Total War: Rome II - Page 97
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Disregard
China10252 Posts
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qotsager
Germany585 Posts
On November 17 2013 11:58 Disregard wrote: Peltasts hold well in melee too, but I'm pretty sure they were effective pre-patch 7. Though I was never a fan of utilizing siege weapons in field battles even though they are so effective. I hate to say it but faction slingers are so useful, especially in the east where every army consists of mounted missile units. slingers are actually really painful once you reach a certain number of them. their high range and big supply of ammunition is what makes them annoying/useful. i once had half my roman army (mostly heavy infantry) shredded because i thought it a good idea to approach an enemy army with 9 battallions of slingers in testudo. that was quite some patches ago though, i don't know if that would still happen. | ||
Disregard
China10252 Posts
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xDaunt
United States17988 Posts
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cLAN.Anax
United States2847 Posts
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nttea
Sweden4353 Posts
edit: nevermind guys, realized question already asked on previous page even. Shame on me. | ||
Hikari
1914 Posts
I think siege weapons need to have their accuracy nerfed further. Also give people a reason to use siege weapons other than the ballista. On ranged units: The way this is how it should be: Slingers are good vs enemy light armored units, mainly archers and javelins. Archers are supposed to be your general purpose ranged unit. Javelins are supposed to be a counter to heavy infantry with high armor/shields, else you are better off using archers. Before patch 7 there was no reason to use archers, because it share similar damage as slings and slings have up to 4 AP damage. End of the day: My pack of heavy infantry can eat sling pebbles and arrows in the knee for the whole day and maybe only lose a couple of men. I am personally a fan of javelins: they do noticeable amounts of damage and it comes in a burst via quick reload; In a normal battle I want that burst to kill off as many enemy troops as possible. I don't need my ranged units to still have half of their ammo after the big battle is over. The best way to use ranged units is to flank with them, although one must also consider how it might be more effective to just use cavalry units instead. Horse archers is great for that with their mobility and I think it is often underlooked. | ||
Disregard
China10252 Posts
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Gorsameth
Netherlands21686 Posts
On November 18 2013 16:53 Disregard wrote: Anyone else feel general HP is too low? Havnt played patc 7 yet but yes in 6 i had my general die from the most random little bit of damage to go his way. | ||
qotsager
Germany585 Posts
it has happened a few times that i lost every single elephant in a battle where most of my infantry loses a maximum of 10 men per battallion. do they actually calculate losses when autoresolving by taking a percentage from your total army strength and then kill off an even number in each battallion? so that infantry holding 80 men will lose 10, and elephants fielding 6 riders will also lose 10? your generals predictions inbefore a battle are also dumb, because i've been forced to play battles in which i lost almost nothing, while my general was convinced that the best possible outcome would be a phyrric victory with 30% of my troops remaining. he probably uses ballistae to charge the enemy head on or something. | ||
Sermokala
United States13932 Posts
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Koerage
Netherlands1220 Posts
On November 18 2013 23:56 qotsager wrote: something that has been really bugging me is the fact that units with few soldiers (e.g. chariots, elephants) get owned when auto-resolving. it has happened a few times that i lost every single elephant in a battle where most of my infantry loses a maximum of 10 men per battallion. do they actually calculate losses when autoresolving by taking a percentage from your total army strength and then kill off an even number in each battallion? so that infantry holding 80 men will lose 10, and elephants fielding 6 riders will also lose 10? your generals predictions inbefore a battle are also dumb, because i've been forced to play battles in which i lost almost nothing, while my general was convinced that the best possible outcome would be a phyrric victory with 30% of my troops remaining. he probably uses ballistae to charge the enemie head on or something. im pretty sure the auto-resolves just makes both armies charge at each other and fight untill one side routs, then evenly distributes losses based on armies (so cavalry loses more than swords against a pikemen, ranged units dont suffer so much). And you shouldnt auto-resolve if you want to keep your elephants/chariots alive, because those somehow always die | ||
Disregard
China10252 Posts
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qotsager
Germany585 Posts
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HaRuHi
1220 Posts
On December 01 2013 20:30 qotsager wrote: just a heads up, rome 2 is 50% off on steam for the next 30 hours or so, so if you've been waiting for an opportunity to spend less money, now's the time. Had problems with paypal, gave friend money to buy it as gift, friend to slowpokey to do it. Do not want to pay 40+ euros for a game with an Ai they did not manage to fix after 7 major patches. Hope it comes to another sale like Flashsale or something, 25% off is just not enough to justify it for me. | ||
Greem
730 Posts
There will be patch 8 with this campaign DLC is confirmed as well, and also there will be Moding Summit , we'll see what CA can say about moding this game, Warscape engine is just too bad for that. But will see. I hope some guys can gather up and make a move in Kickstarter , im sure there is a lot of people who is in need of good strategy games . | ||
Kevin_Sorbo
Canada3217 Posts
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Greem
730 Posts
On December 03 2013 12:40 Kevin_Sorbo wrote: so based on what i read here, i should still hold onto my $$$ ??? Yup, better games to play and spend money and time on right now. You should try pirate version and see for yourself, i guess 50% off steam was Ok deal, i did spent around 100 hours on this game, but i was mostly roleplaying stuff in my head to make it enjoyable. Its like forcing a game to be good, while in reality it has nothing good. | ||
Hikari
1914 Posts
On December 03 2013 12:53 Greem wrote: Yup, better games to play and spend money and time on right now. You should try pirate version and see for yourself, i guess 50% off steam was Ok deal, i did spent around 100 hours on this game, but i was mostly roleplaying stuff in my head to make it enjoyable. Its like forcing a game to be good, while in reality it has nothing good. The Caesar at Gaul campaign thing that they are trying to sell for $14 feels as if its a campaign mode that is missing from the game. I recall playing the original age of empires and get hooked up to the historical side of things as I played the various simple campaigns. Rome 2 failed to inspire me through a similar method, though the battles can be quite fun when the AI isn't being too dumb. | ||
TigerKarl
1757 Posts
So this doesn't interest me at all. The game has become pretty stale after some time, way too early. Not even the radious mods or the occasional patches can keep it fresh. So, sad panda face. | ||
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