Europa Universalis IV - Page 94
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Alzadar
Canada5009 Posts
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Bojas
Netherlands2397 Posts
http://i.imgur.com/rr9upIG.jpg?1 Further info: I have some pretty sick allies, Muscovy, an England with most of it's forces on the mainland (look at the Netherlands) and an Austria with 60k troops (40k from itsself and 20k Hungarians). I can field 28k ish myself, the Hansa, my vassal, have another 20k. Looking for advice: So, I can only expand by attacking the coalition. (or Novgorod, but I don't want to piss off Muscovy) Numbers wise we should be a slight underdog but I wager it's doable to get a white peace with so many lucky nations on my side. Anything beyond that would be hard, so I'm wondering if this is worth it, or what would be my best course of action here. I have some insanely high AE since I had a "blob, or die trying" mindset this game. Edit: was thinking about allying France as they could be the deciding factor in a big war, but they have a -150 malus because I have so many great powers allied. | ||
zer0das
United States8519 Posts
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Bojas
Netherlands2397 Posts
On November 18 2014 02:18 zer0das wrote: They rejoin the coalition a few days after their truce with you ends, usually. Unless they're not pissed at you anymore. There's typically a gap of a few days where you can declare war before they rejoin, so you can do a carousel of smaller coaltion wars to keep it manageable. I thought they can't rejoin a coalition while a truce is active, as of 1.8? | ||
Yello
Germany7411 Posts
On November 18 2014 02:13 Bojas wrote: So, since AoW, whenever you beat a coalition the beaten members of a coaliton are forced to leave. I have a question on when they can, or will rejoin the coalition? My current situation: http://i.imgur.com/rr9upIG.jpg?1 Further info: I have some pretty sick allies, Muscovy, an England with most of it's forces on the mainland (look at the Netherlands) and an Austria with 60k troops (40k from itsself and 20k Hungarians). I can field 28k ish myself, the Hansa, my vassal, have another 20k. Looking for advice: So, I can only expand by attacking the coalition. (or Novgorod, but I don't want to piss off Muscovy) Numbers wise we should be a slight underdog but I wager it's doable to get a white peace with so many lucky nations on my side. Anything beyond that would be hard, so I'm wondering if this is worth it, or what would be my best course of action here. I have some insanely high AE since I had a "blob, or die trying" mindset this game. Edit: was thinking about allying France as they could be the deciding factor in a big war, but they have a -150 malus because I have so many great powers. they'll rejoin the coalition at the end of the month in which their truce with you ends if the impact of aggressive expansion is still big enough and their relation to you still bad. If you have a large coalition against you you can't do much other then wait and get as many allies as possible. They'll attack you sooner or later anyways, if you have enough allies you can maybe beat them and force them into a truce again. Otherwise you probably have to give up some provinces in a peace deal as every released nation and released province reduces the aggressive expansion. The best way to fight coalitions is to avoid getting such a big coalition against you in the first place, in your situation there's not much you can do for at least a little while I think. | ||
Bojas
Netherlands2397 Posts
On November 18 2014 02:22 Yello wrote: they'll rejoin the coalition at the end of the month in which their truce with you ends if the impact of aggressive expansion is still big enough and their relation to you still bad. If you have a large coalition against you you can't do much other then wait and get as many allies as possible. They'll attack you sooner or later anyways, if you have enough allies you can maybe beat them and force them into a truce again. Otherwise you probably have to give up some provinces in a peace deal as every released nation and released province reduces the aggressive expansion. The best way to fight coalitions is to avoid getting such a big coalition against you in the first place, in your situation there's not much you can do for at least a little while I think. I'm not worried about losing against them, however it's not like I'll be able to get high enough warscore or even siege enough provinces to grab land. My question basically comes down to if it's a good idea to engage the coalition -> white peace (or a concede defeat on my side) -> wait 15 years -> beat them seperately to blob again I should really pay more attention to ways to limit AE, though it seems a little bit like the only solution is to take less land and wait, but that slows your blobbing down. Coalitions are better now than they were before, but I still don't like the mechanic. I feel like I had an extremely good start this game, but it'll take 60 years for AE to cool down, which basically nullifies my good start. How does AE actually work? From what I understand, claims mean about 25% less AE, AE from vassaling is equal to the AE from full annexation. So at best you could take 75% of my current AE assuming I tried to decrease AE optimally by having claims on all my conquered land, that would still mean pretty much the same situation. | ||
Yello
Germany7411 Posts
On November 18 2014 02:40 Bojas wrote: I'm not worried about losing against them, however it's not like I'll be able to get high enough warscore or even siege enough provinces to grab land. My question basically comes down to if it's a good idea to engage the coalition -> white peace (or a concede defeat on my side) -> wait 15 years -> beat them seperately to blob again I should really pay more attention to ways to limit AE, though it seems a little bit like the only solution is to take less land and wait, but that slows your blobbing down. Coalitions are better now than they were before, but I still don't like the mechanic. I feel like I had an extremely good start this game, but it'll take 60 years for AE to cool down, which basically nullifies my good start. How does AE actually work? From what I understand, claims mean about 25% less AE, AE from vassaling is equal to the AE from full annexation. So at best you could take 75% of my current AE assuming I tried to decrease AE optimally by having claims on all my conquered land, that would still mean pretty much the same situation. well in that case you can try to get the peace at the beginning of the month which will give you a full month to declare war on single enemies when the truce ends because they'll only rejoin the coalition when the month ticks over | ||
Alzadar
Canada5009 Posts
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Bojas
Netherlands2397 Posts
On November 18 2014 03:45 Yello wrote: well in that case you can try to get the peace at the beginning of the month which will give you a full month to declare war on single enemies when the truce ends because they'll only rejoin the coalition when the month ticks over Yeah, this doesn't seem very fruitful... I guess my good start is boned. | ||
WladimirUN
Germany67 Posts
- go to 1st war and release as many vassals as possible and eat them in a 2nd war and feed to vassals? how "big" can you feed a vassal btw? when is the country "full"? - after europe how to proceed? religious ideas for the holy war CB? but then i need adjacent provinces to DOW... (even though the patch says you can use vassals CBs but it seems that's only restricted to claims) - expansion + exploration ideas for the other 2 global CBs? or go diplo tech up and get that CB? and as i havent done any WC attempt yet, do protectorates also count as my influence? thanks in advance | ||
WindWolf
Sweden11767 Posts
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Zaphod Beeblebrox
Denmark697 Posts
I have a game as Brandenburg where I made sure to grasp the title early and defend it with everything and the kitchen sink. As a result, even though France blobbed and took a large chunk of Spain, I was a solit brick wall to stop their expansion into german lands. Enter alternative timeline where I loaded an earlier save to see how things would work out becoming protestant (I wanted the Prussia tag). Turns out converting to Protestant makes you ineligeble, so suddenly Savoy is emperor. I was powerful as emperor, but Savoy had blobbed quite a bit too. Despite being nearly my equal in size and economy, France rolled over them like a hedgehog on a trafficed road. It was a sad sight, and it meant France had no troubles expanding into Savoy and the Rhinelands. TL;DR: With two nations of comparible power, the AI gets stomped while the player uses the position of emperor to fight back and win. | ||
WindWolf
Sweden11767 Posts
Asia + Show Spoiler + Pretty happy with what I have achieved so far, especially taken into consideration that I've had 2 rather long regency councils (as well as a few shorter ones). Ming is my ally and Buryatia used to be my Ally before they became a protectorate of Muscovy. Japan declared war on my a few times but I survived those attacks. Europe + Show Spoiler + Yup, that is Ulm and the Pope going strong. I'm pretty sure Poland formed the Commonwealth since it still have Moldavia as a March. Scotland, Brittany and Norway are all colonizing (in addition to the regular ones) HRE + Show Spoiler + So far the most interesting thing has probably been the HRE though. First, the leader of the protestant league declared the religious league war, but the catholic league still won. Then Austria enacts the first two reforms of the HRE very quickly (like only a few month's appart), and the next two within a few more years as well (and he has everything he needs to disallow internal HRE wars). I have a feeling that the HRE is going to form | ||
zulu_nation8
China26351 Posts
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Bojas
Netherlands2397 Posts
On November 20 2014 00:08 zulu_nation8 wrote: is art of war worth getting or just stick to conquest of paradise? By far the best expansion yet. I love the changes for the rebel system most. As most changes of AOW are free, here's a list of paid features, I can't decide if the paid changes are worth it for you. - It's now possible to declare a "support rebels"-war against a country that you're supporting rebels in. - It's now possible to set an allied in war to prioritise sieging a specific province. - It's now possible to set the military focus for your subjects to be Aggressive, Supportive or None, which changes what tactics they will use during war. - You can now mothball fleets, which means they will cost less maintainance, but slowly detoriate in the port. - You can now designate your vassal into a march They will no longer pay tax to you and you can't annex them, but they will get bonuses in warfare. - It's now possible to use your subjects CB/Wargoals when declaring a war. - Units with names edited by player are now tagged as custom-named, and will take priority when merging. - Added Client States mechanics, where you can now create new custom vassals, decide their name, flag & color, and assign them territory as soon as you reach a certain tech level. - You can now sell ships to other nations. - It is now possible to transfer control of a province to someone you are allied with in a war. - Added peace option "Give up claims" that forces the enemy to give up all their claims on you. - Added peace option "War Reparations" that forces the enemy to pay a fraction of their income to you each month for 10 years. - Added the possibility to upgrade fleets in one click if you can afford it. - Garrisons can now sortie from their fortress against a besieging force. - Added the option to abandon your foreign cores for a one-time prestige cost. - Added abandon idea group functionality, where you can change your countries setup for the future. - You can now toggle your fleets to let your allies & subjects load armies on them. - The Holy Roman Empire now have a mechanics for internal religious wars, including leagues for Catholics and Protestants that fight over the faith of the Empire. - Implemented a new Unit Builder, where you can build entire new armies or fleets in one click. - Over 25 flavor events for playing in West Africa. - 50 events related to the Thirty Years War. | ||
SKC
Brazil18828 Posts
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Alzadar
Canada5009 Posts
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TerransHill
Germany572 Posts
I played on ironman and my save is in the cloud. I played for few days and it always worked. Just played today around lunch and it worked fine. Now I try to load it again in the evening and its corrupted. I didnt download any mods, there was no patch either afaik, at least it doesnt tell me. Just all of a sudden its corrupted and I cant play it anymore | ||
zulu_nation8
China26351 Posts
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419
Russian Federation3631 Posts
On November 18 2014 07:56 WladimirUN wrote: i have some questions about WC - i currently started a game as austria and revoked around 1465, but now i dont really know how to proceed. my plan was to take on poland / lithuania and feed vassals, and do some rotation in wars to avoid a massive coalition. but as the HRE is not so big (yet :D) it seems i cant really avoid those (but on the other hand except france noone is really strong). so whats the best way to deal with stuff? - go to 1st war and release as many vassals as possible and eat them in a 2nd war and feed to vassals? how "big" can you feed a vassal btw? when is the country "full"? - after europe how to proceed? religious ideas for the holy war CB? but then i need adjacent provinces to DOW... (even though the patch says you can use vassals CBs but it seems that's only restricted to claims) - expansion + exploration ideas for the other 2 global CBs? or go diplo tech up and get that CB? and as i havent done any WC attempt yet, do protectorates also count as my influence? thanks in advance coalitions are easy once you revoke, just declare on people as their truce timers are up and they can't join the coalition. I suggest taking land yourself in wars just to forge claims. Again, AE does not matter anymore once you are powerful enough. Vassals can be fed whatever, this is my Europe at the end of my WC: got aow, got some DLCs, is the easiest start England still? not sure what metric you define easy by, but current Austria has the fastest WC time by far | ||
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