources are spend during production instead of directly throwing a 100 minerals into production of a unit and it beeing build after a fixed ammount of time production works in using say 10 metal per second for a unit that costs 100 metal to make so normaly being produced by just a factory itself may take 10 seconds but you also can use constructionunits to assist the factory building the unit faster.. for example fac + 1 con say 15 metal per second for a 100 metal unit = 6.7 sec instead of 10 but this also means you are spending resources faster which can mean if you are spending your resources more then you collect building will slow down and take longer to finish ... secondary every unit/structure production also cost energy a factory producing a 100 metal unit may cause 10 energy beeing consumed per sec. add a constructor to it it may consume additional 15 energy so that 100 metal unit may cost 15 metal and 25 energy per second to be built in 6.7 sec instead of 10 metal 10 energy per second for being finished in 10 sec ... metal and energy per second varries on what you produce and with how many constructors you need to ballance your consumtion with your resources generated otherwise you cause your production to slow down or even stall ... in which case you would either have to pause production on some units or take constuctors away to not consume to much ..
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On July 17 2013 05:53 ninazerg wrote: I'm going to cast PA games when it comes out. I'll have to lift off my commander to obs, though. WAIT IS THAT POSSIBLE? Casters now are joining games self destructing their commander and casting that way
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