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Europa Universalis IV - Page 11

Forum Index > General Games
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screamingpalm
Profile Joined October 2011
United States1527 Posts
Last Edited: 2013-08-14 14:19:03
August 14 2013 14:11 GMT
#201
On August 14 2013 21:35 mTwRINE wrote:

First important thing: EU4 isnt fast paced. If you play a weak nation, you sit, improve, wait and hope for the best. Depending on your rolls/nation this goes from 50 to 150 years before you could maybe force an opening. While waiting:


That is no joke, seriously. So far just been rolling random nations and getting all minors so far, and it is REALLY slow going. Which is OK, but there is really just nothing to do for the majority of the time. Playing as Aztecs at the moment, and not sure if gamey or out of boredom, but I take a province selected as my mission... sue for peace... take mission to change to core... take mission to change culture... next province... rinse and repeat, fast forwarding while watching my screen most of the time. Still going to give it more time, and not saying I don't like the game, and maybe it's because I'm noob? But really, so much time doing a lot of nothing so far lol.
MMT University is coming! http://www.mmtuniversity.org/
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
August 14 2013 15:31 GMT
#202
Is there an indication of which borders require river crossing somewhere on the province page? I can't find it and it seems weird that they would remove it.
Myles
Profile Blog Joined March 2010
United States5162 Posts
August 14 2013 15:34 GMT
#203
^I couldn't find anywhere it showed river crossings either.
Moderator
Sermokala
Profile Blog Joined November 2010
United States13852 Posts
August 14 2013 15:40 GMT
#204
This is why its best ever all the little things can and will be solved though modding really easily.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Myles
Profile Blog Joined March 2010
United States5162 Posts
August 14 2013 15:44 GMT
#205
Sure modding could fix it, but Talin's right it makes no sense when CK2 had it clearly shown on the province screen.
Moderator
Passion
Profile Joined December 2003
Netherlands1486 Posts
August 14 2013 16:18 GMT
#206
On August 14 2013 23:11 screamingpalm wrote:
Show nested quote +
On August 14 2013 21:35 mTwRINE wrote:

First important thing: EU4 isnt fast paced. If you play a weak nation, you sit, improve, wait and hope for the best. Depending on your rolls/nation this goes from 50 to 150 years before you could maybe force an opening. While waiting:


That is no joke, seriously. So far just been rolling random nations and getting all minors so far, and it is REALLY slow going. Which is OK, but there is really just nothing to do for the majority of the time. Playing as Aztecs at the moment, and not sure if gamey or out of boredom, but I take a province selected as my mission... sue for peace... take mission to change to core... take mission to change culture... next province... rinse and repeat, fast forwarding while watching my screen most of the time. Still going to give it more time, and not saying I don't like the game, and maybe it's because I'm noob? But really, so much time doing a lot of nothing so far lol.

You're playing the Aztecs in a game called Europa Universalis...
screamingpalm
Profile Joined October 2011
United States1527 Posts
August 14 2013 16:27 GMT
#207
On August 15 2013 01:18 Passion wrote:
Show nested quote +
On August 14 2013 23:11 screamingpalm wrote:
On August 14 2013 21:35 mTwRINE wrote:

First important thing: EU4 isnt fast paced. If you play a weak nation, you sit, improve, wait and hope for the best. Depending on your rolls/nation this goes from 50 to 150 years before you could maybe force an opening. While waiting:


That is no joke, seriously. So far just been rolling random nations and getting all minors so far, and it is REALLY slow going. Which is OK, but there is really just nothing to do for the majority of the time. Playing as Aztecs at the moment, and not sure if gamey or out of boredom, but I take a province selected as my mission... sue for peace... take mission to change to core... take mission to change culture... next province... rinse and repeat, fast forwarding while watching my screen most of the time. Still going to give it more time, and not saying I don't like the game, and maybe it's because I'm noob? But really, so much time doing a lot of nothing so far lol.

You're playing the Aztecs in a game called Europa Universalis...


Hipster 'til the end. :D

But seriously, why even make them playable if it's like this? What nation should I be playing? I generally like rolling random and doing the best with what I get. Picking the powerhouse and rolling everyone isn't really my idea of fun. I'm fully prepared to be slammed by the European powers later on, just want something to do/have some interesting gameplay/strategic decisions to make.
MMT University is coming! http://www.mmtuniversity.org/
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2013-08-14 16:34:11
August 14 2013 16:31 GMT
#208
Try something like Portugal, Castille, France, Muscovy, Ottoman Empire, Austria, England.

It's a lot harder to reach God-status than in EU3 imo and it's also a lot funner than Aztecs. Aztecs really don't do anything until the 1490s/1500s when Portugal probably shows up and annexes you because they can.

Portugal/Castille might be a little on the easy side. England and France both start in the hundred years war.

Muscovy gives you the goal to unify Russia.

Ottomans give you the chance to rapidly expand as you have several cores you don't own which are free CB's.

Austria has a ton of versatility with regards to what you want to do with your position as HRE.

You could also try to unify Japan.

Venice could be interesting start too although you've got Austria to your north and Ottomans to your east which would both most likely roll you over if they decided they wanted to attack you.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
August 14 2013 16:41 GMT
#209
How does one deal with Protestantism? Missionaries don't do anything.
Tirean
Profile Joined August 2010
Great Britain36 Posts
August 14 2013 16:56 GMT
#210
Yeah don't play anyone in the Americas just waste your time. Many small nations you can choose who stand a chance. You can go with any one in the HRE who have 2-3 provinces. You have Burgundy, Scotland. Any of the places in Ireland. Some of the Italian nations. Even try your hand at the Muslims.

So far enjoying the game a lot Started as Denmark and have began to make my way very slowly in the HRE lands with defensive war gains. All doing this while waiting to absorb Norward and Sweden into my country!

Love the new annex system of your vassals when it takes many many years to do it instead of just instant.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
August 14 2013 17:07 GMT
#211
quick question, does cavalry have some kind of innate bonus?

i had the choice between building men at arms or some spanish cavalry and the men at arms had better stats in every category and were cheaper, too.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2013-08-14 17:13:55
August 14 2013 17:08 GMT
#212
On August 15 2013 01:41 Talin wrote:
How does one deal with Protestantism? Missionaries don't do anything.


There's a modifier when the province goes Protestant/Reform that is -8.0% missionary chance and it lasts something like 25-50 years. You've just gotta wait it out. Once it fades, missionaries will work again.

On August 15 2013 02:07 LaNague wrote:
quick question, does cavalry have some kind of innate bonus?

i had the choice between building men at arms or some spanish cavalry and the men at arms had better stats in every category and were cheaper, too.


Cavalry gets flanking bonuses which are a huge boost. In EU3 you wanted at least 4000 cavalry in any battle to maximize this flanking bonus but I'm not sure if it's the same cap in EU4. Without cavalry you get no cavalry flanking bonus.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 14 2013 17:09 GMT
#213
On August 15 2013 02:07 LaNague wrote:
quick question, does cavalry have some kind of innate bonus?

i had the choice between building men at arms or some spanish cavalry and the men at arms had better stats in every category and were cheaper, too.

I think cavalry is much faster, but that's about it (though they should usually have slightly better stats, I think).
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
August 14 2013 17:11 GMT
#214
Also, the last tutorials feel as if paradox chickened out.


They say they are tutorial campaigns, but they are just the same as the tutorials before and completed in 3 minutes.
I think they had more planned for them.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 14 2013 17:14 GMT
#215
On August 15 2013 02:11 LaNague wrote:
Also, the last tutorials feel as if paradox chickened out.


They say they are tutorial campaigns, but they are just the same as the tutorials before and completed in 3 minutes.
I think they had more planned for them.

Agreed. Just before I installed the demo, I was hoping that they had changed their style of tutorials to explain HOW TO PLAY instead of how to do specific minor things. I was extremely hopeful when I saw the tutorial screen, a beginner campaign with pointers was exactly what I was hoping for. What I got? Not even close to what I was hoping for.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-08-14 17:38:04
August 14 2013 17:35 GMT
#216
Cavalry units are straight up more powerful. They might not necessarily be more cost-efficient (not too sure about that), but they're much more "slot-efficient" in terms of power - force limit ratio.

Ideally, if not for the built-in ratio limits, you would want a 100% cavalry army. That's why some of the hordes that are allowed up to 60-70% cavalry (compared to the Western 50%) are so powerful early on until they start falling behind on tech.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
August 14 2013 18:44 GMT
#217
On August 15 2013 02:35 Talin wrote:
Cavalry units are straight up more powerful. They might not necessarily be more cost-efficient (not too sure about that), but they're much more "slot-efficient" in terms of power - force limit ratio.

Ideally, if not for the built-in ratio limits, you would want a 100% cavalry army. That's why some of the hordes that are allowed up to 60-70% cavalry (compared to the Western 50%) are so powerful early on until they start falling behind on tech.




well, apparently it isnt as straight up, because stat wise the men at arms were better.
And the manual didnt mention anything either.
SafeWord
Profile Joined February 2010
United States522 Posts
August 14 2013 18:53 GMT
#218
Is it really a hard game to learn? Looks so interesting, is the tutorial decent for a new comer?
Who needs players when you have God?
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2013-08-14 19:18:12
August 14 2013 19:16 GMT
#219
I do know cavalry just had better shock damage than infantry does, although I'm not sure if it's purely a stats thing or additional modifiers.

Cavalry gets strong shock and weak fire
Infantry is relatively equal shock and fire
Artillery gets weak shock and strong fire

Early game the shock has a really big impact though.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-08-14 19:41:49
August 14 2013 19:18 GMT
#220
Venice could be interesting start too although you've got Austria to your north and Ottomans to your east which would both most likely roll you over if they decided they wanted to attack you.


So far my experience with Venice was alright. I suggest quickly expanding into serbia/bosnia with an alliance with hungary. It's too hard to expand west into the HRE while Austria is emperor. Right now I own most of Serbia and North Italy. My biggest problem is a France+Naples alliance in a coallition against me (accumulated a bit too much diplo hits through agressive expansion).

Ottomans however haven't been an issue. They are for many years busy with other nations and if they ever go into a long enough war they get crippled by Orthodox revolts (especially if I help finance the revolt). They declared war on me once and it was pretty easy, blockated the sea with a strong navy and it just cut them in half.

On August 15 2013 01:27 screamingpalm wrote:
Show nested quote +
On August 15 2013 01:18 Passion wrote:
On August 14 2013 23:11 screamingpalm wrote:
On August 14 2013 21:35 mTwRINE wrote:

First important thing: EU4 isnt fast paced. If you play a weak nation, you sit, improve, wait and hope for the best. Depending on your rolls/nation this goes from 50 to 150 years before you could maybe force an opening. While waiting:


That is no joke, seriously. So far just been rolling random nations and getting all minors so far, and it is REALLY slow going. Which is OK, but there is really just nothing to do for the majority of the time. Playing as Aztecs at the moment, and not sure if gamey or out of boredom, but I take a province selected as my mission... sue for peace... take mission to change to core... take mission to change culture... next province... rinse and repeat, fast forwarding while watching my screen most of the time. Still going to give it more time, and not saying I don't like the game, and maybe it's because I'm noob? But really, so much time doing a lot of nothing so far lol.

You're playing the Aztecs in a game called Europa Universalis...


Hipster 'til the end. :D

But seriously, why even make them playable if it's like this? What nation should I be playing? I generally like rolling random and doing the best with what I get. Picking the powerhouse and rolling everyone isn't really my idea of fun. I'm fully prepared to be slammed by the European powers later on, just want something to do/have some interesting gameplay/strategic decisions to make.


Well it's better that they are playable than not obviously... even though the game is more about playing european or some major Asian nations like India, China or Japan.
Someone with more experience might make these work at some point, or mods/patch give them a little more chance.

On August 15 2013 03:53 SafeWord wrote:
Is it really a hard game to learn? Looks so interesting, is the tutorial decent for a new comer?


Tutorial is a bit weak but it will still teach you some stuff. Not everything sadly. Should be enough to make you able to do something as a strong nation like Castille (which I would suggest for a new player to be honest).

You will still feel overwhelmed during your first hours, just don't mind it and see what stuff do what. There's a lot of button everywhere, you gotta read their tooltip and stuff. If you feel completly lost at first, that's normal we all went through that.
Either we are alone in the Universe or we are not. Both are equally terrifying.
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