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On August 29 2013 10:13 Reggiegigas wrote:Show nested quote +On August 29 2013 09:08 Sunaj wrote: Has the process to breaking a PU changed much from EU3? nah just insult away m8 Show nested quote +On August 29 2013 07:29 Zuxo wrote: So I also just played Japan (before reading any complaint about it sadly) and I think it is broken or something. Like I invested a shit ton of admin points in to the religious idea to be able to convert all the provinces outside of Japan. Then the following event comes up with just one option and it says something like this (I don't remember the exact numbers):
+x in tech until 1821. (Ok that is awesome) +x in stability cost until 1821. (I think it was stability, which also was awesome) -5.0% missionary strength until 1821.
What
The
Fuck.
So now I am sitting at an amazing 50% religious unity and can't do anything about it which means that as soon as I just get a little WE or OE revolts starts to pop up everywhere. What this 50% religious unity also means is that the cost of increasing stability is increased by and I shit you not 50%. My empire that was so awesome is now falling apart. Someone hug me.
Edit: Still love this game tough even though I feel like I am in a relationship in which I am getting abused. And it is also now btw that the games starts throwing comets at me. I swear to god I feel like a fat kid playing dodgeball. looks among your decisions, one of them removes the +tech -missionary chance by closing the japan borders again. it does take 100 of each power and 3 stab tho.
What doesn't make sense for that event is that the game is not able to distinguish between Catholics and another Religion when attempting conversion. What this event is simulating is the appearance of European missionaries appearing at the same time as Japan learning about European technologies. But it makes no sense that converting Buddhists is harder as a result.
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http://imgur.com/cv8Vo6K
here is my very first game at the end in 1821. I started as Teutonic Order, lucky nations were enabled. Was very hard in the beginning with Poland and Lithuania trying to bash you and later on the Reformation pretty much failed everywhere except for me because I wanted to form Prussia. So for decades I was the only protestant country in the world, which didnt exactly make me popular. Later on though I managed to find friends in russia and with them soaking up most of the enemy armies I managed to get to respactable size imo.
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On September 01 2013 05:47 Skilledblob wrote:http://imgur.com/cv8Vo6Khere is my very first game at the end in 1821. I started as Teutonic Order, lucky nations were enabled. Was very hard in the beginning with Poland and Lithuania trying to bash you and later on the Reformation pretty much failed everywhere except for me because I wanted to form Prussia. So for decades I was the only protestant country in the world, which didnt exactly make me popular. Later on though I managed to find friends in russia and with them soaking up most of the enemy armies I managed to get to respactable size imo. them ottomans. Ill post my Byzantine empire later.
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Empire display: Japan 1821: + Show Spoiler + Venice 1821: + Show Spoiler + Bythe way right now I'm only wondering how to balance conquest and diplomacy to blob the fastest possible with a medium sized european country.
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I finnaly managed to finish my first game successfully (never played the series before). Took me 3 games with France that didn't last 1510 to start a smaller nation and picked Venice. It was only normal difficulty and not iron mode but I learned a ton (got 120 hours played now). Still learning new things (it was already 1800s when I realised I can sue for peace separate countries). + Show Spoiler +
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On September 01 2013 09:43 rezoacken wrote:Empire display: Japan 1821: + Show Spoiler +Venice 1821: + Show Spoiler +Bythe way right now I'm only wondering how to balance conquest and diplomacy to blob the fastest possible with a medium sized european country.
well, first you'll want to play one of the HRE members. Then you have to make enough vassals so that you can always keep annexing one while you conquer the rest. Countries like Brandenburg can blob really fast this way without getting too many problems with the emperor.
And when you are the emperor well then it only gets easier
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On September 01 2013 21:20 Skilledblob wrote:Show nested quote +On September 01 2013 09:43 rezoacken wrote:Empire display: Japan 1821: + Show Spoiler +Venice 1821: + Show Spoiler +Bythe way right now I'm only wondering how to balance conquest and diplomacy to blob the fastest possible with a medium sized european country. well, first you'll want to play one of the HRE members. Then you have to make enough vassals so that you can always keep annexing one while you conquer the rest. Countries like Brandenburg can blob really fast this way without getting too many problems with the emperor. And when you are the emperor well then it only gets easier You can always exploit it if you want to blob hardcore, pretty much a must if you want to WC. Basically, create vassals, give them all the provinces you take, then annex them. Immediate cores, no over extension, no aggressive expansion. So gamey.
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pretty much yea. Overextension really hurts if you want to WC on your own without using vassals
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is there a list of essential mods to dl?
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On September 02 2013 16:30 OopsOopsBaby wrote: is there a list of essential mods to dl? Mods break ironman, so I don't think it's quite as popular as it used to be with mods. There is a mod subforum on the official paradox forums though which has a stickied list. From what I've seen so far there is a popular trade mod going around but it apparently lowers the performance of the game quite substantially because of how trade is calculated each month. Other than that, there's some mods which remove the mountains from the map because it looks ugly, and there's a mod called better diplomacy which makes the diplomacy screen cover the whole left side instead of just the top left.
Seems that for now, only minor graphical fixes like that are really stable, the bigger mods seem somewhat problematic.
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On September 02 2013 17:16 Tobberoth wrote:Show nested quote +On September 02 2013 16:30 OopsOopsBaby wrote: is there a list of essential mods to dl? Mods break ironman, so I don't think it's quite as popular as it used to be with mods. There is a mod subforum on the official paradox forums though which has a stickied list. From what I've seen so far there is a popular trade mod going around but it apparently lowers the performance of the game quite substantially because of how trade is calculated each month. Other than that, there's some mods which remove the mountains from the map because it looks ugly, and there's a mod called better diplomacy which makes the diplomacy screen cover the whole left side instead of just the top left. Seems that for now, only minor graphical fixes like that are really stable, the bigger mods seem somewhat problematic.
Mods are necessary since the game is seriously lacking in some areas, and Paradox disappeared after the release :D At least a balance mod, because trade is clearly broken :<
I use this one: http://forum.paradoxplaza.com/forum/showthread.php?709822-MOD-From-Darkness-A-Balance-Improvement-Mod
Mod to watch, not out yet: http://forum.paradoxplaza.com/forum/showthread.php?707351-(MOD)-MEIOU-and-Taxes
Union of the (imo) two best mods in EU3, should be good!
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On September 02 2013 21:14 Nyvis wrote:Show nested quote +On September 02 2013 17:16 Tobberoth wrote:On September 02 2013 16:30 OopsOopsBaby wrote: is there a list of essential mods to dl? Mods break ironman, so I don't think it's quite as popular as it used to be with mods. There is a mod subforum on the official paradox forums though which has a stickied list. From what I've seen so far there is a popular trade mod going around but it apparently lowers the performance of the game quite substantially because of how trade is calculated each month. Other than that, there's some mods which remove the mountains from the map because it looks ugly, and there's a mod called better diplomacy which makes the diplomacy screen cover the whole left side instead of just the top left. Seems that for now, only minor graphical fixes like that are really stable, the bigger mods seem somewhat problematic. Mods are necessary since the game is seriously lacking in some areas, and Paradox disappeared after the release :D That's not fair, they have released several hotfixes, at least one a week since release. They just have other stuff to focus on rather than the gameplay balance since the game still performs quite badly on many setups.
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paradox balanced ck2 pretty well and they said that they've got a larger patch coming for eu4. not to mention the expansions that we all know are coming.
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They are working on a balance patch for the end of September, which will include National Ideas for 25 new countries.
So they are working on it
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Since I wasnt impressed by the choice of vanilla Ideas and somehow there is not a single Mod out for this (besides one major mod that changes half the gameplay) I created my own little Mod.
My Idea was to let Ideas have a real purpose by focusing your nation. Offensive vs Defensive Trade vs Production vs Tax Tech vs Religion Diplo vs War
I wanted to create enough impact to make the gameplay feel different, so the same Nation with different approch gives a whole new game.
The numbers are higher in general, so if you like playing major powers, increase difficulty to still have a challenge, since Ai gets the bonus too, but cant really decide on a good focus because of the premade ideagroupselection. Its not offically uploaded, wanna play another 2 or 3 games for testing purpose if something is really over/underpowered still.
If you wanna test it or just give a small feedback looking at the Ideas, copy the files into your mod folder:
http://sc2pro.de/NewIdeas.zip
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is hre reform revoke bugged or can you not reverse the reforms?
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On September 03 2013 01:20 Sermokala wrote: paradox balanced ck2 pretty well and they said that they've got a larger patch coming for eu4. not to mention the expansions that we all know are coming.
I know that they're pretty good at balancing on the long term, they did a good job on EU3. While I wait for that to happen, I'll keep playing mods. And not a damn given about ironman.
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On September 03 2013 07:56 mTwRINE wrote:Since I wasnt impressed by the choice of vanilla Ideas and somehow there is not a single Mod out for this (besides one major mod that changes half the gameplay) I created my own little Mod. My Idea was to let Ideas have a real purpose by focusing your nation. Offensive vs Defensive Trade vs Production vs Tax Tech vs Religion Diplo vs War I wanted to create enough impact to make the gameplay feel different, so the same Nation with different approch gives a whole new game. The numbers are higher in general, so if you like playing major powers, increase difficulty to still have a challenge, since Ai gets the bonus too, but cant really decide on a good focus because of the premade ideagroupselection. Its not offically uploaded, wanna play another 2 or 3 games for testing purpose if something is really over/underpowered still. If you wanna test it or just give a small feedback looking at the Ideas, copy the files into your mod folder: http://sc2pro.de/NewIdeas.zip
You could try adding more drawbacks to ideas, like in some EU3 mods, if you want to specialize more when using them (like quality ideas reducing force limit/manpower). In EU, we had sliders for that, but we really lack something equivalent to that.
Not really fan of having one idea step being a drawback and the rest all positive. It's like having to pay 800 monarch points for your next idea step. I'd rather have small drawbacks at every level.
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When I started playing CKII, I found a good Let's Play on the somethingawful forums that really did a good job explaining the basics. That's what got me into the game.
I just picked up EU4, and like CKII there's just so much stuff to learn that it's very daunting. Does anyone know of a good Let's Play for it? The rub is that I'm not looking for a video, I'd MUCH rather read an article with some nice pictures.
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On September 03 2013 22:39 Nyvis wrote:Show nested quote +On September 03 2013 07:56 mTwRINE wrote:Since I wasnt impressed by the choice of vanilla Ideas and somehow there is not a single Mod out for this (besides one major mod that changes half the gameplay) I created my own little Mod. My Idea was to let Ideas have a real purpose by focusing your nation. Offensive vs Defensive Trade vs Production vs Tax Tech vs Religion Diplo vs War I wanted to create enough impact to make the gameplay feel different, so the same Nation with different approch gives a whole new game. The numbers are higher in general, so if you like playing major powers, increase difficulty to still have a challenge, since Ai gets the bonus too, but cant really decide on a good focus because of the premade ideagroupselection. Its not offically uploaded, wanna play another 2 or 3 games for testing purpose if something is really over/underpowered still. If you wanna test it or just give a small feedback looking at the Ideas, copy the files into your mod folder: http://sc2pro.de/NewIdeas.zip You could try adding more drawbacks to ideas, like in some EU3 mods, if you want to specialize more when using them (like quality ideas reducing force limit/manpower). In EU, we had sliders for that, but we really lack something equivalent to that. Not really fan of having one idea step being a drawback and the rest all positive. It's like having to pay 800 monarch points for your next idea step. I'd rather have small drawbacks at every level.
I was thinking that you get solid first Ideas in a group which you want to rush and then with some extra effort finish the tree to grab the big late points. Right now its just invest point whenever I got them, without much jumps in progress imo. The drawbacks from EU3 were good but I wouldnt be able to judge them yet, not having played many very late games.
I had the idea to give malus if you get opposing ideas (offensive-defensive, quality-quantity, tech-religious, diplo-war), but I dont know how to do that yet and that would probably require more Ideas than 5 per group.
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