edit: wow i am stupid as hell. found it
Europa Universalis IV - Page 23
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darklordjac
Canada2231 Posts
edit: wow i am stupid as hell. found it | ||
Elegy
United States1629 Posts
I don't get why you're surprised mil tech 6 gets crushed by mil tech 11, that's a huge disparity. My original point was that 12 and 16 are where the single biggest jump in unit stats occur. (gunpowder units + the upgraded cav at 16 i believe). | ||
Tobberoth
Sweden6375 Posts
On August 23 2013 19:18 Elegy wrote: well, you should never be behind tech, esp. military. if you are, you aren't playing right (provided you are playing western). and if you are behind tech, just use terrain modifiers to your advantage. if you are behind several mil tech levels, you simply fucked up somewhere. Again, assuming western tech group. I don't get why you're surprised mil tech 6 gets crushed by mil tech 11, that's a huge disparity. My original point was that 12 and 16 are where the single biggest jump in unit stats occur. (gunpowder units + the upgraded cav at 16 i believe). I don't see your logic here. Cav should be close to obsolete when you get to mil lvl 16, if you still have a lot of cav at that point, unless you're playing an arab nation which doesn't punish mass cav, you're probably doing something wrong. | ||
Elegy
United States1629 Posts
edit: to clarify, you need 2-4 units of cav for flanking bonus, even past year 1600 or so. | ||
Tobberoth
Sweden6375 Posts
On August 23 2013 19:22 Elegy wrote: tech 16 you can still use cavalry, just not a lot. But a few help. IIRC 4 is sufficient for a large stack. check the paradox forums for the methodology behind how they calculate offensive/defense stats and what-not for battle formations and composition. I don't think anyone is saying massing cav is a good idea. But you're still saying that going from tech 15 into tech 16 is a huge jump, even though it only affects 4 regiments per stack? Again, I just don't see the logic in that. Seems like pretty much any mil tech which improves ART efficiency is a bigger jump. | ||
Elegy
United States1629 Posts
On August 23 2013 19:26 Tobberoth wrote: But you're still saying that going from tech 15 into tech 16 is a huge jump, even though it only affects 4 regiments per stack? Again, I just don't see the logic in that. Seems like pretty much any mil tech which improves ART efficiency is a bigger jump. inf bonus on fire is also very substantial (look at the pip change), and the shock bonus from the cavalry from flanking is important. shock phase of battle is still important, and cav hit very hard here at level 16. Just look at the numbers. i don't remember when arti becomes more cost effective in terms of damage output, but it rolls around that time i believe. I'd have to look at the mil tech tree again to be sure. it doesn't really matter though, once you're at that point in the game it's pretty much over barring a WC of epic proportions or a blobbed France or Russia that grew out of control. this thread is ok http://forum.paradoxplaza.com/forum/showthread.php?710153-Army-composition-what-is-best&highlight=cavalry i think its after tech 7? that arty gets its first real big bonus. might want to check on that. | ||
mTwRINE
Germany318 Posts
http://forum.paradoxplaza.com/forum/showthread.php?714338-Land-Combat-Mechanics-Let-s-settle-this-argument-once-and-for-all. With x hundred hours played eu3+eu4 I didnt know how that mechanic works. Now I finally get why some battles went like they did. | ||
Zuxo
Sweden395 Posts
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mTwRINE
Germany318 Posts
On that note I wanted to play Ironman at least one time and started as Denmark. ~1575 the game slower than x4 speed normally and its just no fun anymore. I have to pause for every action since forced autosaves and worldwars 24/7 makes the game extremly slow ![]() | ||
rezoacken
Canada2719 Posts
On August 23 2013 04:02 mTwRINE wrote: Thats the tradeoff you get for conquering. If you advance smartly and diploannex 3 province countrys, while taking the smallish minors directly, you can get many cores without spending admin points. For most land based countrys naval isnt important (early game at least) and trade probably also, so you can go for diplo as first idea and do cool stuff. Later you probably can afford to conquer faster without much development. Also tradeoffs for stability (f.e. +5%tax, religious stuff, going above 1 stab) adds up and have to be considered. But yea overall, admin tech is not giving enough return for the slower progress on other fields. But playing with Innovative or Eco is really nice change of pace, because cheaper advisors+constant high traiditon+prestige or -inflation lets you take those inflation for point popups and cheaper buildings add up really fast, especially if you go conquering 24/7 and invest mostly into manufactorys, since you are lacking the monarchpoints. How diplo annex work for you exactly ? Last time I tried the problem was that after vasalization my vassal had -200 opinion of me... so no way of annexing before a very long time :/ Not sure what I may be missing there. | ||
Invoker
Belgium686 Posts
![]() I've had -100 prestige and 30 legitimacy for a while. It really stopped me from growing and teching up. I may be the richest country on Earth after Spain but still we're really behind at Military tech. Thinking about invading Japan but it's gonna be really hard. | ||
Bourneq
Sweden800 Posts
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mTwRINE
Germany318 Posts
On August 24 2013 01:17 rezoacken wrote: How diplo annex work for you exactly ? Last time I tried the problem was that after vasalization my vassal had -200 opinion of me... so no way of annexing before a very long time :/ Not sure what I may be missing there. Just hover over their opinion about you. Most bad things recover (some very slowly if you had aggressive expansion alot), you get +50 vassals, +25 royal marriage (if possible), maybe religion, enemy of their rivals/enemys, donate money etc. And you can get +200 from improving relations. Also if you defend them in a war or if they are small and rebels siege them, which they cant defend, let the rebels win the siege and clean them up and you get a little extra relation too. Normally annexing a vassal is easy, as long as you dont have 100+ aggressive expansion, which will only decrease with +1/year or something. ![]() Thats my game as Denmark and I diplovassaled/annexed everything here. 17 provinces without making a single core. Good way is to free small nations (1-3 provinces, 3 best case), ally them, improve relations and all that stuff and some years later they will accept to become your vassal. Its alot slower than conquering, but you can expand your infrastructure and grab an admintechidea. | ||
rezoacken
Canada2719 Posts
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darklordjac
Canada2231 Posts
I'm just trying to decide who to play next hmm, I think I'll stay with another western until I really get the ropes of things and than I can move onto a different technology group because from my understanding western powers really crush you later in the game unless you know what your doing and even than. edit: also I really did not expect this game to be so fucking addictive damn. I thought total war games were addictive but I literally sat in front of my computer for almost 20 hours until I lost and than I noticed how damn long I had been playing. | ||
Intact
Sweden634 Posts
Also how do I get a solid economy ? I just end up sitting around for 20 years doing nothing while my neighhbours grow rich when I play passivly. | ||
Simberto
Germany11465 Posts
Not all countries are created equal. Sweden is kinda poor, both in terms of money and manpower. Norway is even poorer. France is fucking rich. Austria is really rich. | ||
Elegy
United States1629 Posts
Sweden starts in a sick position, you are guaranteed to beat the Danes and the Norwegians are a joke. you get some of the best national ideas in the game and your provinces, while not terribly wealthy, are certainly enough to get you started on the right path. plus then you can fab claim on Hansa cities and northern german OPMs and just rake in insane money that way. I think in one game as Sweden I was getting more tax revenue from Lubeck than I was from like all of Finland and most of Norway | ||
Intact
Sweden634 Posts
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MarklarMarklarr
Fiji226 Posts
On August 24 2013 09:01 Intact wrote: Okay, this morale thing is bullshit. 23 thousand soldiers with an awsome general are defeated by 3 thousand rebels because of low morale? How does that make sense at all? In history there are many cases where troops simply desert when there's poor morale... Why would they risk death if they don't give a crap? | ||
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