• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:38
CEST 14:38
KST 21:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch Data needed Snow On New ASL S22 Map, Zerg Nerf ASL 22 Proposed Map Pool
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12716 users

Europa Universalis IV - Page 81

Forum Index > General Games
Post a Reply
Prev 1 79 80 81 82 83 209 Next
URfavHO
Profile Blog Joined April 2010
United States514 Posts
October 08 2014 16:54 GMT
#1601
Which military idea do you guys normally get first? my noobish-ness made me always get the quantity idea, but now that I have played the game for more time I am kind of leaning away from it.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 08 2014 17:12 GMT
#1602
Offensive is IMO the best by a long shot. Every idea except -10% Recruitment Time (still decent) is really good, and Forced March is a game changer for catching routed armies. Defensive is my #2 pick, every idea is useful but not quite as impactful.

Quality has some good ideas but 3 of them are garbage Naval ideas. Quantity probably isn't too bad but given things like combat width and supply limits, smaller stronger army is better than bigger, weaker.

Naval has good ideas but you'd have to really want naval superiority.

Plutocratic/Aristocratic are kind of all over the place, not really military focused.

Another thing: you get events based on which idea groups you pick. Offensive seems to give mostly good events, but whenever I've picked Defensive I get tons of negative Tradition events.
I am the Town Medic.
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
October 08 2014 17:15 GMT
#1603
I really like going for offensive as first military idea, you get a lot of early value out of the first shock point you get and having "relatively" early forced march is really good for the stackwipes. If you prefer something more on the manpower side the aristocratic idea is quite good as well in my opinion.
The last first military idea I tend to get is defensive. you get more army tradition which is great in so many different ways (especially if you also play prussia/brandenburg) and the early bonus to morale makes it a solid contender against the shock heavier ideas I mentioned above.
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 08 2014 17:23 GMT
#1604
I really wonder what made them choose "+5% Recover navy morale speed" in Quality. Navy Morale is already really irrelevant (arguably bad?), recover speed is even more negligible and 5% is such a small boost.
I am the Town Medic.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-10-08 18:42:55
October 08 2014 17:27 GMT
#1605
if you're going to go defensive, its better to do so as an early pick. Morale generally becomes less valuable when the game goes on, because at a point morale reaches such high levels that full regiments can be wiped before they retreat.

Incidentally, here's a list of what unit you will 'steal' from a given tech group's cores, assuming you are matching their cannon type. A must if you're playing a no-reform Horde game. For reference, your starting inf and cav have 4 and 6 pips:

+ Show Spoiler +
Western

9-11 - inf (5)
12-13 - cav (8)
14 - inf (10)
15-17 - cav (10)
18- inf (12)
19-25 - inf (15 / 17@23)
26-end - cav (20 / 22@28)

Eastern

10-11 - inf (6)
12-13 - cav (9)
14-18 - inf (11 / 12@15)
19-21 - cav (13)
22-25-inf (14)
26-27-cav (18)
28-29-inf (20)
30-32-cav (20)

Ottoman

5-11 - inf (5 / 7@9)
12-17 - cav (10)
18-25 - inf (11 / 13@19 / 15@23)
26-32 - cav (17 / 18@28)
?
Gladness
Profile Joined June 2012
United States59 Posts
October 08 2014 18:33 GMT
#1606
On October 09 2014 01:54 URfavHO wrote:
Which military idea do you guys normally get first? my noobish-ness made me always get the quantity idea, but now that I have played the game for more time I am kind of leaning away from it.

Offensive is really, really good.

The worst problem with the Naval ideas is that they just don't help. You win naval wars with your pocketbook, not your ideas.

Defensive is attractive in the early game, but I've never really played a game where that's what I needed. Allies make and break those early wars, and allies don't understand my wars of attrition. With AI bonuses, a war of attrition is usually futile anyway. The army tradition is amazing if you're not perpetually at war, but I'd rather get that from Innovative and its sweet, sweet bonus to Calvinist Reformation procs.

Aristocratic is not as awful as it used to be. (But perhaps it just doesn't *look* as bad because I know more about the game.) It matches the +1 shock from Offensive and offers 10 cavalry discipline instead of 5 global disc. The +1 fire is weak in the early game while cavalry and shock rolls are strong. Aristocratic gives you extra military points where Offensive gives siege and prestige. Offensive is still better (forced march!), but if you're an OPM who won't be fighting your own wars you might want Aristocratic before Offensive.

Quantity is good since they gave it buffs a patch or two ago. If it pushes you from a position of depending on allies to being able to spearhead your own wars, it's amazing. If you're already steam rolling the world, it's lackluster at best.

Quality I just don't have experience with. In case it's not obvious, "combat ability +10%" means 10% discipline to those units. I do not know if that stacks additively or multiplicatively with your global discipline.

Offensive is really, really good.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-10-08 18:45:39
October 08 2014 18:44 GMT
#1607
Quantity is also a viable pick for no-reform horde games, as when your own units are obsolete, you cannot mass-mercenary to preserve manpower (as you have to use stolen cores). In addition, offensive no longer provides a manpower bonus.
?
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 08 2014 18:57 GMT
#1608
How does the Horde unit stealing work exactly? The wiki doesn't even mention that mechanic.
I am the Town Medic.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
October 08 2014 19:03 GMT
#1609
its actually not restricted to horde, any non-western can do it pretty sure.

Basically if you have a core, and another alive nation has a core on it, you can build the lowest pip unit that they can build and you can't build. The lowest pip is usually artillery, which means you have to match their artillery type to be able to build something useful.
?
Limitless9000
Profile Joined October 2014
United States18 Posts
October 09 2014 00:58 GMT
#1610
Yea seems like the they need to up the difficulty big time. It becomes so easy after a set point, and the enemies become like a roll of dominos 😛
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
October 09 2014 02:25 GMT
#1611
I suggest Mongolia or Orleannais if you're looking for interesting starts
?
RvB
Profile Blog Joined December 2010
Netherlands6289 Posts
October 09 2014 05:10 GMT
#1612
Najd is fun as well although not as hard I think. Start with poor provinces with half shia and half sunni.
In the mid game I had to fight a big Ottomans and still complete Timurids as allies while I was behind in tech.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
October 10 2014 07:51 GMT
#1613
I'd take offensive over defensive if I am a major power at any point in the game. Forced March by itsself is superiour to every other military idea group. You can take perfect fights without effort if your opponent doesn't have it. Also you can cancel Force March by pressing M on the last day before arrival and it won't cost you anything. It seems overpowered to me. It really should drain morale/manpower while you use it, to make it more realistic.

The morale bonus from defensive might be worth it early game if you're small/weak and really dependent on winning your first wars. Think Teutonic Order, Italian minors, Novgorod, Scotland etc.

nttea
Profile Blog Joined July 2008
Sweden4353 Posts
October 10 2014 10:07 GMT
#1614
A very interesting thing i read somewhere is that aristocratics core cost idea will make other nations not desire your provinces(as much or at all?) So you won't get the relationship penalties for that, could be useful for some situations!
Bojas
Profile Joined December 2010
Netherlands2397 Posts
October 10 2014 12:39 GMT
#1615
On October 10 2014 19:07 nttea wrote:
A very interesting thing i read somewhere is that aristocratics core cost idea will make other nations not desire your provinces(as much or at all?) So you won't get the relationship penalties for that, could be useful for some situations!

Yeah but who gives a crap about relations?
http://imgur.com/gN1kgd7

T.T

Maybe I pissed off a few too many.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 10 2014 17:06 GMT
#1616
Dev Diary 8

Sorties don't seem very useful unless garrison size changes. I also wonder who (if anyone) get the defender bonuses in a sortie. Are sortie armies always leaderless?

Abandoning idea groups doesn't seem very useful either, usually I end up with more idea slots than monarch points.

I really like the North Africa changes, will really spice up that area.
I am the Town Medic.
Yurie
Profile Blog Joined August 2010
12118 Posts
October 10 2014 17:28 GMT
#1617
On October 11 2014 02:06 Alzadar wrote:
Dev Diary 8

Sorties don't seem very useful unless garrison size changes. I also wonder who (if anyone) get the defender bonuses in a sortie. Are sortie armies always leaderless?


I think Sortie will be VERY useful. Imagine a 1k stack with a general on your side. 3k besieging a province. Move the stack to it, sortie 2k from the fort and you have a 3v3 instead of a 1v3. An easy force multiplier in any defensive war when wanting to clean up siege stacks.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 10 2014 17:51 GMT
#1618
Sorties are there to eliminate 2-unit carpet sieging it seems. Also, it's a good buff to the defending country, which is quite valid, I think.
Bora Pain minha porra!
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
October 10 2014 19:54 GMT
#1619
good game mechanic, also a pretty substantial buff to France, as now you can't 1-stack carpet them after wiping them the first time.
?
JIJI_
Profile Joined October 2010
United States123 Posts
October 10 2014 19:59 GMT
#1620
doing the nadj jihad achievement right now......lol just my luck ottos turn orthodox i have never seen that b4 LOL....

sucks because it took me like WAY longer to kill the mamlacks because i couldnt get an alliance with ottos with them being orthodox

i am at yr 1650ish right now with like 180ish provinces do u guys think i still have a chance or should i just restart? i have westernized alrdy.

All hail King IdrA!
Prev 1 79 80 81 82 83 209 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#14
IntoTheiNu 951
RotterdaM579
TKL 229
SteadfastSC208
IndyStarCraft 146
Ryung 128
Rex126
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 579
Lowko404
TKL 229
SteadfastSC 208
IndyStarCraft 146
Ryung 128
Rex 126
StarCraft: Brood War
Britney 54406
actioN 1841
Shuttle 1514
Jaedong 733
BeSt 680
Soulkey 482
Mini 407
firebathero 331
EffOrt 321
Stork 246
[ Show more ]
Soma 243
Hyun 231
Last 163
ggaemo 157
Mong 154
Larva 151
Dewaltoss 141
Snow 121
Light 102
Rush 88
Free 70
PianO 58
hero 54
sorry 52
Movie 44
[sc1f]eonzerg 39
ToSsGirL 34
Sharp 29
scan(afreeca) 23
Barracks 21
Shine 21
Bale 21
Icarus 18
HiyA 17
Sacsri 16
IntoTheRainbow 15
Noble 14
Yoon 14
Rock 11
zelot 11
Purpose 10
ajuk12(nOOB) 10
Terrorterran 3
Dota 2
Gorgc7109
Dendi946
XaKoH 353
Counter-Strike
olofmeister1898
byalli437
kRYSTAL_48
Other Games
B2W.Neo535
hiko234
Hui .135
Mew2King94
Organizations
Other Games
gamesdonequick25096
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota282
Other Games
• WagamamaTV157
Upcoming Events
Replay Cast
20h 23m
CrankTV Team League
22h 23m
OSC
1d 4h
Replay Cast
1d 11h
Replay Cast
1d 20h
CrankTV Team League
1d 22h
OSC
2 days
Replay Cast
2 days
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.