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Europa Universalis IV - Page 23

Forum Index > General Games
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darklordjac
Profile Joined July 2010
Canada2231 Posts
Last Edited: 2013-08-23 08:50:47
August 23 2013 08:48 GMT
#441
How THE HELL do you get rid of military leaders. I'm standing around with 2 generals + an admiral i'm not using and its just crippling my military point rate.

edit: wow i am stupid as hell. found it
Elegy
Profile Blog Joined September 2009
United States1629 Posts
August 23 2013 10:18 GMT
#442
well, you should never be behind tech, esp. military. if you are, you aren't playing right (provided you are playing western). and if you are behind tech, just use terrain modifiers to your advantage. if you are behind several mil tech levels, you simply fucked up somewhere. Again, assuming western tech group.

I don't get why you're surprised mil tech 6 gets crushed by mil tech 11, that's a huge disparity. My original point was that 12 and 16 are where the single biggest jump in unit stats occur. (gunpowder units + the upgraded cav at 16 i believe).
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 23 2013 10:20 GMT
#443
On August 23 2013 19:18 Elegy wrote:
well, you should never be behind tech, esp. military. if you are, you aren't playing right (provided you are playing western). and if you are behind tech, just use terrain modifiers to your advantage. if you are behind several mil tech levels, you simply fucked up somewhere. Again, assuming western tech group.

I don't get why you're surprised mil tech 6 gets crushed by mil tech 11, that's a huge disparity. My original point was that 12 and 16 are where the single biggest jump in unit stats occur. (gunpowder units + the upgraded cav at 16 i believe).

I don't see your logic here. Cav should be close to obsolete when you get to mil lvl 16, if you still have a lot of cav at that point, unless you're playing an arab nation which doesn't punish mass cav, you're probably doing something wrong.
Elegy
Profile Blog Joined September 2009
United States1629 Posts
Last Edited: 2013-08-23 10:25:33
August 23 2013 10:22 GMT
#444
tech 16 you can still use cavalry, just not a lot. But a few help. IIRC 4 is sufficient for a large stack. check the paradox forums for the methodology behind how they calculate offensive/defense stats and what-not for battle formations and composition. I don't think anyone is saying massing cav is a good idea.

edit: to clarify, you need 2-4 units of cav for flanking bonus, even past year 1600 or so.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 23 2013 10:26 GMT
#445
On August 23 2013 19:22 Elegy wrote:
tech 16 you can still use cavalry, just not a lot. But a few help. IIRC 4 is sufficient for a large stack. check the paradox forums for the methodology behind how they calculate offensive/defense stats and what-not for battle formations and composition. I don't think anyone is saying massing cav is a good idea.

But you're still saying that going from tech 15 into tech 16 is a huge jump, even though it only affects 4 regiments per stack? Again, I just don't see the logic in that. Seems like pretty much any mil tech which improves ART efficiency is a bigger jump.
Elegy
Profile Blog Joined September 2009
United States1629 Posts
Last Edited: 2013-08-23 10:45:15
August 23 2013 10:30 GMT
#446
On August 23 2013 19:26 Tobberoth wrote:
Show nested quote +
On August 23 2013 19:22 Elegy wrote:
tech 16 you can still use cavalry, just not a lot. But a few help. IIRC 4 is sufficient for a large stack. check the paradox forums for the methodology behind how they calculate offensive/defense stats and what-not for battle formations and composition. I don't think anyone is saying massing cav is a good idea.

But you're still saying that going from tech 15 into tech 16 is a huge jump, even though it only affects 4 regiments per stack? Again, I just don't see the logic in that. Seems like pretty much any mil tech which improves ART efficiency is a bigger jump.


inf bonus on fire is also very substantial (look at the pip change), and the shock bonus from the cavalry from flanking is important. shock phase of battle is still important, and cav hit very hard here at level 16. Just look at the numbers.

i don't remember when arti becomes more cost effective in terms of damage output, but it rolls around that time i believe. I'd have to look at the mil tech tree again to be sure. it doesn't really matter though, once you're at that point in the game it's pretty much over barring a WC of epic proportions or a blobbed France or Russia that grew out of control.

this thread is ok

http://forum.paradoxplaza.com/forum/showthread.php?710153-Army-composition-what-is-best&highlight=cavalry

i think its after tech 7? that arty gets its first real big bonus. might want to check on that.
mTwRINE
Profile Joined February 2006
Germany318 Posts
August 23 2013 11:05 GMT
#447
I also enjoyed reading this thread:

http://forum.paradoxplaza.com/forum/showthread.php?714338-Land-Combat-Mechanics-Let-s-settle-this-argument-once-and-for-all.

With x hundred hours played eu3+eu4 I didnt know how that mechanic works. Now I finally get why some battles went like they did.
Zuxo
Profile Joined April 2010
Sweden395 Posts
August 23 2013 13:14 GMT
#448
Man this game is just way to addictive. I just can't stop playing it and it was a long time ago that I felt this way with a game. I used to think that me playing less was because I was getting older and not that (most) games of today were getting worse. I guess I was wrong
I'm a mother******* lyrical wordsmith, mother******* genius
mTwRINE
Profile Joined February 2006
Germany318 Posts
August 23 2013 15:57 GMT
#449
The fun part is exploring mechanics and trying out different approches for me. Ive basically done that now and my motivation for vanilla games dropped a bit, so Im waiting for cool mods.

On that note I wanted to play Ironman at least one time and started as Denmark. ~1575 the game slower than x4 speed normally and its just no fun anymore. I have to pause for every action since forced autosaves and worldwars 24/7 makes the game extremly slow .
rezoacken
Profile Joined April 2010
Canada2719 Posts
August 23 2013 16:17 GMT
#450
On August 23 2013 04:02 mTwRINE wrote:
Thats the tradeoff you get for conquering. If you advance smartly and diploannex 3 province countrys, while taking the smallish minors directly, you can get many cores without spending admin points. For most land based countrys naval isnt important (early game at least) and trade probably also, so you can go for diplo as first idea and do cool stuff. Later you probably can afford to conquer faster without much development. Also tradeoffs for stability (f.e. +5%tax, religious stuff, going above 1 stab) adds up and have to be considered.

But yea overall, admin tech is not giving enough return for the slower progress on other fields. But playing with Innovative or Eco is really nice change of pace, because cheaper advisors+constant high traiditon+prestige or -inflation lets you take those inflation for point popups and cheaper buildings add up really fast, especially if you go conquering 24/7 and invest mostly into manufactorys, since you are lacking the monarchpoints.


How diplo annex work for you exactly ? Last time I tried the problem was that after vasalization my vassal had -200 opinion of me... so no way of annexing before a very long time :/ Not sure what I may be missing there.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Invoker
Profile Joined October 2010
Belgium686 Posts
August 23 2013 16:20 GMT
#451
+ Show Spoiler +
[image loading]


I've had -100 prestige and 30 legitimacy for a while. It really stopped me from growing and teching up. I may be the richest country on Earth after Spain but still we're really behind at Military tech.
Thinking about invading Japan but it's gonna be really hard.
There is no fate, but what we make.
Bourneq
Profile Blog Joined August 2010
Sweden800 Posts
August 23 2013 16:45 GMT
#452
Formed scandinavia as Sweden and conquered the baltic. Continued to take all of the current USA. Decided my first run was completed at only 1550 since it was mostly a learning run. Now Im playing as Byzantium on hard and trying to reform the roman empire. Its gone quite well, I have destroyed the ottomans and own all of greece and soon all of asia minor. I am the most powerfull faction in asia and south europe. Other powerhouses as France and Poland are still ways away. And Muscovy which is huge is now my ally. Same religion really helps. Excited to continue.
mTwRINE
Profile Joined February 2006
Germany318 Posts
Last Edited: 2013-08-23 16:58:15
August 23 2013 16:57 GMT
#453
On August 24 2013 01:17 rezoacken wrote:
Show nested quote +
On August 23 2013 04:02 mTwRINE wrote:
Thats the tradeoff you get for conquering. If you advance smartly and diploannex 3 province countrys, while taking the smallish minors directly, you can get many cores without spending admin points. For most land based countrys naval isnt important (early game at least) and trade probably also, so you can go for diplo as first idea and do cool stuff. Later you probably can afford to conquer faster without much development. Also tradeoffs for stability (f.e. +5%tax, religious stuff, going above 1 stab) adds up and have to be considered.

But yea overall, admin tech is not giving enough return for the slower progress on other fields. But playing with Innovative or Eco is really nice change of pace, because cheaper advisors+constant high traiditon+prestige or -inflation lets you take those inflation for point popups and cheaper buildings add up really fast, especially if you go conquering 24/7 and invest mostly into manufactorys, since you are lacking the monarchpoints.


How diplo annex work for you exactly ? Last time I tried the problem was that after vasalization my vassal had -200 opinion of me... so no way of annexing before a very long time :/ Not sure what I may be missing there.



Just hover over their opinion about you. Most bad things recover (some very slowly if you had aggressive expansion alot), you get +50 vassals, +25 royal marriage (if possible), maybe religion, enemy of their rivals/enemys, donate money etc. And you can get +200 from improving relations. Also if you defend them in a war or if they are small and rebels siege them, which they cant defend, let the rebels win the siege and clean them up and you get a little extra relation too.

Normally annexing a vassal is easy, as long as you dont have 100+ aggressive expansion, which will only decrease with +1/year or something.

[image loading]

Thats my game as Denmark and I diplovassaled/annexed everything here. 17 provinces without making a single core.
Good way is to free small nations (1-3 provinces, 3 best case), ally them, improve relations and all that stuff and some years later they will accept to become your vassal.
Its alot slower than conquering, but you can expand your infrastructure and grab an admintechidea.
rezoacken
Profile Joined April 2010
Canada2719 Posts
August 23 2013 18:24 GMT
#454
Maybe I'll do a little bit of both then.
Either we are alone in the Universe or we are not. Both are equally terrifying.
darklordjac
Profile Joined July 2010
Canada2231 Posts
Last Edited: 2013-08-23 20:39:24
August 23 2013 20:38 GMT
#455
Well played my first game. Was number one power in everything cept diplomacy and even that was #7. Had the vast majority of colones et cetera. Did not know overextension hurt that much though lol... I may be number one military wise and economy but that doesn't mean shit when a coaltion of england, castille, austria, papal states, like 5 random german states and a couple italian states forms agaisnt you and pretty much 1a2a's their way and takes over everything. Oh well I expected to lose and learned a very valuable lesson.

I'm just trying to decide who to play next hmm, I think I'll stay with another western until I really get the ropes of things and than I can move onto a different technology group because from my understanding western powers really crush you later in the game unless you know what your doing and even than.

edit: also I really did not expect this game to be so fucking addictive damn. I thought total war games were addictive but I literally sat in front of my computer for almost 20 hours until I lost and than I noticed how damn long I had been playing.
Intact
Profile Joined September 2010
Sweden634 Posts
August 23 2013 21:38 GMT
#456
Okay, complete paradox newb here. I started up a game as sweden and managed to gain independence from Denmark in a year or 2. After that I had to chase rebels around finland for a year or two and now my economy is completely down the drain. I'm taking constant loans just to pay interest on my 20+ loans. I guess I'm just completely fucked at this point.

Also how do I get a solid economy ? I just end up sitting around for 20 years doing nothing while my neighhbours grow rich when I play passivly.
Simberto
Profile Blog Joined July 2010
Germany11465 Posts
Last Edited: 2013-08-23 21:45:09
August 23 2013 21:43 GMT
#457
Don't buy stuff you can't afford. I am not sure about EU4, but in EU3, you never took a loan. It was bad. Always. Just spend less money, If you are a kinda poor country, like sweden, you don't need 3 good advisors + your full forcelimits of an army + lotsa buildings. That might sound like a good idea to do something in the short term, but it just wrecks your economy in the mid-long term. You might think it is a good idea to take a few loans to achieve x goal, but usually just don't. Spend the money you have, and achieve what you can with that instead of spending money you don't have to achieve slightly harder goals.

Not all countries are created equal. Sweden is kinda poor, both in terms of money and manpower. Norway is even poorer. France is fucking rich. Austria is really rich.
Elegy
Profile Blog Joined September 2009
United States1629 Posts
August 23 2013 22:13 GMT
#458
drop land and naval sliders to zero if you aren't fighting, don't hire advisors unless you can afford it, don't go over force limit, don't fight stupid wars if your war exhaustion is too high, and if you lose a big enough battle and get a fuckton of WE forced on you with no manpower left to replenish just peace out from the war.

Sweden starts in a sick position, you are guaranteed to beat the Danes and the Norwegians are a joke. you get some of the best national ideas in the game and your provinces, while not terribly wealthy, are certainly enough to get you started on the right path. plus then you can fab claim on Hansa cities and northern german OPMs and just rake in insane money that way. I think in one game as Sweden I was getting more tax revenue from Lubeck than I was from like all of Finland and most of Norway
Intact
Profile Joined September 2010
Sweden634 Posts
August 24 2013 00:01 GMT
#459
Okay, this morale thing is bullshit. 23 thousand soldiers with an awsome general are defeated by 3 thousand rebels because of low morale? How does that make sense at all?
MarklarMarklarr
Profile Blog Joined January 2013
Fiji226 Posts
August 24 2013 00:38 GMT
#460
On August 24 2013 09:01 Intact wrote:
Okay, this morale thing is bullshit. 23 thousand soldiers with an awsome general are defeated by 3 thousand rebels because of low morale? How does that make sense at all?


In history there are many cases where troops simply desert when there's poor morale... Why would they risk death if they don't give a crap?
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