Doesn't make sense, it's just a badly implemented system.
Edit: Armies still retreat through stacks already there at the moment of the routing. So no.
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rezoacken
Canada2719 Posts
Doesn't make sense, it's just a badly implemented system. Edit: Armies still retreat through stacks already there at the moment of the routing. So no. | ||
Nyvis
France284 Posts
On August 26 2013 15:47 rezoacken wrote: Why the fuck cant I convert from shinto to catholic when 3/4 of my provinces are catholics due to a crazy event that convert a random province every month... I have 20K stacks of angry catholics that keep poping every month due to another special japan event. Its unplayable right now. Looks buggy or just retarded. It is buggy, confirmed. | ||
Tobberoth
Sweden6375 Posts
On August 26 2013 15:54 rezoacken wrote: My troops have often retreated from the ennemy territory to a far away province so I'm not sure about that, I'll see if units can block a retreat. And it annoys the fuck out of me when I'm fighting in Tibet and my troop retreats to Korea... what the fuck seriously. Doesn't make sense, it's just a badly implemented system. Edit: Armies still retreat through stacks already there at the moment of the routing. So no. Report it, that should be a bug. | ||
Simberto
Germany11514 Posts
On August 26 2013 15:47 rezoacken wrote: Why the fuck cant I convert from shinto to catholic when 3/4 of my provinces are catholics due to a crazy event that convert a random province every month... I have 20K stacks of angry catholics that keep poping every month due to another special japan event. Its unplayable right now. Looks buggy or just retarded. You could try to allow the catholic rebels to siege your stuff, and maybe surrender to them if possible. | ||
rezoacken
Canada2719 Posts
On August 26 2013 16:47 Simberto wrote: Show nested quote + On August 26 2013 15:47 rezoacken wrote: Why the fuck cant I convert from shinto to catholic when 3/4 of my provinces are catholics due to a crazy event that convert a random province every month... I have 20K stacks of angry catholics that keep poping every month due to another special japan event. Its unplayable right now. Looks buggy or just retarded. You could try to allow the catholic rebels to siege your stuff, and maybe surrender to them if possible. Yeah I tried but it bugs, once they are close to making demand every siege stops I gain some of their troops and leaders and my cities keep getting converted + stacks of 20K appearing (and I cannot just accept demands because it requires me to be christian to do so...). Not sure if you can convert as Japan in current build then (bug or intended), Reloaded an earlier save and passed the law to ban foreigners so that I can convert my provinces back to shinto and stop the events, not sure if there is currently another option. Guess I'll have to pick religious idea to convert everybody. | ||
rezoacken
Canada2719 Posts
Game is a bit stagnant since 100years but I still managed to blob a little. Started as Uesugi, became Japan and conquered East Asia. Currently using the Balance mod From Darkness. + Show Spoiler + | ||
Yurie
11841 Posts
(At huge size neither is a limitation.) | ||
Tobberoth
Sweden6375 Posts
On August 28 2013 15:11 Yurie wrote: Is there any point picking the manpower choice in the common event choice between tax and manpower? If you are a decent sized nation money is more of a limit than manpower from what I've seen. It also makes it harder for enemies to core/take over the provinces since those are based on tax... (At huge size neither is a limitation.) I personally always go with manpower. Gold becomes useless later in the game if you do decently, in my Ottomans game I topped over 20k gold in the bank with +3 advisers and maxed sliders. Since buildings cost monarch point, that's what limits you, not the actual gold. The only point I see with having a huge income is going over your force limit, but I think it becomes quite prohibitative quickly. Having more manpower however means you can deal with attrition and have more wars faster. I find that if you're in challenging wars, manpower more or less becomes the most important stat, the country which runs out of manpower first pretty much has to peace out. While higher tax makes it harder for enemies to core it, it's important to remember that higher tax also makes it harder to convert religion there if it changes... which is why a lot of Ottoman players sit around with Shiite in Constantinople, it's just too hard to get high enough missionary power to change it. | ||
Reggiegigas
234 Posts
On August 28 2013 16:52 Tobberoth wrote: Show nested quote + On August 28 2013 15:11 Yurie wrote: Is there any point picking the manpower choice in the common event choice between tax and manpower? If you are a decent sized nation money is more of a limit than manpower from what I've seen. It also makes it harder for enemies to core/take over the provinces since those are based on tax... (At huge size neither is a limitation.) I personally always go with manpower. Gold becomes useless later in the game if you do decently, in my Ottomans game I topped over 20k gold in the bank with +3 advisers and maxed sliders. Since buildings cost monarch point, that's what limits you, not the actual gold. The only point I see with having a huge income is going over your force limit, but I think it becomes quite prohibitative quickly. Having more manpower however means you can deal with attrition and have more wars faster. I find that if you're in challenging wars, manpower more or less becomes the most important stat, the country which runs out of manpower first pretty much has to peace out. While higher tax makes it harder for enemies to core it, it's important to remember that higher tax also makes it harder to convert religion there if it changes... which is why a lot of Ottoman players sit around with Shiite in Constantinople, it's just too hard to get high enough missionary power to change it. Ottomans is hardly the best measuring stick however. You can do pretty much whatever on them and wreck face because their starting position is just so strong. ![]() | ||
Zaphod Beeblebrox
Denmark697 Posts
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Simberto
Germany11514 Posts
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Tobberoth
Sweden6375 Posts
On August 28 2013 21:59 Simberto wrote: You can always get a larger army with additional money, though you get less for your money the further you go over the cap. If you have the manpower. Otherwise you have to rely on mercenaries and IIRC they are not only far more expensive but also worse units. | ||
Simberto
Germany11514 Posts
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Talin
Montenegro10532 Posts
The only times I felt uncomfortable about manpower was when I lost a war and felt threatened by a follow-up declaration while the manpower was still regenerating. Playing as small-mid sized nations, gold is always much more of a limiting factor. Even in wars it's usually better to rely on a bigger (over the cap) initial army that will win a battle, than rebuilding an army that lost the battle. | ||
Simberto
Germany11514 Posts
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Reggiegigas
234 Posts
On August 28 2013 22:03 Tobberoth wrote: Show nested quote + On August 28 2013 21:59 Simberto wrote: You can always get a larger army with additional money, though you get less for your money the further you go over the cap. If you have the manpower. Otherwise you have to rely on mercenaries and IIRC they are not only far more expensive but also worse units. With some ideas that reduces merc costs it's not bad at all. | ||
Zuxo
Sweden395 Posts
+x in tech until 1821. (Ok that is awesome) +x in stability cost until 1821. (I think it was stability, which also was awesome) -5.0% missionary strength until 1821. What The Fuck. So now I am sitting at an amazing 50% religious unity and can't do anything about it which means that as soon as I just get a little WE or OE revolts starts to pop up everywhere. What this 50% religious unity also means is that the cost of increasing stability is increased by and I shit you not 50%. My empire that was so awesome is now falling apart. Someone hug me. Edit: Still love this game tough even though I feel like I am in a relationship in which I am getting abused. And it is also now btw that the games starts throwing comets at me. I swear to god I feel like a fat kid playing dodgeball. | ||
Sunaj
Canada2041 Posts
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Reggiegigas
234 Posts
On August 29 2013 09:08 Sunaj wrote: Has the process to breaking a PU changed much from EU3? nah just insult away m8 On August 29 2013 07:29 Zuxo wrote: So I also just played Japan (before reading any complaint about it sadly) and I think it is broken or something. Like I invested a shit ton of admin points in to the religious idea to be able to convert all the provinces outside of Japan. Then the following event comes up with just one option and it says something like this (I don't remember the exact numbers): +x in tech until 1821. (Ok that is awesome) +x in stability cost until 1821. (I think it was stability, which also was awesome) -5.0% missionary strength until 1821. What The Fuck. So now I am sitting at an amazing 50% religious unity and can't do anything about it which means that as soon as I just get a little WE or OE revolts starts to pop up everywhere. What this 50% religious unity also means is that the cost of increasing stability is increased by and I shit you not 50%. My empire that was so awesome is now falling apart. Someone hug me. Edit: Still love this game tough even though I feel like I am in a relationship in which I am getting abused. And it is also now btw that the games starts throwing comets at me. I swear to god I feel like a fat kid playing dodgeball. looks among your decisions, one of them removes the +tech -missionary chance by closing the japan borders again. it does take 100 of each power and 3 stab tho. | ||
Nyvis
France284 Posts
On August 28 2013 16:52 Tobberoth wrote: Show nested quote + On August 28 2013 15:11 Yurie wrote: Is there any point picking the manpower choice in the common event choice between tax and manpower? If you are a decent sized nation money is more of a limit than manpower from what I've seen. It also makes it harder for enemies to core/take over the provinces since those are based on tax... (At huge size neither is a limitation.) I personally always go with manpower. Gold becomes useless later in the game if you do decently, in my Ottomans game I topped over 20k gold in the bank with +3 advisers and maxed sliders. Since buildings cost monarch point, that's what limits you, not the actual gold. The only point I see with having a huge income is going over your force limit, but I think it becomes quite prohibitative quickly. Having more manpower however means you can deal with attrition and have more wars faster. I find that if you're in challenging wars, manpower more or less becomes the most important stat, the country which runs out of manpower first pretty much has to peace out. While higher tax makes it harder for enemies to core it, it's important to remember that higher tax also makes it harder to convert religion there if it changes... which is why a lot of Ottoman players sit around with Shiite in Constantinople, it's just too hard to get high enough missionary power to change it. I did convert Constantinople from Sunni to Shiite (I play as Oman :D) in my game. It's doable. Even without religious ideas. (maximum piety slider, +2% advisor, +1% narrowmindness event, things like that). since your force limits are proportional to your manpower if i recall correctly I don't think so, I think it's based on your amount of provinces and their base tax, or something like that. | ||
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