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On August 24 2013 09:38 MarklarMarklarr wrote:Show nested quote +On August 24 2013 09:01 Intact wrote: Okay, this morale thing is bullshit. 23 thousand soldiers with an awsome general are defeated by 3 thousand rebels because of low morale? How does that make sense at all? In history there are many cases where troops simply desert when there's poor morale... Why would they risk death if they don't give a crap?
I think the game actually goes along with this line of reasoning because it actually refunds your manpower if your stack is wiped like that.
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Taking loans are bad because in the end its a loss of money but when in war I have found myself having to take some (which is something that probably could have been avoided with better planning), didn't cause that much trouble afterwards but its obviously not recommended.
Finally finished my first game as venice (at 1821) (damn it takes long to reach that date). Not sure what to try next...
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On August 24 2013 09:01 Intact wrote: Okay, this morale thing is bullshit. 23 thousand soldiers with an awsome general are defeated by 3 thousand rebels because of low morale? How does that make sense at all?
ok, your example is a bit extreme, but there are certainly historical battles where smaller troops win and sometimes even completely murder larger armies because the larger army panicked/broke formation/refused to fght.
Hannibal once defeated like 100k romans with 50k men in a straight up battle and even managed to circle around them so that they couldnt even flee. And all because he overloaded their flanks by some trickery, which cascaded into total defeat for the romans.
And EU4 armies are over 1000 years ahead in the science of murdering each other compared to that.
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On August 24 2013 09:01 Intact wrote: Okay, this morale thing is bullshit. 23 thousand soldiers with an awsome general are defeated by 3 thousand rebels because of low morale? How does that make sense at all?
Morale is literally just as important as manpower within the confines of battle.
Retreat is contagious. Once your lines start breaking, they don't stop.
I know that it's frustrating when something like that happens, but it makes perfect sense.
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What doesn't make sense is that when an army is rooting if it moves only one province and end up on a stack it gets instantly wiped out but sometimes it will move 10 provinces while going through stacks without suffering anything.
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On August 24 2013 14:30 GGTeMpLaR wrote:Show nested quote +On August 24 2013 09:01 Intact wrote: Okay, this morale thing is bullshit. 23 thousand soldiers with an awsome general are defeated by 3 thousand rebels because of low morale? How does that make sense at all? Morale is literally just as important as manpower within the confines of battle. Retreat is contagious. Once your lines start breaking, they don't stop. I know that it's frustrating when something like that happens, but it makes perfect sense.
I think the problem with this analogy is the lines in this game don't break. They just run across half of Europe as a unit, "heal up", and then run all the way back again.
The retreat systems in the EU series has always been weird to me, and don't really make sense in any historical or logistical sense. But for gameplay purposes, I do understand it. Usually if an enemy army is able to retreat constantly, it's because they have better morale modifiers and generals than you.
Sometimes the trick, especially against large countries, is to just let them be. Sometimes it's best not to chase, but to just take a good defensive province to siege and wait for them to come back.
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I was messing around with console a bit (yesman cheat). Was playing a Sweden that had 50% of Europe in a war against the Ottomans. Was at 60% war score or something when Syria gives up and gives away 1760 diplomacy point peace deal of my provinces into their old countries. I think I lost ~100 provinces in one peace deal. Should teach me not to mess with the console. 
Edit, happened again when I loaded a save with yesman disabled... Think I might need to ship an army to them fast to stop it...
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is anyone else having problems with messages?
i wanted to get a popup when a building is finished because i often lose track of those things. But it just doesnt work, i get nothing.
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Cant you uncheck the button that says "allow allies to negotiate territory for me?
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On August 25 2013 03:17 Eben wrote: Cant you uncheck the button that says "allow allies to negotiate territory for me?
I couldn't, it was grayed out. Probably since it was a coalition against the Ottomans or something.
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What a huge disappointment... I wanted to let the AI take over my country and see how it would fare with the largest navy/army, best income/bank and 3 solid allies. Turns out, the AI can't play Scandinavia. Since the coastal provinces are poor, it chooses to build Naval Bases in all of them. By the year 1750, it had over 20, but was broke so it never built any actual boat.
Meanwhile, Austria is one reform away from unifying the HRE. They have a good mix of tax and trade buildings on their provinces, even a few strategic forts. Same for every other western nation save Spain who is, somehow, too poor to afford buildings.
I guess it doesn't help that naval buildings are probably the most useless of the bunch, having no real use besides allowing a slightly larger fleet that you can't afford anyway.
It was pretty cool at first to watch it through the spectator mode. It colonized really fast, since AIs don't suffer from native attacks on their colonies, and it crushed every other nation with its insane army + instant reflexes. But then it broke its alliances, cancelled its royal weddings, stopped colonizing, got 4 leaders over the max, and built all the bases. A sad day for Sweden =(
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Buildings are bad in general, not just navy ones (but those probably are the worst). Their cost in gold already make them barely interesting (50 years to repay the investment for a church, and it's more, not less, for bigger buildings). But in addition, they cost monarch points, making the smaller buildings less interesting too. Especially the ADM ones since ADM usually is the limiting factor in your expansion.
The only ones I often build are military ones since there is far less military points sinks compared to ADM (coring, stability) and DIP (culture convert and peace deals). And I only do so when at the monarch points cap and when it's too early for the next research (rarely happen with ADM/DIP).
AI not suffering from native attacks is huge since the natives usually are really vicious (lost colonies from 600 to 0 population because of a nasty succession of native events).
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its a very interesting argument I think about infrastructure costing monarch points just philosophicaly if nothing else.
Also naval base's are worth it for trade powers like oman. but dear god can I get a single battle won against the mamlukes without big brother ottomon getting more fodder.
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What does people think about the idea of modding all events triggered by overextension (as well as % malus) away for steppe horde? They would still suffer from nationalists and the event that all(?) non core provinces get a rebellion upon ruler death.
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On August 25 2013 11:31 Nyvis wrote: Buildings are bad in general, not just navy ones (but those probably are the worst). Their cost in gold already make them barely interesting (50 years to repay the investment for a church, and it's more, not less, for bigger buildings). But in addition, they cost monarch points, making the smaller buildings less interesting too. Especially the ADM ones since ADM usually is the limiting factor in your expansion.
The only ones I often build are military ones since there is far less military points sinks compared to ADM (coring, stability) and DIP (culture convert and peace deals). And I only do so when at the monarch points cap and when it's too early for the next research (rarely happen with ADM/DIP).
AI not suffering from native attacks is huge since the natives usually are really vicious (lost colonies from 600 to 0 population because of a nasty succession of native events).
buildings are situational. the temple and constable pays for itself after a bit, so i build them in every province if i have power points to spare, but the others are well worth it in specialized provinces. the lower costs on units or the increase in trade power / value really helps to gain an advantage in certain areas.
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I'm always short on diplo points (because I tend to have a bit too many relations, and usually take at least one idea tree from diplo early since I've been playing trade nations. Plus it's fairly useful in peace deals). And of course always short on ADM.
MIL, you have plenty if you don't take MIL ideas early.
Also naval base's are worth it for trade powers like oman. but dear god can I get a single battle won against the mamlukes without big brother ottomon getting more fodder.
I'd rather keep my DIP points to buy ideas and build more light ships for the trade power, especially with Oman. I'm playing them too right now, I'm in 1550, PU with Mameluks, beating the Ottomans in every wars, own all the Arabic peninsula + Ethiopia + a bit of Persia (moved my capital in the Barsa trade centre). And I own Ceylon (had to declare war without casus belli, but it allows me to keep ships in the Indian nodes without attrition).
Oman's national idea is very very good. And their starting position is decent too.
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So I started a game as a japan vassal, killed everybody on the island by 1500 and vassalized Korea. Now I'm a bit stuck as to what to do... Ming is WAY too big for me to go against and the rest seems pretty far away. Maybe I'll just suffer the -2 stability and get some of the south east asia provinces since after 20 years of peace I'm getting fairly bored.
Edit: So did that but more importantly I got into a personal union with the horde which is quite big, I'll just have to wait to integrate them. I can probably already fight Ming since they aren't as freightening as I thought.
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I feel the only buildings worth building are the trade ones and the unique ones. By boosting trade power and trade value at the same time, you raise your income massively, at least if you have a good trade node.. as Ottomans, I'm currently getting over 80 gold per month easily. I have 10k in the bank and could easily support all +3 advisors and still max my maintenance, wouldn't be surprised if I could handle staying a bit over my force limit while doing all of that. I only ever lose money every month if I've just been in a big battle and is reinforcing heavily.
The problem, of course, being that money quickly becomes irrelevant, it's too hard to spend with buildings costing monarch points. The only thing I'm really keeping a lot of money for is paying when I get events where the outcome is generally better if you spend a lot of gold.
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Why the fuck cant I convert from shinto to catholic when 3/4 of my provinces are catholics due to a crazy event that convert a random province every month... I have 20K stacks of angry catholics that keep poping every month due to another special japan event. Its unplayable right now.
Looks buggy or just retarded.
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On August 24 2013 15:30 rezoacken wrote: What doesn't make sense is that when an army is rooting if it moves only one province and end up on a stack it gets instantly wiped out but sometimes it will move 10 provinces while going through stacks without suffering anything. According to the paradox forums, retreating enemies can't run through stacks when they plan their route. However, once they are retreating, they are untouchable, and if enemy stacks enter territories they will pass, it won't make them change their route. This means you can try to cut them off by having stacks in provinces around them when you attack. It also seems that retreat works like this: If the retreating stack is in home territory, they will run to a random rich province, often the captial, which is not occupied by the enemy and doesn't have an enemy stack on it. If in enemy territory, they will only retreat one province in a random direction.
This makes sense to me, fighting in enemy territory should always be a bigger risk. I personally haven't had much trouble with enemy retreats. Case A: They are running only a few provinces. Get a stack to their destination before they get there, or just after, and you'll beat them again, possibly routing them completely. This is quite easy to do if you have forced march. Case B: They will run too far, it's not worth chasing. So don't, just keep sieging. You won the battle, they lost more manpower. They will be back, but weaker than before and by the time they come, you might have finished some sieges.
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