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Russian Federation3631 Posts
I just brainstormed hilarious multiplayer strat.
Ok, so protectorate interaction "send officers" gives +20% morale +5% discipline for 33% army maintenance cost.
Start as horde -> convert to Catholic -> Protestant or Reformed -> reform to Chinese tech (because you're not Muslim) -> form Prussia -> get protectorated and enjoy Prussian troops with additional Elan and 5% discipline.
I have the feeling I'd get kicked from a multiplayer game if I started as Muscovy, took out 1 bajillion loans for +3 advisors, developed the crap out of hordelands then released a horde vassal though lol
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Playing Lithuania-->Commonwealth-->Russia strat. Aiming for my first WC. Right now its 1551 and i managed to pass Eiberkaiserraum (no revoke privligas due to shity 1 admin king ruling for 56 years). I think i am on good track since (last i checked) religious leagues do not appear when eiberkasiseruam was passed. So if i am right i will revoke in 10-15 years.
Any advice on how not to screw WC with revoked empire? Any nice tricks?
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On March 15 2016 14:38 419 wrote: I just brainstormed hilarious multiplayer strat.
Ok, so protectorate interaction "send officers" gives +20% morale +5% discipline for 33% army maintenance cost.
Start as horde -> convert to Catholic -> Protestant or Reformed -> reform to Chinese tech (because you're not Muslim) -> form Prussia -> get protectorated and enjoy Prussian troops with additional Elan and 5% discipline.
I have the feeling I'd get kicked from a multiplayer game if I started as Muscovy, took out 1 bajillion loans for +3 advisors, developed the crap out of hordelands then released a horde vassal though lol
Or you are actually playing MP and your human neighbour will just kill you immediatly.
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Russian Federation3631 Posts
probably. But what is the point of this game if not to do interesting things, its not like MP can ever be balanced or anything
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Anyone knows what happens when You have female heir, dont want to pass pragmatic sanction and have passed the reform that same country always inherit the empire?
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On March 16 2016 05:25 Silvanel wrote: Anyone knows what happens when You have female heir, dont want to pass pragmatic sanction and have passed the reform that same country always inherit the empire? you should keep it id think, if you lost it for some reason id have a random game crash and pass it.
On March 15 2016 17:05 Silvanel wrote: Playing Lithuania-->Commonwealth-->Russia strat. Aiming for my first WC. Right now its 1551 and i managed to pass Eiberkaiserraum (no revoke privligas due to shity 1 admin king ruling for 56 years). I think i am on good track since (last i checked) religious leagues do not appear when eiberkasiseruam was passed. So if i am right i will revoke in 10-15 years.
Any advice on how not to screw WC with revoked empire? Any nice tricks?
you can truce break like fuck, should probably kill france/portugal/spain first tho, maybe take them as vassals when they get small.
honestly no one on earth can beat the vassal army so its pretty boring tbh. just make sure you keep your army size up even if you arent doing anything with it besides afking or killing rebels
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On March 15 2016 17:05 Silvanel wrote: Playing Lithuania-->Commonwealth-->Russia strat. Aiming for my first WC. Right now its 1551 and i managed to pass Eiberkaiserraum (no revoke privligas due to shity 1 admin king ruling for 56 years). I think i am on good track since (last i checked) religious leagues do not appear when eiberkasiseruam was passed. So if i am right i will revoke in 10-15 years.
Any advice on how not to screw WC with revoked empire? Any nice tricks? Go into China as early as possible. Costs a lot of time to take all of it.
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Thanks for advices. Actualy my female heir died, so didnt tested what will happen in this scenario (female +eiberkaisertum).
Some not nice shit happend and I revoked in 1584 ((. Already have setup for -50% coring cost in Asia ( i have a lot of expeirence in fighting India/China as Ottomans so i know how much it takes. I am more worried about new world. So i am going to kill, Spain,France,Portugal,England ASAP. Oh and again ruler with super low admin. Damn...
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On March 16 2016 16:50 Silvanel wrote:Thanks for advices. Actualy my female heir died, so didnt tested what will happen in this scenario (female +eiberkaisertum). Some not nice shit happend and I revoked in 1584  ((. Already have setup for -50% coring cost in Asia ( i have a lot of expeirence in fighting India/China as Ottomans so i know how much it takes. I am more worried about new world. So i am going to kill, Spain,France,Portugal,England ASAP. Oh and again ruler with super low admin. Damn... maybe leave the colonizers with one province then vassal + annex so you get the colonial nations maybe i think that works? so you can use colonies to go to war with the natives or just take exploration ideas and do it yourself maybe
![[image loading]](http://images.akamai.steamusercontent.com/ugc/282971566640259472/5ACFCD61B2BAD7915E974F91348040C4B4013906/)
on a side note, i'm getting there
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No need to worry about the new world. You can conquer it in a few decades at most. A lot of it is 0% OE and you can leave the coring to your CNs. Just make sure to help them deal with their rebels.
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Russian Federation3631 Posts
real game, 6 adm (6/4/6) heir -> gets event killed when ruler is 60+ -> 1 adm 4 dip new dynasty crap legitimacy (ok that's semi playable) -> 1/0/2 heir
why do I even bother grinding WCs at this point, I'm sure I can still do it but goddamn
I absolutely loath administrative efficiency and how it makes lategame ruler variance so important. And its not only variance in three stats, its pretty much only the ADM roll that matters.
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Thats why i would love some events/decision influencing it. Like hiring advisors for shitton of money to tutor Young emperor/king (its one like that i think but i would like more of them). Sending him to uni. Chosing Your heir etc.
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Russian Federation3631 Posts
I feel it mostly comes down to A) overseas coring nerf (not being able to 1 adm/dev overseas land) which basically gutted non-RCC tags and B) general core cost increases in common sense.
I would like to be able to actually play games without being hardlocked into religious / administrative / influence but not picking those idea groups is just so bad in comparison at least for SP play.
Maybe instead of hyperblob style its time to do stupid things like "no allies East Frisia" challenge - if anyone has any suggestions for interesting campaign goals + handicaps I'd appreciate it. I realize that AI bonus exists but that often turns into ally abuse simulator.
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There is that shitty ideas guy run ddrJake did, he seemed to have fun with the challenge. Or achievement runs in general I guess. More interesting than WCing imo.
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On March 17 2016 23:56 419 wrote: I feel it mostly comes down to A) overseas coring nerf (not being able to 1 adm/dev overseas land) which basically gutted non-RCC tags and B) general core cost increases in common sense.
I would like to be able to actually play games without being hardlocked into religious / administrative / influence but not picking those idea groups is just so bad in comparison at least for SP play.
Maybe instead of hyperblob style its time to do stupid things like "no allies East Frisia" challenge - if anyone has any suggestions for interesting campaign goals + handicaps I'd appreciate it. I realize that AI bonus exists but that often turns into ally abuse simulator. I used to do this by going for Theocracy or Noble Republic first, but they have removed the 20 provinces limit for the decision  I think if you just avoid influence and admin as idea groups, it's pretty clear that you won't do a WC. In my PLC game I just speed 5 the whole time and get super soldiers to fight the other blobs a bit.
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The randomness of MP is the mechanic I hate the most in EU4. Especially the fact that the only way to reliable gain more MP is to get bigger and hire better advisors. They should have just improved on the tech system of EU3 which actually benefitted small countries and keep all the mechanics split. Not have some random magical points.
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On March 17 2016 23:56 419 wrote: Maybe instead of hyperblob style its time to do stupid things like "no allies East Frisia" challenge - if anyone has any suggestions for interesting campaign goals + handicaps I'd appreciate it. I realize that AI bonus exists but that often turns into ally abuse simulator.
The only arguably out of the box idea I've had for special goals is doing the one faith achievement but with some serious development cap on you and vassals (e.g. you can only control say 20% of provinces under your religion) so you actually have to adopt some kind of "puppetmaster" playstyle in which you (create and) support nations that convert the world for you. But since you just recently did that achievement...
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there is a guy named florryworry who does (or tries to) all kinds of crazy stuff.
includes, but not limited to:
- one faith as jewish najd.
- culture convert all of europe to the dutch culture. (as muscovy)
- form france as cyprus.
- combine norwegian wood with trying to get every coastal province in the world.
there are also tons of obscure achievements. maybe that helps you to get an idea. 
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Russian Federation3631 Posts
On March 18 2016 02:12 nimbim wrote:Show nested quote +On March 17 2016 23:56 419 wrote: I feel it mostly comes down to A) overseas coring nerf (not being able to 1 adm/dev overseas land) which basically gutted non-RCC tags and B) general core cost increases in common sense.
I would like to be able to actually play games without being hardlocked into religious / administrative / influence but not picking those idea groups is just so bad in comparison at least for SP play.
Maybe instead of hyperblob style its time to do stupid things like "no allies East Frisia" challenge - if anyone has any suggestions for interesting campaign goals + handicaps I'd appreciate it. I realize that AI bonus exists but that often turns into ally abuse simulator. I used to do this by going for Theocracy or Noble Republic first, but they have removed the 20 provinces limit for the decision  I think if you just avoid influence and admin as idea groups, it's pretty clear that you won't do a WC. In my PLC game I just speed 5 the whole time and get super soldiers to fight the other blobs a bit. yes, I can appreciate a game where I have to not open adm/inf
I remember a naxos game (handicap, only islands) and actually being forced to pick maritime to survive
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prolly have to restart my basileius run, since mamluks blobbed out of control and tech means nothing apparently. 2 military techs ahead double numbers, still lose even with a terrain advantage okay
they are hella strong, would i be able to stall out and beat them with tech eventually? bc they are fuckin huge and no one can even contest fighting them :S
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