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Total War: Rome II - Page 97

Forum Index > General Games
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Disregard
Profile Blog Joined March 2007
China10252 Posts
November 17 2013 02:58 GMT
#1921
Peltasts hold well in melee too, but I'm pretty sure they were effective pre-patch 7. Though I was never a fan of utilizing siege weapons in field battles even though they are so effective. I hate to say it but faction slingers are so useful, especially in the east where every army consists of mounted missile units.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
qotsager
Profile Joined March 2012
Germany585 Posts
November 17 2013 14:54 GMT
#1922
On November 17 2013 11:58 Disregard wrote:
Peltasts hold well in melee too, but I'm pretty sure they were effective pre-patch 7. Though I was never a fan of utilizing siege weapons in field battles even though they are so effective. I hate to say it but faction slingers are so useful, especially in the east where every army consists of mounted missile units.


slingers are actually really painful once you reach a certain number of them. their high range and big supply of ammunition is what makes them annoying/useful. i once had half my roman army (mostly heavy infantry) shredded because i thought it a good idea to approach an enemy army with 9 battallions of slingers in testudo. that was quite some patches ago though, i don't know if that would still happen.
***Official ABL Winner 2013***
Disregard
Profile Blog Joined March 2007
China10252 Posts
November 17 2013 16:48 GMT
#1923
Slingers are still destructive but massing them against AI in field battles never works well for me, I prefer to use javelins. I find they work best for sieging when you don't have any field artillery, mass slingers are effective especially with ammo boosts from tech.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
xDaunt
Profile Joined March 2010
United States17988 Posts
November 17 2013 17:11 GMT
#1924
Javelins are great for punching big holes in phalanx formations. The problem is that they inflict a ton of friendly fire damage. They're worse in this regard than even many siege weapons.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
November 17 2013 18:22 GMT
#1925
I've never had much faith in skirmishing my units, mainly because I know they'll insta-rout the moment an actual melee unit engages them. So I don't care for putting them out in front, but that's the sure-fire way to get kills without friendly fire. :-\
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
Last Edited: 2013-11-17 18:40:08
November 17 2013 18:39 GMT
#1926
Hey guys! haven't played this game since release, how's the patching going is the game working?
edit: nevermind guys, realized question already asked on previous page even. Shame on me.
Hikari
Profile Blog Joined May 2010
1914 Posts
Last Edited: 2013-11-18 03:09:07
November 18 2013 03:08 GMT
#1927
The friendly fire of your own ranged units is def a big downer. Siege weapon AI actually avoid your melee troops on autofire and prefer isolated targets, although you can still manually control one and for very devastating shots: such as launching a bolder right in the middle of a pack of charging troops to cut its number in half and also shatter any form of formation they have got.

I think siege weapons need to have their accuracy nerfed further. Also give people a reason to use siege weapons other than the ballista.

On ranged units:
The way this is how it should be:
Slingers are good vs enemy light armored units, mainly archers and javelins.
Archers are supposed to be your general purpose ranged unit.
Javelins are supposed to be a counter to heavy infantry with high armor/shields, else you are better off using archers.

Before patch 7 there was no reason to use archers, because it share similar damage as slings and slings have up to 4 AP damage. End of the day: My pack of heavy infantry can eat sling pebbles and arrows in the knee for the whole day and maybe only lose a couple of men. Since I have no access to patch 7 I do not know how effective the ranged units became

I am personally a fan of javelins: they do noticeable amounts of damage and it comes in a burst via quick reload; In a normal battle I want that burst to kill off as many enemy troops as possible. I don't need my ranged units to still have half of their ammo after the big battle is over.

The best way to use ranged units is to flank with them, although one must also consider how it might be more effective to just use cavalry units instead. Horse archers is great for that with their mobility and I think it is often underlooked.
Disregard
Profile Blog Joined March 2007
China10252 Posts
November 18 2013 07:53 GMT
#1928
Anyone else feel general HP is too low?
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Gorsameth
Profile Joined April 2010
Netherlands22406 Posts
November 18 2013 09:28 GMT
#1929
On November 18 2013 16:53 Disregard wrote:
Anyone else feel general HP is too low?

Havnt played patc 7 yet but yes in 6 i had my general die from the most random little bit of damage to go his way.
It ignores such insignificant forces as time, entropy, and death
qotsager
Profile Joined March 2012
Germany585 Posts
Last Edited: 2013-11-18 18:17:30
November 18 2013 14:56 GMT
#1930
something that has been really bugging me is the fact that units with few soldiers (e.g. chariots, elephants) get owned when auto-resolving.

it has happened a few times that i lost every single elephant in a battle where most of my infantry loses a maximum of 10 men per battallion. do they actually calculate losses when autoresolving by taking a percentage from your total army strength and then kill off an even number in each battallion? so that infantry holding 80 men will lose 10, and elephants fielding 6 riders will also lose 10?

your generals predictions inbefore a battle are also dumb, because i've been forced to play battles in which i lost almost nothing, while my general was convinced that the best possible outcome would be a phyrric victory with 30% of my troops remaining. he probably uses ballistae to charge the enemy head on or something.
***Official ABL Winner 2013***
Sermokala
Profile Blog Joined November 2010
United States14137 Posts
November 18 2013 15:34 GMT
#1931
flanking with javalin units is what makes them better then other missle units. doesn't hurt that archers tend to not have shields and javalin units tend to be armored reasonably well.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Koerage
Profile Joined April 2012
Netherlands1220 Posts
November 18 2013 16:59 GMT
#1932
On November 18 2013 23:56 qotsager wrote:
something that has been really bugging me is the fact that units with few soldiers (e.g. chariots, elephants) get owned when auto-resolving.

it has happened a few times that i lost every single elephant in a battle where most of my infantry loses a maximum of 10 men per battallion. do they actually calculate losses when autoresolving by taking a percentage from your total army strength and then kill off an even number in each battallion? so that infantry holding 80 men will lose 10, and elephants fielding 6 riders will also lose 10?

your generals predictions inbefore a battle are also dumb, because i've been forced to play battles in which i lost almost nothing, while my general was convinced that the best possible outcome would be a phyrric victory with 30% of my troops remaining. he probably uses ballistae to charge the enemie head on or something.


im pretty sure the auto-resolves just makes both armies charge at each other and fight untill one side routs, then evenly distributes losses based on armies (so cavalry loses more than swords against a pikemen, ranged units dont suffer so much).
And you shouldnt auto-resolve if you want to keep your elephants/chariots alive, because those somehow always die
Disregard
Profile Blog Joined March 2007
China10252 Posts
November 19 2013 17:19 GMT
#1933
The auto-resolve system is most prevalent in naval battles, I almost always lose all my melee/ramming ships everytime while the peltast ships take no causalities even if you pick a defensive stance against a enemy convoy of pure missile units.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
qotsager
Profile Joined March 2012
Germany585 Posts
December 01 2013 11:30 GMT
#1934
just a heads up, rome 2 is 50% off on steam for the next 30 hours or so, so if you've been waiting for an opportunity to spend less money, now's the time.
***Official ABL Winner 2013***
HaRuHi
Profile Blog Joined November 2010
1220 Posts
December 02 2013 23:02 GMT
#1935
On December 01 2013 20:30 qotsager wrote:
just a heads up, rome 2 is 50% off on steam for the next 30 hours or so, so if you've been waiting for an opportunity to spend less money, now's the time.


Had problems with paypal, gave friend money to buy it as gift, friend to slowpokey to do it. Do not want to pay 40+ euros for a game with an Ai they did not manage to fix after 7 major patches. Hope it comes to another sale like Flashsale or something, 25% off is just not enough to justify it for me.
Greem
Profile Blog Joined September 2010
730 Posts
December 03 2013 03:33 GMT
#1936
I cannot believe it, the game is souless and still broken and they releasing a Campaign DLC, Ceasar in Ghoul...like Really? I mean no respect at all. And whats funny it includes new Historical Battle of Alesia , where Romans will Torch the shit out of Gauls in that siege...enjoy that, ye.

There will be patch 8 with this campaign DLC is confirmed as well, and also there will be Moding Summit , we'll see what CA can say about moding this game, Warscape engine is just too bad for that. But will see. I hope some guys can gather up and make a move in Kickstarter , im sure there is a lot of people who is in need of good strategy games .
youtube.com/N0rthernL1ght
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 03 2013 03:40 GMT
#1937
so based on what i read here, i should still hold onto my $$$ ???

The mind is like a parachute, it doesnt work unless its open. - Zappa
Greem
Profile Blog Joined September 2010
730 Posts
December 03 2013 03:53 GMT
#1938
On December 03 2013 12:40 Kevin_Sorbo wrote:
so based on what i read here, i should still hold onto my $$$ ???



Yup, better games to play and spend money and time on right now. You should try pirate version and see for yourself, i guess 50% off steam was Ok deal, i did spent around 100 hours on this game, but i was mostly roleplaying stuff in my head to make it enjoyable. Its like forcing a game to be good, while in reality it has nothing good.
youtube.com/N0rthernL1ght
Hikari
Profile Blog Joined May 2010
1914 Posts
December 04 2013 09:21 GMT
#1939
On December 03 2013 12:53 Greem wrote:
Show nested quote +
On December 03 2013 12:40 Kevin_Sorbo wrote:
so based on what i read here, i should still hold onto my $$$ ???



Yup, better games to play and spend money and time on right now. You should try pirate version and see for yourself, i guess 50% off steam was Ok deal, i did spent around 100 hours on this game, but i was mostly roleplaying stuff in my head to make it enjoyable. Its like forcing a game to be good, while in reality it has nothing good.


The Caesar at Gaul campaign thing that they are trying to sell for $14 feels as if its a campaign mode that is missing from the game.

I recall playing the original age of empires and get hooked up to the historical side of things as I played the various simple campaigns. Rome 2 failed to inspire me through a similar method, though the battles can be quite fun when the AI isn't being too dumb.
TigerKarl
Profile Joined November 2010
1757 Posts
December 04 2013 09:30 GMT
#1940
I've never liked these kinds of campaigns, unless they bring something new to the big sandbox mode. For example like Viking Invasion brought something for Medieval.
So this doesn't interest me at all.
The game has become pretty stale after some time, way too early. Not even the radious mods or the occasional patches can keep it fresh. So, sad panda face.
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