• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:43
CEST 00:43
KST 07:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 231ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf ASL 22 Proposed Map Pool BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3946 users

Europa Universalis IV - Page 198

Forum Index > General Games
Post a Reply
Prev 1 196 197 198 199 200 209 Next
Sermokala
Profile Blog Joined November 2010
United States14155 Posts
November 09 2017 19:48 GMT
#3941
what parts about the hoi 4 DD's that you like so much? I can see how they're going to make mods more fun but I don't see how they fix some of the larger issues about the battle plan builder and super simplified core mechanics.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
November 09 2017 20:24 GMT
#3942
On November 10 2017 04:48 Sermokala wrote:
what parts about the hoi 4 DD's that you like so much? I can see how they're going to make mods more fun but I don't see how they fix some of the larger issues about the battle plan builder and super simplified core mechanics.


I believe that what was mentioned in the most recent dev diary will allow for much more depth both for PDS and moders alike.

As for the bolded part, I strongly believe that complexity for complexity's sake is not good game design. If you are making a game more complex just because you can, you add zero meaningful depth to it. HoI4 is far from perfect, but at least they don't go down the complexity for complexity's sake route (I don't understand why everyone thinks that OOB is what makes HoI3 HoI3.) And neither is implementing something in order to tick of a checkbox (World Congress in Civ5 is a prime example of this if you ask me)
EZ4ENCE
Sermokala
Profile Blog Joined November 2010
United States14155 Posts
November 09 2017 20:44 GMT
#3943
On November 10 2017 05:24 WindWolf wrote:
Show nested quote +
On November 10 2017 04:48 Sermokala wrote:
what parts about the hoi 4 DD's that you like so much? I can see how they're going to make mods more fun but I don't see how they fix some of the larger issues about the battle plan builder and super simplified core mechanics.


I believe that what was mentioned in the most recent dev diary will allow for much more depth both for PDS and moders alike.

As for the bolded part, I strongly believe that complexity for complexity's sake is not good game design. If you are making a game more complex just because you can, you add zero meaningful depth to it. HoI4 is far from perfect, but at least they don't go down the complexity for complexity's sake route (I don't understand why everyone thinks that OOB is what makes HoI3 HoI3.) And neither is implementing something in order to tick of a checkbox (World Congress in Civ5 is a prime example of this if you ask me)

The OOB makes hoi3 hoi3 beacuse its an artistic expression of scale in WW2. Having input on what divisions go into what army which goes into what army group which goes into what corps which goes into what theater is an exhausting but deeply rewarding experience when you're building Germany from a couple dozen infantry divisions and a few calvary divisions into a fully mechanized war machine complete with panzergrenederien that you hand built from the regiment to the name of the division and the individual general per divsion per army per army group. Its the essence of meaningful depth to a point of clear excess in an obsene overbearing exercise in management over the boring shit in war. .

But going in the complete opposite direction to where you put every single division into a single tab with one general and have to make broad unfun "take over everything" orders where you just click once and watch as your army just marches to moscow in 15 minutes is fucking shit man.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
PoulsenB
Profile Joined June 2011
Poland7745 Posts
Last Edited: 2017-11-16 12:16:51
November 16 2017 12:13 GMT
#3944
I wonder if the new patch for EU4 will fix the AI not occupying their war goal, in my current TO -> Prussia -> Germany campaign I've seen it several times, for example Sweden called me to war with Russia over some garbage province in the northern Finland area (not a fort, not even near a fort at that) and then never even bothered to occupy said province, I eventually had to do it for them even though they captured like 10 other provinces in the meantime. Same with Poland attacking me for Kulm and never even trying to occupy it despite having twice the units than me. AI just lets the warscore tick down because the wargoal is not achieved, which makes them lose the war or just makes the conflict drag for several years more than it should. I'm aware the AI can be really derpy, but come on -_-'
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Drake
Profile Joined October 2010
Germany6146 Posts
November 16 2017 13:58 GMT
#3945
the new dlc overnerfs the ottomans ...
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 16 2017 19:46 GMT
#3946
That's what I was a bit worried about. Who's going to be my endgame boss now?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
TMG26
Profile Joined July 2012
Portugal2017 Posts
November 16 2017 22:49 GMT
#3947
Every hardcore fan is loosing faith in nu-paradox
Supporter of the situational Blink Dagger on Storm.
PoulsenB
Profile Joined June 2011
Poland7745 Posts
November 17 2017 11:28 GMT
#3948
While I haven't played CoC yet (hoping to start a Persia run on Sunday), I've seen mixed reports about Otto nerfs. There are many reports that they lose badly to Balkans early on, but there are also reports that they still beat up everyone around (and those are probably underrepresented on forums and reddit since people are more likely to publicly whine about nerfs than say Otto is still pretty stronk). I think the Otto nerf was necessary for a middle-east oriented expansion, as lots of people are going to play nations in that region, and without the nerf all games there would basically be "how much time do I have before Ottomans come knocking on my borders with >60k troops?". Also devs claim that in the off-hands test games Otto still hold their own. I guess time will tell if the nerfs were too much.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2017-11-17 15:15:49
November 17 2017 15:14 GMT
#3949
it's true Ottomans were pretty restrictive, I kept playing my trebizond campaign and although I have about 700 development at 1550, the Ottomans have like 1200, they field double the size of my army and have quadruple the manpower. Even with my tactical superiority I can't actually fight them. I have to farm small nations for like 50 more years and take almost pure military ideas (something like offensive, quality and economic or some other OP combo) to even have a chance against them.

I've almost always played in europe or middle east, so I could always block the Ottoman expansion from one side, but I imagine they are even more ridiculous when you play in something like India where they can expand in all directions unopposed.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Silvanel
Profile Blog Joined March 2003
Poland4768 Posts
Last Edited: 2017-11-17 15:55:00
November 17 2017 15:54 GMT
#3950
I also treated Otto as a final boss so i dont like them nerfed. I am not sure if balancing the game towards more casual players and at the same time spamming DLCs that only more dedicated players buy is wise. I dont want my game easy. I want my game FAIR.
Pathetic Greta hater.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
November 17 2017 15:57 GMT
#3951
Ottos destroyed any regional diversity they needed the nerf, but I think people are just overreacting still seen plenty of games where ottos still wins out and blobs just now its not 100% and sometimes you will have a big mamluks sometimes a divided middle east or other power.
PoulsenB
Profile Joined June 2011
Poland7745 Posts
November 17 2017 16:11 GMT
#3952
The info we're getting is distorted by all the people posting screens of Otto's being torn apart by their neighbours. But many people are also reporting that Otto can still blob just fine, only a bit slower and with a non-zero chance of failure this time. I for one welcome the increased diversity.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2017-11-17 19:48:17
November 17 2017 19:47 GMT
#3953
Well, I guess you can technically 1v1 VH Ottomans at 1550, but I definitely wouldn't call it a worthwhile war:
+ Show Spoiler +
[image loading]
[image loading]

If I continued playing the campaign I think I should be able to snag mil tech 15 for 900+ mil points, have it like 6 years ahead of Ottomans and use the +0.25 tactics and +1.0 morale to crush them. Probably. I had to debase 4 times, didn't take loans though.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2017-11-18 02:47:51
November 18 2017 02:47 GMT
#3954
I did a fast revoke with Kazan on 1.22, but apparently demanding unlawful territory is bugged on the new patch. Tried AQ and their government is terrible, war score reduction is useless without razing or extra CCR. Forming Timurids does give a lot of claims so it's possible to go Rum -> Timurids -> Mughals for perm claims on all of Persia/India. Permanent claims become normal claims after tag switching.

[image loading]
[image loading]
[image loading]
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2017-11-19 06:01:40
November 19 2017 05:59 GMT
#3955
Damn, that's some nice conquering. What difficulty was this?
I finished my Trebizond campaign (it was actually 1.21), killed Ottos about 50 years later than I wanted to, but I think this is still respectable
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
PoulsenB
Profile Joined June 2011
Poland7745 Posts
Last Edited: 2017-11-19 14:52:42
November 19 2017 14:52 GMT
#3956
I must be playing this game wrong because I never manage to conquer as much land as fast as you guys. Then again, I'm a rather catious player.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 19 2017 14:58 GMT
#3957
I'd consider myself extremely cautious as well, but it's a question of patience and attention to detail. My speed of conquest comes primarily from playing at speed1 and making sure I'm aware of all the possible opportunities for expansion that could arise. It's not even really a question of skill, but whether you enjoy playing the game that way.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Sermokala
Profile Blog Joined November 2010
United States14155 Posts
November 19 2017 15:32 GMT
#3958
I don't think I ever lower the time slider under 3x other then pausing now and then.

Conquering that much is making experienced reads of what you can and can't do and keeping a tempo on the things that limit you like ae truces and manpower.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
PoulsenB
Profile Joined June 2011
Poland7745 Posts
Last Edited: 2017-11-19 16:18:55
November 19 2017 16:03 GMT
#3959
I just need to play the game more, I only have 271 hours so far. I hope they release the hotfix for current bugs soon, I wan't to start playing already.

This is what I managed to get in my last campaign before Cradle, overall I'm pretty satisfied with it. Bohemia is my vassal and Sweden and France are my allies.

[image loading]
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 19 2017 21:13 GMT
#3960
On November 19 2017 14:59 Scip wrote:
Damn, that's some nice conquering. What difficulty was this?
I finished my Trebizond campaign (it was actually 1.21), killed Ottos about 50 years later than I wanted to, but I think this is still respectable
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Normal. It's not actually that much blobbing cuz I gave up about 1-2k more development from playing the HRE game. Would've expanded to India and Africa sooner. EU4 is really just an RTS once you know all the mechanics required for optimal blobbing, ex. coalition management, economy, trade, etc. Have to hotkey armies and check if they're getting attacked but it takes like 50 apm.
Prev 1 196 197 198 199 200 209 Next
Please log in or register to reply.
Live Events Refresh
OSC
17:00
Mid Season Playoffs
Krystianer vs IbaLIVE!
SteadfastSC221
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 221
ViBE150
StarCraft: Brood War
Calm 1810
ggaemo 131
910 47
Dota 2
NeuroSwarm182
Counter-Strike
summit1g6954
minikerr8
Super Smash Bros
Mew2King110
PPMD0
Other Games
Grubby3404
shahzam530
C9.Mang0274
Organizations
Other Games
gamesdonequick32875
BasetradeTV312
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1014
• Shiphtur320
Upcoming Events
Replay Cast
1h 17m
Replay Cast
11h 17m
CrankTV Team League
12h 17m
OSC
14h 17m
Big Brain Bouts
17h 17m
Replay Cast
1d 1h
RSL Revival
1d 10h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 11h
Afreeca Starleague
1d 11h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
[ Show More ]
Sparkling Tuna Cup
2 days
GSL
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.