• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:25
CEST 20:25
KST 03:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 212ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes35Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes HomeStory Cup In Early July
Tourneys
HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Vespene Cup #1 — $300+ USD, July 10 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story Formula 1 Discussion 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8552 users

Europa Universalis IV - Page 25

Forum Index > General Games
Post a Reply
Prev 1 23 24 25 26 27 209 Next
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-08-26 07:35:19
August 26 2013 06:54 GMT
#481
My troops have often retreated from the ennemy territory to a far away province so I'm not sure about that, I'll see if units can block a retreat. And it annoys the fuck out of me when I'm fighting in Tibet and my troop retreats to Korea... what the fuck seriously.

Doesn't make sense, it's just a badly implemented system.

Edit: Armies still retreat through stacks already there at the moment of the routing. So no.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Nyvis
Profile Joined November 2012
France284 Posts
August 26 2013 07:44 GMT
#482
On August 26 2013 15:47 rezoacken wrote:
Why the fuck cant I convert from shinto to catholic when 3/4 of my provinces are catholics due to a crazy event that convert a random province every month... I have 20K stacks of angry catholics that keep poping every month due to another special japan event. Its unplayable right now.

Looks buggy or just retarded.


It is buggy, confirmed.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 26 2013 07:47 GMT
#483
On August 26 2013 15:54 rezoacken wrote:
My troops have often retreated from the ennemy territory to a far away province so I'm not sure about that, I'll see if units can block a retreat. And it annoys the fuck out of me when I'm fighting in Tibet and my troop retreats to Korea... what the fuck seriously.

Doesn't make sense, it's just a badly implemented system.

Edit: Armies still retreat through stacks already there at the moment of the routing. So no.

Report it, that should be a bug.
Simberto
Profile Blog Joined July 2010
Germany11907 Posts
August 26 2013 07:47 GMT
#484
On August 26 2013 15:47 rezoacken wrote:
Why the fuck cant I convert from shinto to catholic when 3/4 of my provinces are catholics due to a crazy event that convert a random province every month... I have 20K stacks of angry catholics that keep poping every month due to another special japan event. Its unplayable right now.

Looks buggy or just retarded.


You could try to allow the catholic rebels to siege your stuff, and maybe surrender to them if possible.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-08-26 08:56:23
August 26 2013 08:47 GMT
#485
On August 26 2013 16:47 Simberto wrote:
Show nested quote +
On August 26 2013 15:47 rezoacken wrote:
Why the fuck cant I convert from shinto to catholic when 3/4 of my provinces are catholics due to a crazy event that convert a random province every month... I have 20K stacks of angry catholics that keep poping every month due to another special japan event. Its unplayable right now.

Looks buggy or just retarded.


You could try to allow the catholic rebels to siege your stuff, and maybe surrender to them if possible.


Yeah I tried but it bugs, once they are close to making demand every siege stops I gain some of their troops and leaders and my cities keep getting converted + stacks of 20K appearing (and I cannot just accept demands because it requires me to be christian to do so...). Not sure if you can convert as Japan in current build then (bug or intended), Reloaded an earlier save and passed the law to ban foreigners so that I can convert my provinces back to shinto and stop the events, not sure if there is currently another option.

Guess I'll have to pick religious idea to convert everybody.
Either we are alone in the Universe or we are not. Both are equally terrifying.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-08-28 02:29:04
August 27 2013 22:47 GMT
#486
So it seems you can't westernize from a sea neighbour, you're forced to have a land neighbour. Took me ages as Japan for someone to settle next to me while there were Spain colonies in little islands next to me in the Indonesia region... After that, westernization was surprisingly easy. Piled gold, bought +3 admin advisor with a decent admin monarch. Suffered the -3 stability for a couple of years running my armies around and once I had enough bought 4 points of Stability to be at +1, every events while I was at -3 I took the stability hits so not much happened there. Took me around 25-30years to westernize. But its late in the game (1740) so I won't be able to catch up at all to european powers (actually im catching up in techs (I have same military tech as spain) but not in ideas I like 20 ideas behind).

Game is a bit stagnant since 100years but I still managed to blob a little. Started as Uesugi, became Japan and conquered East Asia. Currently using the Balance mod From Darkness.

+ Show Spoiler +
[image loading]
Either we are alone in the Universe or we are not. Both are equally terrifying.
Yurie
Profile Blog Joined August 2010
12116 Posts
Last Edited: 2013-08-28 06:12:06
August 28 2013 06:11 GMT
#487
Is there any point picking the manpower choice in the common event choice between tax and manpower? If you are a decent sized nation money is more of a limit than manpower from what I've seen. It also makes it harder for enemies to core/take over the provinces since those are based on tax...

(At huge size neither is a limitation.)
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2013-08-28 07:56:12
August 28 2013 07:52 GMT
#488
On August 28 2013 15:11 Yurie wrote:
Is there any point picking the manpower choice in the common event choice between tax and manpower? If you are a decent sized nation money is more of a limit than manpower from what I've seen. It also makes it harder for enemies to core/take over the provinces since those are based on tax...

(At huge size neither is a limitation.)

I personally always go with manpower. Gold becomes useless later in the game if you do decently, in my Ottomans game I topped over 20k gold in the bank with +3 advisers and maxed sliders. Since buildings cost monarch point, that's what limits you, not the actual gold. The only point I see with having a huge income is going over your force limit, but I think it becomes quite prohibitative quickly. Having more manpower however means you can deal with attrition and have more wars faster. I find that if you're in challenging wars, manpower more or less becomes the most important stat, the country which runs out of manpower first pretty much has to peace out.

While higher tax makes it harder for enemies to core it, it's important to remember that higher tax also makes it harder to convert religion there if it changes... which is why a lot of Ottoman players sit around with Shiite in Constantinople, it's just too hard to get high enough missionary power to change it.
Reggiegigas
Profile Joined August 2010
234 Posts
August 28 2013 10:45 GMT
#489
On August 28 2013 16:52 Tobberoth wrote:
Show nested quote +
On August 28 2013 15:11 Yurie wrote:
Is there any point picking the manpower choice in the common event choice between tax and manpower? If you are a decent sized nation money is more of a limit than manpower from what I've seen. It also makes it harder for enemies to core/take over the provinces since those are based on tax...

(At huge size neither is a limitation.)

I personally always go with manpower. Gold becomes useless later in the game if you do decently, in my Ottomans game I topped over 20k gold in the bank with +3 advisers and maxed sliders. Since buildings cost monarch point, that's what limits you, not the actual gold. The only point I see with having a huge income is going over your force limit, but I think it becomes quite prohibitative quickly. Having more manpower however means you can deal with attrition and have more wars faster. I find that if you're in challenging wars, manpower more or less becomes the most important stat, the country which runs out of manpower first pretty much has to peace out.

While higher tax makes it harder for enemies to core it, it's important to remember that higher tax also makes it harder to convert religion there if it changes... which is why a lot of Ottoman players sit around with Shiite in Constantinople, it's just too hard to get high enough missionary power to change it.


Ottomans is hardly the best measuring stick however. You can do pretty much whatever on them and wreck face because their starting position is just so strong.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
August 28 2013 12:15 GMT
#490
Interesting point about late game tax becoming much less important. In EU3 your tech was directly funded from your tax, and manufactories were really expensive to build, so you could always spend the extra cash. But in EU4 the only ways to spend large quantities of money hinders your tech, so you really don't need money past the point where you can pay for everything.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Simberto
Profile Blog Joined July 2010
Germany11907 Posts
August 28 2013 12:59 GMT
#491
You can always get a larger army with additional money, though you get less for your money the further you go over the cap.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 28 2013 13:03 GMT
#492
On August 28 2013 21:59 Simberto wrote:
You can always get a larger army with additional money, though you get less for your money the further you go over the cap.

If you have the manpower. Otherwise you have to rely on mercenaries and IIRC they are not only far more expensive but also worse units.
Simberto
Profile Blog Joined July 2010
Germany11907 Posts
August 28 2013 14:23 GMT
#493
Well, in peacetime manpower is usually maxed out, allowing you to recruit as many regiments as you can afford. Sure, you won't be able to sustain that in a long war, but you will still have more effective effective manpower (since that would be what you got on the field + reserves) and a stronger army if you recruited more during peacetime.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-08-28 14:38:31
August 28 2013 14:37 GMT
#494
I've not really been in a war that exhausted my manpower yet. If I lose a big chunk of my army, I usually don't have enough time to round up a mercenary army, let alone rebuild a proper one from excess manpower. I imagine it only becomes a key factor in wars if you play major continent-spanning empires with a lot of provinces that aren't immediately threatened.

The only times I felt uncomfortable about manpower was when I lost a war and felt threatened by a follow-up declaration while the manpower was still regenerating. Playing as small-mid sized nations, gold is always much more of a limiting factor. Even in wars it's usually better to rely on a bigger (over the cap) initial army that will win a battle, than rebuilding an army that lost the battle.
Simberto
Profile Blog Joined July 2010
Germany11907 Posts
Last Edited: 2013-08-28 14:43:57
August 28 2013 14:42 GMT
#495
Another important question that relies on the exact values would be which one would actually give you the larger initial army. Depending on how far you are above the force limits, manpower might actually give you a larger initial army since your force limits are proportional to your manpower if i recall correctly, which would mean that you get more troops for the same amount of money if you are above the limit.
Reggiegigas
Profile Joined August 2010
234 Posts
August 28 2013 18:19 GMT
#496
On August 28 2013 22:03 Tobberoth wrote:
Show nested quote +
On August 28 2013 21:59 Simberto wrote:
You can always get a larger army with additional money, though you get less for your money the further you go over the cap.

If you have the manpower. Otherwise you have to rely on mercenaries and IIRC they are not only far more expensive but also worse units.

With some ideas that reduces merc costs it's not bad at all.
Zuxo
Profile Joined April 2010
Sweden395 Posts
Last Edited: 2013-08-28 22:40:00
August 28 2013 22:29 GMT
#497
So I also just played Japan (before reading any complaint about it sadly) and I think it is broken or something. Like I invested a shit ton of admin points in to the religious idea to be able to convert all the provinces outside of Japan. Then the following event comes up with just one option and it says something like this (I don't remember the exact numbers):

+x in tech until 1821. (Ok that is awesome)
+x in stability cost until 1821. (I think it was stability, which also was awesome)
-5.0% missionary strength until 1821.

What

The

Fuck.

So now I am sitting at an amazing 50% religious unity and can't do anything about it which means that as soon as I just get a little WE or OE revolts starts to pop up everywhere. What this 50% religious unity also means is that the cost of increasing stability is increased by and I shit you not 50%. My empire that was so awesome is now falling apart. Someone hug me.

Edit: Still love this game tough even though I feel like I am in a relationship in which I am getting abused. And it is also now btw that the games starts throwing comets at me. I swear to god I feel like a fat kid playing dodgeball.
I'm a mother******* lyrical wordsmith, mother******* genius
Sunaj
Profile Joined November 2009
Canada2041 Posts
August 29 2013 00:08 GMT
#498
Has the process to breaking a PU changed much from EU3?
Reggiegigas
Profile Joined August 2010
234 Posts
Last Edited: 2013-08-29 01:14:58
August 29 2013 01:13 GMT
#499
On August 29 2013 09:08 Sunaj wrote:
Has the process to breaking a PU changed much from EU3?

nah just insult away m8

On August 29 2013 07:29 Zuxo wrote:
So I also just played Japan (before reading any complaint about it sadly) and I think it is broken or something. Like I invested a shit ton of admin points in to the religious idea to be able to convert all the provinces outside of Japan. Then the following event comes up with just one option and it says something like this (I don't remember the exact numbers):

+x in tech until 1821. (Ok that is awesome)
+x in stability cost until 1821. (I think it was stability, which also was awesome)
-5.0% missionary strength until 1821.

What

The

Fuck.

So now I am sitting at an amazing 50% religious unity and can't do anything about it which means that as soon as I just get a little WE or OE revolts starts to pop up everywhere. What this 50% religious unity also means is that the cost of increasing stability is increased by and I shit you not 50%. My empire that was so awesome is now falling apart. Someone hug me.

Edit: Still love this game tough even though I feel like I am in a relationship in which I am getting abused. And it is also now btw that the games starts throwing comets at me. I swear to god I feel like a fat kid playing dodgeball.



looks among your decisions, one of them removes the +tech -missionary chance by closing the japan borders again. it does take 100 of each power and 3 stab tho.
Nyvis
Profile Joined November 2012
France284 Posts
Last Edited: 2013-08-29 09:13:32
August 29 2013 09:11 GMT
#500
On August 28 2013 16:52 Tobberoth wrote:
Show nested quote +
On August 28 2013 15:11 Yurie wrote:
Is there any point picking the manpower choice in the common event choice between tax and manpower? If you are a decent sized nation money is more of a limit than manpower from what I've seen. It also makes it harder for enemies to core/take over the provinces since those are based on tax...

(At huge size neither is a limitation.)

I personally always go with manpower. Gold becomes useless later in the game if you do decently, in my Ottomans game I topped over 20k gold in the bank with +3 advisers and maxed sliders. Since buildings cost monarch point, that's what limits you, not the actual gold. The only point I see with having a huge income is going over your force limit, but I think it becomes quite prohibitative quickly. Having more manpower however means you can deal with attrition and have more wars faster. I find that if you're in challenging wars, manpower more or less becomes the most important stat, the country which runs out of manpower first pretty much has to peace out.

While higher tax makes it harder for enemies to core it, it's important to remember that higher tax also makes it harder to convert religion there if it changes... which is why a lot of Ottoman players sit around with Shiite in Constantinople, it's just too hard to get high enough missionary power to change it.


I did convert Constantinople from Sunni to Shiite (I play as Oman :D) in my game. It's doable. Even without religious ideas. (maximum piety slider, +2% advisor, +1% narrowmindness event, things like that).

since your force limits are proportional to your manpower if i recall correctly


I don't think so, I think it's based on your amount of provinces and their base tax, or something like that.
Prev 1 23 24 25 26 27 209 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 1
TaKeTV3872
ComeBackTV 1198
TaKeSeN 369
IndyStarCraft 347
SteadfastSC297
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 329
SteadfastSC 287
StarCraft: Brood War
Britney 20737
Mini 1255
Shuttle 660
ggaemo 231
actioN 161
910 28
Aegong 23
Rock 19
NaDa 18
HiyA 17
[ Show more ]
IntoTheRainbow 17
Bale 11
Dota 2
Gorgc2794
Counter-Strike
fl0m1866
kRYSTAL_49
Super Smash Bros
Mew2King77
hungrybox1
Heroes of the Storm
Liquid`Hasu129
Other Games
Grubby2873
B2W.Neo474
C9.Mang0113
ArmadaUGS89
ToD88
Trikslyr60
UpATreeSC28
JuggernautJason13
Organizations
Dota 2
PGL Dota 2 - Main Stream158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 68
• mYiSmile127
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 16
• FirePhoenix11
• Michael_bg 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4339
• TFBlade1037
Other Games
• imaqtpie847
• Shiphtur440
Upcoming Events
Replay Cast
5h 35m
HomeStory Cup
16h 35m
Replay Cast
1d 5h
HomeStory Cup
1d 16h
OSC
1d 18h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.