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Europa Universalis IV - Page 197

Forum Index > General Games
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WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
June 27 2017 19:22 GMT
#3921
Last time I tried M&T, I remember that the mod were poorly optimized? Has things gotten better since?
(Granted, I was playing with a crappy laptop that would very easily thermal-throttle at that time)
EZ4ENCE
PoulsenB
Profile Joined June 2011
Poland7710 Posts
June 28 2017 08:54 GMT
#3922
On June 28 2017 04:22 WindWolf wrote:
Last time I tried M&T, I remember that the mod were poorly optimized? Has things gotten better since?
(Granted, I was playing with a crappy laptop that would very easily thermal-throttle at that time)

According to Reman's video the mod has worse performance than vanilla, especially on higher game speeds.

So I've been messing around with a tall England/GB game (on normal difficulty 'cause I'm a scrub with 200h played in total haha), so far in 1656 I'm no. 2 great power on the globe (behind Ottos, obviously). I've been developing the British Isles like nobody's business, taking Economic ideas, converting to Protestant for the development cost decrease Aspect of Faith, using state edicts and pushing development issues in the Parliament whenever possible, and later spamming Universities for even more dev cost discounts. At this moment all provinces on the Isles have at least 20 development, and this combined with tons of buildings gives me absurd amounts of income (I have almost 70% of the English Channel node without holding any of the Dutch trade provinces on the continent; I do have some centers of trade on the French lands I hold though, as well as 5 colonial nations in North and Central America funnelling trade to the English Channel), ~140k force limit and 155k manpower without Quantity or Offensive ideas, and over 300k naval force limit (with Maritime and Exploration Ideas). I should have the Industrial Evolution achievement soon, and then I'll try for the City of Cities in London. Overall, this is a nice change of pace from the usual blobbing style of gameplay, and it seems pretty legit, at least for certain countries.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Silvanel
Profile Blog Joined March 2003
Poland4725 Posts
June 28 2017 12:09 GMT
#3923
I would love more incentives to play tall. I also did both of those achivemnts at same time with England like You. Unfortunately there isnt many good achievments like that in game. Some of them require retarted scale down like "Ventain Sea" i hate such achievments with passion.
Pathetic Greta hater.
PoulsenB
Profile Joined June 2011
Poland7710 Posts
June 28 2017 12:21 GMT
#3924
More achievements would be great. Playing tall is actually quite viable already from what I've experienced so far in the England run described above (not super good but absolutely playable), especially if you manage to get enough money to spam buildings in every province you have, and get several decent rulers in the beginning. I'm actually tempted to buy Mare Nostrum so that I can play a tall trade league game with Lubeck or another merchant republic.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
nothingmuch
Profile Joined March 2015
448 Posts
June 28 2017 16:44 GMT
#3925
Everything is "playable" because in a sandbox style game there's no metric to decide what's good and what's not. When you're playing England you can pretty much do whatever the fuck you want because unless you screw up big time there's no way the AI can touch you on your stinky little island.
Sermokala
Profile Blog Joined November 2010
United States13861 Posts
Last Edited: 2017-06-28 18:38:49
June 28 2017 18:38 GMT
#3926
The Idea of M&T being poorly optimized comes from its earliest alpha and beta days when it was a literal joke and stuttered on 3x speed. Now and days it is pretty bloated and has pauses at the highest speeds but generally its pretty fine. A decent I5 should see you pretty well off.

I can't imagine how theres any enjoyment at all in playing a tall game idk. I'm more of a small nation into big messing up world balance kind of player.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
PoulsenB
Profile Joined June 2011
Poland7710 Posts
June 28 2017 20:37 GMT
#3927
For me it's pretty fun being a no.1 world power without blobbing (not counting colonies). It's good for a bit of variety imo, but ofc unrestrained conquest is awesome too, especially when you start small.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2017-07-21 00:53:12
July 21 2017 00:23 GMT
#3928
Finished a Sunni Ottoman one tag on 1.22 that took about three weeks and a lot of savescumming. Tried for one faith but ended up about 60-70 provinces short. The general strategy was to expand upstream into India asap while keeping an eye on colonizers by no-cbing Granada at the start. Ideas were admin/influence/religious/diplo/first two ideas of exploration then humanist/offensive/defensive/quantity. Had 6-7 vassals for most of the game, didn't go above 100% OE until the end. This required timing wars so they ended at around the same time. The last two institutions were very difficult to embrace. I either should've developed asap or focused more on embraced European land. I was able to have an entirely converted new world 50-60 years before the end but I'm not sure what I could've done to get one faith besides conquering Europe faster.

Some other things:

- Overextending colonial nations by demanding large CNs from other countries is very painful to deal with. They'll stay at -3 stab for a long time and won't have a big enough army to quell rebels. The only things you can do are to pay off debt/gift money and re-elect admin governor.

- It's almost always good to enforce religion on vassals for the +1 annexation point even if they can't convert well.

- Taking the time to find and release religious vassals isn't worth it. There aren't a lot of them and the only time when you'll have trouble converting with six 13% missionaries is in the last hundred years when client states are already available.

- Cutting off Russia early from colonizing Siberia saves a lot of time later.

- I enacted court and country but am still unsure if it was worth it. I did it asap after age of absolutism hit. The trade-off is ten years of bad events during a crucial time for 2% admin efficiency. I did not go revolutionary which might have been a mistake. The disaster is much shorter and an extra 25% provincial warcost is pretty big.

[image loading]
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
July 23 2017 12:56 GMT
#3929
On July 21 2017 09:23 zulu_nation8 wrote:
Finished a Sunni Ottoman one tag on 1.22 that took about three weeks and a lot of savescumming. Tried for one faith but ended up about 60-70 provinces short. The general strategy was to expand upstream into India asap while keeping an eye on colonizers by no-cbing Granada at the start. Ideas were admin/influence/religious/diplo/first two ideas of exploration then humanist/offensive/defensive/quantity. Had 6-7 vassals for most of the game, didn't go above 100% OE until the end. This required timing wars so they ended at around the same time. The last two institutions were very difficult to embrace. I either should've developed asap or focused more on embraced European land. I was able to have an entirely converted new world 50-60 years before the end but I'm not sure what I could've done to get one faith besides conquering Europe faster.

Some other things:

- Overextending colonial nations by demanding large CNs from other countries is very painful to deal with. They'll stay at -3 stab for a long time and won't have a big enough army to quell rebels. The only things you can do are to pay off debt/gift money and re-elect admin governor.

- It's almost always good to enforce religion on vassals for the +1 annexation point even if they can't convert well.

- Taking the time to find and release religious vassals isn't worth it. There aren't a lot of them and the only time when you'll have trouble converting with six 13% missionaries is in the last hundred years when client states are already available.

- Cutting off Russia early from colonizing Siberia saves a lot of time later.

- I enacted court and country but am still unsure if it was worth it. I did it asap after age of absolutism hit. The trade-off is ten years of bad events during a crucial time for 2% admin efficiency. I did not go revolutionary which might have been a mistake. The disaster is much shorter and an extra 25% provincial warcost is pretty big.

[image loading]



But client states don't convert provinces. What you usually do for a one faith is (force) vassalize countries that have religoius ideas and have +1 missionary or missionary strength as a national idea bonus.

Look in the wiki to see which countries you should vassalize

http://www.eu4wiki.com/Envoy#Missionary
If you cannot win with 100 apm, win with 100 cpm.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 24 2017 00:52 GMT
#3930
You're right, client states don't convert and I should not have relied on them this much. The only times I had trouble converting was in the last century or so when I was taking more land than I could convert. It seems the only solution is to finish the WC earlier as there were barely any religious vassals to release by then.
Archeon
Profile Joined May 2011
3253 Posts
August 04 2017 22:02 GMT
#3931
Somehow my vassals just keep sinking more and more into debt overtime. They aren't getting sieged, they have a minimal army (Pomerania has 5k troops on 110 development), they have important centers of trade in their home-nodes. They are basically a negative factor right now, since I either watch them go bankrupt all the time or need to pay them a lot to provide a minimal army.
Ofc it's still good for paying bird instead of paper mana, but still. Anyone any idea what I'm doing wrong?
low gravity, yes-yes!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 05 2017 14:14 GMT
#3932
On August 05 2017 07:02 Archeon wrote:
Somehow my vassals just keep sinking more and more into debt overtime. They aren't getting sieged, they have a minimal army (Pomerania has 5k troops on 110 development), they have important centers of trade in their home-nodes. They are basically a negative factor right now, since I either watch them go bankrupt all the time or need to pay them a lot to provide a minimal army.
Ofc it's still good for paying bird instead of paper mana, but still. Anyone any idea what I'm doing wrong?

tbh vassals usually always have a shit army.
early game just think of it as 4-5 more units in your army and dont worry about them, let em go bankrupt or do their own thing
Artillery spawned from the forges of Hell
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
August 05 2017 14:56 GMT
#3933
On August 05 2017 07:02 Archeon wrote:
Somehow my vassals just keep sinking more and more into debt overtime. They aren't getting sieged, they have a minimal army (Pomerania has 5k troops on 110 development), they have important centers of trade in their home-nodes. They are basically a negative factor right now, since I either watch them go bankrupt all the time or need to pay them a lot to provide a minimal army.
Ofc it's still good for paying bird instead of paper mana, but still. Anyone any idea what I'm doing wrong?


Apparently they spend a lot of money on state edicts. If you turn them into a march, you could get them to have a good army (but marches cannot be integrated).
If you cannot win with 100 apm, win with 100 cpm.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2017-08-05 19:57:04
August 05 2017 19:55 GMT
#3934
On August 05 2017 23:56 LetaBot wrote:
Show nested quote +
On August 05 2017 07:02 Archeon wrote:
Somehow my vassals just keep sinking more and more into debt overtime. They aren't getting sieged, they have a minimal army (Pomerania has 5k troops on 110 development), they have important centers of trade in their home-nodes. They are basically a negative factor right now, since I either watch them go bankrupt all the time or need to pay them a lot to provide a minimal army.
Ofc it's still good for paying bird instead of paper mana, but still. Anyone any idea what I'm doing wrong?


Apparently they spend a lot of money on state edicts. If you turn them into a march, you could get them to have a good army (but marches cannot be integrated).

That sounds exactly like what I'd expect from Paradox <.<
New feature? Expect it to ruin some kind of AI-interaction.

Might turn them into a march and just revoke it for the 200 admin later on, or just continue to use them as an useless admin-saver. If they go bankrupt all the time turning them into a march isn't going to make them useful though.
low gravity, yes-yes!
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
August 09 2017 11:18 GMT
#3935
The revoke march penalty is minimal on 1.22, the stab hit can be negated with full diplo. What does it say if you mouse over their expenses? I usually delete all forts when granting provinces as it can be a big drain on poor vassals. Other than that I'm not sure why they're so poor, perhaps the lubeck node isn't that valuable.

I started another Ottoman WC and was able to have most of the world wrapped up by 1700. Deciding whether or not to go revolutionary to finish up. I had to pay 10k twice before 1650 to break up coalitions but other than that I was much more careful about where to blob pre-absolutism.

[image loading]
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2017-08-29 06:03:05
August 29 2017 04:01 GMT
#3936
Been trying to do a fast horde WC by 1650 with Manchu. Managed a Coptic Timurids -> GH one tag by 1695 that was sorta botched by not taking exploration. I tried to convert to Hindu through the Tengri event but the MTTH of 500 months is way too high and I went 100 years without getting it. Probably gonna restart at this point and find some other way to convert.

[image loading]

Persia and Astrakan are my vassals.

I'm wondering if Kazan is a better choice as they start closer to Ottoman/Europe and can get to Hindu land faster. The Otto blob is a huge roadblock and would take 4-5 wars with multiple truce breaks to finish. I'm trying to move my capital to Constantinople by 1600 to get Global Trade/Age of Absolutism asap. Also should've maybe went admin first instead of humanist, and released Ming vassals to save on adm early instead of coring everything with only 20% RCC.

One thing nice about Tengri/Hindu Manchu is the unrest reduction even though an extra +1 tolerance of heathens is wasted. With a theologian, consort of the people, and the -separatism ruler personality, I could generally buy enough time with 1-2 harsh treatments to have no rebels spawning at 200+ OE.

[image loading]

GH run:

[image loading]
PoulsenB
Profile Joined June 2011
Poland7710 Posts
November 09 2017 13:19 GMT
#3937
Guys, what do think about the upcoming expansion and the changes it will bring? I personally am pretty excited, especially about the various AI fixes and the new military stuff (army professionalism and army drilling). The middle east rework also looks interesting.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Silvanel
Profile Blog Joined March 2003
Poland4725 Posts
Last Edited: 2017-11-09 15:24:25
November 09 2017 14:52 GMT
#3938
Well i am liking new trade goods. The islamic schools are ok i guess. New governments and and drill are kind MEH for me. I am liking new expansion overall but its not as good as it could be i guess.
On another note DEV clash looks great. I always thought that EU has huge potential for team games. Too bad they wont added that fucntionality in the upcoming patch.
Pathetic Greta hater.
PoulsenB
Profile Joined June 2011
Poland7710 Posts
November 09 2017 14:59 GMT
#3939
For me the new governments and religious options add variety to the game, it makes me wanna try some nations just to see how the new options work. As for the new trade goods the Gemstones seem a little fantasy-like to me lol. I know precious stones have been a thing for literally millennia, it's just a little weird to see them as the main trade good of an entire province.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
November 09 2017 18:55 GMT
#3940
The new expansion for Eu4 looks good, but reading the dev diaries for the next HoI4 patch has me really drooling. Given that I'm not liking the FTL-changes in Stellaris, HoI4 is probably the PDS game I am going to play the most in the future. But I will certainly give the new EU4 expansion a chance
EZ4ENCE
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